Hey everybody! I'm alive! Coronavirus didn't get me yet.
Surely you guys got some questions, lemme answer:
1. Where are you? You disappeared for five months!
Yeah I did, sorry. Did some developing in the early year, but later had to focus more on studying programming and work stuff.
Anyway, I got this freelance job and that took almost all my time. Then two things happened:
1. Laptop broke.
2. Coronavirus was confirmed in Belém since 18/03.
Took my computer to a bunch of techs for a while, until by April I sent it to some techs. Problem is, my laptop is, technologically speaking, an old machine - its 2013-14 tech. So some Technicians couldn't fix the motherboard, and its so old I can't just order one from the internet.
Its still being fixed. I hope its fixable, or else I will have to buy a new one (or at least an used one), and that's not gonna happen until this whole corona mess ends.
I'm a programmer so that really fucked my work plans too.
2. So, where's mod release and when?
In my hard drive. When is "When I get my computer back."
I took long because I wanted a meatier release. What I had was mostly bugfixes and AI modding.
Wake up, Slaughter!
I'm dead.
But I'm doing great for being dead!
Almost disappointed there is no "This guy died of the New Plague, I mean Corona." Speculation. I mean c'mon. I wanted to do a triumphal return and such.
Oh, congratulations by the way.
hi, this is not help, but rather a "cart" of offers and "Wishlist" (may come in handy):
In my opinion, it would be nice if local war appeared in the mod (for example, a task to seize your area) or something like a campaign (phased formation of coalitions) ... It is strange for me to see how the country expands more and more with the provincial nationalization - here I would like to see the war, not on the absorption of all countries in a row, but on submission (vassalization + maybe in a few years a decision to unite myself and a couple of marianettes in one new state) + some uprisings, otherwise they captured the habitat of a ghoul or super utantov simply nationalized them.
Like focus trees or a mission system? Funny you say that, I have some notes on that subject. Like, literal paper notes.
Re: Local wars. I'm a bit limited by the map not having enough provinces in NA. Also, the way HOI handles rebellions. But I will take it in mind.
I actually have ideas for countries doing diplo-annexing. Do you know any good examples in mods? My problem with diplo-annexing is that I want the player to work for it. The best example I know is Anchluss.
So uhhh... any updates?
@Slaughter
Not yet, kinda hard to update without a computer.
So in the odd chance this ever gets updated (I sincerely hope it will), I would like to suggest changing the descriptions between Professional and Scum mercs (to give a better grasp of their strategical uses, as it is an either/or decision), and to make them upgradeable between each other or to Irregulars, for the sake of Barter Mercenaries.
I plan on making them separate unit types. Make Scum mercs into the "Irregulars" of mercs.
I do need a good division icon. I got some resources from other mods, courtesy of their makers, so I wanted to see if they had something that could do it. Something that screams "This is a bunch of criminals and thugs."
In case it goes back, or someone decides to pick it back up, I would like to comment on the state acquisition mechanic. As neat as it is, it completely overshadows the occupation mechanics (occupied TC, manpower, dissident, IC, etc), and thus, all the occupation ministers, techs, and etc. Due to that, building up your IC in your national provinces is also rather irrelevant, as you can just conquer a IC rich area and very soon have it integrated in your empire. So I think maybe this should be limited only to the provinces where your capital is (maybe the exception of a few factions, like FUSA), the rest should be treated as occupied permanently or delegated to some puppet.
Furthermore I strongly encourage to play with Techteam Takeover on. Some factions have permanently small techteam pools, and while some sort of "limited techteam takeover" would be neat, it doesn't exist, so you're better off erring on taking everything than having to live with a single techteam the whole campaign (Marlon Brando).
Finally, not all factions with Slavery social politics get access to the slave market, which is kinda important. Also AI factions that do outperform factions that don't CONSIDERABLY, and it gets out of hand very quick on Blue Emu if memory serves.
Yeah, I have some problems with the way it works, too
For example, the criteria for how they work is often arbitrary. Arcangelus was moving towards s better model, based on % of owned state/region land. So I ran with it.
In my internal version, I wasgetting rather good results I liked so far. Stronger more cohesive nations. More wars. I went with 50% of a state to annex and 360 days offset.
I actually want to make more use of occupations mechanics. Honestly, of a lot of mechanics. I have notes on computer for it. So I was doing a lot of playing with some HOI mods and vanilla to see how they do it.
I agree about the occupation mechanics. I think the real problem is that we don't have "coring" mechanics in any of the Europa Engine games, except CK. Cores are rigid, only changing by event. Our implementation is an improvisation.
I agree with you about the snowball effect. My future plans, once I finish seeding the map with resources and nations, include a concept of "refugee events".
In short: Conquering a nation leads to its original provinces losing a certain % of its original resources. This would then be redistributed to another nation(s), one similar and close to the conquered one, as off-map resources. For example, if New Reno gets conquered, the mobsters run to the Den, which gets bonuses. If Necropolis gets conquered, they run to Reservation because its a ideologically similar Ghoul nation. Etc etc.
There would be a loss that does not stay or goes away to another nation, to represent the ravages of war. Lost resources. Industries are razed, people die, mines collapse, that sort of thing. So resources in the map would decrease as the game went on, offset by tech and other events.
I wanted to stop easy conquest snowballs, especially because the plan is to have a lot more nations and resources in the map by the start.
Tech teams: Yeah I'm not happy with them either. Favours certain big players too much. Every nation should always have at least seven teams and at least be good at something.
Re: Slavery. There's a difference about these, pay it in mind. Slavery tech means having a socio-economic structure based on slavery. Slave Market means being part of the Slavers' Guild.
Before expanding slaver guild, I need to expand merc band numbers. Before I do that, I need to cap the numbers of slaver mercs one can hire. Its too easy to hire everyone.
But I agree with you. It should be possible for one to lead into the other. But its a secondary priority right now.