Dei Gratia author
- Aug 7, 2002
Possible to do, but not in the spirit of the Resettlement event; you'd need a new event instead.Bolingbroke said:I have an idea re: Humanist Tolerance - just make it so that cultural conversion happens *far* more often to someone with HT.
No can do - the only way we can affect accepted cultures is to change the defines for every country. There may well be a command to add an accepted culture - I forget - but it would result in random and pointless events, as you would gain the accepted culture, then lose it immediately at the end of the month as the game calculated that you didn't quite meet the threshold.Better yet, make it so you can gain an accepted culture if you have HT. That would make the idea very attractive to say the OE. Or a Russia who wants to accept more than just Russian with Tartar Sauce on the side.
That is high - this was in 2.1? In 2.0 the AI had very high inflation, but that's because of the way it spends money...i.e. it spends it all ASAP and then has to mint for the rest of the year to pay for its massive armies. In 2.1 it does the same thing, but now when it runs out of money it only mints a little - the rest is free.I had no idea about Tax Assessors. I assumed it was a straight bonus because that's how the building description worked and how each TA reduced inflation by the same amount for me. Also the small trading AI nations tend to have very high inflation in my games. I think Modena had something like 25%. The Imperial Cities were similar.
In any event, the way tax assessors are supposed to work is that the game gives you a 0.5% inflation reduction each year if 100% of your provinces have a tax assessor - so if your total number of provinces stays the same, each TA you build is worth exactly the same. If you're expanding, each tax assessor you build is worth less than the last, and if you're losing provinces, each is worth more...
I'm thinking that a solution could be to lower the tax income of the AI. Right now it's building massive armies and navies because it has the cash - and then gets more "cash" because when it spends it all, it gets free maintenance. If we take away a third to a half of its tax income it ought to stop building massive fleets so much. In theory. Anyone want to test this?If Paradox doesn't come up with a solution, I advocate at least reducing the force limits for naval for the AI. They build insane navies which dwarf a player's ability to compete because unlike them we have to pay for all our pretty ships.