Please tell me this is coming out soon...
VERY soon, by the sound of it. Devildread had said in the last Dev Diary that it was a matter of weeks!
Please tell me this is coming out soon...
I have fixed it by adding link to the pictures in the 'left' 'right' and 'link' texts.
You are forcing me to reveal stuff, you silly people.
I used my experience on I.C.E. and the fact that I don't have to worry about soviet player control in order to make something really difficult but realistic. In a few words: the less units the soviet has, the faster it will build divisions and gain org (up to 7 days for an infantry division to be operational on the field, representing the eastern reinforcements that are difficult to model otherwise).
1 question - will you fix annoying feature from HoI3 which is HQ spreading its units wherever? I mean in reality units under one command were kept together not mixed with other units form other HQ's. That's why for example attacks on the point between 2 units under different HQ's were quite dangerous (lack of defence co-ordination between HQ's).
Actually besides lack of separate commanding structure (and AI) for navy and air units this is in my opinion the most annoying feature (and really not realistic!) in HoI3
So will you implement decision - order 227 for Soviet Union?
Can you shed some light on the Spanish civil war and german involvement in China events(how are they implemented in this DLC and what effects they have),pls Devildread.
...if not, Soviet will ask in late August.
So, IRL, Molotov-Ribbentrop pact became an option only after Allies/Soviets negotiations failed. Question is, if you want to make Soviets a bigger threat for Germany, why not write a proper representations for Allies/Soviets negotiations ? Otherwise it feels really weird, that they are doomed to fail every game.USSR has often been charged with playing a double game in 1939: carrying on open negotiations for an alliance with Britain and France while secretly considering propositions from Germany.
wiki
So, IRL, Molotov-Ribbentrop pact became an option only after Allies/Soviets negotiations failed. Question is, if you want to make Soviets a bigger threat for Germany, why not write a proper representations for Allies/Soviets negotiations ?
Oh well, okay Thanks for answering, actually !This is abstractly represented if you refuse the pact, Soviet have chances to come to "rescue" France.
Is that a modified version of my Operation Lila event from ICE? If so, awesome!
Oh well, okay Thanks for answering, actually !
But hey i suddenly remembered there was a Russo-Czechoslovak Mutual Assistance Pact signed in 1935 wich is also, not represented. Soviets didnt mind "rescuing" Czechoslovak too, given the chanse. Mind commenting this too ?
To all: Price and release date is a decision Paradox makes, we have nothing to do with that. It shouldn't be too long before it's out, and I assume that it will cost more than FTM, seeing as it's larger than the other DLCs. Other than that we really don't know.
more than For the motherland?? ftm, as paradox say, it's an expansion. so this great dlc could cost more than 20€?
more than For the motherland?? ftm, as paradox say, it's an expansion. so this great dlc could cost more than 20€?
Looking very promising.
My question is, with the release of FtM being somewhat soon, wouldn't it be wise to hold the DLC to take advantage of future gameplay improvements?
This is so cool and let's you try the game both ways. So historical or ahistorical. Wonder what heppens to Japan if China goes Axis.China in October 38 without any help from Germany.
China in October 38 after the maximum help Germany could send (you can see with the icon under the flag that China can enter the axis).
There are 3 informations in this screens. Obviously the event but if you look well enough you can see 2 other things that are not in Vanilla.