Take a look at this map of all the colonial territory in 1936. (I greyed out the homelands of the colonial powers.)
This a quarter of the world's land area, and about a third of its population that was part of a colony at the beginning of WW2.
We've already had a thread about colonial troops but that's only a symptom of the larger problem which is the lack of a dedicated game mechanic to represent the colonies. I will also show how such a mechanic would also solve the problem of representing China.
So this post is going to be split into three sections because it's long.
1) The Solution: a colony mechanic.
2) The Problems of colonies in the current game.
3) How a colony mechanic could also fix China
This a quarter of the world's land area, and about a third of its population that was part of a colony at the beginning of WW2.
We've already had a thread about colonial troops but that's only a symptom of the larger problem which is the lack of a dedicated game mechanic to represent the colonies. I will also show how such a mechanic would also solve the problem of representing China.
So this post is going to be split into three sections because it's long.
1) The Solution: a colony mechanic.
2) The Problems of colonies in the current game.
3) How a colony mechanic could also fix China
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