The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I am still not able to write my own scripts...
Unfortunately I think there's two idiots in the room at the momentI see... As stated earlier, I am completely noob when it comes to these things. Could you explain, as you would for an idiot who knows nothing, exactly what the problems are and I'll see if there is anything I can do to help you out?
This is true I remember reading that in a rockpapershotgun article about warlock. I guess you're mostly right here but I am still hoping there might be some API ports that haven't been exposed in the existing lua files.Ino-co was honest, Warlock is not designed to be modded (well without some important change to their code).
@ECHO OFF mkdir xml txmlconvert /tUTF8 actionviewdatalist.binary xml\actionviewdatalist.xml txmlconvert /tUTF8 ai.binary xml\ai.xml txmlconvert /tUTF8 artifactdatalist.binary xml\artifactdatalist.xml txmlconvert /tUTF8 asks.binary xml\asks.xml txmlconvert /tUTF8 buildings.binary xml\buildings.xml txmlconvert /tUTF8 buildingsview.binary xml\buildingsview.xml txmlconvert /tUTF8 buildlandpresets.binary xml\buildlandpresets.xml txmlconvert /tUTF8 dialogsounds.binary xml\dialogsounds.xml txmlconvert /tUTF8 difflevels.binary xml\difflevels.xml txmlconvert /tUTF8 environment.binary xml\environment.xml txmlconvert /tUTF8 fractions.binary xml\fractions.xml txmlconvert /tUTF8 gfxdefs.binary xml\gfxdefs.xml txmlconvert /tUTF8 idlesounds.binary xml\idlesounds.xml txmlconvert /tUTF8 inputactions.binary xml\inputactions.xml txmlconvert /tUTF8 landscapesounds.binary xml\landscapesounds.xml txmlconvert /tUTF8 landtypedata.binary xml\landtypedata.xml txmlconvert /tUTF8 localresources.binary xml\localresources.xml txmlconvert /tUTF8 logicparams.binary xml\logicparams.xml txmlconvert /tUTF8 perks.binary xml\perks.xml txmlconvert /tUTF8 perksviewdatalist.binary xml\perksviewdatalist.xml txmlconvert /tUTF8 quests.binary xml\quests.xml txmlconvert /tUTF8 races.binary xml\races.xml txmlconvert /tUTF8 randomeventdatalist.binary xml\randomeventdatalist.xml txmlconvert /tUTF8 renderparams.binary xml\renderparams.xml txmlconvert /tUTF8 sfxattach.binary xml\sfxattach.xml txmlconvert /tUTF8 skydataex.binary xml\skydataex.xml txmlconvert /tUTF8 spelleffectsdatalist.binary xml\spelleffectsdatalist.xml txmlconvert /tUTF8 spells.binary xml\spells.xml txmlconvert /tUTF8 structuredatalist.binary xml\structuredatalist.xml txmlconvert /tUTF8 tiledefs.binary xml\tiledefs.xml txmlconvert /tUTF8 tileinfolist.binary xml\tileinfolist.xml txmlconvert /tUTF8 treedatalist.binary xml\treedatalist.xml txmlconvert /tUTF8 unitavatars.binary xml\unitavatars.xml txmlconvert /tUTF8 unitbattlesounds.binary xml\unitbattlesounds.xml txmlconvert /tUTF8 unitlevelups.binary xml\unitlevelups.xml txmlconvert /tUTF8 unitmovesounds.binary xml\unitmovesounds.xml txmlconvert /tUTF8 units.binary xml\units.xml
Modders will need a decent way to edit the localization database (thread) so they can change the on-screen names of things and give new things names that work properly. Needless to say, mods will be rather limited if they can neither add nor rename anything.BjornB said:Just wanted to check in with you guys. How's it going? Are you managing to do anything that you want or are there many showstoppers?
Hello, all, I did try to used Squeezer.exe and TXMLConvert.exe in Windows 7 64 Bit, but all it do it's appor "Command Prompt" then second it's gone even I tried run as Admin right, still not work. I could not unpack it or something?