VILenin said:
Yukala, I have a question about the 25 day wait to combat for ai vs ai wars. Just curious as to your reasons behind this. There are times when, had the ai moved immediately, they could've made significant gains against the country they'd surprised with their DOW. I assume you have a reason and I'm just curious as to what your goal with it was.
The 25 day ai to ai wait only affects land combat, which is seen mostly as the 'front' moving forward or becoming active. Actually, it is only inhibiting the 'front' portion of the ai.
Air moves, so air bombardment commences immediately. Para drops are considered air and can drop. But cannot be attacked or attack again until the 25 day wait is up. Marines are considered sea so they along with all naval units can immediately engage. This is only with a least one marine in a stack attacking across sea province or landing by sea. Again once there, they too must wait out the 25 days.
So the AI do do advance moves. But an AI front does not move until the full 25 days. I want AI's to be prepared, gaining ground by catching a country 'off-guard' generally only makes the ai's look stupid. (I think)
I also learned alot through all this, seeing which part of the ai controlled what, did what and when control passed from one part of the ai to another.
That said, it looks better overall most of the time, I think. It also forced my hand at dealing with 1 on 1 fronts. Where each ai contestant was at it's best. Do the ai's lock up a lot or wear each down; do they employ more strategies, etc? Do they try to go around? etc, etc. Much better ai's developed cause of all of this.
What I wish most is that this 'restriction' was on the human player!!!!!
But even though not, I figured how to keep the ai's mostly well on guard at home and abroad and to react if possible to surprises.
How does it affect your play?