Gramps' run through the Hyades Rim campaign

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Baltar
  • ____With no contact from the IE team (the flashpoint appearing was a bug), I decide to get underway back to more civilized space. Yang repairs the minor damage on Weirdback, and then moves it into storage. Taking its place will be the Kintaro that we just salvaged. I consider a few different refits but eventually settle on one that will fit well with the role that the Weirdback had - long range support but armored enough to take some hits when it closes in. There are six LRM5 launchers, two M Lasers, and three MG++ for weaponry, combined with five jump jets and nine tons of armor. Yang's crew is able to finish it within a month, and we name it Fives.
    ____We do stop in Hadley to purchase a pair of double heat sinks and another Gauss Rifle, and eventually I'm cleared for combat duty, even though I still have moments of dizziness. One morning, Darius enters the briefing wearing a huge smile.

    Event - A Black Market Invitation: Our work for the Pirates that run the Black Markets has finally resulted in an invitation to access the Black Markets. I happily authorize payment of the discounted membership fee.
    Result: -50k C-Bills. Black Market access gained!

    ____We are at the Baltar jump point when the fee clears our account, and it's an easy decision to make a detour into the system to go shopping. There is a fully assembled Cyclops -Z available, but purchasing it would wipe out all of our cash reserves. I'm strongly tempted to make it work just because of the benefit of its battle computer, but ultimately decide to leave it and purchase advanced lostech equipment and weapons instead. While we are in the system, there are a few jobs worth taking, so I get ready for my first drop in months.
     
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    Cadlea
  • ____A few days after we get underway, Yang highlights a potential problem.

    Event - The Norwegian Blue: A few birds got into the mech bay during one of our drops on Randis IV, and Yang has been able to trap most of them, but one parrot has adapted to zero gravity and is proving elusive. I ask Polish to help since she has zero-g experience.
    Result: The hunt is successful, but Yang gets bit. The plan is to keep it onboard until we can release it on some other planet. Morale -2

    ____Cadlea has some interesting items for sale in its Black Market, so we stop there. There are also a few low-difficulty contracts that might be worth our time. Valkyrie has been fully repaired, and Fives is ready, but the other mechs are still a bit weakened from their lunar experience.
     
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    Carvajal
  • ____Continuing our journey, we head towards the next nearest Black Market system. On the way, I get a communication from another dropship that is riding the same jumpship as us.

    Event - The Warning: Another mercenary company commander lets me know that Glitch has a bad reputation, and warns me not to trust her. I delete the message, and suspect that he just wanted to hire Glitch himself.
    Result: No lasting consequences.

    ____Carvajal has a Gauss Rifle++ along with a job for ATC, so I decide to stop there and give the upgraded Wolvie a workout.
     
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    Xissette
  • ____Leaving orbit, we set course for Firey Plains, but find some interesting jobs in Xissette that would improve our standing with the Black Market pirates, and potentially the Taurians as well.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -​
    Mission 068: 2.5 Skull Escort ____ Employer: Pirates ____ Target: Taurian Concordat ____ Biome: Tundra
    Lance: Wolvie (Behemoth), Fives (Medusa), Snipe (Gramps), Rainmaker (Glitch)

    Report: Man of the People - An important diplomat requires protection from credible threats as they travel to a summit meeting. There is no drop restriction mentioned, so we bring the big guns. As we land, we receive reports of enemy contact, so Behemoth and Medusa sprint ahead while Glitch and I get into a better firing position. FS9-A (pilot kill), JVN-10N (pilot kill), JR7-F (pilot kill). After the threat has been eliminated, we reform our lance and then begin escorting the convoy. Another group of enemy units is detected near the landing pad, and we move to engage. Striker, JR7-F (pilot kill), Galleon, LCT-1M. A last group of Taurians drops in just as the convoy begins loading on the extraction dropship. 3x LCT-1M, 1x GRF-1N (headshot).

    Damage: Only armor. ____ Salvage: GRF-1N, JVN-10N, FS9-A assembled and moved into storage.
    Advancement: Medusa: Piloting 8 to 9.
     
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    Micros III
  • ____As we head back to the jump point, Yang's crew finishes work on Fearless Leader. Rainmaker and Snipe then undergo repairs and refits, mostly to incorporate new equipment and add on more armor with the available tonnage that was freed up. Stopping in Micros III, we find even more new equipment to buy, including enough pieces to assemble an Atlas II!
    ____We don't have room for it in the bay since I want to keep Rainmaker around, but it's a great find nevertheless. We do, however, make a lot of room by selling a bunch of mech chassis and equipment in order to buy the new gear. Before leaving the shop, I also decide to buy enough salvage to assemble an Annihilator, and then put that in storage.
    ____There are a few contracts here that are worth taking, and then it's on to the Alphard Trading Company flashpoint in Firey Plains to deal with The Mad Cat Who Walks Through Walls.
     
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    Tirabad
  • ____With Medusa out of action, and Yang still working on refits, I decide to head to another Black Market site to check for better supplies. I issue some extravagant bonuses when the monthly financial report comes around. The following day, the command deck gets an urgent call.

    Event - Fire in the Barracks: Mouth reports a fire in the barracks. Dr. Murad seals the room, but recommends venting it to space. Eck reports that he's found some fire extinguishers behind a panel. I have Mouth and Eck use them to fight the fire.
    Result: The fire is put out with minimal damage and no injuries. -2k C-Bills, Morale +1, Eck and Mouth gain Brave.

    ____Tirabad does have some interesting items for sale, so we go visit there. Medusa heals up by the time we arrive in orbit. I decide to spend some time doing a full refit of our mechs using the best equipment that we have available. Valkyrie improves the cockpit bracing, exchanges the L Pulse Laser for a Snub PPC++ and double heat sink, the Arm Mod+++ for an additional double heat sink, and a M Laser for an ER M Laser++. Fives upgrades an LRM5 to an LRM5+++. Wolvie is almost swapped for a Griffin until Yang reminds me about the Battlecom upgrade that makes it as fast as a light mech. So, instead, I replace the M Laser in the head with cockpit bracing, and add a double heat sink. Snipe upgrades a UAC5 to a UAC5++, and adds a double heat sink and more armor with the available weight. All of this takes about a month. During that time, our pilots start finding other activities.

    Event - Target Practice: Behemoth requests permission to set up a live fire target range at the back of the dropship. I give her the go ahead.
    Result: Things start out okay, but when people start bringing out heavy weapons and explosive rounds, Darius reprimands Behemoth and puts in place better safety rules. Behemoth gains Low Spirts for 30 days.

    Event - Rustgut: Glitch has been making Engine Room Rustgut - moonshine. I make it clear that this is not safe, and have her dismantle the still.
    Result: Glitch grumbles but obeys. -1 Morale. Glitch gains Low Spirits for 30 days.

    ____The refits are finally completed, and it looks like all of the contracts in this system are ones we can take without upsetting our friends. I have Darius start organizing the jobs before the pilots get any other ideas.
     
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    Firey Plains
  • ____Yang repairs Fearless Leader before we even get to the jump point. With no work planned for the near future, I expect that Yang's crew will enjoy the absence of a pressing deadline. Instead, they decide to use their free time to protest their current situation.

    Event - No Techs, No Mechs: I'm called down to the mechbay and find Yang pushing between a group of pilots led by Medusa and technicians entangled in a shoving match at Fives' feet. A message welded into its torso reads: "No 'Techs, no 'Mechs!" Looking to quell the unrest, I decide that money talks, and announce that I'll set aside a million C-Bill bonus for the end of the year to be paid equally.
    Result: The complaints quickly die down, and the damage to Fives is repaired. +4 Morale! +4 Tech Points for 30 days! Medusa gains Dependable. Yari gains High Spirits.

    ____We arrive in Firey Plains within a week, and contact the Alphard Trading Company about their flashpoint request for assistance.
     
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    Flashpoint: The Mad Cat Who Walks Through Walls
  • - - - - - - - - Flashpoint: The Mad Cat Who Walks Through Walls I - - - - - - -​
    ____Lord Davinder Singh is our point of contact for the Alphard Trading Company, as he has been requested to renegotiate ATC's license by House Marik. Part of his briefing included information about how we faced Satan's Kittens before, and he has a plan to capture Laura Murray if possible and kill her if not. The first part of the plan is to pretend to be a pirate group and capture one of the Kitten's officers. That will give us the intel needed to locate and eliminate a supply convoy. This should provoke a response, and expose Ms. Murray herself.
    ____There are some captured mechs from the Badlands Horde that are available for us to use, which would let us intercept the lieutenant as she travels via convoy. Otherwise, we could use our own mechs to assault a Kitten base to capture her. I decide to use the Badlands Horde mechs, and save the wear and tear on our own.
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    Mission 082: 2.5 Skull Escort ____ Employer: Alphard Trading Company ____ Target: Satan's Kittens ____ Biome: Martian
    Lance: PXH-UNK (Gramps), SHD-UNK (Medusa), WVR-UNK (Behemoth), RFL-UNK (Glitch)

    Report: We drop onto the martian surface and begin to move out. A defending lance intercepts our movement, and we move to engage. I get too close and overheat a few times thanks to the enemy Firestarter. FLE-UNK, PNT-UNK, FS-UNK (pilot kill), JVN-UNK. After clearing that unit, we secure the convoy and encounter a patrol returning to base, but eliminate them swiftly. VND-UNK (pilot kill), BJ-UNK, PXH-UNK. As the vehicles begin boarding the dropship, enemy reinforcements arrive, but they are too far away to prevent their departure. GRF-UNK (pilot kill), ENF-UNK, BJ-UNK.

    Damage: PXH-UNK, 3x Overheated. RFL-UNK, 1x Overheated. Reputation with Alphard Trading Company increased to Liked.
    Salvage: GRF-UNK assembled and moved into storage.
     
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    Micros III
  • ____We sell several of the mech chassis that Yang has assembled and then leave orbit, heading for the Interstellar Expeditions flashpoint in Johnson's Reef to deal with something that Came From The Rim. Yang begins work on repairing Wolvie, as well as upgrading the rest of the mechs to incorporate the new equipment. Speaking of new equipment, I come across someone working on just that.

    Event - Moonlighting with a Medium Laser: Polish is tinkering with a Medium Laser in the mechbay. I decide to let her keep working on it. It doesn't turn out well.
    Result: 1x M Laser destroyed. Polish gains Low Spirits for 14 days.

    ____Scanning the black market items for sale as we pass Micros III, I find several Friedhof Gyro++ listed, as well as some other items. The contracts also seem decent, and it's a very short trip, so I decide to stop. The day after we leave the jumpship for the planet, Sumire calls the command staff to the bridge.

    Event - Suspended Service: Comstar is suspending jump service to many systems across the Hyades Rim. Farah indicates that her research into the supposed Laura Murray's lostech cache has provided a lead, but it is in one of the systems affected by the Comstar outage. After considering the options, I ask Darius to reach out to the Alphard Trading Company and leverage our good reputation.
    Result: The negotiations are not cheap, but they are effective, and we will be able to travel unimpeded. We lose 150k C-Bills.
     
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    Johnson's Reef
  • ____Having had our fill of contracts, we sell some reassembled mechs and then return to our travels towards Johnson's Reef. Yang begins upgrading all of our mechs with the new gyros, which will hopefully keep our repair bills down. Darius also has received a request which may do something similar.

    Event - Continuing Education: Mouth and Behemoth want to get in some additional training. We don't have any simulator modules, so I organize a pen and paper exercise.
    Result: Mouth and Behemoth gain 50 XP.

    ____Nothing is particularly interesting during the rest of the journey, but after we enter orbit to review the market for jobs and contracts, I'm impressed by the selection, which includes enough salvage to recreate a Star League era Phoenix Hawk as well as a SLDF Warhammer! During a trip planetside with Darius to get more details about the Interstellar Expeditions flashpoint, a heated conversation attracts my attention.

    Event - Echoes of the Past: A banker, or loan shark, or some type of debt collector has apparently given a final notice to a middle-aged couple that are begging for a reprieve. Remembering a similar situation from my own past, I decide to take care of their debt as a show of good will.
    Result: We lose 25k C-Bills and the couple is very thankful.

    (Updated Hyades Rim to 6.1.5)
     
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    Flashpoint: It Came From the Rim
  • - - - - - - - - Flashpoint: It Came From the Rim I - - - - - - -​
    ____We are contacted by Lord Karosas, an Aurigan noble, regarding the Interstellar Expeditions expedition in this system. We are to locate and protect Professor Bambo and his crew. The command staff discusses the contract, and despite being a potential trap to rescue a con man scientist from a militant faction of the Antithesis Creed, I decide that the potential for useful lostech is worth the risk.
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    Mission 090: 2 Skull Escort ____ Employer: Interstellar Expeditions ____ Target: Antithesis Creed ____ Biome: Lowlands
    Lance: Valkyrie (Behemoth), Wolvie (Medusa), Fives (Gramps), Fearless Leader (Glitch)

    Report: Our drop is limited to 210 tons, so no big guns for this contract. We drop at the edge of a lake and move to meet up with the convoy location, but are intercepted by hostile mechs. JR7-F, CRB-UNK (pilot kill), WVR-UNK (pilot kill), COM-UNK (legs kill). Once we secure the area, we broadcast that it's clear for Professor Bambo to move out. Surprising everyone, an electronically camouflaged Assassin mech emerges from the base, with Professor Bambo at the controls. Additional hostile units move to engage, and we maneuver to intercept. LCT-1M, LCT-UNK, TBT-5N (pilot kill), TBT-7K. Bambo makes it to the extraction area, and departs before a final group of hostiles can intercept. FS-UNK (pilot kill), PXH-UNK, COM-UNK, RFL-UNK (pilot kill).

    Damage: Only armor. ____ Salvage: RFL-UNK, FS-UNK assembled and moved into storage.
     
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    Sebha
  • ____We stop by the store to buy and sell some gear, including the SLDF Phoenix Hawk and Warhammer salvage which Yang's crew assembles and then puts into storage. As we get underway, the mechtechs get busy with repairs and refits, and the pilots get busy with something else.

    Event - Corridor Bocce: Apparently, Polish and Nimbus were bowling in one of the corridors. Darius put a stop to it before something or someone got damaged. I let his decision stand.
    Result: Polish and Nimbus gain Low Spirits for 14 days.

    ____Carvajal has some interesting gear in its Black Market, so we stop there to shop but don't take any contracts. Detaching from the jumpship in Sebha, we head into orbit, but Sumire reports a problem.

    Event - Unexpected Debris: Space junk is blocking the main travel path to the planet. Sumire wants to blast it to smaller pieces. Farah recommends avoiding it entirely. I agree with Farah, and Sumire gets to work on her evasive maneuvers.
    Result: Medbay is struck by some of the larger debris. -2 Medical Points for 14 days.

    ____We finally make it to orbit, and prepare to follow up on the Evil Eye flashpoint.
     
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    Flashpoint: The Death's Mask
  • - - - - - - - - Flashpoint: The Death's Mask I - - - - - - -​
    ____As we approach Sebha, we are notified that there is an outbreak of disease, and the Taurian Defense Force is coordinating the quarantine. As for the cache of lostech, the Evil Eye have proposed a plan where one of our pilots will join a squad to infiltrate the base. Darius also wonders if it would be better to just assault the base ourselves. I agree with Darius, and we prepare for an assault.
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    Mission 097: 3 Skull Destroy Base ____ Employer: Evil Eye ____ Target: Antithesis Creed ____ Biome: Tundra
    Lance: Valkyrie (Behemoth), Wolvie (Medusa), Fives (Gramps), Fearless Leader (Glitch)

    Report: We are limited to 210 tons for this drop, and prepare for a difficult fight. The base we are targeting is atop a large hill, and a defending group of mechs engages us shortly after we drop. ASN-UNK (pilot kill), 2x VL-UNK, WVR-6D (headshot). Incoming long-range fire reveals heavy turrets in two locations as the battle goes on. Once the mechs are destroyed, we eliminate the turrets behind us, and then move towards the hilltop facility. 2x Sniper, 2x Shredder.
    ____Once we engage the turrets near the buildings, Sumire reports that the Inheritor lance that was sent to reclaim the cache from the Evil Eye troops is returning to deal with us. Glitch and Medusa take up sentry positions, looking for the enemy reinforcements, while Behemoth and I use our energy weapons to demolish the base. The hostile lance does not appear, so we go looking for it after the demolition is complete. Medusa finds them first, and everyone else moves to envelop them. ASN-UNK (pilot kill), GRF-UNK (pilot kill), DRG-1C (pilot kill), WHM-UNK (pilot kill).

    Damage: Only armor. Reputation with Evil Eye improved to Indifferent. ____ Salvage: WHM-UNK assembled and moved into storage. Cockpit Mod++ recovered.
     
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    Luderitz
  • ____We set course for Luderitz to follow up on the Here Might Be Dragons flashpoint, where we have a lead on where Laura Murray had hid a trove of lostech. The mechtechs that are still able to work begin repairing the light damage on the mechs, and as we travel, life begins to return to normal again from the plague.
    ____The Cadela black market has some interesting items, so we stop to shop. Our prime purchase is enough salvage to assemble a Cyclops -Z, although I leave the parts in the crates and will wait to assemble it once people have recovered. Fortunately, Glitch and Medusa have recovered, and although they still have some face muscle twitches, they are ready for action. Medusa, being a techie, has been thinking about the power systems during recovery.

    Event - Power Interlock: Medusa is convinced that he's identified an issue with the power system. Farah explains that it's not as simple as just the interlock, but it's the entire underlying system. I decide to support Farah and not risk the integrity of the dropship.
    Result: No lasting consequences.

    ____As we enter Luderitz, the next monthly financial report comes due, and another round of extravagant bonuses brings the crew back to Resolute morale. There are a few available contracts aside from the flashpoint, but the store is uninteresting; we do, however, find some buyers for the mechs we've assembled.

    (Updated Hyades Rim to 6.1.6a)
     
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    Flashpoint: Here Might Be Dragons
  • - - - - - - - - Flashpoint: Here Might Be Dragons I - - - - - - -​
    ____Farah presents her evidence as to why this is the most likely system for Laura Murray to have hidden some treasure, and Sumire is able to confirm some of the ideas by reviewing the navigational references that are moving through the large debris field in orbit. Two locations have been identified as potential sites for a cache of lostech. One appears to be an active military base, and the other is an unidentified facility. Not knowing who we will be facing in battle, I agree with Darius that hitting the obviously military facility first makes the most sense.
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    Mission 102: 3 Skull Destroy Base ____ Employer: Darius ____ Target: Harbingers of Doom ____ Biome: Martian
    Lance: Wolvie (Behemoth), Fives (Medusa), Snipe (Gramps), Fearless Leader (Glitch)

    Report: We are able to drop a slightly heavier force than expected, so I take Snipe out on the hunt. Darius highlights the enemy base and likely turret defenses, as well as the most probable route of the defending patrol of mechs. The Harbingers are defending this facility, and it's still unclear why they are here and what they wanted with Ms. Murray. I move to the left flank with Glitch and take position atop a large hill. Behemoth and Medusa sprint forward to find targets, and we open fire as we find them. CRB-UNK (pilot kill), ENF-UNK (pilot kill), VL-UNK (pilot kill). Moving in towards the base, we are able to locate the standard turrets, including a new type that I had never encountered before, and destroy them one by one. 1x LRM, 1x Shredder, 1x Command, 1x Sniper. As the turrets are destroyed, another defending lance arrives from the other side of the base to engage us. TDR-UNK (pilot kill), GHR-UNK (pilot kill), VL-UNK (pilot kill), ENF-UNK.

    Damage: Only armor. ____ Salvage: ENF-UNK, GHR-UNK, 2x VL-UNK assembled and moved into storage.
     
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    Mechbay review & a new combat doctrine
  • ____It takes a full month to finish just the mech repairs, and that's even with scrapping Fearless Leader. With Yang's crew busy in the mechbay, Sumire starts a repair project of her own.

    Event - Hull Integrity: Space junk has been collecting in the dropship's debris shield, and Medusa has volunteered to help clear it out. Farah, clearly remembering Dekker's death, recommends that we hire a crew from the planet to do the work instead. I agree.
    Result: The debris is cleared, but Medusa takes things personally, being convinced that he could have handled it. -200k C-Bills. Medusa gains Low Spirits for 14 days.

    ____After the repairs are completed, I begin reconsidering our LRM based approach to combat, but Farah approaches me with another issue regarding the dropship.

    Event - Coupling Unit: A critical component near the reactor shielding has gone offline, and needs to be repaired relatively quickly. Farah could patch around it internally, but it would be a faster and more permanent repair for someone to do EVA work. Merch has experience as a spacer, and Farah is still concerned, but she would like to ask him to do the job. I reluctantly give him the go ahead, and hope that things go well.
    Result: Success! No lasting consequences.

    ____Turning my attention back to the mechs, Yang and I work out a plan that will let us successfully negotiate for a variety of contracts with the six mechs we can have ready. The most restrictive contracts we've seen limit us to 160 tons, or a mech weight limit of 75 tons. I decide to have Snipe take over Fearless Leader's role as lance command and long range support, combined with Valkyrie for mid-range scouting and fighting, and one of the 'ghost' Assassins as a long distance scout. The other three mechbays will be filled with more lostech mechs to deal with heavier weight contracts: our second SLDF Phoenix Hawk, the SLDF Warhammer, and an Annihilator with four UAC/10++ for those jobs where we have no weight restriction. There is still a Cyclops -Z and an Atlas II that we could field, but not enough room in the Hysteria.
    ____This means that I'll need to send Rainmaker, Wolvie, and Fives into storage. They did a good job with Fearless Leader, and while I could convert another Centurion into that refit, it feels like the high powered direct fire support from Snipe would be better augmented by other units with direct fire weapons. Hopefully, that will lead to more headshots and cored out mechs, which will let us get through missions faster. There will be less optimal salvage than taking the time to tactically disassemble our opponents, but we already have a great set of equipment in the hold. As the weeks go by, several trips are made to the surface. One of them has a happy accident.

    Event - The Accidental Smugglers: Darius reports that there were several suspiciously heavy cases of machine tools. Investigation revealed that there were hidden compartments with AC/5 ammunition. Wanting to stay on the good side of the Black Market pirates, I have Darius pass the crates back to the smugglers.
    Result: We are thanked, and receive some AC/2 ammunition for our trouble. Gain 3x AC/2 ammo.

    ____Snipe undergoes a minor refit to improve its weapons. It now has a Gauss Rifle++ and two UAC/5++, with enough ammo to fire everything for at least eleven salvos. The two Phoenix Hawks (named Valkyrie and Macross) undergo identical refits, packing the torsos with jump jets and double heat sinks, and loading the arms with two Snub PPC++, a M Laser++, and a TAG++. The three MG++ with a half ton of ammo are retained for close-in work since there is no additional cost in weight.

    Event - New Holovids: A new set of holovid chips is brought up from the surface. I direct Darius to hold a mass viewing in the mess hall.
    Result: The latest episode of The Fringers is well received. Morale +1.

    ____The Assassin is renamed Ghost, and is outfitted with a pair of Snub PPCs, plus all of our bulky but lightweight arm actuators and four MG++ with a half ton of ammo to augment any attacks that it makes with its sword. I'm personally looking forward to sprinting around a battle and pointing out targets for Snipe. One downside that I'll have to keep in mind is that there are no jump jets in this refit. That shouldn't be too much of a problem with the Stealth Suite, especially since it moves as fast as a Jenner. Unfortunately, on our latest trip to the surface, we don't quite move fast enough during a planned meeting.

    Event - Hands in the Cookie Jar: A raid by the local authorities catches us at a Black Market drop, and we are told to surrender all of the access codes and methods that we use to access the Black Market. If we do, we'll be paid 100k C-Bills. If we don't, we pay a 500k C-Bill fine. I decide to play both sides, and have Darius warn the pirates while I begin to hand over the access protocols.
    Result: The authorities are suspicious of us, and only agree to transfer half of the promised payment. Our warning was received by the pirates, but not soon enough to move all of the goods. We gain 50k C-Bills and lose 1 reputation with the Pirates.

    ____Yang has now made a full lance of mechs ready to fight, but I decide to keep him working on the other mechs for now. The Warhammer is modified to be a dedicated energy weapon platform, and I ask Yang to install our best heat exchanger and all of the rest of our double heat sinks to keep it firing for as long as possible. Its role will be to replace one of the Phoenix Hawks during heavy missions as a less mobile mid-range fighter. A Snub PPC and ER M Laser in each arm will give it the same maximum engagement range as a Phoenix Hawk, and four M Lasers will boost its firepower when it jumps to close the distance. It will be able to keep heat in check at its maximum range, and can fire two full salvos with all of its weapons. That, combined with twelve and a half tons of armor and no ammunition restrictions should let it defeat nearly any opponent. Speaking of opponents, we receive unwelcome guests about a week into this work.

    Event - Pirates Ambush the Dropship: A squadron of aerospace fighters takes up position around the Hysteria as we continue our orbit. They state that we're in their territory, and are demanding a payment for ensured safe passage. Darius starts negotiating with them, leveraging our connections with the Pirates and the Black Market.
    Result: The squadron leader is eventually convinced to leave us alone. Morale +1.

    Event - Barracks Workout: A few weeks after our encounter with the aerospace fighters, I hear that Shadow has injured himself. Apparently, he was doing pull-ups on a wall shelf, and it came down on his head, along with all of the items on it. I ask Darius to develop a modified exercise regimen for the crew.
    Result: There are minimal complaints, and Shadow enjoys the workouts once he's cleared for duty. Shadow is injured for 18 days, and gains High Spirits for 30 days.

    ____Our final mech refit is the Annihilator. Dubbed Crazy Eights after the card game, it can fire eight shots from its Ultra AC/10++ autocannons for eight volleys. Even with both side torsos packed with heat exchangers and heat sinks, it'll start to overheat after four volleys, but most of the opposition we've faced won't be functioning for that long once this mech opens fire. It will also be able to jump, but only short distances. Yang starts work on that around the same time that Medusa heals up, which is good enough for me to get back to taking contracts.

    (Updated to Hyades Rim 6.1.7)
     
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    Cadela
  • ____ After selling some extra equipment, we leave orbit. Yang begins pulling the Gyro++ out of Snipe to replace the one in Macross that was destroyed, and then continues work on Crazy Eights. On the way to the jump point, the Hysteria starts acting up again.

    Event - Rumble Seat: The command deck shakes yet again while under thrust. Sumire, on her last nerve, starts a rant about the problem, and how we should be able to fix it. I let her finish, and then tell her to live with it. Farah has more important things to be focusing on.
    Result: Morale -1

    ____ The Black Market in Cadela attracts my attention, and while the contracts aren't terribly exciting, the shopping opportunities are. On the way in to orbit, Yang comes is excited about another opportunity.

    Event - Happy Accidents: Instead of a crate of refrigerated supplies for the medbay, we've actually obtained a crate of Triple F Burger meat. Yang is eager for a cookout, and I decide to let him try his luck.
    Result: The burgers are apparently tasty, but they are also debilitating, and Yang has set up emergency latrines in the mechbay. -1 Tech Points for 7 days.

    ____ While Kamea and the rest of the mechtechs are recovering, Darius tries to brighten their day with the latest lostech from the Black Market. The headline is that we have enough salvage to assemble both a Star League era Griffin and another SLDF Warhammer! Even though we don't have room for them to take up space in the bay, there are a number of double heat sinks that can be extracted and incorporated into our other mechs. There is also an improved heat exchanger. This does bring us close to bankruptcy, but there are still enough contracts available to fund payroll for a few more months without having to sell any additional equipment, so I have the pilots get to work.
     
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    Badlands
  • ____Having finished the contracts and returned to financial stability, I ask Yang to upgrade the Warhammer by swapping two heat sinks for double heat sinks, and changing the M Laser in the head to the ER M Laser++ we just purchased. I also plan to modify the Annihilator refit, but there are still several weeks of work to just finish installing the autocannons, so it doesn't make sense to interrupt that refit right now.
    ____Our next stop is the Badlands system, both for the number of good paying contracts and the items for sale in the Black Market.
     
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    Althea's Choice
  • ____ We break orbit after trading some salvage for more gear, and the crew gets back into a traveling routine. Sadly, that includes their usual trouble.

    Event - Disciplinary Measures: Behemoth has had a complaint lodged against her by one of the mechtechs. Apparently the repairs are taking too long for her liking. I think that she just wants to get back into a fight. I order her to stay out of the mechbay.
    Result: Behemoth obeys the order to the letter. She also has the tech take a hard fall while passing in the corridor. Behemoth gains Rebellious. -2 Tech Points for 7 days. Morale -2.

    ____ With Taurian space being open to travel again, we head to the system of Althea's Choice in search of good contracts to boost our reputation and our coffers. I have Yang pause the refit of Crazy Eights once the autocannons are installed, and come up with a different internal loadout that leverages the lostech heat exchanger and double heat sinks. It'll still take another month to finish, but it will run significantly cooler and will be better protected compared to the initial plan.
     
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    Cyrton
  • ____ We sell our spoils and break orbit, charting a course to visit the nearby black markets and then head back out to Randis to follow up on that Interstellar Expeditions flashpoint that mysteriously disappeared. After we jump, Darius raises an item of concern.

    Event - Ode to the XO: Behemoth has painted a mural in the corridor of a shirtless, flexing, muscular Darius surrounded by fire. Darius is not amused, but I think it's a rather impressive work of art. I have Behemoth continue her art along the side of a cargo hold off the mechbay.
    Result: The crew likes her new painting of Mega Yang, and Behemoth is glad to have an outlet. Morale +1. Behemoth loses Rebellious and gains High Spirits for 14 days.

    ____ The Cyrton system has some interesting items in the black market, as well as a few useful contracts, so I decide to stop there even though it's a far distance from the jump point.
     
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