Guild Imperium Beta2 update
General update:
Well I wrote some events earlier that do not play out for a year or more so testing took time, so to make sure of them properly firing in their set and setting.
Now here are some interesting tidbit:
What I wrote of my own study works 1/2 the time. (and I am pretty sure exactly why and will fix when rested)
Another thing is I copied (yes copied) from some major mod who I had helped. None of their events hardly work, this did not, others only after I fixed them. Not the first time either.
I wonder... how many around here have been blissfully OFF in their respective 'corners' writing event after event and NEVER test them? So these things are piled now to the sky. Some know, they spend a lot of time 'fixing them' after the fact.
Well be assured, I do let events go out door until I know they do exactly what they are supposed to do. Which can add time and reduce the number of events written but gosh, they will work and not cause CTD's.
But I do get CTD's now when countries are annexed too quickly on fast speed, so watch it and save every month, so you can better replay when required.
Now to end a long day or night... ??? Do not rightly know what to call it for I have been up and down with puppies all night.
I have a true blue quote to share from a fellow modder near-by I just had to lift and share with all...
Allenby said:
It requires a big-testicled, conscientious and authoritative person to insist that they undertake the bulk of the work in order to continue the progress of the mod.
I will occasionally do some work here and there, but I cannot promise even nearly the kind of effort necessary regularly enough to realise the kind of progress expected.
:rofl:
This is precious isn't it?
:wacko: