I was playing for about an hour and saw no sign of it crashing so I think it worked. Thanks for the help.
I was playing for about an hour and saw no sign of it crashing so I think it worked. Thanks for the help.
What's the best tactic when playing as the Enclave?
Scenario Validation (provinces)...
ERROR : Invalid (ignored for scenario) province 1 (Reykjavík) is specified as controlled by Far Away Land.
Its related to a certain secret faction if I remember well, its not always revealed, and tied to the game of cards, so for you it might never fire if you didn't activate the game.Hey guys, I don't understand how the "X marks the spot" works. I play as NCR and I parked a unit in the Flagstaff area, but nothing fires. I've been waiting nearly a year :/
Then, a curiosity: has somebody played a Junkers game? Is it an enjoyable path?
I gave Nuka Cola a spin. As thematically interesting as it is, the two terrible tech teams and very weak starting position makes me a bit afraid. Also not being able to trade with anybody but the Warriors of Ice and sometimes the Reavers kinda takes away some of the best aspects of a merchant state. Also been wondering if I should start playing with tech team takeover. Kinda wish there was an option for partial tech team takeover, that way would feel less broken to swallow tiny factions for good tech teams, but you gotta do what you gotta do.
Getting this error for every inaccessible province out of nowhere, any ideas what's causing it?
Code:Scenario Validation (provinces)... ERROR : Invalid (ignored for scenario) province 1 (Reykjavík) is specified as controlled by Far Away Land.
Hey guys, I don't understand how the "X marks the spot" works. I play as NCR and I parked a unit in the Flagstaff area, but nothing fires. I've been waiting nearly a year :/
Then, a curiosity: has somebody played a Junkers game? Is it an enjoyable path?
I played Junkers once. Junkers are pretty fun. I need to revise them because they have only four tech teams, less than enough even for old standards. We're going with 7 slots nowdays, so I want seven techteams minimum for every single nation.
When do you think there'll be another update guys?
On a side note, I assume you guys finally removed the sprites from the game? I faintly recall the later versions of Doomsday couldn't have sprites anymore due to the recent versions of DH.
Hey there!
Got a little crashing issue! savedebug says it's due to a coding error? Could someone confirm and maybe help me solve the problem?
ERROR : (Illegal Command Type) 'type = add_core_area' Line = 62 file = Mods\FODD\db\events\Texas_Reformed.txt
command = ( type = add_core_area which = Texas } #A little extra for being a late-bloomer
I am using 1.05 DH and the newest version of FODD. I would like to send you a savegame but the ctd occurs when starting a campaign, so I can't even play for 1 second.
The error is in db\events\Texas_Reformed.txt, first event. Look for this:Hey there!
Got a little crashing issue! savedebug says it's due to a coding error? Could someone confirm and maybe help me solve the problem?
command = ( type = war which = TEX }
command = ( type = add_core_area which = Texas } #A little extra for being a late-bloomer
Strictly speaking, I only made dummy files functional with little regard for balance. I only played as them once, and had more trouble with the spiders than the marauders themselves. Then again, it's a very slow position barely tolerable with tech team take over.Nuka was added by Arcangelus, I really need to give them a pass. Right now their starting position is horrible because they're surrounded by immensely ridiculous amounts of marauders (I think somewhere in the level off 60 marauder divisions!). I will take a look at the trade.
Change both "(" at the left of type to "{".
I know that the last update I made was kinda rushed on my part, but I'm surprised I didn't catch that. I'm even more surprised nobody else had it. But hey, better late than never.
Strictly speaking, I only made dummy files functional with little regard for balance. I only played as them once, and had more trouble with the spiders than the marauders themselves. Then again, it's a very slow position barely tolerable with tech team take over.
February 18th, 2018. That's the last time I did anything related with DH. So no, nothing really. I just happened to check the thread and see that bug posted.Got anything new? I remember heading that tag file, you had some pretty wild and cool ideas.
so, uhh... is the mod officially dead, then?February 18th, 2018. That's the last time I did anything related with DH. So no, nothing really. I just happened to check the thread and see that bug posted.
The last thing I remember doing was looking for possible causes of the map bug and concluding that was an issue with the map itself (so, outside my area of expertise). Either that or some AI is attempting an illegal movement. And a little before that, something Boston related.