For me, the decompressor does not work. Missing mbcore.dll get the pack files not open, please help
I am still not able to write my own scripts...Just wanted to check in with you guys. How's it going? Are you managing to do anything that you want or are there many showstoppers?
I am still not able to write my own scripts...
Unfortunately I think there's two idiots in the room at the momentI see... As stated earlier, I am completely noob when it comes to these things. Could you explain, as you would for an idiot who knows nothing, exactly what the problems are and I'll see if there is anything I can do to help you out?
This is true I remember reading that in a rockpapershotgun article about warlock. I guess you're mostly right here but I am still hoping there might be some API ports that haven't been exposed in the existing lua files.Ino-co was honest, Warlock is not designed to be modded (well without some important change to their code).
@ECHO OFF
mkdir xml
txmlconvert /tUTF8 actionviewdatalist.binary xml\actionviewdatalist.xml
txmlconvert /tUTF8 ai.binary xml\ai.xml
txmlconvert /tUTF8 artifactdatalist.binary xml\artifactdatalist.xml
txmlconvert /tUTF8 asks.binary xml\asks.xml
txmlconvert /tUTF8 buildings.binary xml\buildings.xml
txmlconvert /tUTF8 buildingsview.binary xml\buildingsview.xml
txmlconvert /tUTF8 buildlandpresets.binary xml\buildlandpresets.xml
txmlconvert /tUTF8 dialogsounds.binary xml\dialogsounds.xml
txmlconvert /tUTF8 difflevels.binary xml\difflevels.xml
txmlconvert /tUTF8 environment.binary xml\environment.xml
txmlconvert /tUTF8 fractions.binary xml\fractions.xml
txmlconvert /tUTF8 gfxdefs.binary xml\gfxdefs.xml
txmlconvert /tUTF8 idlesounds.binary xml\idlesounds.xml
txmlconvert /tUTF8 inputactions.binary xml\inputactions.xml
txmlconvert /tUTF8 landscapesounds.binary xml\landscapesounds.xml
txmlconvert /tUTF8 landtypedata.binary xml\landtypedata.xml
txmlconvert /tUTF8 localresources.binary xml\localresources.xml
txmlconvert /tUTF8 logicparams.binary xml\logicparams.xml
txmlconvert /tUTF8 perks.binary xml\perks.xml
txmlconvert /tUTF8 perksviewdatalist.binary xml\perksviewdatalist.xml
txmlconvert /tUTF8 quests.binary xml\quests.xml
txmlconvert /tUTF8 races.binary xml\races.xml
txmlconvert /tUTF8 randomeventdatalist.binary xml\randomeventdatalist.xml
txmlconvert /tUTF8 renderparams.binary xml\renderparams.xml
txmlconvert /tUTF8 sfxattach.binary xml\sfxattach.xml
txmlconvert /tUTF8 skydataex.binary xml\skydataex.xml
txmlconvert /tUTF8 spelleffectsdatalist.binary xml\spelleffectsdatalist.xml
txmlconvert /tUTF8 spells.binary xml\spells.xml
txmlconvert /tUTF8 structuredatalist.binary xml\structuredatalist.xml
txmlconvert /tUTF8 tiledefs.binary xml\tiledefs.xml
txmlconvert /tUTF8 tileinfolist.binary xml\tileinfolist.xml
txmlconvert /tUTF8 treedatalist.binary xml\treedatalist.xml
txmlconvert /tUTF8 unitavatars.binary xml\unitavatars.xml
txmlconvert /tUTF8 unitbattlesounds.binary xml\unitbattlesounds.xml
txmlconvert /tUTF8 unitlevelups.binary xml\unitlevelups.xml
txmlconvert /tUTF8 unitmovesounds.binary xml\unitmovesounds.xml
txmlconvert /tUTF8 units.binary xml\units.xml
Modders will need a decent way to edit the localization database (thread) so they can change the on-screen names of things and give new things names that work properly. Needless to say, mods will be rather limited if they can neither add nor rename anything.BjornB said:Just wanted to check in with you guys. How's it going? Are you managing to do anything that you want or are there many showstoppers?
Hello, all, I did try to used Squeezer.exe and TXMLConvert.exe in Windows 7 64 Bit, but all it do it's appor "Command Prompt" then second it's gone even I tried run as Admin right, still not work. I could not unpack it or something?