Gramps' run through the Hyades Rim campaign

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MarkDey

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- - - - - - - - Flashpoint: The Baying of Hounds - - - - - - -​
The convoy was full of corpses, with the APCs driving remotely and then on autopilot. Aelwyd Rhee contacts us and Kell to demand a trial by combat for his abandoning the Kell Hounds and going into retirement. Kell agrees to the duel. After the call with Rhee ends, Sumire notes that she has traced the comm signal to an armory not far from where the combat coordinates are. We could send a fast lance to recover Tempest from the armory, or assist Morgan Kell directly in his fight against the Beasts of Balwant. I decide to hit the armory while Morgan Kell fights his duel. He agrees to send a pair of scout mechs along to assist us.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -​
Mission 212: 3.5 Skull Capture Base ____ Employer: Kell Hounds ____ Target: Beasts of Balawat ____ Biome: Lunar
Lance: ENF-4R (Rox), JR7-D (Mania), Macross (Medusa), Valkyrie (Behemoth)

Report: The Kell Hound Enforcer is modified to carry a PPC and four ER M Lasers, while the Jenner is a standard configuration but with improved M Lasers. Rox and Mania move along the road to the left flank while Medusa and Behemoth head straight for the buildings. The lance moves ahead towards the armory, quickly spotting standard turrets that protect the base. Staying mobile prevents us from getting hit, and the base is quickly secured. Command, SRM, 2x Energy. A lance of hostile mechs are detected to the south, and we pivot to engage them. Superior mobility lets the team destroy the left leg of the Shadow Hawk, and Rox decides to overheat to land an alpha strike, destroying the mech before it can stand back up. The Marauder and Dragon are eliminated by back shots, and the extraction dropship lands. Shortly thereafter, we get confirmation that Tempest and her daughter have been safely secured. MAD-3D, SHD-2K, DRG-1N.

Damage: Enforcer 1x Overheat. ____ Salvage: MAD-3D assembled and moved into storage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -​
____Morgan Kell thanks us, and agrees to let us keep whatever salvage is in the armory in addition to the 1 million C-Bill payment. His plan is to go back into retirement and stay there. Darius makes sure to ask him to reach out to us if he ever needs additional assistance. A few hours later, we get reports that there is a varied mix of equipment in the armory, the most significant bit of which is some salvage from a SLDF HGN-732B. One more section of salvage for that model and Yang will be able to fully assemble the mech. There is also a positive increase in our rating from the MRB, probably thanks to a letter of recommendation from Morgan Kell. A few other contracts are available while we're here, so Darius has the crew get to work.
 
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MarkDey

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Mission 213: 3 Skull Recovery ____ Employer: 14K Triad ____ Target: Legion of the Damned ____ Biome: Lunar
Lance: Ghost (Shadow), Valkyrie (Behemoth), Macross (Medusa), Snipe (Glitch)

Report: Battlemech Pitbull - A legionnaire lieutenant is cooperating with the local authorities, and our employer would like us to pick them up to have a private meeting where they can convince them to stop cooperating. Darius negotiates for decent salvage rights, and our lance gets to work. A set of heavy mechs protects the base, but the Ghost slips in and extracts our target. Then the shooting starts. The fight is a close in mix of melee and weapons fire, but we emerge victorious. MAD-3R (pilot kill), ON1-V (pilot kill), ON1-K (legs kill), DRG-1C (headshot).

Damage: Valkyrie CT reduced to 80% structure. Reputation with Legion of the Damned decreased to Disliked.
Salvage: ON1-K, DRC-1C assembled and moved into storage.
 

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Mission 214: 2.5 Skull Recovery ____ Employer: 14K Triad ____ Target: Spartakaian League ____ Biome: Lunar
Lance: Ghost (Shadow), Valkyrie (Behemoth), Macross (Medusa), Snipe (Glitch)

Report: Copyright Violations - Some remastered holovids will be published soon, and our employer wants to get early access. Same team and same theme as last drop, although this time we need to get the agent and a crate of holovids. Ghost will sprint to the far target, Macross will jump to the near target, and Valkyrie and Snipe will stay on high ground to engage any defenders that move to intercept. As the lance moves out, several defenders are spotted, and many appear to be modified for close combat. Our lance uses its mobility and improved spotting to pick apart the enemy forces. 2x BJ-UNK, GHR-UNK, SHD-UNK (headshot), COM-UNK, JR-UNK, CPLT-UNK.

Damage: Only armor. Reputation with Spartakian League decreased to Disliked. ____ Salvage: SHD-UNK assembled and moved into storage.
 

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Mission 215: 2.5 Skull Target Acquisition____ Employer: Black Angels ____ Target: Grim Reapers ____ Biome: Lunar
Lance: Ghost (Shadow), Valkyrie (Behemoth), Macross (Medusa)

Report: Everybody Wants To Rule The World - A heavily defended fortress is our last target before we leave this system. Instead of assaulting it, our employer has arranged for an orbital PPC bombardment, and our job will be to triangulate the base with beacons. Not wanting to get into another drawn out firefight on an airless moon, I ask Darius to negotiate mainly for C-Bills, and decide to drop our fastest lance to make this a short mission. The trio splits up with each mech heading to a beacon location as soon as Sumire lifts off. Several patrols are spotted as the beacons are placed, but their shots all go wide. SHD-UNK, WVR-UNK, VL-UNK, BJ-UNK, GHR-UNK, FS-UNK. As our units jump clear, vehicles start emerging from an underground garage. 2x SPPC Carrier, 2x Bulldog.
____An enemy Wolverine and Blackjack are destroyed with alpha strikes from behind as our units jump towards the extraction zone. An enemy Bulldog tries the same thing, and manages to hit the fast moving Macross square in the back, melting through the rear armor and shredding the lostech gyro. Shadow blasts apart a Vulcan that is blocking his exit path, knocking aside the cored out mech as the stealth suite reestablishes its protection. An enemy Firestarter runs to intercept, but a sword swipe cleanly removes a leg, and Behemoth blasts it to pieces once it stops tumbling across the dusty surface. The orbital PPC bombardment begins, the area goes white, and our units converge on the extraction zone where Sumire executes a rapid pickup.

Damage: Macross, CT rear reduced to 85% structure. Hit Defense Gyro++ Destroyed.
 
Antias New

MarkDey

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____Yang patches up both Macross and Valkyrie as we head back towards the jump point. There are some Black Market systems relatively close by, and with no other pressing opportunities, I decide to look for some good shopping.

Event - Moonlighting with a Small Laser: The latest pilot to try tinkering with something they shouldn't is Glitch. Since it's only a Small Laser, I'm less worried about her ability to cause permanent damage to the Hysteria, so I let her keep working on it.
Result: She manages to avoid injury, but ruins the weapon in the progress. Lose 1x Small Laser. Glitch gains Low Spirits for 14 days.

____The Thurrock system has some unique salvage available plus a handful of contracts, but it's not particularly inspiring. While I'm considering a visit, Sumire calls for a command staff meeting about an HPG message that's addressed to the Hysteria. It's a poem, written in a Kurita style, about a Periphery in Flames, directing us to Espia. That's right along our flight path as we tour a few more Black Market sites, so we maintain course. After passing by three bland stores, the market in Antias has something worth stopping for - salvage for a SLDF Highlander! Yang will be able to use those last pieces to assemble the full mech. There are a few contracts as well, and the pilots are eager to get back into the action.
 

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Mission 216: 2.5 Skull Battle ____ Employer: White Death ____ Target: Bad Moon Rising ____ Biome: Polar
Lance: Cataphract (Eck), Valkyrie (Behemoth), Macross (Medusa), Snipe (Glitch)

Report: Test Drive - A Cataphract has been captured and we're being asked to take it for a test drive against a patrol. Darius negotiates for good salvage while I organize the pilots into a lance to support the borrowed mech. As Sumire flies away from the drop, I have the mechs move into position on a wooded ridgeline. It's not long before we pick up our targets on sensors. However, Sumire also reports another dropship coming in, probably with another lance; more targets for us. JVN-10N, MAD-3D (pilot kill), PNT-9R. The second lance is from the Alphard Trading Company and I'm glad that we don't have to worry too much about keeping on their good side. BJ-1DB (pilot kill), BJ-1DC, PXH-1, PNT-9R (pilot kill).

Damage: Only armor. Reputation with Bad Moon Rising decreased to Disliked. ____ Salvage: MAD-3D, JVN-10N, BJ-1DB, PNT-9R assembled and moved into storage.
 

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Mission 217: 3 Skull Recovery ____ Employer: Free Worlds League ____ Target: Capellans ____ Biome: Polar
Lance: Ghost (Gramps), Valkyrie (Behemoth), Macross (Medusa)

Report: Lost Heir - A kidnapped noble has been located on Antias, and the House Marik units assigned to find them are chasing down a false lead several weeks away. We've been tasked to rescue them, and Darius is able to focus the negotiations on improving our reputation, which should make a difference if we complete the mission successfully. Since it's a high-speed mission that doesn't require us to control the field of battle, I lead our fastest mechs on the drop. Sprinting up the road, I direct Behemoth and Medusa to jump over the terrain on my left flank. Behemoth decides to draw fire by jumping atop a mountain and entering a vigilant stance after opening fire on the defending lance. While missile fire rains in, I sprint into the base and secure the VIP. Exiting the area, one of the Hunchbacks is blasted to pieces by concentrated Snub PPC fire, and the Capellan Shadow Hawk is destroyed just before Sumire arrives to extract us. HBK-4J, HBK-4N, SHD-2H, CPLT-C1.

Damage: No damage. Reputation with the Free Worlds League increased to Liked.
 
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Prussian Havoc

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Great write-ups and excellent format for some long term campaigning. :bow:

: )
 
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MarkDey

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Mission 218: 3 Skull Destroy Base ____ Employer: Local Gov ____ Target: Pirates ____ Biome: Polar
Lance: Valkyrie (Behemoth), Macross (Medusa), Warhammer (Nimbus), Snipe (Hardpoint)

Report: No Living Witnesses - A governmental base has been captured by the pirates, and our job is to destroy it before they can extract any equipment or personnel. Unfortunately, we aren't told about the advanced heavy turrets that are defending the base, and the pirates have got them working; fortunately, they are in shoddy condition. 2x Energy, 1x Artillery, 1x SRM. After dispatching the turrets, the pirates are next, and the buildings follow quickly afterwards. 2x KTO-UNK (one headshot), SHD-UNK, WVR-UNK (headshot).

Damage: Only armor. ____ Salvage: KTO-UNK, WVR-UNK assembled and moved into storage.
 
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MarkDey

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Mission 219: 3.5 Skull Battle ____ Employer: Local Gov ____ Target: Warboys ____ Biome: Polar
Lance: Valkyrie (Behemoth), Macross (Medusa), Warhammer (Nimbus), Snipe (Hardpoint)

Report: Vanguard and Shield - Our last mission here is to intercept a hostile lance before it joins up with some local rebels, and destroy all enemy forces. After the last mission, the administration only has enough funds for 240 tons worth of mechs, so we deploy the same force. It takes a little while to find our targets, but the lance eventually boxes them in and opens fire. ARC-UNK (pilot kill), 2x TDR-UNK (pilot kills), MAD-UNK (headshot). As Behemoth jumps around the right to fire on the rear armor of a Thunderbolt, she picks up a section of vehicles approaching - their shots blast into the trees around her. Bulldog, Demolisher (long range variant!), PPC Carrier, Inferno Carrier. Eventually, all opponents are reduced to scrap.

Damage: Only armor. Reputation with Warboys decreased to Hated. ____ Salvage: ARC-UNK, MAD-UNK, TDR-UNK assembled and moved into storage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -​
____Yang's report on the salvage highlights a few improvements on the standard designs. The Marauder and Thunderbolt both have gear to improve the damage of any ballistic weaponry mounted on them. Curiously, the Archer has been modified to be more capable in melee combat - presumably they were going to trade the LRMs for SRMs too, but we interrupted their refit time. I pull up the modified Marauder in the skirmish planner to see if it will be worth moving Snipe to that chassis. It becomes clear that I'd lose the Freidhof Sparrow gyro, which isn't so bad since Snipe usually isn't getting shot at anyway, but I'd also lose the Dalban communications system that boosts the lance's resolve. In exchange, that chassis has a rangefinder which reduces recoil, similar to a Rifleman's system, but without the increased vision.