Hello everyone! Happy Discovery of Brazil Day!
This update, in theory, should have been released in January, as it was a simple update to some bugs. Well, in practice it ended up being a bit more. In fact, I'm surprised I didn't just call it 2.5.2. Too late now.
My April Release Date was off by 12 days (I wanted it done before my birthday), but between doing what had to be done, last hour additions (I didn't even get to add super-cool unit cards Messenger made for me, next time), having a busy week and bug-fixing, delays were had. But perhaps an update arrives exactly when meant to.
Well, here it is! Ready to go, so you can have fun this weekend!
So what this patch got? To make it simple:
- Significant AI improvements to over 1/3 of all AI files.
- More intro quotes, straight from the original games! I have now figured how vanilla was displaying longer quotes, quite ingenuous really.
- Fixing unit errors
- Warriors of Ice can now execute Tribal Despoliation Raids against nearby countries - its a mix of tribal and slave raid. From the Fury of the Northmen, Deliver Us!
- Ghoul Union will no longer make certain nations lose their needed military accesses
- Fixed a few event-related bugs involving event-spawned units.
- A through manpower revamp of Alaska and the American Southwest states, involving scenario files and Unifications. One could say, a relative of the resource revamps. For the first time, I know both the pre-war and post-war populaces of these places, which I deducted through calculation and mathematics! Also comes with a sub-system for ghoul manpower. States covered so far: Alaska, Arizona, Colorado, New Mexico, Utah. The plan is to cover all of North America in the upcoming versions.
- Other things and bug-fixes as well.
Have a great week-end, everyone! Brazilian Slaughter OUT! I'm gonna play lol
Checksum: JLPE
FODD 2.5.1.2 Main Mod File (Mediafire)
This download file is a rar file. It includes the entire mod. Extract this archive into the Mods folder of your Darkest Game installation. Does not include the FODD Soundtrack, it is a separate download.
FODD Soundtrack v1.0.
FODD Soundtrack v1.0 on ModDB.
This optional download file is a rar file. Extract this archive into the folder of your latest FODD mod folder. It contains numerous music files, among them OSTs for all Fallout games (Fallout/Fallout 2/Fallout Tactics/Fallout 3/Fallout New Vegas/Fallout 4/Fallout 76), as well as other files. Thanks to Kill_Tactician on the FODD Discord for the files.
FODD Discord Link (follow the Discord link for a little tease about what I got planned for 2.6)
Code:FODD 2.5.1.2 Changelog 02-01-2023 FODD_ID_Numbers.txt: Updated some references: - Updated event IDs by adding the Calgary Confederacy /ai AFG/Kansas Free State: - Improved the AI somewhat, with front ratios, upgrade and reinforcement max sliders and fuel count for offensives. - Will now use offensive supply in all start dates. - Fixed organization in combat files, It annoyed me. I now order by higher number then alphabetically. AFG_2245.ai: max_front_ratios = { NOR = 2.0 BEN = 2.0 TEX = 2.0 SOV = 2.0 } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { BEN = 20 # Beastlords, residal distrust from the Quincy attack on Ghouls #BLR = 20 # Texas Reformed IRQ = 20 # The Vipers JAP = 20 # Robot Nation. Hostile due to Calculator, cools off with time. Non-mutual except for Nasty Mainframe. TEX = 20 # New Church #ALB = 10 # Caesar's Legion NOR = 10 # The Huns SOV = 5 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT } AFG_2247.ai: max_front_ratios = { NOR = 2.0 BEN = 2.0 TEX = 2.0 SOV = 2.0 } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { #BLR = 20 # Texas Reformed IRQ = 20 # The Vipers TEX = 20 # New Church BEN = 15 # Beastlords, residal distrust from the Quincy attack on Ghouls. Fading distrust. JAP = 15 # Robot Nation. Hostile due to Calculator, cools off with time. Non-mutual except for Nasty Mainframe. ALB = 10 # Caesar's Legion NOR = 10 # The Huns SOV = 5 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT } AFG_2249.ai: max_front_ratios = { AZB = 2.0 NOR = 2.0 BEN = 2.0 TEX = 2.0 SOV = 2.0 } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. strat_redeploy_threshold = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { TEX = 25 # New Church IRQ = 20 # The Vipers #BLR = 20 # Texas Reformed ALB = 15 # Caesar's Legion NOR = 15 # The Huns BEN = 10 # Beastlords, residal distrust from the Quincy attack on Ghouls. Fading distrust. JAP = 10 # Robot Nation. Hostile due to Calculator, cools off with time. Non-mutual except for Nasty Mainframe. SOV = 10 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT } AFG_2251.ai: max_front_ratios = { AZB = 2.0 NOR = 2.0 BEN = 2.0 TEX = 2.0 SOV = 2.0 } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { TEX = 25 # New Church #BLR = 20 # Texas Reformed IRQ = 20 # The Vipers NOR = 20 # The Huns ALB = 15 # Caesar's Legion SOV = 10 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT ARG = 5 # Harlequins AZB = 5 # Dark Cathedral BEN = 5 # Beastlords, residal distrust from the Quincy attack on Ghouls. Fading distrust. JAP = 5 # Robot Nation. Hostile due to Calculator, cools off with time. Non-mutual except for Nasty Mainframe. } AFG_2253.ai: max_front_ratios = { AZB = 2.0 NOR = 2.0 BEN = 2.0 TEX = 2.0 SOV = 2.0 } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { TEX = 30 # New Church NOR = 25 # The Huns #BLR = 20 # Texas Reformed IRQ = 20 # The Vipers ALB = 15 # Caesar's Legion SOV = 15 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT ARG = 10 # Harlequins AZB = 10 # Dark Cathedral ARA = 5 # Warriors of Ice CZE = 5 # Spiders HON = 5 # Mexican Raiders QUE = 5 # Quebec } AFG_2255.ai: max_front_ratios = { AZB = 2.0 NOR = 2.0 BEN = 2.0 TEX = 2.0 SOV = 2.0 } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1500 combat = { NOR = 30 # The Huns TEX = 30 # New Church #BLR = 20 # Texas Reformed ENG = 20 # Enclave IRQ = 20 # The Vipers ALB = 15 # Caesar's Legion ARG = 15 # Harlequins AZB = 15 # Dark Cathedral SOV = 15 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT ARA = 10 # Warriors of Ice CZE = 10 # Spiders GER = 10 # Vault City HON = 10 # Mexican Raiders QUE = 10 # Quebec } ALB/Caesar's Legion: - Will now dedicate more garrisons and forces to fronts of its main rivals - Added a few settings to adjust things like reinforcement and upgrading IC use. - Maximum fuel for offensive supply set, increases as the game advances. - Will now build forts at borders with some enemies. Not many tho, the Legion is at its core an offensive not defensive force. - Redid a few things to conform to the current standard. - Will attack the Wanamingo Dawn ALB_2245.ai: max_front_ratios = { BRA = 2.0 CAL = 2.0 IRQ = 2.0 SWE = 2.0 TUR = 2.0 } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { IRQ = 40 # The Vipers BRA = 20 # Reservation CAL = 5 # New California Republic. Was 10. SWE = 5 # The Hub TUR = 5 # Necropolis } land_fort = yes max_land_level = 1 fort_borders = { BRA CAL IRQ SWE TUR } fort_provs = { 730 # Tucson/Two Sun 6155 # Globe } ALB_2247.ai: max_front_ratios = { BRA = 2.0 CAL = 2.0 IRQ = 2.0 SWE = 2.0 TUR = 2.0 } max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { IRQ = 60 # Vipers. was 15, then 20, then 30. Now 50. Reciprocated. BRA = 40 # Reservation. Was 50, now 40. ARM = 10 # Kurtz' Camp CAL = 10 # NCR. Was 50. JAP = 10 # Robot Nation. MOR = 10 # New Canaan POL = 10 # Broken Hills SWE = 10 # Hub TUR = 10 # Necropolis GER = 5 # Vault City POR = 5 # Gecko SCH = 5 # Pioneer Alliance WLL = 5 # Wanamingo Dawn } land_fort = yes max_land_level = 1 fort_borders = { ARM BRA CAL GER IRQ JAP MOR POL POR SCH SWE TUR WLL } fort_provs = { 730 # Tucson 731 # Flagstaff 6155 # Globe } ALB_2249.ai: max_front_ratios = { BRA = 2.0 CAL = 2.0 IRQ = 2.0 SWE = 2.0 TEX = 2.0 TUR = 2.0 } max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { IRQ = 80 # Vipers. was 15, then 20, then 30. Now 50. Vipers. Reciprocated. BRA = 50 # Reservation. Was 30, now 50. BLR = 40 # Texas Reformed AFG = 20 # Kansas Free State ARG = 20 # Harlequins ARM = 20 # Kurtz' Camp CAL = 20 # NCR. Was 50. ITA = 20 # Brotherhood of Steel JAP = 20 # Robot Nation. MOR = 20 # New Canaan POL = 20 # Broken Hills SWE = 20 # Hub TEX = 20 # New Church. A possible invasion target as well. TUR = 20 # Necropolis AST = 10 # Under-Nation CHC = 10 # Shi Empire GER = 10 # Vault City POR = 10 # Gecko SCH = 10 # Pioneer Alliance } land_fort = yes max_land_level = 1 fort_borders = { AFG ARM ARG AST BRA CAL CHC GER IRQ ITA JAP MOR POL POR SCH SWE TEX TUR WLL } fort_provs = { 730 # Tucson 731 # Flagstaff 2678 # Moab 4357 # San Luis Río Colorado 6145 # Yuma 6151 # Tuba 6153 # Kingman 6155 # Globe 6156 # Parker } ALB_2251.ai: max_front_ratios = { #BRA = 2.0 CAL = 2.0 IRQ = 2.0 SWE = 2.0 TEX = 2.0 TUR = 2.0 } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { IRQ = 100 # Vipers. Reciprocated. BRA = 70 # Reservation. Was 30, now 50. BLR = 50 # Texas Reformed AFG = 40 # Kansas Free State CAL = 40 # NCR. Was 50 JAP = 40 # Robot Nation. MOR = 40 # New Canaan ARM = 30 # Kurtz' Camp POL = 30 # Broken Hills SWE = 30 # Hub TEX = 30 # New Church. A possible invasion target as well. TUR = 30 # Necropolis ARG = 20 # Harlequins AST = 20 # Under-Nation CHC = 20 # Shi Empire CZE = 20 # Spiders ITA = 20 # Brotherhood of Steel GER = 15 # Vault City POR = 15 # Gecko SCH = 15 # Pioneer Alliance BEN = 10 # Beast Lords CSA = 10 # Manitou Tribes SPA = 10 # East BOS U53 = 10 # Nuka Cola Company CAM = 5 # Reavers SOV = 5 # Mutant Army } land_fort = yes max_land_level = 1 fort_borders = { AFG ARM ARG AST BEN BRA BLR CAM CAL CHC CSA CZE GER IRQ ITA JAP MOR POL POR SCH SOV SPA SWE TEX TUR U53 WLL } fort_provs = { 730 # Tucson 731 # Flagstaff 2678 # Moab 4357 # San Luis Río Colorado 6145 # Yuma 6151 # Tuba 6153 # Kingman 6155 # Globe 6156 # Parker } ALB_2253.ai: max_front_ratios = { #BRA = 2.0 CAL = 2.0 #IRQ = 2.0 SWE = 2.0 TEX = 2.0 TUR = 2.0 } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. use_offensive_supply = yes max_fuel_offensive = 1000 exp_force_ratio = 0.50 combat = { IRQ = 120 # Vipers. Reciprocated. BRA = 100 # Reservation. CAL = 80 # NCR. Was 50. JAP = 80 # Robot Nation AFG = 60 # Kansas Free State BLR = 60 # Texas Reformed MOR = 60 # New Canaan ARG = 40 # Harlequins ARM = 40 # Kurtz' Camp CZE = 40 # Spiders POL = 40 # Broken Hills TEX = 40 # New Church. A possible invasion target as well. TUR = 40 # Necropolis AST = 30 # Under-Nation CHC = 30 # Shi Empire ITA = 30 # Brotherhood of Steel SWE = 30 # Hub BEN = 20 # Beast Lords CSA = 20 # Manitou Tribes GER = 20 # Vault City MAD = 20 # Mayan Empire MEX = 20 # NROM POR = 20 # Gecko SCH = 20 # Pioneer Alliance SPA = 20 # East BOS U53 = 20 # Nuka Cola Company ARA = 10 # Warriors of Ice CAM = 10 # Reavers CAN = 10 # RCC QUE = 10 # Quebec SOV = 10 # Mutant Army BEL = 5 # God-Machine MTN = 5 # Calgary Confederacy } land_fort = yes max_land_level = 4 fort_borders = { AFG ARA ARM ARG AST BEL BEN BRA BLR CAM CAN CAL CHC CSA CZE GER IRQ ITA JAP MAD MEX MOR MTN POL POR QUE SCH SOV SPA SWE TEX TUR U53 WLL } fort_provs = { 730 # Tucson 731 # Flagstaff 2678 # Moab 4357 # San Luis Río Colorado 6145 # Yuma 6151 # Tuba 6153 # Kingman 6155 # Globe 6156 # Parker } ALB_2255.ai: max_front_ratios = { #BRA = 2.0 CAL = 3.0 ENG = 3.0 #IRQ = 2.0 PRK = 3.0 SWE = 2.0 TEX = 2.0 TUR = 2.0 USA = 3.0 } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. use_offensive_supply = yes max_fuel_offensive = 1200 exp_force_ratio = 0.50 combat = { IRQ = 150 # Vipers. No really, why aren't you people dead? BRA = 120 # Reservation (why it isn't dead yet?) CAL = 100 # NCR. Was 50. JAP = 100 # Robot Nation USA = 90 # FUSA AFG = 80 # Kansas Free State MOR = 80 # New Canaan ARG = 60 # Harlequins BLR = 60 # Texas Reformed CZE = 60 # Spiders HOL = 60 # New Arroyo PRK = 60 # Polar Station Zeta ARM = 50 # Kurtz' Camp POL = 50 # Broken Hills TEX = 50 # New Church. A possible invasion target as well. TUR = 50 # Necropolis AST = 40 # Under-Nation AZB = 40 # Dark Cathedral CHC = 40 # Shi Empire ITA = 40 # Brotherhood of Steel MAD = 40 # Mayan Empire MEX = 40 # NROM SWE = 40 # Hub BEN = 30 # Beast Lords CSA = 30 # Manitou Tribes GER = 30 # Vault City POR = 30 # Gecko SCH = 30 # Pioneer Alliance SPA = 30 # East BOS U53 = 30 # Nuka Cola Company ARA = 20 # Warriors of Ice BOS = 20 # Commonwealth CAM = 20 # Reavers CAN = 20 # RCC QUE = 20 # Quebec SOV = 15 # Mutant Army ALG = 10 # Darien Tribes BEL = 10 # God-Machine MTN = 10 # Calgary Confederacy } land_fort = yes max_land_level = 5 fort_borders = { AFG ALG ARA ARM ARG AST AZB BEL BEN BOS BRA BLR CAM CAN CAL CHC CSA CZE GER HOL IRQ ITA JAP MAD MEX MOR MTN POL POR QUE SCH SOV SPA SWE TEX TUR U53 USA WLL } fort_provs = { 730 # Tucson 731 # Flagstaff 2678 # Moab 4357 # San Luis Río Colorado 6145 # Yuma 6151 # Tuba 6153 # Kingman 6155 # Globe 6156 # Parker } ALG/Darien Tribes: - Will now set upgrading and reinforcement IC sliders. - Maximum fuel for offensive supply set, increases as the game advances. - Maximum front ratios set. ALG_2245.ai max_front_ratios = { MAD = 3.0 # Mayan Empire } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 ALG_2247.ai max_front_ratios = { MAD = 3.0 # Mayan Empire MEX = 3.0 # New Republic of Mexico (NROM) } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 ALG_2249.ai max_front_ratios = { HON = 3.0 # Mexican Raiders MAD = 3.0 # Mayan Empire MEX = 3.0 # New Republic of Mexico (NROM) } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 ALG_2251.ai max_front_ratios = { HON = 3.0 # Mexican Raiders MAD = 3.0 # Mayan Empire MEX = 3.0 # New Republic of Mexico (NROM) } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 ALG_2253.ai max_front_ratios = { HON = 3.0 # Mexican Raiders MAD = 3.0 # Mayan Empire MEX = 3.0 # New Republic of Mexico (NROM) } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 ALG_2255.ai max_front_ratios = { HON = 3.0 # Mexican Raiders MAD = 3.0 # Mayan Empire MEX = 3.0 # New Republic of Mexico (NROM) } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 ARA.ai: Will now embargo Calgary Confederacy and the Commonwealth. ANG/Junkers: - Added maximum upgrading and reinforcement sliders. Will use 0.5 for reinforcement due to the US Civil War, in the early dates, and 0.05 for upgrading because its not a priority early on with the civil war. - Maximum front ratios set. Will prioritize The States and Zombie Apocalypse at first, before prioritizing the Dark Cathedral as well. - Added max redeploying and max_fuel_offensive, the later increases with the date. ANG_2245.ai: max_front_ratios = { AUS = 2.0 # Zombie Apocalypse USA = 2.5 # The States } upgrading = 0.05 reinforcement = 0.5 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 ANG_2247.ai: max_front_ratios = { AUS = 2.0 # Zombie Apocalypse AZB = 2.5 # Dark Cathedral USA = 2.5 # The States } upgrading = 0.05 reinforcement = 0.5 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 ANG_2249.ai: max_front_ratios = { AUS = 2.0 # Zombie Apocalypse AZB = 2.5 # Dark Cathedral USA = 2.5 # The States } upgrading = 0.1 # up from 0.05 because civil war should be over by now reinforcement = 0.3 # max % of ic used on this slider. Down from 0.5 because US Civil War should be finished by then. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 ANG_2251.ai: max_front_ratios = { AUS = 2.0 # Zombie Apocalypse AZB = 3.0 # Dark Cathedral USA = 3.0 # The States } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { AUS = 80 # Zombie Apocalypse USA = 55 # FUSA AZB = 30 # Dark Cathedral ARA = 10 # Warriors of Ice BLR = 10 # Texas Reformed SPA = 10 # East BOS CZE = 5 # Spiders } ANG_2253.ai: max_front_ratios = { AUS = 2.0 # Zombie Apocalypse AZB = 3.0 # Dark Cathedral USA = 3.0 # The States } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { AUS = 100 # Zombie Apocalypse USA = 65 # FUSA AZB = 40 # Dark Cathedral ARA = 15 # Warriors of Ice BLR = 15 # Texas Reformed SPA = 15 # East BOS CZE = 10 # Spiders CAL = 5 # NCR AST = 2 # The Under-Nation } ANG_2255.ai: max_front_ratios = { AUS = 2.0 # Zombie Apocalypse AZB = 3.0 # Dark Cathedral USA = 3.0 # The States } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { AUS = 120 # Zombie Apocalypse USA = 75 # FUSA AZB = 50 # Dark Cathedral ARA = 20 # Warriors of Ice BLR = 20 # Texas Reformed PRK = 20 # Polar Station Zeta SPA = 20 # East BOS CZE = 15 # Spiders CAL = 10 # NCR AST = 4 # The Under-Nation ALG = 2 # Darien Tribes } ARG/Harlequins: - The AI files weren't switching, so it was using the same AI the entire game. Fixed, it will now use the newer AI. - ARG_2245.ai, ARG_2247.ai, ARG_2249.ai, ARG_2251.ai, ARG_2253.ai, ARG_2255.ai: switch = yes # [yes/no] - Fixed fort building, Harlequins will now properly fortify provinces, will go for forts beyond lvl2 and borders with certain countries as well. - Added maximum upgrading and reinforcement sliders. - Maximum front ratios set. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Increased priority to garrison the border with New Church and later on, Spiders. ARG_2245.ai: max_front_ratios = { TEX = 2.0 # New Church } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 land_fort = yes max_land_level = 2 fort_borders = { TEX } fort_provs = { 680 } garrison = { # Borders with specific countries country_priorities = { TEX = 20 # New Church } } ARG_2247.ai: max_front_ratios = { TEX = 2.0 # New Church } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 land_fort = yes max_land_level = 4 fort_borders = { TEX } fort_provs = { 680 } garrison = { # Borders with specific countries country_priorities = { TEX = 20 # New Church } } ARG_2249.ai: max_front_ratios = { CZE = 2.0 # Spiders TEX = 2.0 # New Church } neutrality = 50.000 upgrading = 0.1 # max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 land_fort = yes max_land_level = 6 fort_borders = { CZE TEX } fort_provs = { 680 } garrison = { # Borders with specific countries country_priorities = { CZE = 20 # Spiders TEX = 20 # New Church } } ARG_2251.ai: max_front_ratios = { CZE = 2.0 # Spiders TEX = 2.0 # New Church } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { TEX = 40 CZE = 20 } land_fort = yes max_land_level = 8 fort_borders = { CZE TEX } fort_provs = { 680 } garrison = { # Borders with specific countries country_priorities = { CZE = 20 # Spiders TEX = 20 # New Church } } ARG_2253.ai: max_front_ratios = { CZE = 2.0 # Spiders TEX = 2.0 # New Church } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { TEX = 50 CZE = 20 } land_fort = yes max_land_level = 10 fort_borders = { CZE TEX } fort_provs = { 680 } garrison = { # Borders with specific countries country_priorities = { CZE = 20 # Spiders TEX = 20 # New Church } } ARG_2255.ai: max_front_ratios = { CZE = 2.0 # Spiders TEX = 2.0 # New Church } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { TEX = 60 CZE = 20 } land_fort = yes max_land_level = 10 fort_borders = { CZE TEX } fort_provs = { 680 } garrison = { # Borders with specific countries country_priorities = { CZE = 20 # Spiders TEX = 20 # New Church } } ARM/Kurtz's Camp: - The AI files weren't switching, so it was using the same AI the entire game. Fixed, it will now use the newer AI. - ARM_2245.ai, ARM_2247.ai, ARM_2249.ai, ARM_2251.ai, ARM_2253.ai, ARM_2255.ai: switch = yes # [yes/no] - Added maximum upgrading and reinforcement sliders. - Maximum front ratios set. Will place extra emphasis in late game against the three (four) alliance leader majors. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Will build forts in more borders now, plus will build forts more gradually. - A few provinces on garrison country priorities and combat no longer make sense since the location change. Changed those to adress it. ARM_2245.ai: max_front_ratios = { ALB = 2.0 # Caesar's Legion BHU = 2.0 # White Legs Tribe JAP = 2.0 # Robot Nation MOR = 2.0 # New Canaan } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { BHU = 20 # White Legs Tribe MOR = 20 # New Canaan #ITA = 15 # Brotherhood of Steel BRA = 10 # Reservation CAL = 10 # New California Republic IRQ = 10 # Vipers JAP = 10 # Robot Nation TUR = 10 # Necropolis ALB = 5 # Caesar's Legion AST = 5 # Under-Nation HON = 5 # Mexican Raiders } AA_batteries = yes max_AA_level = 2 AA_provs = { 6162 } land_fort = yes max_land_level = 2 fort_borders = { ALB BHU JAP MOR } fort_provs = { 6162 } garrison = { # Borders with specific countries country_priorities = { BHU = 30 # White Legs Tribe ALB = 30 # Caesar's Legion JAP = 30 # Robot Nation MOR = 30 # New Canaan GER = 20 # Vault City #CAL = 30 # New California Republic #CHC = 30 # Shi Empire #ITA = 30 # Brotherhood of Steel #MEX = 30 # NROM #HON = 15 # Mexican Raiders IRQ = 15 # Vipers } } ARM_2247.ai: max_front_ratios = { ALB = 2.0 # Caesar's Legion BHU = 2.0 # White Legs Tribe JAP = 2.0 # Robot Nation MOR = 2.0 # New Canaan } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { BHU = 25 # White Legs Tribe MOR = 25 # New Canaan #ITA = 20 # Brotherhood of Steel BRA = 15 # Reservation CAL = 15 # New California Republic IRQ = 15 # Vipers JAP = 15 # Robot Nation TUR = 15 # Necropolis ALB = 10 # Caesar's Legion AST = 10 # Under-Nation HON = 10 # Mexican Raiders FRA = 5 # New Reno GER = 5 # Vault City POL = 5 # Broken Hills } AA_batteries = yes max_AA_level = 4 AA_provs = { 6162 } land_fort = yes max_land_level = 4 fort_borders = { ALB BHU BRA IRQ JAP MOR } fort_provs = { 6162 } country_priorities = { BHU = 30 # White Legs Tribe ALB = 30 # Caesar's Legion JAP = 30 # Robot Nation MOR = 30 # New Canaan CAL = 20 # New California Republic GER = 20 # Vault City #CAL = 30 # New California Republic #CHC = 30 # Shi Empire #ITA = 30 # Brotherhood of Steel #MEX = 30 # NROM #HON = 15 # Mexican Raiders BRA = 15 # Reservation IRQ = 15 # Vipers } ARM_2249.ai: max_front_ratios = { ALB = 2.0 # Caesar's Legion BHU = 2.0 # White Legs Tribe BRA = 2.0 # Reservation IRQ = 2.0 # Vipers JAP = 2.0 # Robot Nation MOR = 2.0 # New Canaan } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { BHU = 30 # White Legs MOR = 30 # New Canaan #ITA = 25 # Brotherhood of Steel BRA = 20 # Reservation CAL = 20 # New California Republic IRQ = 20 # Vipers JAP = 20 # Robot Nation TUR = 20 # Necropolis ALB = 15 # Caesar's Legion AST = 15 # Under-Nation HON = 15 # Mexican Raiders FRA = 10 # New Reno GER = 10 # Vault City POL = 10 # Broken Hills } AA_batteries = yes max_AA_level = 6 AA_provs = { 6162 } land_fort = yes max_land_level = 6 fort_borders = { ALB AST BHU BRA CAL GER IRQ JAP MOR TUR } fort_provs = { 6162 } country_priorities = { BHU = 30 # White Legs Tribe ALB = 30 # Caesar's Legion JAP = 30 # Robot Nation MOR = 30 # New Canaan CAL = 20 # New California Republic GER = 20 # Vault City #CAL = 30 # New California Republic #CHC = 30 # Shi Empire #ITA = 30 # Brotherhood of Steel #MEX = 30 # NROM #HON = 15 # Mexican Raiders BRA = 15 # Reservation IRQ = 15 # Vipers } ARM_2251.ai: max_front_ratios = { ALB = 2.0 # Caesar's Legion BHU = 2.0 # White Legs Tribe BRA = 2.0 # Reservation CAL = 2.0 # New California Republic IRQ = 2.0 # Vipers JAP = 2.0 # Robot Nation MOR = 2.0 # New Canaan } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { BHU = 35 # White Legs Tribe MOR = 35 # New Canaan #ITA = 30 # Brotherhood of Steel BRA = 25 # Reservation CAL = 25 # New California Republic IRQ = 25 # Vipers JAP = 25 # Robot Nation TUR = 25 # Necropolis ALB = 20 # Caesar's Legion AST = 20 # Under-Nation HON = 20 # Mexican Raiders FRA = 15 # New Reno GER = 15 # Vault City POL = 15 # Broken Hills AFG = 5 # Kansas Free State NOR = 5 # The Huns TEX = 5 # New Church } AA_batteries = yes max_AA_level = 8 AA_provs = { 6162 } land_fort = yes max_land_level = 8 fort_borders = { AFG ALB AST BHU BRA CAL FRA GER HON IRQ JAP MOR NOR POL TEX TUR } fort_provs = { 6162 } country_priorities = { BHU = 30 # White Legs Tribe ALB = 30 # Caesar's Legion JAP = 30 # Robot Nation MOR = 30 # New Canaan CAL = 20 # New California Republic GER = 20 # Vault City #CAL = 30 # New California Republic #CHC = 30 # Shi Empire #ITA = 30 # Brotherhood of Steel #MEX = 30 # NROM #HON = 15 # Mexican Raiders BRA = 15 # Reservation IRQ = 15 # Vipers } ARM_2253.ai: max_front_ratios = { ALB = 2.0 # Caesar's Legion BHU = 2.0 # White Legs Tribe BRA = 2.0 # Reservation CAL = 2.0 # New California Republic IRQ = 2.0 # Vipers JAP = 2.0 # Robot Nation MOR = 2.0 # New Canaan } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { BHU = 40 # White Legs Tribe MOR = 40 # New Canaan #ITA = 35 # Brotherhood of Steel BRA = 30 # Reservation CAL = 30 # New California Republic IRQ = 30 # Vipers JAP = 30 # Robot Nation TUR = 30 # Necropolis ALB = 25 # Caesar's Legion AST = 25 # Under-Nation HON = 25 # Mexican Raiders FRA = 20 # New Reno GER = 20 # Vault City POL = 20 # Broken Hills AFG = 10 # Kansas Free State NOR = 10 # The Huns TEX = 10 # New Church POR = 5 # Gecko SCH = 5 # Pioneer Alliance HOL = 5 # New Arroyo BLR = 5 # Texas Reformed } AA_batteries = yes max_AA_level = 10 AA_provs = { 6162 } land_fort = yes max_land_level = 10 fort_borders = { AFG ALB AST BHU BLR BRA CAL FRA GER HOL HON IRQ JAP MOR NOR POL POR SCH TEX TUR } fort_provs = { 6162 } country_priorities = { BHU = 30 # White Legs Tribe ALB = 30 # Caesar's Legion JAP = 30 # Robot Nation MOR = 30 # New Canaan CAL = 20 # New California Republic GER = 20 # Vault City #CAL = 30 # New California Republic #CHC = 30 # Shi Empire #ITA = 30 # Brotherhood of Steel #MEX = 30 # NROM #HON = 15 # Mexican Raiders BRA = 15 # Reservation IRQ = 15 # Vipers } ARM_2255.ai: max_front_ratios = { CAL = 3.0 # New California Republic ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States ALB = 2.0 # Caesar's Legion BHU = 2.0 # White Legs Tribe BRA = 2.0 # Reservation IRQ = 2.0 # Vipers JAP = 2.0 # Robot Nation MOR = 2.0 # New Canaan } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { BHU = 45 # White Legs Tribe MOR = 45 # New Canaan #ITA = 40 # Brotherhood of Steel BRA = 35 # Reservation CAL = 35 # New California Republic IRQ = 35 # Vipers JAP = 35 # Robot Nation TUR = 35 # Necropolis ALB = 30 # Caesar's Legion AST = 30 # Under-Nation HON = 30 # Mexican Raiders FRA = 25 # New Reno GER = 25 # Vault City POL = 25 # Broken Hills AFG = 15 # Kansas Free State NOR = 15 # The Huns TEX = 15 # New Church POR = 10 # Gecko SCH = 10 # Pioneer Alliance HOL = 10 # New Arroyo BLR = 10 # Texas Reformed ENG = 5 # Enclave PRK = 5 # Polar Station Zeta USA = 5 # The States } land_fort = yes max_land_level = 10 fort_borders = { AFG ALB AST BHU BLR BRA CAL ENG FRA GER HOL HON IRQ JAP MOR NOR POL POR PRK SCH TEX TUR USA } fort_provs = { 6162 } country_priorities = { BHU = 30 # White Legs Tribe ALB = 30 # Caesar's Legion JAP = 30 # Robot Nation MOR = 30 # New Canaan CAL = 20 # New California Republic GER = 20 # Vault City #CAL = 30 # New California Republic #CHC = 30 # Shi Empire #ITA = 30 # Brotherhood of Steel #MEX = 30 # NROM #HON = 15 # Mexican Raiders BRA = 15 # Reservation IRQ = 15 # Vipers } ARM_Apocalypse.ai: max_front_ratios = { CAL = 3.0 # New California Republic #ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States ALB = 2.0 # Caesar's Legion BHU = 2.0 # White Legs Tribe BRA = 2.0 # Reservation IRQ = 2.0 # Vipers JAP = 2.0 # Robot Nation MOR = 2.0 # New Canaan } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 AA_batteries = yes max_AA_level = 10 AA_provs = { 734 } land_fort = yes max_land_level = 10 fort_borders = { AFG ALB AST BHU BLR BRA CAL FRA GER HOL HON IRQ JAP MOR NOR POL POR PRK SCH TEX TUR USA } fort_provs = { 6162 } country_priorities = { BHU = 30 # White Legs Tribe ALB = 30 # Caesar's Legion JAP = 30 # Robot Nation MOR = 30 # New Canaan CAL = 20 # New California Republic GER = 20 # Vault City #CAL = 30 # New California Republic #CHC = 30 # Shi Empire #ITA = 30 # Brotherhood of Steel #MEX = 30 # NROM #HON = 15 # Mexican Raiders BRA = 15 # Reservation IRQ = 15 # Vipers } AST/Under-Nation: - The AI files weren't switching, so it was using the same AI the entire game. Fixed, it will now use the newer AI. - AST_2245.ai, AST_2247.ai, AST_2249.ai, AST_2251.ai, AST_2253.ai, AST_2255.ai: switch = yes # [yes/no] - Added maximum upgrading and reinforcement sliders. - Fixed some formatting a bit. - Maximum front ratios set. Will place extra emphasis in late game against the three (four) alliance leader majors. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Will build forts in more borders now. Will build forts quite a bit, because of rat mentality (like to hide in safe spaces and the underground). - Will now place special priority in defending borders against certain countries. AST_2245.ai: max_front_ratios = { GER = 2.0 # Vault City MOR = 1.5 # New Canaan MTN = 2.0 # Calgary Confederacy NOR = 2.0 # Huns POR = 1.5 # Gecko } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 befriend = { DEN = 50 # Den FRA = 50 # New Reno IRQ = 40 # Vipers ALB = 30 # Caesar's Legion SOV = 10 # Mutant Army } land_fort = yes max_land_level = 3 fort_borders = { GER MOR MTN NOR POL POR } fort_provs = { 705 } country_priorities = { GER = 20 # Vault City MTN = 20 # Calgary Confederacy NOR = 20 # Huns MOR = 15 # New Canaan POR = 15 # Gecko } AST_2247.ai: max_front_ratios = { GER = 2.0 # Vault City MOR = 1.5 # New Canaan MTN = 2.0 # Calgary Confederacy NOR = 2.0 # Huns POR = 1.5 # Gecko } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 befriend = { DEN = 50 # Den FRA = 50 # New Reno IRQ = 40 # Vipers ALB = 30 # Caesar's Legion SOV = 10 # Mutant Army } land_fort = yes max_land_level = 6 fort_borders = { GER MOR MTN NOR POL POR SCH } fort_provs = { 705 } country_priorities = { GER = 20 # Vault City MTN = 20 # Calgary Confederacy NOR = 20 # Huns MOR = 15 # New Canaan POR = 15 # Gecko } AST_2249.ai: max_front_ratios = { GER = 2.0 # Vault City MOR = 1.5 # New Canaan MTN = 2.0 # Calgary Confederacy NOR = 2.0 # Huns POR = 1.5 # Gecko } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 land_fort = yes max_land_level = 9 fort_borders = { AFG GER HOL MOR MTN NOR POL POR SCH } fort_provs = { 705 } country_priorities = { GER = 20 # Vault City MTN = 20 # Calgary Confederacy NOR = 20 # Huns MOR = 15 # New Canaan POR = 15 # Gecko } AST_2251.ai: max_front_ratios = { GER = 2.0 # Vault City MOR = 1.5 # New Canaan MTN = 2.0 # Calgary Confederacy NOR = 2.0 # Huns POR = 1.5 # Gecko } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 befriend = { DEN = 50 # Den FRA = 50 # New Reno IRQ = 40 # Vipers ALB = 30 # Caesar's Legion SOV = 10 # Mutant Army ANG = 5 # Junkers } land_fort = yes max_land_level = 10 fort_borders = { AFG BEN BHU GER HOL MOR MTN NOR POL POR SCH } fort_provs = { 705 } country_priorities = { GER = 20 # Vault City MTN = 20 # Calgary Confederacy NOR = 20 # Huns MOR = 15 # New Canaan POR = 15 # Gecko } AST_2253.ai: max_front_ratios = { GER = 2.0 # Vault City MOR = 1.5 # New Canaan MTN = 2.0 # Calgary Confederacy NOR = 2.0 # Huns POR = 1.5 # Gecko } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 befriend = { DEN = 50 # Den FRA = 50 # New Reno IRQ = 40 # Vipers ALB = 30 # Caesar's Legion SOV = 10 # Mutant Army ANG = 5 # Junkers } land_fort = yes max_land_level = 10 fort_borders = { AFG ARM BEN BHU BLR CAL CAM GER HOL ITA MOR MTN NOR POL POR ROM SCH SPA TEX } fort_provs = { 705 } country_priorities = { GER = 20 # Vault City MTN = 20 # Calgary Confederacy NOR = 20 # Huns MOR = 15 # New Canaan POR = 15 # Gecko } AST_2255.ai: max_front_ratios = { CAL = 3.0 # New California Republic ENG = 3.0 # The Enclave GER = 2.0 # Vault City MOR = 1.5 # New Canaan MTN = 2.0 # Calgary Confederacy NOR = 2.0 # Huns POR = 1.5 # Gecko PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States } upgrading = 0.1 # reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 befriend = { DEN = 50 # Den FRA = 50 # New Reno IRQ = 40 # Vipers ALB = 30 # Caesar's Legion SOV = 10 # Mutant Army ANG = 5 # Junkers } land_fort = yes max_land_level = 10 fort_borders = { AFG ARM BEN BHU BLR CAL CAM CZE ENG GER HOL ITA MOR MTN NOR POL POR PRK QUE ROM SCH SPA TEX USA } fort_provs = { 705 } country_priorities = { GER = 20 # Vault City MTN = 20 # Calgary Confederacy NOR = 20 # Huns MOR = 15 # New Canaan POR = 15 # Gecko } AZB/Dark Cathedral: - The AI files weren't switching, so it was using the same AI the entire game. Fixed, it will now use the newer AI. - combat rating against New Church and Kansas Free State decreased by ~/4. This is because in the E3 map, they farther away from the Dark Cathedral now. - Other nation-targets had similar decreases at smaller proportions, through they will be compensated by increasing Dark Cathedral aggression as the game progresses. - Will make friends with New Reno and Den now, due to being criminal and slaver nations. - Will now acquire extra targets later on. - Will only start building forts and AA in 2249 and beyond - I assume that if Dark Cathedral lasts this far, the Civil War is done or almost finished. Will make more forts, generally. - Will build AAs when at peace. - Will use offensive supply now. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Maximum front ratios set. Will place extra emphasis in late game against the three (four) alliance leader majors. AZB_2245.ai: switch = yes # [yes/no] max_front_ratios = { USA = 3.0 # The States } max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 use_offensive_supply = yes combat = { USA = 90 # FUSA CAN = 25 # RCC CSA = 25 # Manitou Tribes ARA = 15 # Warriors of Ice BEN = 15 # Beastlords SOV = 15 # Mutant Army SPA = 15 # East BOS AFG = 10 # Kansas Free State CZE = 10 # Spiders TEX = 10 # New Church IRQ = 5 # The Vipers } # Borders with specific countries country_priorities = { USA = 50 # The States #ALB = 20 CAN = 20 # Royal Canadian Commonwealth AUS = 15 # Zombie Apocalypse ENG = 10 # Enclave } AZB_2247.ai: switch = yes # [yes/no] use_offensive_supply = yes neutrality = 55.000 war = 40 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { USA = 95 # FUSA CAN = 30 # RCC CSA = 30 # Manitou Tribes ARA = 20 # Warriors of Ice BEN = 20 # Beastlords SOV = 20 # Mutant Army SPA = 20 # East BOS AFG = 15 # Kansas Free State CZE = 15 # Spiders TEX = 15 # New Church IRQ = 10 # The Vipers U53 = 5 # Nuka Cola Corporation CAM = 5 # Reavers QUE = 5 # Quebec } befriend = { ALB = 10 # Caesar's Legion ANG = 10 # Junkers NOR = 10 # The Huns FRA = 10 # New Reno DEN = 10 # Den } AZB_2249.ai: switch = yes # [yes/no] max_front_ratios = { CAN = 2.0 # Royal Canadian Commonwealth USA = 3.0 # The States } neutrality = 50.000 war = 45 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { USA = 100 # FUSA CAN = 35 # RCC CSA = 35 # Manitou Tribes ARA = 25 # Warriors of Ice BEN = 25 # Beastlords SOV = 25 # Mutant Army SPA = 25 # East BOS AFG = 20 # Kansas Free State CZE = 20 # Spiders TEX = 20 # New Church IRQ = 15 # The Vipers CAM = 10 # Reavers QUE = 10 # Quebec U53 = 10 # Nuka Cola Corporation ARG = 5 # Harlequins AUS = 5 # Rad-Zombie Apocalypse JAP = 5 # Robot Nation MTN = 5 # Calgary Confederacy } befriend = { ALB = 10 # Caesar's Legion ANG = 10 # Junkers NOR = 10 # The Huns FRA = 10 # New Reno DEN = 10 # Den } AA_batteries = yes land_fort = yes max_land_level = 2 fort_borders = { AFG ARA ARG AUS BEN CAM CAN CZE CSA IRQ JAP MTN QUE SOV SPA TEX U53 USA } # Borders with specific countries country_priorities = { USA = 50 # The States #ALB = 20 CAN = 20 # Royal Canadian Commonwealth AUS = 15 # Zombie Apocalypse ENG = 10 # Enclave } AZB_2251.ai: switch = yes # [yes/no] max_front_ratios = { CAN = 2.0 # Royal Canadian Commonwealth SOV = 2.0 # Mutant Army SPA = 2.0 # Midwestern BOS USA = 3.0 # The States } neutrality = 45.000 war = 50 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { USA = 110 # FUSA CAN = 40 # RCC CSA = 40 # Manitou Tribes ARA = 30 # Warriors of Ice BEN = 30 # Beastlords SOV = 30 # Mutant Army SPA = 30 # East BOS AFG = 25 # Kansas Free State CZE = 25 # Spiders TEX = 25 # New Church IRQ = 20 # The Vipers CAM = 15 # Reavers QUE = 15 # Quebec U53 = 15 # Nuka Cola Corporation ARG = 10 # Harlequins AUS = 10 # Rad-Zombie Apocalypse JAP = 10 # Robot Nation MTN = 10 # Calgary Confederacy AST = 5 # Under-Nation BEL = 5 # God-Machine BLR = 5 # Texas Reformed JOR = 5 # Vault 10 } befriend = { ALB = 10 # Caesar's Legion ANG = 10 # Junkers NOR = 10 # The Huns FRA = 10 # New Reno DEN = 10 # Den } AA_batteries = yes max_AA_level = 6 air_base = yes max_air_base = 6 air_base_provs = { 600 # Boston 602 # New York 606 # Washington D.C. } land_fort = yes max_land_level = 4 fort_borders = { AFG ARA ARG AST AUS BEL BEN BLR CAM CAN CZE CSA IRQ JAP JOR MTN QUE SOV SPA TEX U53 USA } #### Divisions etc... armor = 0 bergsjaeger = 0 cavalry = 0 garrison = 5 hq = 5 infantry = 30 light_armor = 10 marine = 0 militia = 5 mechanized = 0 motorized = 15 paratrooper = 5 # 80 % # Borders with specific countries country_priorities = { USA = 50 # The States #ALB = 20 CAN = 20 # Royal Canadian Commonwealth AUS = 15 # Zombie Apocalypse ENG = 10 # Enclave } AZB_2253.ai: switch = yes # [yes/no] max_front_ratios = { CAN = 2.0 # Royal Canadian Commonwealth SOV = 2.0 # Mutant Army SPA = 2.0 # Midwestern BOS USA = 3.0 # The States } neutrality = 40.000 war = 55 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { USA = 115 # FUSA CAN = 45 # RCC CSA = 45 # Manitou Tribes ARA = 35 # Warriors of Ice BEN = 35 # Beastlords SOV = 35 # Mutant Army SPA = 35 # East BOS AFG = 30 # Kansas Free State CZE = 30 # Spiders TEX = 30 # New Church IRQ = 25 # The Vipers CAM = 20 # Reavers QUE = 20 # Quebec U53 = 20 # Nuka Cola Corporation ARG = 15 # Harlequins AUS = 15 # Rad-Zombie Apocalypse JAP = 15 # Robot Nation MTN = 15 # Calgary Confederacy AST = 10 # Under-Nation BEL = 10 # God-Machine BLR = 10 # Texas Reformed JOR = 10 # Vault 10 BHU = 5 # White-Legs Tribe HON = 5 # Mexican Raiders MAD = 5 # Mayan Empire MEX = 5 # New Republic of Mexico (NROM) MOR = 5 # New Canaan POL = 5 # Broken Hills } befriend = { ALB = 10 # Caesar's Legion ANG = 10 # Junkers NOR = 10 # The Huns FRA = 10 # New Reno DEN = 10 # Den } AA_batteries = yes max_AA_level = 8 AA_provs = { 600 # Boston 602 # New York 604 # Atlantic City 606 # Washington D.C. 607 # Baltimore 608 # Philadelphia 6473 # Charleston 630 # Clarksburg 632 # Norfolk 6399 # Marion } air_base = yes max_air_base = 8 air_base_provs = { 600 # Boston 602 # New York 606 # Washington D.C. } land_fort = yes max_land_level = 6 fort_borders = { AFG ARA ARG AST AUS BEL BEN BHU BLR CAM CAN CZE CSA HON IRQ JAP JOR MAD MEX MOR MTN POL QUE SOV SPA TEX U53 USA } #### Divisions etc... armor = 0 bergsjaeger = 0 cavalry = 0 garrison = 5 hq = 5 infantry = 30 light_armor = 10 marine = 0 militia = 5 mechanized = 0 motorized = 15 paratrooper = 5 # 80 % # Borders with specific countries country_priorities = { USA = 50 # The States #ALB = 20 CAN = 20 # Royal Canadian Commonwealth AUS = 15 # Zombie Apocalypse ENG = 10 # Enclave } AZB_2255.ai: switch = yes # [yes/no] max_front_ratios = { CAL = 3.0 # New California Republic CAN = 2.0 # Royal Canadian Commonwealth ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta SOV = 2.0 # Mutant Army SPA = 2.0 # Midwestern BOS USA = 3.0 # The States } neutrality = 35.000 war = 60 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { USA = 120 # FUSA CAN = 50 # RCC CSA = 50 # Manitou Tribes ARA = 40 # Warriors of Ice BEN = 40 # Beastlords SOV = 40 # Mutant Army SPA = 40 # East BOS AFG = 35 # Kansas Free State CZE = 35 # Spiders TEX = 35 # New Church IRQ = 30 # The Vipers CAM = 25 # Reavers QUE = 25 # Quebec U53 = 25 # Nuka Cola Corporation ARG = 20 # Harlequins AUS = 20 # Rad-Zombie Apocalypse JAP = 20 # Robot Nation MTN = 20 # Calgary Confederacy AST = 15 # Under-Nation BEL = 15 # God-Machine BLR = 15 # Texas Reformed JOR = 15 # Vault 10 BHU = 10 # White-Legs Tribe HON = 10 # Mexican Raiders MAD = 10 # Mayan Empire MEX = 10 # New Republic of Mexico (NROM) MOR = 10 # New Canaan POL = 10 # Broken Hills CAL = 5 # New California Republic (NCR) CHC = 5 # Shi Empire ENG = 5 # Enclave GER = 5 # Vault City HOL = 5 # New Arroyo ITA = 5 # Brotherhood of Steel POR = 5 # Gecko ROM = 5 # Redding SCH = 5 # Pioneer Alliance PRK = 5 # Polar Station Zeta SWE = 5 # The Hub TUR = 5 # Necropolis } befriend = { ALB = 10 # Caesar's Legion ANG = 10 # Junkers NOR = 10 # The Huns FRA = 10 # New Reno DEN = 10 # Den } AA_batteries = yes max_AA_level = 10 AA_provs = { 600 # Boston 602 # New York 604 # Atlantic City 606 # Washington D.C. 607 # Baltimore 608 # Philadelphia 6473 # Charleston 630 # Clarksburg 632 # Norfolk 6399 # Marion } land_fort = yes max_land_level = 10 fort_borders = { AFG ARA ARG AST AUS BEL BEN BHU BLR CAL CAM CAN CHC CZE CSA ENG GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN POL POR PRK QUE ROM SCH SOV SPA SWE TEX TUR U53 USA } #### Divisions etc... armor = 0 bergsjaeger = 0 cavalry = 0 garrison = 5 hq = 5 infantry = 30 light_armor = 10 marine = 0 militia = 5 mechanized = 0 motorized = 15 paratrooper = 5 # 80 % # Borders with specific countries country_priorities = { USA = 50 # The States #ALB = 20 CAN = 20 # Royal Canadian Commonwealth AUS = 15 # Zombie Apocalypse ENG = 10 # Enclave } BEL/God-Machine: - Gets more aggressive as time passes. - Will now use offensive supply - Will now attack the Calgary Confederacy - Builds land forts properly and in the borders of their enemies - Will build less garrisons after 2247, building more Heavy Robots and Walking Robots in their place. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Maximum front ratios set. Will place extra emphasis in late game against one (two) alliance majors. - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. BEL_2245.ai: switch = yes # [yes/no] max_front_ratios = { AST = 2.0 # Under-Nation NOR = 2.0 # Huns SOV = 2.0 # Mutant Army MTN = 1.5 # Calgary Confederacy ARA = 1.5 # Warriors of Ice } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { NOR = 50 # Huns AST = 30 # Under-Nation MTN = 10 # Calgary Confederacy SOV = 10 # Mutant Army ARA = 5 # Warriors of Ice LOW PRIORITY } land_fort = yes max_land_level = 3 fort_borders = { ARA AST MTN NOR SOV } fort_provs = { 799 } # Borders with specific countries country_priorities = { NOR = 20 # Huns SOV = 20 # Mutant Army AST = 15 # Under-Nation MTN = 15 # Mutant Army ARA = 10 # Warriors of Ice } BEL_2247.ai: switch = yes # [yes/no] max_front_ratios = { AST = 2.0 # Under-Nation NOR = 2.0 # Huns SOV = 2.0 # Mutant Army MTN = 1.5 # Calgary Confederacy ARA = 1.5 # Warriors of Ice } war = 80 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { NOR = 55 # Huns AST = 35 # Under-Nation MTN = 15 # Calgary Confederacy SOV = 15 # Mutant Army ARA = 10 # Warriors of Ice. LOW PRIORITY } land_fort = yes max_land_level = 5 fort_borders = { ARA AST MTN NOR SOV } fort_provs = { 799 } garrison = 15 (was 20) light_armor = 5 (was 0) # Borders with specific countries country_priorities = { NOR = 20 # Huns SOV = 20 # Mutant Army AST = 15 # Under-Nation MTN = 15 # Mutant Army ARA = 10 # Warriors of Ice } BEL_2249.ai: switch = yes # [yes/no] max_front_ratios = { AST = 2.0 # Under-Nation NOR = 2.0 # Huns SOV = 2.0 # Mutant Army MTN = 1.5 # Calgary Confederacy ARA = 1.5 # Warriors of Ice } war = 90 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { NOR = 60 # Huns AST = 40 # Under-Nation MTN = 20 # Calgary Confederacy SOV = 20 # Mutant Army ARA = 15 # Warriors of Ice. LOW PRIORITY } land_fort = yes max_land_level = 7 fort_borders = { ARA AST MTN NOR SOV } fort_provs = { 799 } garrison = 15 (was 20) light_armor = 5 (was 0) # Borders with specific countries country_priorities = { NOR = 20 # Huns SOV = 20 # Mutant Army AST = 15 # Under-Nation MTN = 15 # Mutant Army AST = 10 # Warriors of Ice } BEL_2251.ai: switch = yes # [yes/no] max_front_ratios = { AST = 2.0 # Under-Nation NOR = 2.0 # Huns SOV = 2.0 # Mutant Army MTN = 1.5 # Calgary Confederacy ARA = 1.5 # Warriors of Ice } war = 100 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { NOR = 65 # Huns AST = 45 # Under-Nation MTN = 25 # Calgary Confederacy SOV = 25 # Mutant Army ARA = 20 # Warriors of Ice CAN = 5 # Royal Canadian Commonwealth SPA = 5 # Midwestern BOS } land_fort = yes max_land_level = 9 fort_borders = { ARA AST CAN MTN NOR SOV SPA } fort_provs = { 799 } light_armor = 5 (was 0) armor = 10 (was 5) garrison = 10 # Borders with specific countries country_priorities = { NOR = 20 # Huns SOV = 20 # Mutant Army CAN = 20 # Royal Canadian Commonwealth AST = 15 # Under-Nation MTN = 15 # Mutant Army SPA = 15 # Midwestern BOS ARA = 10 # Warriors of Ice } BEL_2253.ai: switch = yes # [yes/no] max_front_ratios = { AST = 2.0 # Under-Nation CAN = 2.0 # Royal Canadian Commonwealth NOR = 2.0 # Huns SOV = 2.0 # Mutant Army ARA = 1.5 # Warriors of Ice MTN = 1.5 # Calgary Confederacy SPA = 1.5 # Midwestern BOS } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 110 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { NOR = 70 # Huns AST = 50 # Under-Nation MTN = 30 # Calgary Confederacy SOV = 30 # Mutant Army ARA = 25 # Warriors of Ice CAN = 10 # Royal Canadian Commonwealth SPA = 10 # Midwestern BOS } land_fort = yes max_land_level = 10 fort_borders = { ARA AST CAN MTN NOR SOV SPA } fort_provs = { 799 } light_armor = 10 (was 5) armor = 10 garrison = 5 # Borders with specific countries country_priorities = { CAN = 20 # Royal Canadian Commonwealth NOR = 20 # Huns SOV = 20 # Mutant Army AST = 15 # Under-Nation MTN = 15 # Mutant Army SPA = 15 # Midwestern BOS ARA = 10 # Warriors of Ice } BEL_2255.ai switch = yes # [yes/no] max_front_ratios = { CAL = 3.0 # New California Republic PRK = 3.0 # Polar Station Zeta AST = 2.0 # Under-Nation CAN = 2.0 # Royal Canadian Commonwealth NOR = 2.0 # Huns SOV = 2.0 # Mutant Army ARA = 1.5 # Warriors of Ice MTN = 1.5 # Calgary Confederacy SPA = 1.5 # Midwestern BOS } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 120 max_redeploying = 0.35 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { NOR = 75 # Huns AST = 55 # Under-Nation MTN = 35 # Calgary Confederacy SOV = 35 # Mutant Army ARA = 30 # Warriors of Ice CAN = 15 # Royal Canadian Commonwealth SPA = 15 # Midwestern BOS CAL = 5 # New California Republic PRK = 5 # Polar Station Zeta } light_armor = 10 (was 5) armor = 10 garrison = 5 land_fort = yes max_land_level = 10 fort_borders = { ARA AST CAL CAN MTN NOR PRK SOV SPA } fort_provs = { 799 } # Borders with specific countries country_priorities = { CAL = 20 # New California Republic CAN = 20 # Royal Canadian Commonwealth NOR = 20 # Huns PRK = 20 # Polar Station Zeta SOV = 20 # Mutant Army AST = 15 # Under-Nation MTN = 15 # Mutant Army SPA = 15 # Midwestern BOS ARA = 10 # Warriors of Ice } BEN/Beastlords: - Will now use offensive supply. - Actually will start less aggressive towards their enemy nations (numbers were halved), but will ramp up in later years - Will only be aggressive against the Western Brotherhood in the late game. - Will now build up the airbase in their capital in the late game. - Will now build forts properly in their capital province and borders with their enemies (this was bugged). - Added max redeploying and max_fuel_offensive, the later increases with the date. - Maximum front ratios set. Will place extra emphasis in late game against one (two) alliance majors. - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. BEN_2245.ai: switch = yes # [yes/no] max_front_ratios = { SPA = 2.0 # Midwestern BOS TEX = 1.5 # New Church } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { AUS = 20 # Zombie Apocalypse SPA = 20 # Midwestern BOS CZE = 15 # Spiders AST = 10 # Under-Nation AZB = 10 # Dark Cathedral TEX = 10 # New Church AFG = 5 # Kansas Free State JAP = 5 # Robot Nation U53 = 5 # Nuka Cola Corporation } Was: combat = { AUS = 40 # Zombie Apocalypse SPA = 40 # East BOS CZE = 30 # Spiders AST = 20 # Under-Nation AZB = 20 # Dark Cathedral TEX = 20 # New Church AFG = 10 # Kansas Free State JAP = 10 # Robot Nation U53 = 10 # Nuka Cola Corporation ITA = 5 # West BOS } land_fort = yes max_land_level = 2 fort_borders = { SPA } fort_provs = { 6366 } #### Divisions etc. infantry = 10 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 15 marine = 45 bergsjaeger = 0 garrison = 5 hq = 5 militia = 0 # 90 % # Borders with specific countries country_priorities = { SPA = 20 # Midwestern BOS } BEN_2247.ai: switch = yes # [yes/no] max_front_ratios = { AZB = 2.0 # Dark Cathedral SPA = 2.0 # Midwestern BOS TEX = 1.5 # New Church } war = 15 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { AUS = 25 # Zombie Apocalypse SPA = 25 # Midwestern BOS CZE = 20 # Spiders AST = 15 # Under-Nation AZB = 15 # Dark Cathedral TEX = 15 # New Church AFG = 10 # Kansas Free State JAP = 10 # Robot Nation U53 = 10 # Nuka Cola Corporation } land_fort = yes max_land_level = 2 fort_borders = { AUS CZE SPA } fort_provs = { 6366 } #### Divisions etc. infantry = 10 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 15 marine = 45 bergsjaeger = 0 garrison = 5 hq = 5 militia = 0 # 90 % # Borders with specific countries country_priorities = { AZB = 20 # Dark Cathedral SPA = 20 # Midwestern BOS TEX = 15 # New Church } BEN_2249.ai: switch = yes # [yes/no] max_front_ratios = { AZB = 2.0 # Dark Cathedral SPA = 2.0 # Midwestern BOS TEX = 1.5 # New Church } neutrality = 35.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 20 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { AUS = 30 # Zombie Apocalypse SPA = 30 # Midwestern BOS CZE = 25 # Spiders AST = 20 # Under-Nation AZB = 20 # Dark Cathedral TEX = 20 # New Church AFG = 15 # Kansas Free State JAP = 15 # Robot Nation U53 = 15 # Nuka Cola Corporation } land_fort = yes max_land_level = 3 fort_borders = { AFG AST AUS AZB CZE JAP SPA U53 TEX } fort_provs = { 6366 } #### Divisions etc. infantry = 10 cavalry = 0 motorized = 5 mechanized = 0 light_ armor = 5 armor = 0 paratrooper = 15 marine = 45 bergsjaeger = 0 garrison = 5 hq = 5 militia = 0 # 90 % # Borders with specific countries country_priorities = { AZB = 20 # Dark Cathedral CZE = 20 # Spiders SPA = 20 # Midwestern BOS TEX = 15 # New Church } BEN_2251.ai: switch = yes # [yes/no] max_front_ratios = { USA = 3.0 # The States AZB = 2.0 # Dark Cathedral SPA = 2.0 # Midwestern BOS AFG = 1.5 # Kansas Free State CZE = 1.5 # Spiders TEX = 1.5 # New Church } neutrality = 30.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 25 strat_redeploy_threshold = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { AUS = 35 # Zombie Apocalypse SPA = 35 # Midwest BOS CZE = 30 # Spiders AST = 25 # Under-Nation AZB = 25 # Dark Cathedral TEX = 25 # New Church AFG = 20 # Kansas Free State JAP = 20 # Robot Nation U53 = 20 # Nuka Cola Corporation ITA = 5 # Brotherhood of Steel } air_base = yes max_air_base = 3 air_base_provs = { 6366 } land_fort = yes max_land_level = 5 fort_borders = { AFG AST AUS AZB CZE ITA JAP SPA U53 TEX } fort_provs = { 6366 } #### Divisions etc. infantry = 10 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 15 marine = 45 bergsjaeger = 0 garrison = 5 hq = 5 militia = 0 # 90 % # Borders with specific countries country_priorities = { USA = 30 # The States AZB = 20 # Dark Cathedral CZE = 20 # Spiders SPA = 20 # Midwestern BOS AFG = 15 # Kansas Free State TEX = 15 # New Church } BEN_2253.ai: switch = yes # [yes/no] max_front_ratios = { USA = 3.0 # The States AZB = 2.0 # Dark Cathedral SPA = 2.0 # Midwestern BOS AFG = 1.5 # Kansas Free State CZE = 1.5 # Spiders TEX = 1.5 # New Church } neutrality = 25.000 war = 30 strat_redeploy_threshold = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { AUS = 40 # Zombie Apocalypse SPA = 40 # Midwest BOS CZE = 35 # Spiders AST = 30 # Under-Nation AZB = 30 # Dark Cathedral TEX = 30 # New Church AFG = 25 # Kansas Free State JAP = 25 # Robot Nation U53 = 25 # Nuka Cola Corporation ITA = 10 # Brotherhood of Steel } air_base = yes max_air_base = 4 air_base_provs = { 6366 } land_fort = yes max_land_level = 7 fort_borders = { AFG AST AUS AZB CZE ITA JAP SPA U53 TEX } fort_provs = { 6366 } #### Divisions etc. infantry = 10 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 15 marine = 45 bergsjaeger = 0 garrison = 5 hq = 5 militia = 0 # 90 % # Borders with specific countries country_priorities = { USA = 30 # The States AZB = 20 # Dark Cathedral CZE = 20 # Spiders SPA = 20 # Midwestern BOS AFG = 15 # Kansas Free State TEX = 15 # New Church } BEN_2255.ai: switch = yes # [yes/no] max_front_ratios = { CAL = 3.0 # New California Republic ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States AZB = 2.0 # Dark Cathedral SPA = 2.0 # Midwestern BOS AFG = 1.5 # Kansas Free State CZE = 1.5 # Spiders TEX = 1.5 # New Church } neutrality = 20.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 35 strat_redeploy_threshold = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { AUS = 45 # Zombie Apocalypse SPA = 45 # Midwest BOS CZE = 40 # Spiders AST = 35 # Under-Nation AZB = 35 # Dark Cathedral TEX = 35 # New Church AFG = 30 # Kansas Free State JAP = 30 # Robot Nation U53 = 30 # Nuka Cola Corporation ITA = 15 # Brotherhood of Steel } air_base = yes max_air_base = 10 air_base_provs = { 6366 } land_fort = yes land_fort = yes max_land_level = 10 fort_borders = { AFG AST AUS AZB CZE ITA JAP SPA U53 TEX } fort_provs = { 6366 } #### Divisions etc. infantry = 10 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 15 marine = 45 bergsjaeger = 0 garrison = 5 hq = 5 militia = 0 # 90 % BHU/White-Legs Tribe: - Will now use offensive supply. - Actually will start less aggressive towards their enemy nations, but will gradually ramp up in later years - Will become aggressive against more countries, later on. - Will now build forts properly in their capital province and borders with their enemies (this was bugged). White Legs will build weak forts, however, due to their nomadic nature. - Added maximum upgrading and reinforcement sliders. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Maximum front ratios set. Will place extra emphasis in late game against three (four) alliance majors. - Will now place special priority in defending borders against certain countries. BHU_2245.ai max_front_ratios = { MON = 2.0 # New Canaan BRA = 1.5 # Reservation } neutrality = 10.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 30 # Was 10, White Legs should be aggressive. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { MON = 25 # New Canaan BRA = 15 # Reservation SCH = 15 # Pioneer Alliance CAL = 10 # NCR HOL = 10 # New Arroyo JAP = 5 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs. POL = 5 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants. } land_fort = yes max_land_level = 1 fort_borders = { MON } fort_provs = { } # Borders with specific countries country_priorities = { MOR = 20 BRA = 15 SCH = 15 } BHU_2247.ai max_front_ratios = { CAL = 3.0 # New California Republic MON = 2.0 # New Canaan BRA = 1.5 # Reservation } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 35 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { MON = 30 # New Canaan BRA = 20 # Reservation SCH = 20 # Pioneer Alliance CAL = 15 # NCR HOL = 15 # New Arroyo JAP = 10 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs. POL = 10 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants. } land_fort = yes max_land_level = 1 fort_borders = { CAL MOR } # Borders with specific countries country_priorities = { CAL = 30 # New California Republic MOR = 20 # New Canaan BRA = 15 # Reservation SCH = 15 # Pioneer Alliance } BHU_2249.ai max_front_ratios = { CAL = 3.0 # New California Republic MON = 2.0 # New Canaan POL = 2.0 # Broken Hills BRA = 1.5 # Reservation } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 40 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { MON = 35 # New Canaan BRA = 25 # Reservation SCH = 25 # Pioneer Alliance CAL = 20 # NCR HOL = 20 # New Arroyo JAP = 15 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs. POL = 15 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants. AST = 5 # Under-Nation GER = 5 # Vault City } land_fort = yes max_land_level = 1 fort_borders = { BRA CAL MOR POL } fort_provs = { } # Borders with specific countries country_priorities = { CAL = 30 # New California Republic MOR = 20 # New Canaan POL = 20 # Broken Hills BRA = 15 # Reservation SCH = 15 # Pioneer Alliance } BHU_2251.ai max_front_ratios = { CAL = 3.0 # New California Republic MON = 2.0 # New Canaan POL = 2.0 # Broken Hills BRA = 1.5 # Reservation } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 45 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { MON = 40 # New Canaan BRA = 30 # Reservation SCH = 30 # Pioneer Alliance CAL = 25 # NCR HOL = 25 # New Arroyo JAP = 20 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs. POL = 20 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants. AST = 10 # Under-Nation GER = 10 # Vault City IRQ = 5 # The Vipers JOR = 5 # Vault 10 } protect = { DEN = 10 # Den FRA = 30 # New Reno HON = 20 # Mexican Raiders NOR = 30 # The Huns ANG = 20 # Junkers } - will no longer Protect Vipers land_fort = yes max_land_level = 1 fort_borders = { BRA CAL GER MOR POL SCH } fort_provs = { } # Borders with specific countries country_priorities = { CAL = 30 # New California Republic MOR = 20 # New Canaan POL = 20 # Broken Hills BRA = 15 # Reservation SCH = 15 # Pioneer Alliance } BHU_2253.ai max_front_ratios = { CAL = 3.0 # New California Republic JAP = 2.0 # Robot Nation MON = 2.0 # New Canaan POL = 2.0 # Broken Hills BRA = 1.5 # Reservation } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 50 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { MON = 45 # New Canaan BRA = 35 # Reservation SCH = 35 # Pioneer Alliance CAL = 30 # NCR HOL = 30 # New Arroyo JAP = 25 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs. POL = 25 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants. AST = 15 # Under-Nation GER = 15 # Vault City IRQ = 10 # The Vipers JOR = 10 # Vault 10 AFG = 5 # Kansas Free State BLR = 5 # Texas Reformed ITA = 5 # Brotherhood of Steel TEX = 5 # New Church } protect = { DEN = 10 # Den FRA = 30 # New Reno HON = 20 # Mexican Raiders NOR = 30 # The Huns ANG = 20 # Junkers } land_fort = yes max_land_level = 1 fort_borders = { AFG BLR BRA CAL GER HOL ITA JAP JOR MOR POL SCH TEX } fort_provs = { } # Borders with specific countries country_priorities = { CAL = 30 # New California Republic MOR = 20 # New Canaan JAP = 20 # Robot Nation POL = 20 # Broken Hills BRA = 15 # Reservation SCH = 15 # Pioneer Alliance } BHU_2255.ai max_front_ratios = { CAL = 3.0 # New California Republic ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States JAP = 2.0 # Robot Nation MON = 2.0 # New Canaan POL = 2.0 # Broken Hills BRA = 1.5 # Reservation } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 55 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { MON = 50 # New Canaan BRA = 40 # Reservation SCH = 40 # Pioneer Alliance CAL = 35 # NCR HOL = 35 # New Arroyo JAP = 30 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs. POL = 30 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants. AST = 20 # Under-Nation GER = 20 # Vault City IRQ = 15 # The Vipers JOR = 15 # Vault 10 AFG = 10 # Kansas Free State BLR = 10 # Texas Reformed ITA = 10 # Brotherhood of Steel TEX = 10 # New Church ENG = 5 # Enclave CHC = 5 # Shi Empire MEX = 5 # New Republic of Mexico MTN = 5 # Calgary Confederacy PRK = 5 # Polar-Station Zeta SOV = 5 # Mutant Army USA = 5 # The States } protect = { DEN = 10 # Den FRA = 30 # New Reno HON = 20 # Mexican Raiders NOR = 30 # The Huns ANG = 20 # Junkers } land_fort = yes max_land_level = 1 fort_borders = { AFG BLR BRA CAL CHC ENG GER HOL ITA JAP JOR MEX MOR MTN POL PRK SCH SOV TEX USA } fort_provs = { } # Borders with specific countries country_priorities = { ENG = 30 # Enclave CAL = 30 # New California Republic PRK = 30 # Polar Station Zeta USA = 30 # The States MOR = 20 # New Canaan JAP = 20 # Robot Nation POL = 20 # Broken Hills BRA = 15 # Reservation SCH = 15 # Pioneer Alliance } BLR/Texas Reformed: - Will now attack Beast Lords - combat setting includes the New Church. An odd lack, but I suspect its because the Texas Reformed vs New Church war is triggered by event. This is more of a contigency in case the war ends in an stalemate or something. - Will now use offensive supply. - Pretty much halved their starting combat numbers, but they will grown later on. - Will now build forts properly - Will halve their garrison building after the 2250s - Will build a few more air units after the 2250s, especially prop fighters. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Maximum front ratios set. Will place extra emphasis in late game against two (three) alliance majors. - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. BLR_2245.ai switch = yes # [yes/no] max_front_ratios = { TEX = 3.0 # New Church } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { TEX = 30 # New Church CZE = 25 # Spiders AFG = 20 # Kansas Free State AUS = 20 # Zombie Apocalypse ARG = 15 # Harlequins ALB = 15 # Caesar's Legion AST = 15 # Under-Nation BEN = 15 # Beastlords CSA = 15 # Manitou Tribe IRQ = 15 # Vipers NOR = 15 # The Huns SOV = 15 # Mutant Army POL = 10 # Broken Hills POR = 10 # Reservation TUR = 10 # Necropolis HON = 10 # Mexican Raiders AZB = 5 # Dark Cathedral } land_fort = yes max_land_level = 1 fort_borders = { TEX } fort_provs = { 715 716 } # Borders with specific countries country_priorities = { U00 = 50 # Barbarians. What is this, anyway? TEX = 50 # New Church SOV = 25 # Mutant Army. Was 75, divided it by a third. HON = 20 # Mexican Raiders. Was 40. CSA = 15 # Manitou Tribes. Was 30. } BLR_2247.ai switch = yes # [yes/no] max_front_ratios = { TEX = 3.0 # New Church } neutrality = 60.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { TEX = 35 # New Church CZE = 30 # Spiders AFG = 25 # Kansas Free State AUS = 25 # Zombie Apocalypse ARG = 20 # Harlequins ALB = 20 # Caesar's Legion AST = 20 # Under-Nation BEN = 20 # Beastlords CSA = 20 # Manitou Tribe IRQ = 20 # Vipers NOR = 20 # The Huns SOV = 20 # Mutant Army POL = 15 # Broken Hills POR = 15 # Reservation TUR = 15 # Necropolis HON = 15 # Mexican Raiders AZB = 10 # Dark Cathedral } land_fort = yes max_land_level = 2 fort_borders = { CZE TEX } fort_provs = { 715 716 } # Borders with specific countries country_priorities = { U00 = 50 # Barbarians. What is this, anyway? TEX = 50 # New Church SOV = 25 # Mutant Army. Was 75, divided it by a third. CZE = 20 # Spiders HON = 20 # Mexican Raiders. Was 40. CSA = 15 # Manitou Tribes. Was 30. } BLR_2249.ai switch = yes # [yes/no] max_front_ratios = { TEX = 3.0 # New Church AFG = 2.0 # Kansas Free State CZE = 2.0 # Spiders } neutrality = 55.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 30 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { TEX = 40 # New Church CZE = 35 # Spiders AFG = 30 # Kansas Free State AUS = 30 # Zombie Apocalypse ARG = 25 # Harlequins ALB = 25 # Caesar's Legion AST = 25 # Under-Nation BEN = 25 # Beastlords CSA = 25 # Manitou Tribe IRQ = 25 # Vipers NOR = 25 # The Huns SOV = 25 # Mutant Army POL = 20 # Broken Hills POR = 20 # Reservation TUR = 20 # Necropolis HON = 20 # Mexican Raiders AZB = 15 # Dark Cathedral } land_fort = yes max_land_level = 3 fort_borders = { AFG AUS CZE TEX } fort_provs = { 715 716 } # Borders with specific countries country_priorities = { U00 = 50 # Barbarians. What is this, anyway? TEX = 50 # New Church SOV = 25 # Mutant Army. Was 75, divided it by a third. CZE = 20 # Spiders HON = 20 # Mexican Raiders. Was 40. AFG = 15 # Kansas Free State CSA = 15 # Manitou Tribes. Was 30. } BLR_2251.ai switch = yes # [yes/no] max_front_ratios = { TEX = 3.0 # New Church AFG = 2.0 # Kansas Free State CZE = 2.0 # Spiders } neutrality = 50.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 35 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { TEX = 45 # New Church CZE = 40 # Spiders AFG = 35 # Kansas Free State AUS = 35 # Zombie Apocalypse ARG = 30 # Harlequins ALB = 30 # Caesar's Legion AST = 30 # Under-Nation BEN = 30 # Beastlords CSA = 30 # Manitou Tribe IRQ = 30 # Vipers NOR = 30 # The Huns SOV = 30 # Mutant Army POL = 25 # Broken Hills POR = 25 # Reservation TUR = 25 # Necropolis HON = 25 # Mexican Raiders AZB = 20 # Dark Cathedral } land_fort = yes max_land_level = 5 fort_borders = { AFG ALB ARG AST AUS BEN CSA CZE IRQ NOR SOV TEX } fort_provs = { 715 716 } # Borders with specific countries country_priorities = { U00 = 50 # Barbarians. What is this, anyway? TEX = 50 # New Church ALB = 25 # Caesar's Legion SOV = 25 # Mutant Army. Was 75, divided it by a third. CZE = 20 # Spiders HON = 20 # Mexican Raiders. Was 40. AFG = 15 # Kansas Free State ARG = 15 # Harlequins CSA = 15 # Manitou Tribes. Was 30. } BLR_2253.ai switch = yes # [yes/no] max_front_ratios = { TEX = 3.0 # New Church AFG = 2.0 # Kansas Free State ALB = 2.0 # Caesar's Legion CZE = 2.0 # Spiders } neutrality = 45.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 40 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { TEX = 50 # New Church CZE = 45 # Spiders AFG = 40 # Kansas Free State AUS = 40 # Zombie Apocalypse ARG = 35 # Harlequins ALB = 35 # Caesar's Legion AST = 35 # Under-Nation BEN = 35 # Beastlords CSA = 35 # Manitou Tribe IRQ = 35 # Vipers NOR = 35 # The Huns SOV = 35 # Mutant Army POL = 30 # Broken Hills POR = 30 # Reservation TUR = 30 # Necropolis HON = 30 # Mexican Raiders AZB = 25 # Dark Cathedral } land_fort = yes max_land_level = 7 fort_borders = { AFG ALB ARG AST AUS BEN CSA CZE HON IRQ NOR POR SOV TEX TUR } fort_provs = { 715 716 } #### Divisions etc... infantry = 25 cavalry = 0 motorized = 15 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 5 marine = 10 bergsjaeger = 0 garrison = 5 hq = 5 militia = 15 # 85 % interceptor = 0 multi_role = 7 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 3 flying_bomb = 0 flying_rocket = 0 # 15 % # Borders with specific countries country_priorities = { U00 = 50 # Barbarians. What is this, anyway? TEX = 50 # New Church ALB = 25 # Caesar's Legion SOV = 25 # Mutant Army. Was 75, divided it by a third. CZE = 20 # Spiders HON = 20 # Mexican Raiders. Was 40. AFG = 15 # Kansas Free State ARG = 15 # Harlequins CSA = 15 # Manitou Tribes. Was 30. } BLR_2255.ai switch = yes # [yes/no] max_front_ratios = { CAL = 3.0 # New California Republic ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States ALB = 2.0 # Caesar's Legion JAP = 2.0 # Robot Nation BHU = 1.5 # White Legs Tribe HON = 1.5 # Mexican Raiders IRQ = 1.5 # Vipers TEX = 1.5 # New Church } max_front_ratios = { CAL = 3.0 # New California Republic ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta TEX = 3.0 # New Church USA = 3.0 # The States AFG = 2.0 # Kansas Free State ALB = 2.0 # Caesar's Legion CZE = 2.0 # Spiders } neutrality = 40.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 45 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { TEX = 55 # New Church CZE = 50 # Spiders AFG = 45 # Kansas Free State AUS = 45 # Zombie Apocalypse ARG = 40 # Harlequins ALB = 40 # Caesar's Legion AST = 40 # Under-Nation BEN = 40 # Beastlords CSA = 40 # Manitou Tribe IRQ = 40 # Vipers NOR = 40 # The Huns SOV = 40 # Mutant Army POL = 35 # Broken Hills POR = 35 # Reservation TUR = 35 # Necropolis HON = 35 # Mexican Raiders AZB = 30 # Dark Cathedral } land_fort = yes max_land_level = 10 fort_borders = { AFG ALB ARG AST AUS AZB BEN CSA CZE HON IRQ NOR POR SOV TEX TUR } fort_provs = { 715 716 } #### Divisions etc... infantry = 25 cavalry = 0 motorized = 15 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 5 marine = 10 bergsjaeger = 0 garrison = 5 hq = 5 militia = 15 # 85 % interceptor = 0 multi_role = 7 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 3 flying_bomb = 0 flying_rocket = 0 # 15 % # Borders with specific countries country_priorities = { U00 = 50 # Barbarians. What is this, anyway? TEX = 50 # New Church ALB = 25 # Caesar's Legion SOV = 25 # Mutant Army. Was 75, divided it by a third. CZE = 20 # Spiders HON = 20 # Mexican Raiders. Was 40. AFG = 15 # Kansas Free State ARG = 15 # Harlequins CSA = 15 # Manitou Tribes. Was 30. } BOS/Commonwealth: - Will use offensive supply - Not many changes for now, this one is very much Arcangelus' baby BOS_.ai use_offensive_supply = yes BRA/Reservation: - Now actually has nations in their combat settings. - Will attack pretty much any nation not defined as their friends, due to their ideology of Ghoul racial supremacy. - Will now actually build forts. - In fact, it will build lots of forts. The Reservation in Van Buren was pretty fortified and heavily paranoid, if there's a nation in FODD that should fortify the out of everything and against any possible rivals, its the Reservation. It will even fortify in the border of nations it means to befriend. - Will now build air bases and AA. - Will use offensive supply. - Will now be a bit more aggressive with time and acquire more targets, but not much. - Starts building lots of garrisons, but will build less garrisons every two years. This is a change from building 40% of its forces in garrisons. - Will try to befriend Kurtz due to being a fellow Ghoul, after all. - Fixed a small mistake in the troop production percentages. - Will build more air units, especially Propellor Fighters, but also Bombers. - Will now build a few Motorized Raiders and Scout units, to add some more variety. - Maximum front ratios set. Will place extra emphasis in late game against three (four) alliance majors. - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. - Added max redeploying and max_fuel_offensive, the later increases with the date. BRA_2245.ai switch = yes # [yes/no] max_front_ratios = { ALB = 2.0 # Caesar's Legion JAP = 2.0 # Robot Nation IRQ = 1.5 # Vipers TEX = 1.5 # New Church } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { ALB = 5 # Caesar's Legion IRQ = 5 # Vipers JAP = 5 # Robot Nation TEX = 5 # New Church } befriend = { AFG = 25 # Kansas Free State BEN = 10 # Beastlords. POL = 25 # Broken Hills POR = 25 # Gecko TUR = 25 # Necropolis } land_fort = yes max_land_level = 2 fort_borders = { AFG ALB BEN IRQ JAP POL POR TEX TUR } fort_provs = { 6182 } # Borders with specific countries country_priorities = { ALB = 20 # Caesar's Legion JAP = 20 # Robot Nation IRQ = 15 # Vipers TEX = 15 # New Church } BRA_2247.ai switch = yes # [yes/no] max_front_ratios = { ALB = 2.0 # Caesar's Legion JAP = 2.0 # Robot Nation IRQ = 1.5 # Vipers TEX = 1.5 # New Church } neutrality = 80.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 0 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { ALB = 10 # Caesar's Legion IRQ = 10 # Vipers JAP = 10 # Robot Nation TEX = 10 # New Church BHU = 5 # White Legs Tribe GER = 5 # Vault City HON = 5 # Mexican Raiders JOR = 5 # Vault 10 MOR = 5 # New Canaan NOR = 4 # The Huns } land_fort = yes max_land_level = 4 fort_borders = { AFG ALB AST BEN BHU GER HON IRQ JAP JOR MOR NOR POL POR TEX TUR } fort_provs = { 6182 } #### Divisions etc... infantry = 0 cavalry = 60 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 30 hq = 5 militia = 0 # 95 % # Borders with specific countries country_priorities = { ALB = 20 # Caesar's Legion JAP = 20 # Robot Nation IRQ = 15 # Vipers TEX = 15 # New Church } BRA_2249.ai switch = yes # [yes/no] max_front_ratios = { ALB = 2.0 # Caesar's Legion JAP = 2.0 # Robot Nation IRQ = 1.5 # Vipers TEX = 1.5 # New Church } neutrality = 75.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 5 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { ALB = 15 # Caesar's Legion IRQ = 15 # Vipers JAP = 15 # Robot Nation TEX = 15 # New Church BHU = 10 # White Legs Tribe GER = 10 # Vault City HON = 10 # Mexican Raiders JOR = 10 # Vault 10 MOR = 10 # New Canaan NOR = 10 # The Huns AST = 5 # Under-Nation FRA = 5 # New Reno ARG = 5 # Harlequins } befriend = { AFG = 25 # Kansas Free State BEN = 10 # Beastlords POL = 25 # Broken Hills POR = 25 # Gecko TUR = 25 # Necropolis ARM = 10 # Kurtz's Camp } AA_batteries = yes max_AA_level = 4 AA_provs = { 726 } air_base = yes max_air_base = 2 air_base_provs = { 6182 } land_fort = yes max_land_level = 6 fort_borders = { AFG ALB ARG ARM AST BEN BHU FRA GER HON IRQ JAP JOR MOR NOR POL POR TEX TUR } fort_provs = { 6182 } #### Divisions etc... infantry = 0 cavalry = 60 motorized = 5 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 5 marine = 0 bergsjaeger = 0 garrison = 20 hq = 5 militia = 0 # 95 % # Borders with specific countries country_priorities = { ALB = 20 # Caesar's Legion JAP = 20 # Robot Nation IRQ = 15 # Vipers TEX = 15 # New Church } BRA_2251.ai switch = yes # [yes/no] max_front_ratios = { ALB = 2.0 # Caesar's Legion JAP = 2.0 # Robot Nation BHU = 1.5 # White Legs Tribe HON = 1.5 # Mexican Raiders IRQ = 1.5 # Vipers TEX = 1.5 # New Church } neutrality = 70.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 10 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { ALB = 20 # Caesar's Legion IRQ = 20 # Vipers JAP = 20 # Robot Nation TEX = 20 # New Church BHU = 15 # White Legs Tribe GER = 15 # Vault City HON = 15 # Mexican Raiders JOR = 15 # Vault 10 MOR = 15 # New Canaan NOR = 15 # The Huns AST = 10 # Under-Nation FRA = 10 # New Reno ARG = 10 # Harlequins CAL = 5 # New California Republic CHC = 5 # Shi Empire CSA = 5 # Manitou Tribes DEN = 5 # Den HOL = 5 # New Arroyo MEX = 5 # New Republic of Mexico ROM = 5 # Redding SCH = 5 # Pioneer Alliance SOV = 5 # Mutant Army SPA = 5 # Midwestern Brotherhood of Steel SWE = 5 # The Hub } befriend = { AFG = 25 # Kansas Free State BEN = 10 # Beastlords POL = 25 # Broken Hills POR = 25 # Gecko TUR = 25 # Necropolis ARM = 10 # Kurtz's Camp } AA_batteries = yes max_AA_level = 6 AA_provs = { 726 } air_base = yes max_air_base = 4 air_base_provs = { 6182 } land_fort = yes max_land_level = 8 fort_borders = { AFG ALB ARG ARM AST BEN BHU CAL CHC CSA DEN FRA GER HOL HON IRQ JAP JOR MEX MOR NOR POL POR ROM SCH SOV SPA SWE TEX TUR } fort_provs = { 6182 } #### Divisions etc... infantry = 0 cavalry = 60 motorized = 5 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 5 marine = 0 bergsjaeger = 0 garrison = 10 hq = 5 militia = 0 # 85 % interceptor = 0 multi_role = 10 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 # 15 % # Borders with specific countries country_priorities = { ALB = 20 # Caesar's Legion JAP = 20 # Robot Nation BHU = 15 # White Legs Tribe HON = 15 # Mexican Raiders IRQ = 15 # Vipers TEX = 15 # New Church } BRA_2253.ai switch = yes # [yes/no] neutrality = 65.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 15 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { ALB = 25 # Caesar's Legion IRQ = 25 # Vipers JAP = 25 # Robot Nation TEX = 25 # New Church BHU = 20 # White Legs Tribe GER = 20 # Vault City HON = 20 # Mexican Raiders JOR = 20 # Vault 10 MOR = 20 # New Canaan NOR = 20 # The Huns AST = 15 # Under-Nation FRA = 15 # New Reno ARG = 15 # Harlequins CAL = 10 # New California Republic CHC = 10 # Shi Empire CSA = 10 # Manitou Tribes DEN = 10 # Den HOL = 10 # New Arroyo MEX = 10 # New Republic of Mexico ROM = 10 # Redding SCH = 10 # Pioneer Alliance SOV = 10 # Mutant Army SPA = 10 # Midwestern Brotherhood of Steel SWE = 10 # The Hub ANG = 5 # Junkers AZB = 5 # Dark Cathedral BEL = 5 # God-Machine ENG = 5 # Enclave MAD = 5 # Mayan Empire MTN = 5 # Calgary Confederacy PRK = 5 # Polar Station Zeta USA = 5 # The States U53 = 5 # Nuka-Cola Company } befriend = { AFG = 25 # Kansas Free State BEN = 10 # Beastlords POL = 25 # Broken Hills POR = 25 # Gecko TUR = 25 # Necropolis ARM = 10 # Kurtz's Camp } AA_batteries = yes max_AA_level = 8 AA_provs = { 726 } air_base = yes max_air_base = 7 air_base_provs = { 6182 } land_fort = yes max_land_level = 10 fort_borders = { AFG ALB ANG ARG ARM AST AZB BEN BHU BEL CAL CHC CSA DEN ENG FRA GER HOL HON IRQ JAP JOR MAD MEX MOR MTN NOR POL POR PRK ROM SCH SOV SPA SWE TEX TUR U53 USA } fort_provs = { 6182 } #### Divisions etc... infantry = 0 cavalry = 60 motorized = 10 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 5 marine = 0 bergsjaeger = 0 garrison = 5 hq = 5 militia = 0 # 85 % interceptor = 0 multi_role = 10 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 # 15 % # Borders with specific countries country_priorities = { ALB = 20 # Caesar's Legion JAP = 20 # Robot Nation BHU = 15 # White Legs Tribe HON = 15 # Mexican Raiders IRQ = 15 # Vipers TEX = 15 # New Church } BRA_2255.ai switch = yes # [yes/no] neutrality = 60.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 20 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { ALB = 30 # Caesar's Legion IRQ = 30 # Vipers JAP = 30 # Robot Nation TEX = 30 # New Church BHU = 25 # White Legs Tribe GER = 25 # Vault City HON = 25 # Mexican Raiders JOR = 25 # Vault 10 MOR = 25 # New Canaan NOR = 25 # The Huns AST = 20 # Under-Nation FRA = 20 # New Reno ARG = 20 # Harlequins CAL = 15 # New California Republic CHC = 15 # Shi Empire CSA = 15 # Manitou Tribes DEN = 15 # Den HOL = 15 # New Arroyo MEX = 15 # New Republic of Mexico ROM = 15 # Redding SCH = 15 # Pioneer Alliance SOV = 15 # Mutant Army SPA = 15 # Midwestern Brotherhood of Steel SWE = 15 # The Hub ANG = 10 # Junkers AZB = 10 # Dark Cathedral BEL = 10 # God-Machine ENG = 10 # Enclave MAD = 10 # Mayan Empire MTN = 10 # Calgary Confederacy PRK = 10 # Polar Station Zeta USA = 10 # The States U53 = 10 # Nuka-Cola Company befriend = { AFG = 25 # Kansas Free State BEN = 10 # Beastlords POL = 25 # Broken Hills POR = 25 # Gecko TUR = 25 # Necropolis ARM = 10 # Kurtz's Camp } AA_batteries = yes max_AA_level = 10 AA_provs = { 726 } air_base = yes max_air_base = 10 air_base_provs = { 6182 } land_fort = yes max_land_level = 10 fort_borders = { AFG ALB ANG ARG ARM AST AZB BEN BHU BEL CAL CHC CSA DEN ENG FRA GER HOL HON IRQ JAP JOR MAD MEX MOR MTN NOR POL POR PRK ROM SCH SOV SPA SWE TEX TUR U53 USA } fort_provs = { 6182 } #### Divisions etc... infantry = 0 cavalry = 60 motorized = 10 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 5 marine = 0 bergsjaeger = 0 garrison = 5 hq = 5 militia = 0 # 85 % interceptor = 0 multi_role = 10 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 # 15 % # Borders with specific countries country_priorities = { CAL = 30 # New California Republic ENG = 30 # Enclave PRK = 30 # Polar Station Zeta USa = 30 # The States ALB = 20 # Caesar's Legion JAP = 20 # Robot Nation BHU = 15 # White Legs Tribe HON = 15 # Mexican Raiders IRQ = 15 # Vipers TEX = 15 # New Church } CAL/New California Republic: - Will now use offensive supply - Fixed fort building, will now actually build forts. - Will build forts in borders with many antagonist countries. - Will actually build Coastal Forts after a while. - Wans't as changed as some nations, because of certain plans. - Decreased priority to fight Mexican Raiders and Vipers by half. - Increased piority to fight Enclave. - Because 2249 is the last year (for now), it will receive End Game-esque priorities (until I make new AI) - Maximum front ratios set. Will place extra emphasis in late game against three (four) alliance majors. - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. - Added max redeploying and max_fuel_offensive, the later increases with the date. CAL_2245.ai max_front_ratios = { ENG = 2.0 # Enclave ITA = 2.0 # Brotherhood of Steel } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { ITA = 30 # Brotherhood of Steel NOR = 20 # The Huns ENG = 15 # Enclave. Was 10. HON = 15 # Mexican Raiders. Was 30. DEN = 10 # Den FRA = 10 # New Reno IRQ = 10 # Vipers. Was 20 TUR = 10 # Necropolis ALB = 5 # Caesar's Legion. Was 40 BHU = 5 # White Legs WLL = 5 # Wanamingo Dawn } land_fort = yes max_land_level = 5 fort_borders = { ALB BHU DEN ENG FRA HON IRQ ITA NOR TUR } fort_provs = { 761 762 2708 } # Borders with specific countries country_priorities = { ITA = 30 # Brotherhood of Steel ENG = 30 # Enclave ALB = 15 # Caesar's Legion. Was 20 } CAL_2247.ai max_front_ratios = { ENG = 2.0 # Enclave ITA = 2.0 # Brotherhood of Steel ALB = 1.5 # Caesar's Legion } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { ITA = 35 # Brotherhood of Steel NOR = 25 # The Huns. Was 30. ENG = 20 # Enclave. Was 10. HON = 20 # Mexican Raiders. Was 50. DEN = 15 # Den FRA = 15 # New Reno IRQ = 15 # Vipers. Was 20 TUR = 15 # Necropolis. Was 20. ALB = 10 # Caesar's Legion. Was 10. BHU = 10 # White Legs WLL = 10 # Wanamingo Dawn } coastal_fort = yes max_coastal_level = 4 coastal_fort_provs = { 761 762 766 } land_fort = yes max_land_level = 5 fort_borders = { ALB BHU DEN ENG FRA HON IRQ ITA NOR TUR } fort_provs = { 761 762 2708 } # Borders with specific countries country_priorities = { ITA = 30 # Brotherhood of Steel ENG = 30 # Enclave ALB = 15 # Caesar's Legion. Was 20 } CAL_2249.ai max_front_ratios = { ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States ALB = 2.0 # Caesar's Legion ITA = 2.0 # Brotherhood of Steel DEN = 1.5 # Den FRA = 1.5 # New Reno } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { ITA = 40 # Brotherhood of Steel NOR = 30 # The Huns. Was 30. ENG = 25 # Enclave. Was 10. HON = 25 # Mexican Raiders. Was 50. DEN = 20 # Den FRA = 20 # New Reno IRQ = 20 # Vipers. Was 20 TUR = 20 # Necropolis. Was 20. ALB = 15 # Caesar's Legion. Was 10. BHU = 15 # White Legs WLL = 15 # Wanamingo Dawn BRA = 5 # Reservation CZE = 5 # Spiders } coastal_fort = yes max_coastal_level = 4 coastal_fort_provs = { 761 762 766 } land_fort = yes max_land_level = 5 fort_borders = { ALB BHU DEN ENG FRA HON IRQ ITA NOR TUR } fort_provs = { 761 762 2708 } # Borders with specific countries country_priorities = { ITA = 30 # Brotherhood of Steel ENG = 30 # Enclave PRK = 30 # Polar Station Zeta USA = 30 # The States ALB = 15 # Caesar's Legion. Was 20 } CAM/Reavers: - Will now use offensive supply. - Will now be a bit more combative and alliance-prone as the game goes - Will now build land forts properly, both in designated provinces and border of possibly-inimical countries. - Will now build air bases properly. - Will build less garrisons as the game goes on, and start building more bombers and motorized raiders. - Didn't change it as much as I did some AIs (still figuring who it should fight and/or help) - Maximum front ratios set. Will place extra emphasis in late game against three (four) alliance majors. - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. - Added max redeploying and max_fuel_offensive, the later increases with the date. CAM_2245.ai switch = yes # [yes/no] max_front_ratios = { AUS = 2.0 # Zombie Apocalypse SPA = 2.0 # Midwestern BOS AZB = 1.5 # Dark Cathedral } upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 befriend = { JAP = 30 # Robots AFG = 20 # Kansas Free State BEL = 20 # God Machine BEN = 20 # Beastlords SOV = 20 # Mutant Army SPA = 10 # East BOS } land_fort = yes max_land_level = 3 fort_borders = { AUS AZB SPA } fort_provs = { 6366 } # Borders with specific countries country_priorities = { AZB = 20 # Dark Cathedral SPA = 20 # Midwestern BOS AUS = 15 # Zombie Apocalypse } CAM_2247.ai switch = yes # [yes/no] max_front_ratios = { AUS = 2.0 # Zombie Apocalypse SPA = 2.0 # Midwestern BOS AZB = 1.5 # Dark Cathedral } neutrality = 55.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 0 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { AUS = 45 # Zombie Apocalypse AZB = 25 # Dark Cathedral SPA = 15 # East BOS } befriend = { JAP = 30 # Robots AFG = 20 # Kansas Free State BEL = 20 # God Machine BEN = 20 # Beastlords SOV = 20 # Mutant Army SPA = 10 # East BOS } AA_batteries = yes max_AA_level = 5 AA_provs = { 6366 } air_base = yes max_air_base = 5 air_base_provs = { 6366 } land_fort = yes max_land_level = 5 fort_borders = { AUS AZB SPA } fort_provs = { 6366 } # Borders with specific countries country_priorities = { AZB = 20 # Dark Cathedral SPA = 20 # Midwestern BOS AUS = 15 # Zombie Apocalypse } CAM_2249.ai switch = yes # [yes/no] max_front_ratios = { AUS = 2.0 # Zombie Apocalypse SPA = 2.0 # Midwestern BOS AZB = 1.5 # Dark Cathedral } neutrality = 50.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 5 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { AUS = 50 # Zombie Apocalypse AZB = 30 # Dark Cathedral SPA = 20 # East BOS } befriend = { JAP = 30 # Robots AFG = 20 # Kansas Free State BEL = 20 # God Machine BEN = 20 # Beastlords SOV = 20 # Mutant Army SPA = 10 # Midwestern BOS } AA_batteries = yes max_AA_level = 5 AA_provs = { 6366 } land_fort = yes max_land_level = 5 fort_borders = { AUS AZB SPA } fort_provs = { 6366 } #### Divisions etc. infantry = 25 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 20 marine = 15 bergsjaeger = 0 garrison = 10 hq = 5 militia = 0 # 85 % interceptor = 0 multi_role = 5 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 5 flying_bomb = 0 flying_rocket = 0 # 15 % # Borders with specific countries country_priorities = { AZB = 20 # Dark Cathedral SPA = 20 # Midwestern BOS AUS = 15 # Zombie Apocalypse } CAM_2251.ai switch = yes # [yes/no] max_front_ratios = { AUS = 2.0 # Zombie Apocalypse SPA = 2.0 # Midwestern BOS AZB = 1.5 # Dark Cathedral } neutrality = 45.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 10 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { AUS = 55 # Zombie Apocalypse AZB = 35 # Dark Cathedral SPA = 25 # East BOS } befriend = { JAP = 30 # Robots AFG = 20 # Kansas Free State BEL = 20 # God Machine BEN = 20 # Beastlords SOV = 20 # Mutant Army SPA = 10 # Midwestern BOS } AA_batteries = yes max_AA_level = 7 AA_provs = { 6366 } air_base = yes max_air_base = 7 air_base_provs = { 6366 } land_fort = yes max_land_level = 7 fort_borders = { AUS AZB SPA } fort_provs = { 6366 } #### Divisions etc. infantry = 25 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 20 marine = 15 bergsjaeger = 0 garrison = 10 hq = 5 militia = 0 # 85 % interceptor = 0 multi_role = 5 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 5 flying_bomb = 0 flying_rocket = 0 # 15 % # Borders with specific countries country_priorities = { AZB = 20 # Dark Cathedral SPA = 20 # Midwestern BOS AUS = 15 # Zombie Apocalypse } CAM_2253.ai switch = yes # [yes/no] max_front_ratios = { AUS = 2.0 # Zombie Apocalypse SPA = 2.0 # Midwestern BOS AZB = 1.5 # Dark Cathedral } neutrality = 40.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 15 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { AUS = 60 # Zombie Apocalypse AZB = 40 # Dark Cathedral SPA = 30 # East BOS } befriend = { JAP = 30 # Robots AFG = 20 # Kansas Free State BEL = 20 # God Machine BEN = 20 # Beastlords SOV = 20 # Mutant Army SPA = 10 # Midwestern BOS } AA_batteries = yes max_AA_level = 10 AA_provs = { 6366 } air_base = yes max_air_base = 10 air_base_provs = { 6366 } land_fort = yes max_land_level = 10 fort_borders = { AUS AZB SPA } fort_provs = { 6366 } #### Divisions etc. infantry = 25 cavalry = 0 motorized = 10 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 20 marine = 15 bergsjaeger = 0 garrison = 5 hq = 5 militia = 0 # 85 % interceptor = 0 multi_role = 5 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 5 flying_bomb = 0 flying_rocket = 0 # 15 % # Borders with specific countries country_priorities = { AZB = 20 # Dark Cathedral SPA = 20 # Midwestern BOS AUS = 15 # Zombie Apocalypse } CAM_2255.ai switch = yes # [yes/no] max_front_ratios = { CAL = 3.0 # New California Republic ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States AUS = 2.0 # Zombie Apocalypse SPA = 2.0 # Midwestern BOS AZB = 1.5 # Dark Cathedral } neutrality = 35.000 upgrading = 0.1 # max % of ic used on this slider. reinforcement = 0.3 # max % of ic used on this slider. war = 20 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { AUS = 60 # Zombie Apocalypse AZB = 40 # Dark Cathedral SPA = 30 # East BOS } befriend = { JAP = 30 # Robots AFG = 20 # Kansas Free State BEL = 20 # God Machine BEN = 20 # Beastlords SOV = 20 # Mutant Army SPA = 10 # Midwestern BOS } AA_batteries = yes max_AA_level = 10 AA_provs = { 6366 } air_base = yes max_air_base = 10 air_base_provs = { 6366 } land_fort = yes max_land_level = 10 fort_borders = { AUS AZB SPA } fort_provs = { 6366 } #### Divisions etc. infantry = 25 cavalry = 0 motorized = 10 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 20 marine = 15 bergsjaeger = 0 garrison = 5 hq = 5 militia = 0 # 85 % interceptor = 0 multi_role = 5 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 5 flying_bomb = 0 flying_rocket = 0 # 15 % # Borders with specific countries country_priorities = { CAL = 30 # New California Republic ENG = 30 # Enclave PRK = 30 # Polar Station Zeta USA = 30 # The States AZB = 20 # Dark Cathedral SPA = 20 # Midwestern BOS AUS = 15 # Zombie Apocalypse } CAN/Royal Canadian Commonwealth - Changed the format to be in-line with the usual AI format. - Will now use offensive supply - Will actually switch AI by year - Will assign extra troops in fronts near certain countries. Will later prioritize the three (four) alliance majors. - Has more enemies than its old AI, but more friends as well. - Will request land controlled by the Commonwealth and Junkers now, not just FUSA - Will use strategic redeployment more. - Will actually build forts properly, not just in certain important provinces but also certain borders. - Will pay more attention the Dark Cathedral as a bordering threat, and a little less to the Mutant Army. - Will maximize AA batteries, air bases, naval bases and forts. - Will produce a few less garrisons and more paratroopers and Irregulars by late game. - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. - Added max redeploying and max_fuel_offensive, the later increases with the date. CAN_2245.ai: switch = yes # [yes/no] max_front_ratio = 1.5 max_garrison_prop = 0.4 # The war-time desired proportion of troops allocated to garrison duty min_garrison_prop = 0.3 # The war-time minimum proportion of troops allocated to garrison duty max_front_ratios = { USA = 3.0 # The States AZB = 2.0 # Dark Cathedral } neutrality = 60.000 upgrading = 0.05 reinforcement = 0.3 # max % of ic used on this slider. war = 5 desperation = 0.3 #If more than this % of ic is occupied by enemy, panic and build militia hordes. strat_redeploy_threshold = 35 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 exp_force_ratio = 0.75 exp_force_ratios = { } no_exp_forces_to = { ALB ALG ARA ARM AST AUS BEL BHU CZE QUE SOV USA ALS AXI LUX U31 U32 U33 U34 U35 U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 } evac_islands = yes land_fort = yes max_land_level = 2 fort_borders = { ARA AUS BEL AZB QUE SOV USA } fort_provs = { 588 # Ottawa 589 # Toronto 574 # Québec City } garrison = { # Borders with specific countries country_priorities = { AZB = 40 # Dark Cathedral ENG = 40 # Enclave USA = 40 # The States SPA = 30 # Midwestern BOS SOV = 30 # Mutant Army NOR = 10 # Huns } } CAN_2247.ai: max_front_ratios = { USA = 3.0 # The States AZB = 2.0 # Dark Cathedral QUE = 2.0 # Quebec SOV = 2.0 # Mutant Army AUS = 1.5 # Zombie Apocalypse } neutrality = 55.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 10 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 no_exp_forces_to = { ALB ALG ARA ARM AST AUS BEL BHU CZE NOR QUE SOV USA ALS AXI LUX U31 U32 U33 U34 U35 U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 } combat = { QUE = 20 # Quebec USA = 20 # The States AUS = 15 # Zombie Apocalypse SOV = 15 # Mutant Army ARA = 10 # Warriors of Ice BEL = 10 # God-Machine AST = 5 # Under-Nation AZB = 5 # Dark Cathedral NOR = 5 # The Huns } befriend = { SPA = 30 # Midwestern Brotherhood of Steel AFG = 20 # Kansas Free State ANG = 20 # Junkers CSA = 20 # Manitou Tribes MTN = 20 # Calgary Confederacy POL = 20 # Broken Hills POR = 20 # Gecko ROM = 20 # Redding SCH = 20 # Pioneer Alliance BOS = 20 # Commonwealth } land_fort = yes max_land_level = 4 fort_borders = { ARA AST AUS BEL AZB NOR QUE SOV USA } fort_provs = { 588 # Ottawa 589 # Toronto 574 # Québec City } garrison = { # Borders with specific countries country_priorities = { AZB = 40 # Dark Cathedral ENG = 40 # Enclave USA = 40 # The States SPA = 30 # Midwestern BOS SOV = 30 # Mutant Army NOR = 10 # Huns } CAN_2249.ai: max_front_ratios = { USA = 3.0 # The States AZB = 2.0 # Dark Cathedral QUE = 2.0 # Quebec SOV = 2.0 # Mutant Army AUS = 1.5 # Zombie Apocalypse } neutrality = 50.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 15 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { QUE = 25 # Quebec USA = 25 # The States AUS = 20 # Zombie Apocalypse SOV = 20 # Mutant Army ARA = 15 # Warriors of Ice BEL = 15 # God-Machine AST = 10 # Under-Nation AZB = 10 # Dark Cathedral NOR = 10 # The Huns } demand_claims = { ANG BOS USA } liberate = { ANG BOS } land_fort = yes max_land_level = 6 fort_borders = { ARA AST AUS BEL AZB NOR QUE SOV USA } fort_provs = { 588 # Ottawa 589 # Toronto 574 # Québec City } garrison = { # Borders with specific countries country_priorities = { AZB = 40 # Dark Cathedral ENG = 40 # Enclave USA = 40 # The States SPA = 30 # Midwestern BOS SOV = 30 # Mutant Army NOR = 10 # Huns } CAN_2251.ai: max_front_ratios = { USA = 3.0 # The States AZB = 2.0 # Dark Cathedral QUE = 2.0 # Quebec SOV = 2.0 # Mutant Army AUS = 1.5 # Zombie Apocalypse } neutrality = 45.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 20 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { QUE = 30 # Quebec USA = 30 # The States AUS = 25 # Zombie Apocalypse SOV = 25 # Mutant Army ARA = 20 # Warriors of Ice BEL = 20 # God-Machine AST = 15 # Under-Nation AZB = 15 # Dark Cathedral NOR = 15 # The Huns } demand_claims = { ANG BOS USA } liberate = { ANG BOS } befriend = { SPA = 30 # Midwestern Brotherhood of Steel AFG = 20 # Kansas Free State ANG = 20 # Junkers CSA = 20 # Manitou Tribes MTN = 20 # Calgary Confederacy POL = 20 # Broken Hills POR = 20 # Gecko ROM = 20 # Redding SCH = 20 # Pioneer Alliance BOS = 20 # Commonwealth } AA_batteries = yes max_AA_level = 6 AA_provs = { 588 # Ottawa 589 # Toronto 591 # Kingstown 1909 # Sherbrooke 574 # Québec City 2722 # Flint 6724 # Grand Rapids 616 # Detroit 554 # Newfoundland } air_base = yes max_air_base = 6 air_base_provs = { 588 # Ottawa 586 # Québec City 616 # Detroit 576 # Newfoundland } naval_base = yes max_naval_base = 6 naval_base_provs = { 586 # Québec City } land_fort = yes max_land_level = 8 fort_borders = { ARA AST AUS BEL AZB NOR QUE SOV USA } fort_provs = { 588 # Ottawa 589 # Toronto 574 # Québec City } #### Divisions etc... infantry = 28 cavalry = 5 motorized = 5 mechanized = 0 light_armor = 3 armor = 0 paratrooper = 10 marine = 7 bergsjaeger = 0 garrison = 5 hq = 5 militia = 9 # 77 % interceptor = 3 multi_role = 5 cas = 2 strategic_bomber = 2 tactical_bomber = 0 naval_bomber = 0 transport_plane = 2 flying_bomb = 0 flying_rocket = 0 # 14 % garrison = { # Borders with specific countries country_priorities = { AZB = 40 # Dark Cathedral ENG = 40 # Enclave USA = 40 # The States SPA = 30 # Midwestern BOS SOV = 30 # Mutant Army ARA = 15 # Warriors of Ice BLR = 15 # God-Machine NOR = 10 # Huns } CAN_2253.ai: max_front_ratios = { USA = 3.0 # The States AZB = 2.0 # Dark Cathedral QUE = 2.0 # Quebec SOV = 2.0 # Mutant Army ARA = 1.5 # Warriors of Ice AST = 1.5 # Under-Nation AUS = 1.5 # Zombie Apocalypse BLR = 1.5 # God-Machine } neutrality = 40.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 no_exp_forces_to = { ALB ALG ARA ARM AST AUS BEL BHU CZE ENG NOR QUE SOV USA ALS AXI LUX U31 U32 U33 U34 U35 U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 } combat = { QUE = 35 # Quebec USA = 35 # The States AUS = 30 # Zombie Apocalypse SOV = 30 # Mutant Army ARA = 25 # Warriors of Ice BEL = 25 # God-Machine AST = 20 # Under-Nation AZB = 20 # Dark Cathedral NOR = 20 # The Huns ENG = 5 # Enclave } befriend = { SPA = 30 # Midwestern Brotherhood of Steel AFG = 20 # Kansas Free State ANG = 20 # Junkers BOS = 20 # Commonwealth CAL = 20 # New California Republic CSA = 20 # Manitou Tribes MTN = 20 # Calgary Confederacy POL = 20 # Broken Hills POR = 20 # Gecko ROM = 20 # Redding SCH = 20 # Pioneer Alliance } #### Divisions etc... infantry = 28 cavalry = 5 motorized = 5 mechanized = 0 light_armor = 3 armor = 0 paratrooper = 10 marine = 7 bergsjaeger = 0 garrison = 5 hq = 5 militia = 9 # 77 % interceptor = 3 multi_role = 5 cas = 2 strategic_bomber = 2 tactical_bomber = 0 naval_bomber = 0 transport_plane = 2 flying_bomb = 0 flying_rocket = 0 # 14 % AA_batteries = yes max_AA_level = 8 AA_provs = { 588 # Ottawa 589 # Toronto 591 # Kingstown 1909 # Sherbrooke 574 # Québec City 2722 # Flint 6724 # Grand Rapids 616 # Detroit 554 # Newfoundland } air_base = yes max_air_base = 8 air_base_provs = { 588 # Ottawa 586 # Québec City 616 # Detroit 576 # Newfoundland } naval_base = yes max_naval_base = 8 naval_base_provs = { 586 # Québec City } land_fort = yes max_land_level = 10 fort_borders = { ARA AST AUS AZB BEL ENG NOR QUE SOV USA } fort_provs = { 588 # Ottawa 589 # Toronto 574 # Québec City } #### Divisions etc... infantry = 28 cavalry = 5 motorized = 5 mechanized = 0 light_armor = 3 armor = 0 paratrooper = 10 marine = 7 bergsjaeger = 0 garrison = 5 hq = 5 militia = 9 # 77 % interceptor = 3 multi_role = 5 cas = 2 strategic_bomber = 2 tactical_bomber = 0 naval_bomber = 0 transport_plane = 2 flying_bomb = 0 flying_rocket = 0 # 14 % garrison = { # Borders with specific countries country_priorities = { AZB = 40 # Dark Cathedral ENG = 40 # Enclave USA = 40 # The States SPA = 30 # Midwestern BOS SOV = 30 # Mutant Army ARA = 15 # Warriors of Ice BLR = 15 # God-Machine AST = 10 # Under-Nation NOR = 10 # Huns } } CAN_2255.ai: max_front_ratios = { CAL = 3.0 # New California Republic (NCR) ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States AZB = 2.0 # Dark Cathedral QUE = 2.0 # Quebec SOV = 2.0 # Mutant Army ARA = 1.5 # Warriors of Ice AST = 1.5 # Under-Nation AUS = 1.5 # Zombie Apocalypse BLR = 1.5 # God-Machine NOR = 1.5 # Huns } neutrality = 35.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 30 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { QUE = 40 # Quebec USA = 40 # The States AUS = 35 # Zombie Apocalypse SOV = 35 # Mutant Army ARA = 30 # Warriors of Ice BEL = 30 # God-Machine AST = 25 # Under-Nation AZB = 25 # Dark Cathedral NOR = 25 # The Huns ENG = 10 # Enclave BHU = 5 # White Legs Tribe CZE = 5 # Spiders ALG = 5 # Darien Tribes } befriend = { SPA = 30 # Midwestern Brotherhood of Steel AFG = 20 # Kansas Free State ANG = 20 # Junkers BOS = 20 # Commonwealth CAL = 20 # New California Republic CSA = 20 # Manitou Tribes MTN = 20 # Calgary Confederacy POL = 20 # Broken Hills POR = 20 # Gecko ROM = 20 # Redding SCH = 20 # Pioneer Alliance } AA_batteries = yes max_AA_level = 10 AA_provs = { 588 # Ottawa 589 # Toronto 591 # Kingstown 1909 # Sherbrooke 574 # Québec City 2722 # Flint 6724 # Grand Rapids 616 # Detroit 554 # Newfoundland } air_base = yes max_air_base = 10 air_base_provs = { 588 # Ottawa 586 # Québec City 616 # Detroit 576 # Newfoundland } naval_base = yes max_naval_base = 10 naval_base_provs = { 586 # Québec City } land_fort = yes max_land_level = 10 fort_borders = { ALG ARA AST AUS AZB BEL BHU CZE ENG NOR QUE SOV USA } fort_provs = { 588 # Ottawa 589 # Toronto 574 # Québec City } #### Divisions etc... infantry = 28 cavalry = 5 motorized = 5 mechanized = 0 light_armor = 3 armor = 0 paratrooper = 10 marine = 7 bergsjaeger = 0 garrison = 5 hq = 5 militia = 9 # 77 % interceptor = 3 multi_role = 5 cas = 2 strategic_bomber = 2 tactical_bomber = 0 naval_bomber = 0 transport_plane = 2 flying_bomb = 0 flying_rocket = 0 # 14 % garrison = { # Borders with specific countries country_priorities = { AZB = 40 # Dark Cathedral CAL = 40 # New California Republic ENG = 40 # Enclave PRK = 40 # Polar Station Zeta USA = 40 # The States SPA = 30 # Midwestern BOS SOV = 30 # Mutant Army ARA = 15 # Warriors of Ice BLR = 15 # God-Machine AST = 10 # Under-Nation NOR = 10 # Huns } CHC/Shi Empire: - No longer has early settings to fight Huns, Mexican Raiders and Vipers early on. - Will use offensive resupply. - Has extra settings. - Some reorganization. - Will now switch AI with the year. - Will now build AA batteries more gradually in level, and will build them during peacetime. - The Shi Empire will build forts properly now. - They will also now build forts near borders of nations. Which ones? All of them, every single one - the Shi tend towards isolationism. They don't consider you an enemy, they just prepare in case you decide to be one. - Will become more aggressive with time. - Will fight less nations earlier on, but acquire a few extra foes later - Will build IC in more provinces now. - Will have a few more friends. - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Will now account for the Wanamingo Dawn's existance. - Maximum front ratios set. Will place extra emphasis in late game against the three (four) alliance leader majors. CHC_2245.ai switch = yes # [yes/no] max_front_ratio = 1.2 max_garrison_prop = 0.30 min_garrison_prop = 0.20 max_front_ratios = { ENG = 2.0 # Enclave U30 = 2.0 # Navarro Base } neutrality = 10.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 5 strat_redeploy_threshold = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 befriend = { HOL = 60 # New Arroyo SWE = 50 # The Hub CAL = 40 # New California Republic POR = 40 # Gecko ROM = 40 # Redding POL = 30 # Broken Hills GER = 20 # Vault City ITA = 20 # Brotherhood of Steel SCH = 20 # Pioneer Alliance } AA_batteries = yes max_AA_level = 2 AA_provs = { 765 } coastal_fort = yes max_coastal_level = 2 coastal_fort_provs = { 765 } air_base = yes max_air_base = 2 air_base_provs = { 765 } naval_base = yes max_naval_base = 2 naval_base_provs = { 765 } land_fort = yes max_land_level = 2 fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL } fort_provs = { 765 2724 6128 } ic_at_war = yes force_ic_until = 2253 ic_end_year = 2274 IC_provs = { 765 2724 6128 } } # Borders with specific countries country_priorities = { ENG = 50 # Enclave DEN = 20 # Den FRA = 20 # New Reno U30 = 20 # Navarro Base ITA = 10 # Brotherhood of Steel CAL = 10 # NCR } CHC_2247.ai: max_front_ratios = { ENG = 2.0 # Enclave U30 = 2.0 # Navarro Base DEN = 1.5 # Den } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 10 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { ENG = 55 # Enclave U30 = 55 # Navarro Base DEN = 15 # Den } befriend = { HOL = 60 # New Arroyo SWE = 50 # The Hub CAL = 40 # New California Republic POR = 40 # Gecko ROM = 40 # Redding POL = 30 # Broken Hills GER = 20 # Vault City ITA = 20 # Brotherhood of Steel SCH = 20 # Pioneer Alliance } AA_batteries = yes max_AA_level = 4 AA_provs = { 765 } coastal_fort = yes max_coastal_level = 4 coastal_fort_provs = { 765 } radar_station = yes max_radar = 4 radar_provs = { 765 } air_base = yes max_air_base = 4 air_base_provs = { 765 } naval_base = yes max_naval_base = 4 naval_base_provs = { 765 } land_fort = yes max_land_level = 4 fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL } fort_provs = { 765 2724 6128 } ic_at_war = yes force_ic_until = 2253 ic_end_year = 2274 IC_provs = { 765 2724 6128 } } # Borders with specific countries country_priorities = { ENG = 50 # Enclave DEN = 20 # Den FRA = 20 # New Reno U30 = 20 # Navarro Base ITA = 10 # Brotherhood of Steel CAL = 10 # NCR } CHC_2249.ai: max_front_ratios = { ENG = 2.0 # Enclave U30 = 2.0 # Navarro Base DEN = 1.5 # Den WLL = 1.5 # Wanamingo Dawn } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 15 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { ENG = 60 # Enclave U30 = 60 # Navarro Base DEN = 20 # Den WLL = 5 # Wanamingo Dawn } befriend = { HOL = 60 # New Arroyo SWE = 50 # The Hub CAL = 40 # New California Republic POR = 40 # Gecko ROM = 40 # Redding POL = 30 # Broken Hills GER = 20 # Vault City ITA = 20 # Brotherhood of Steel SCH = 20 # Pioneer Alliance } AA_batteries = yes max_AA_level = 6 AA_provs = { 765 } coastal_fort = yes max_coastal_level = 6 coastal_fort_provs = { 765 } radar_station = yes max_radar = 6 radar_provs = { 765 } air_base = yes max_air_base = 6 air_base_provs = { 765 } naval_base = yes max_naval_base = 6 naval_base_provs = { 765 } land_fort = yes max_land_level = 6 fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL } fort_provs = { 765 2724 6128 } ic_at_war = yes force_ic_until = 2253 ic_end_year = 2274 IC_provs = { 765 2724 6128 } } # Borders with specific countries country_priorities = { ENG = 50 # Enclave DEN = 20 # Den FRA = 20 # New Reno U30 = 20 # Navarro Base ITA = 10 # Brotherhood of Steel CAL = 10 # NCR WLL = 10 # Wanamingo Dawn } CHC_2251.ai: max_front_ratios = { ENG = 3.0 # Enclave U30 = 2.0 # Navarro Base DEN = 1.5 # Den WLL = 1.5 # Wanamingo Dawn } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 20 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { ENG = 65 # Enclave U30 = 65 # Navarro Base DEN = 25 # Den WLL = 10 # Wanamingo Dawn } AA_batteries = yes max_AA_level = 8 AA_provs = { 765 } coastal_fort = yes max_coastal_level = 8 coastal_fort_provs = { 765 } radar_station = yes max_radar = 8 radar_provs = { 765 } air_base = yes max_air_base = 8 air_base_provs = { 765 } naval_base = yes max_naval_base = 8 naval_base_provs = { 765 } land_fort = yes max_land_level = 8 fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL } fort_provs = { 765 2724 6128 } ic_at_war = yes force_ic_until = 2253 ic_end_year = 2274 IC_provs = { 765 2724 6128 } } # Borders with specific countries country_priorities = { ENG = 50 # Enclave DEN = 20 # Den FRA = 20 # New Reno U30 = 20 # Navarro Base ITA = 10 # Brotherhood of Steel CAL = 10 # NCR WLL = 10 # Wanamingo Dawn } CHC_2253.ai: max_front_ratios = { ENG = 3.0 # Enclave U30 = 2.0 # Navarro Base DEN = 1.5 # Den WLL = 1.5 # Wanamingo Dawn } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 20 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { ENG = 65 # Enclave U30 = 65 # Navarro Base DEN = 25 # Den WLL = 10 # Wanamingo Dawn HON = 5 # Mexican Raiders IRQ = 5 # Vipers NOR = 5 # The Huns } befriend = { HOL = 60 # New Arroyo SWE = 50 # The Hub CAL = 40 # New California Republic POR = 40 # Gecko ROM = 40 # Redding POL = 30 # Broken Hills GER = 20 # Vault City ITA = 20 # Brotherhood of Steel MTN = 20 # Calgary Confederacy SCH = 20 # Pioneer Alliance } AA_batteries = yes max_AA_level = 10 AA_provs = { 765 } coastal_fort = yes max_coastal_level = 10 coastal_fort_provs = { 765 } radar_station = yes max_radar = 10 radar_provs = { 765 } air_base = yes max_air_base = 10 air_base_provs = { 765 } naval_base = yes max_naval_base = 10 naval_base_provs = { 765 } land_fort = yes max_land_level = 10 fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL } fort_provs = { 765 2724 6128 } ic_at_war = yes force_ic_until = 2253 ic_end_year = 2274 IC_provs = { 765 2724 6128 } # Borders with specific countries country_priorities = { ENG = 50 # Enclave DEN = 20 # Den FRA = 20 # New Reno U30 = 20 # Navarro Base ITA = 10 # Brotherhood of Steel CAL = 10 # NCR WLL = 10 # Wanamingo Dawn } CHC_2255.ai: max_front_ratios = { CAL = 3.0 # New California Republic ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta USa = 3.0 # The States U30 = 2.0 # Navarro Base DEN = 1.5 # Den WLL = 1.5 # Wanamingo Dawn } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { ENG = 70 # Enclave U30 = 70 # Navarro Base DEN = 30 # Den WLL = 15 # Wanamingo Dawn HON = 10 # Mexican Raiders IRQ = 10 # Vipers NOR = 10 # The Huns ALB = 5 # Caesar's Legion AUS = 5 # Zombie Apocalypse BHU = 5 # White Legs Tribe CZE = 5 # Spdiers } befriend = { HOL = 60 # New Arroyo SWE = 50 # The Hub CAL = 40 # New California Republic POR = 40 # Gecko ROM = 40 # Redding POL = 30 # Broken Hills GER = 20 # Vault City ITA = 20 # Brotherhood of Steel MTN = 20 # Calgary Confederacy SCH = 20 # Pioneer Alliance } AA_batteries = yes max_AA_level = 10 AA_provs = { 765 } coastal_fort = yes max_coastal_level = 10 coastal_fort_provs = { 765 } radar_station = yes max_radar = 10 radar_provs = { 765 } air_base = yes max_air_base = 10 air_base_provs = { 765 } naval_base = yes max_naval_base = 10 naval_base_provs = { 765 } land_fort = yes max_land_level = 10 fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL } fort_provs = { 765 2724 6128 } ic_at_war = yes force_ic_until = 2253 ic_end_year = 2274 IC_provs = { 765 2724 6128 } # Borders with specific countries country_priorities = { ENG = 50 # Enclave CAL = 30 # New California Republic PRK = 30 # Polar Station Zeta USA = 30 # The States DEN = 20 # Den FRA = 20 # New Reno U30 = 20 # Navarro Base ITA = 10 # Brotherhood of Steel WLL = 10 # Wanamingo Dawn } CSA/Manitou Tribes: - Will now switch AI files according to the year - Will now place more troops on fronts against the Spiders and later on, the New Church and Dark Cathedral. - Will become more aggressive and less neutral over the time. - Will use offensive supply now. - Decreased starting combat values by half. - Will build province buildings more gradually and in more provinces than before - Will not build forts (for now) because that's the original design (might change in the future tho) - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Maximum front ratios set. Will place extra emphasis in late game against the three (four) alliance leader majors. CSA_2245.ai switch = yes # [yes/no] max_front_ratio = 1.2 max_garrison_prop = 0.30 min_garrison_prop = 0.20 max_front_ratios = { CZE = 2.0 # Spiders } neutrality = 60.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 5 strat_redeploy_threshold = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 exp_force_ratio = 0.50 exp_force_ratios = { } no_exp_forces_to = { NOR HON IRQ SOV TEX ALB ALG ARA ARM AUS CZE BLR ALS AXI LUX U31 U32 U33 U34 U35 U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 } combat = { BLR = 20 # Texas Reformed TEX = 20 # New Church CZE = 15 # Spiders U53 = 10 # Nuka Cola AZB = 5 # Dark Cathedral } befriend = { ARG = 30 # Harlequins AFG = 20 # Kansas Free Starte BEN = 10 # Beastlords } AA_batteries = yes max_AA_level = 2 AA_provs = { 678 676 677 2692 6274 6320 6430 } ic_at_war = no force_ic_until = 2245 ic_end_year = 2255 IC_provs = { 678 676 677 2692 6274 6320 6430 } # Borders with specific countries country_priorities = { CZE = 30 # Spiders TEX = 20 # New Church AZB = 10 # Dark Cathedral } CSA_2247.ai: max_front_ratios = { AZB = 2.0 # Dark Cathedral CZE = 2.0 # Spiders TEX = 2.0 # New Church BLR = 1.5 # Texas Reformed } neutrality = 55.000 war = 10 combat = { BLR = 25 # Texas Reformed TEX = 25 # New Church CZE = 20 # Spiders U53 = 15 # Nuka Cola AZB = 10 # Dark Cathedral } befriend = { ARG = 30 # Harlequins AFG = 20 # Kansas Free Starte BEN = 10 # Beastlords } AA_batteries = yes max_AA_level = 4 AA_provs = { 678 676 677 2692 6274 6320 6430 } naval_base = yes max_naval_base = 4 naval_base_provs = { 2692 } # Borders with specific countries country_priorities = { CZE = 30 # Spiders TEX = 20 # New Church BLR = 15 # Texas Reformed AZB = 10 # Dark Cathedral } CSA_2249.ai: switch = yes # [yes/no] max_front_ratios = { AZB = 2.0 # Dark Cathedral CZE = 2.0 # Spiders TEX = 2.0 # New Church BLR = 1.5 # Texas Reformed U53 = 1.5 # Nuka Cola Company } neutrality = 50.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 15 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { BLR = 30 # Texas Reformed TEX = 30 # New Church CZE = 25 # Spiders U53 = 20 # Nuka Cola AZB = 15 # Dark Cathedral } AA_batteries = yes max_AA_level = 6 AA_provs = { 678 676 677 2692 6274 6320 6430 } naval_base = yes max_naval_base = 6 naval_base_provs = { 2692 } # Borders with specific countries country_priorities = { CZE = 30 # Spiders TEX = 20 # New Church BLR = 15 # Texas Reformed AZB = 10 # Dark Cathedral U53 = 10 # Nuka Cola Company } CSA_2251.ai: max_front_ratios = { AZB = 2.0 # Dark Cathedral CZE = 2.0 # Spiders TEX = 2.0 # New Church BLR = 1.5 # Texas Reformed U53 = 1.5 # Nuka Cola Company } neutrality = 45.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 20 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { BLR = 36 # Texas Reformed TEX = 36 # New Church CZE = 30 # Spiders U53 = 25 # Nuka Cola AZB = 20 # Dark Cathedral } befriend = { ARG = 30 # Harlequins AFG = 20 # Kansas Free Starte BEN = 10 # Beastlords ANG = 5 # Junkers MAD = 5 # Mayan Empire } AA_batteries = yes max_AA_level = 8 AA_provs = { 678 676 677 2692 6274 6320 6430 } naval_base = yes max_naval_base = 8 naval_base_provs = { 2692 } #### Divisions etc... infantry = 0 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 15 marine = 40 bergsjaeger = 0 garrison = 5 hq = 10 militia = 5 # 85 % interceptor = 0 multi_role = 5 cas = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 # 5 % aircraft = 1 # Borders with specific countries country_priorities = { CZE = 30 # Spiders TEX = 20 # New Church BLR = 15 # Texas Reformed AZB = 10 # Dark Cathedral U53 = 10 # Nuka Cola Company } CSA_2253.ai: max_front_ratios = { AZB = 2.0 # Dark Cathedral CZE = 2.0 # Spiders TEX = 2.0 # New Church BLR = 1.5 # Texas Reformed U53 = 1.5 # Nuka Cola Company } neutrality = 40.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { BLR = 40 # Texas Reformed TEX = 40 # New Church CZE = 35 # Spiders U53 = 30 # Nuka Cola AZB = 25 # Dark Cathedral AUS = 10 # Zombie Apocalypse } befriend = { ARG = 30 # Harlequins AFG = 20 # Kansas Free Starte BEN = 10 # Beastlords ANG = 5 # Junkers HOL = 5 # New Arroyo MAD = 5 # Mayan Empire MOR = 5 # New Canaan POR = 5 # Gecko } AA_batteries = yes max_AA_level = 10 AA_provs = { 678 676 677 2692 6274 6320 6430 } naval_base = yes max_naval_base = 10 naval_base_provs = { 2692 } #### Divisions etc... infantry = 0 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 15 marine = 40 bergsjaeger = 0 garrison = 5 hq = 10 militia = 5 # 85 % interceptor = 0 multi_role = 5 cas = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 # 5 % aircraft = 1 # Borders with specific countries country_priorities = { CZE = 30 # Spiders TEX = 20 # New Church BLR = 15 # Texas Reformed AZB = 10 # Dark Cathedral U53 = 10 # Nuka Cola Company } CSA_2255.ai: max_front_ratios = { CAL = 3.0 # New California Republic ENG = 3.0 # Enclave PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States AZB = 2.0 # Dark Cathedral CZE = 2.0 # Spiders TEX = 2.0 # New Church BLR = 1.5 # Texas Reformed U53 = 1.5 # Nuka Cola Company } neutrality = 35.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 30 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { BLR = 45 # Texas Reformed TEX = 45 # New Church CZE = 40 # Spiders U53 = 35 # Nuka Cola AZB = 30 # Dark Cathedral AUS = 15 # Zombie Apocalypse } befriend = { ARG = 30 # Harlequins AFG = 20 # Kansas Free Starte BEN = 10 # Beastlords ANG = 5 # Junkers HOL = 5 # New Arroyo MAD = 5 # Mayan Empire MOR = 5 # New Canaan MTN = 5 # Calgary Confederacy POR = 5 # Gecko PRK = 5 # Polar Station Zeta USA = 5 # The States } AA_batteries = yes max_AA_level = 10 AA_provs = { 678 676 677 2692 6274 6320 6430 } naval_base = yes max_naval_base = 10 naval_base_provs = { 2692 } #### Divisions etc... infantry = 0 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 15 marine = 40 bergsjaeger = 0 garrison = 5 hq = 10 militia = 5 # 85 % interceptor = 0 multi_role = 5 cas = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 # 5 % aircraft = 1 # Borders with specific countries country_priorities = { CAL = 30 # New California Republic CZE = 30 # Spiders ENG = 30 # Enclave PRK = 30 # Polar Station Zeta USA = 30 # The States TEX = 20 # New Church BLR = 15 # Texas Reformed AZB = 10 # Dark Cathedral U53 = 10 # Nuka Cola Company } DEN/Den: - New files, allowing Den to switch to a new ai further into the game: DEN_2249.ai, DEN_2251.ai:, DEN_2253.ai and DEN_2255.ai. - Expanded on certain things. - Den will now properly build forts and AA. It will also build air fields later on. - Will become less neutral (prone to alliances and such) and more warlike as the game goes on, with every file following the same standard the original files did (-10 neutrality and +20 war every two years, respectively) - Will now use offensive supply - Will now research air techs and build a small airforce later on, a mix of prop fighters and bomber zeppelins. Its mainly there to defend on the air against other airforces and punish players without airforces... for now. - Will now make friends with The Enclave - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Maximum front ratios set. Will place extra emphasis in late game against the two (three) alliance leader majors. DEN_2245.ai switch = yes # [yes/no] max_front_ratio = 1.2 max_garrison_prop = 0.30 min_garrison_prop = 0.20 max_front_ratios = { CAL = 3.0 # New California Republic GER = 2.0 # Vault City } neutrality = 75.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = -20 strat_redeploy_threshold = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 exp_force_ratio = 0.50 exp_force_ratios = { } combat = { GER = 20 # Vault City CAL = 20 # NCR #ARM = 15 # Kurtz' Camp AST = 10 # The Under-Nation JAP = 10 # Robot Nation SOV = 10 # Mutant Army MEX = 10 # NROM } befriend = { ENG = 50 # Enclave FRA = 50 # New Reno SWE = 50 # The Hub HON = 40 # Mexican Raiders NOR = 30 # The Huns ALB = 20 # Caesar's Legion ITA = 20 # Brotherhood of Steel SCH = 20 # Pioneer Alliance ROM = 20 # Redding CHC = 10 # Shi Empire IRQ = 10 # Vipers TUR = 10 # Necropolis } protect = { FRA = 50 # New Reno SWE = 30 # The Hub ROM = 20 # Redding SCH = 20 # Pioneer Alliance TUR = 10 # Necropolis } AA_batteries = yes max_AA_level = 2 AA_provs = { 767 } land_fort = yes max_land_level = 2 fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL } fort_provs = { 767 } # Borders with specific countries country_priorities = { CAL = 20 # New California Republic ENG = 10 # Enclave GER = 10 # Vault City } DEN_2247.ai max_front_ratios = { CAL = 3.0 # New California Republic GER = 2.0 # Vault City } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 400 combat = { GER = 20 # Vault City CAL = 20 # NCR #ARM = 15 # Kurtz' Camp AST = 10 # The Under-Nation JAP = 10 # Robot Nation SOV = 10 # Mutant Army MEX = 10 # NROM } befriend = { ENG = 50 # Enclave FRA = 50 # New Reno SWE = 50 # The Hub HON = 40 # Mexican Raiders NOR = 30 # The Huns ALB = 20 # Caesar's Legion ITA = 20 # Brotherhood of Steel SCH = 20 # Pioneer Alliance ROM = 20 # Redding CHC = 10 # Shi Empire IRQ = 10 # Vipers TUR = 10 # Necropolis } AA_batteries = yes max_AA_level = 4 AA_provs = { 767 } land_fort = yes max_land_level = 4 fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL U30 } fort_provs = { 767 } # Borders with specific countries country_priorities = { CAL = 20 # New California Republic ENG = 10 # Enclave GER = 10 # Vault City } DEN_2249.ai: max_front_ratios = { CAL = 3.0 # New California Republic GER = 2.0 # Vault City } neutrality = 55.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 20 strat_redeploy_threshold = 25 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { GER = 20 # Vault City CAL = 20 # NCR #ARM = 15 # Kurtz' Camp AST = 10 # The Under-Nation JAP = 10 # Robot Nation SOV = 10 # Mutant Army MEX = 10 # NROM } befriend = { ENG = 50 # Enclave FRA = 50 # New Reno SWE = 50 # The Hub HON = 40 # Mexican Raiders NOR = 30 # The Huns ALB = 20 # Caesar's Legion ITA = 20 # Brotherhood of Steel SCH = 20 # Pioneer Alliance ROM = 20 # Redding CHC = 10 # Shi Empire IRQ = 10 # Vipers TUR = 10 # Necropolis } AA_batteries = yes max_AA_level = 6 AA_provs = { 767 } air_base = yes max_air_base = 3 air_base_provs = { 767 } land_fort = yes max_land_level = 6 fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL U30 } fort_provs = { 767 } #### Divisions etc... infantry = 0 cavalry = 0 motorized = 10 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 10 marine = 25 bergsjaeger = 0 garrison = 10 hq = 5 militia = 30 # 95 % interceptor = 0 multi_role = 5 cas = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 # 05 % 4180 # Prop Aircraftt 4190 # Basic Scrap-Plane 4200 # Improved Scrap-Plane 4210 # New Era Fighter 4220 # Proto-aviation 4230 # Gliders 4240 # Powered Flight 4250 # Aircraft Implications 4260 # Flight Theory 4270 # Flight Tests 4280 # Advanced Tests 4290 # Wingmen 4300 # Cooperation 4310 # Large Formation Tactics 4320 # Bombing Runs 4330 # Veteran Bombers 4340 # Bomber Efficiency 4350 # Tactics Testing 4360 # Task Flexibility 4370 # Air Command 4380 # Air Combat 4390 # Fighter Veterans 4400 # Air Supremacy 4420 # Air Tech Recovery aircraft = 2 # Borders with specific countries country_priorities = { CAL = 20 # New California Republic ENG = 10 # Enclave GER = 10 # Vault City } DEN_2251.ai: max_front_ratios = { CAL = 3.0 # New California Republic GER = 2.0 # Vault City } neutrality = 45.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 40 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { GER = 20 # Vault City CAL = 20 # NCR #ARM = 15 # Kurtz' Camp AST = 10 # The Under-Nation JAP = 10 # Robot Nation SOV = 10 # Mutant Army MEX = 10 # NROM } befriend = { ENG = 50 # Enclave FRA = 50 # New Reno SWE = 50 # The Hub HON = 40 # Mexican Raiders NOR = 30 # The Huns ALB = 20 # Caesar's Legion ITA = 20 # Brotherhood of Steel SCH = 20 # Pioneer Alliance ROM = 20 # Redding CHC = 10 # Shi Empire IRQ = 10 # Vipers TUR = 10 # Necropolis } AA_batteries = yes max_AA_level = 8 AA_provs = { 767 } air_base = yes max_air_base = 8 air_base_provs = { 767 } air_base = yes max_air_base = 6 air_base_provs = { 767 } land_fort = yes max_land_level = 8 fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL U30 } fort_provs = { 767 } # Borders with specific countries country_priorities = { CAL = 20 # New California Republic ENG = 10 # Enclave GER = 10 # Vault City } DEN_2253.ai: max_front_ratios = { CAL = 3.0 # New California Republic GER = 2.0 # Vault City } neutrality = 35.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 60 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { GER = 20 # Vault City CAL = 20 # NCR #ARM = 15 # Kurtz' Camp AST = 10 # The Under-Nation JAP = 10 # Robot Nation SOV = 10 # Mutant Army MEX = 10 # NROM } befriend = { ENG = 50 # Enclave FRA = 50 # New Reno SWE = 50 # The Hub HON = 40 # Mexican Raiders NOR = 30 # The Huns ALB = 20 # Caesar's Legion ITA = 20 # Brotherhood of Steel SCH = 20 # Pioneer Alliance ROM = 20 # Redding CHC = 10 # Shi Empire IRQ = 10 # Vipers TUR = 10 # Necropolis } AA_batteries = yes max_AA_level = 10 AA_provs = { 767 } air_base = yes max_air_base = 9 air_base_provs = { 767 } land_fort = yes max_land_level = 10 fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL U30 } fort_provs = { 767 } #### Divisions etc... infantry = 0 cavalry = 0 motorized = 10 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 10 marine = 25 bergsjaeger = 0 garrison = 5 hq = 5 militia = 30 # 90 % interceptor = 0 multi_role = 5 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 # 10 % 4120 # Zeppelins 4130 # Transport Zeppelin 4140 # Improved Transport Zeppelin 4150 # Zeppelin Bomber 4160 # Improved Zeppelin Bomber 4170 # Sky Fortress 4180 # Prop Aircraftt 4190 # Basic Scrap-Plane 4200 # Improved Scrap-Plane 4210 # New Era Fighter 4220 # Proto-aviation 4230 # Gliders 4240 # Powered Flight 4250 # Aircraft Implications 4260 # Flight Theory 4270 # Flight Tests 4280 # Advanced Tests 4290 # Wingmen 4300 # Cooperation 4310 # Large Formation Tactics 4320 # Bombing Runs 4330 # Veteran Bombers 4340 # Bomber Efficiency 4350 # Tactics Testing 4360 # Task Flexibility 4370 # Air Command 4380 # Air Combat 4390 # Fighter Veterans 4400 # Air Supremacy 4420 # Air Tech Recovery aircraft = 2 # Borders with specific countries country_priorities = { CAL = 20 # New California Republic ENG = 10 # Enclave GER = 10 # Vault City } DEN_2255.ai: max_front_ratios = { CAL = 3.0 # New California Republic PRK = 3.0 # Polar Station Zeta USA = 3.0 # The States GER = 2.0 # Vault City } neutrality = 25.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. war = 80 max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { GER = 20 # Vault City CAL = 20 # NCR #ARM = 15 # Kurtz' Camp AST = 10 # The Under-Nation JAP = 10 # Robot Nation SOV = 10 # Mutant Army MEX = 10 # NROM } befriend = { ENG = 50 # Enclave FRA = 50 # New Reno SWE = 50 # The Hub HON = 40 # Mexican Raiders NOR = 30 # The Huns ALB = 20 # Caesar's Legion ITA = 20 # Brotherhood of Steel SCH = 20 # Pioneer Alliance ROM = 20 # Redding CHC = 10 # Shi Empire IRQ = 10 # Vipers TUR = 10 # Necropolis } air_base = yes max_air_base = 10 air_base_provs = { 767 } land_fort = yes max_land_level = 10 fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL U30 } fort_provs = { 767 } #### Divisions etc... infantry = 0 cavalry = 0 motorized = 10 mechanized = 0 light_armor = 5 armor = 0 paratrooper = 10 marine = 25 bergsjaeger = 0 garrison = 5 hq = 5 militia = 30 # 90 % interceptor = 0 multi_role = 5 cas = 0 strategic_bomber = 5 tactical_bomber = 0 naval_bomber = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 # 10 % 4120 # Zeppelins 4130 # Transport Zeppelin 4140 # Improved Transport Zeppelin 4150 # Zeppelin Bomber 4160 # Improved Zeppelin Bomber 4170 # Sky Fortress 4180 # Prop Aircraftt 4190 # Basic Scrap-Plane 4200 # Improved Scrap-Plane 4210 # New Era Fighter 4220 # Proto-aviation 4230 # Gliders 4240 # Powered Flight 4250 # Aircraft Implications 4260 # Flight Theory 4270 # Flight Tests 4280 # Advanced Tests 4290 # Wingmen 4300 # Cooperation 4310 # Large Formation Tactics 4320 # Bombing Runs 4330 # Veteran Bombers 4340 # Bomber Efficiency 4350 # Tactics Testing 4360 # Task Flexibility 4370 # Air Command 4380 # Air Combat 4390 # Fighter Veterans 4400 # Air Supremacy 4420 # Air Tech Recovery aircraft = 2 # Borders with specific countries country_priorities = { CAL = 30 # New California Republic PRK = 30 # Polar Station Zeta USA = 30 # The States ENG = 10 # Enclave GER = 10 # Vault City } Enclave/ENG: - Enclave fort building configurations changed: - Will now actually build forts (was bugged, would have not fortified anything) - Will not build any forts in borders except that of a few majors and important foes at start of game. - Will only build forts in Alaska after 2247, to prevent it from wasting efforts building forts where the "Alaska United" would build then. Then it will build up on them to create killer fortifications. - Enclave now builds IC in more provinces, instead of merely two, allowing the Enclave to build up more industry faster. - Enclave neutrality will fall with time, going from 40/30/20, changing every two dates. - Will now place special priority in defending borders against certain countries. - Added maximum upgrading and reinforcement sliders. - Will now use offensive supply. - Added max redeploying and max_fuel_offensive, the later increases with the date. - Maximum front ratios set. Will place extra emphasis in late game against the two (three) alliance leader majors. - Mwhahahahahahahahaha, MWHAHAHAHAHHAHAHAHAHAHHA! MWHAHAHAHAHAHAHHAHAHAHAHAH! ENG_2245.ai max_front_ratios = { CAL = 3.0 # New California Republic USA = 3.0 # The States CHC = 2.0 # Shi Empire HOL = 2.0 # New Arroyo POL = 1.5 # Broken Hills POR = 1.5 # Gecko } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { CHC = 80 # Shi Empire POL = 50 # Broken Hills POR = 40 # Gecko TUR = 40 # Necropolis HOL = 30 # New Arroyo USA = 30 # FUSA AFG = 20 # Kansas Free State MTN = 15 # Calgary Confederation. Some agression SCH = 15 # Pioneer Alliance BEN = 5 # Beastlords SOV = 5 # Mutant Army. Was 40, then 35. } befriend = { DEN = 50 # Den FRA = 50 # New Reno SWE = 40 # Hub GER = 30 # Vault City HON = 20 # Mexican Raiders IRQ = 20 # The Vipers NOR = 20 # The Huns CAN = 10 # RCC } land_fort = yes max_land_level = 2 fort_borders = { CAL USA PRK HOL } fort_provs = { } # Will only fortify Anchorage after 2247, so that it doesn't waste IC fortifying it before getting the forts from Alaska United. It will then fortify multiple defensive lines instead. # Borders with specific countries country_priorities = { CHC = 50 # Shi Empire HOL = 30 # New Arroyo CAL = 10 # New California Republic ITA = 10 # Brotherhood of Steel MTN = 10 # Calgary Confederacy } ENG_2247.ai max_front_ratios = { CAL = 3.0 # New California Republic USA = 3.0 # The States CHC = 2.0 # Shi Empire HOL = 2.0 # New Arroyo MTN = 1.5 # Calgary Confederacy POL = 1.5 # Broken Hills POR = 1.5 # Gecko } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 200 combat = { U33 = 100 # Dead Islands. I think this is to make the AI try to get the Dead Islands events, not sure if actually works. CHC = 80 # Shi Empire POL = 50 # Broken Hills POR = 40 # Gecko TUR = 40 # Necropolis USA = 30 # FUSA HOL = 30 # New Arroyo MTN = 25 # Calgary Confederation. Most likely target AFG = 20 # Kansas Free State SCH = 15 # Pioneer Alliance BEN = 10 # Beastlords SOV = 10 # Mutant Army. Was 30, now 10. } befriend = { DEN = 50 # Den FRA = 50 # New Reno SWE = 40 # Hub GER = 30 # Vault City HON = 20 # Mexican Raiders IRQ = 20 # The Vipers NOR = 20 # The Huns CAN = 10 # RCC } land_fort = yes max_land_level = 3 fort_borders = { CAL USA PRK HOL } fort_provs = { # Anchorage Frontline 766 # Anchorage 550 # Fairbanks 6853 # Palmer 6865 # Nenana # Alaska Frontline 6851 # Chilkat 6863 # Delta Junction 6864 # Eagle # Yukon-Alaska Frontline 6793 # Forty Mile 6791 # Burwash Landing 6844 # Yakutat } ic_at_war = yes force_ic_until = 2246 ic_end_year = 2259 IC_provs = { 766 # Anchorage 692 # Unalaska Island 6854 # Old Tyonek 6868 # Kenai 6870 # Cold Bay 6874 # False Pass } # Borders with specific countries country_priorities = { CHC = 50 # Shi Empire HOL = 30 # New Arroyo CAL = 10 # New California Republic ITA = 10 # Brotherhood of Steel MTN = 10 # Calgary Confederacy } ENG_2249.ai max_front_ratios = { CAL = 3.0 # New California Republic USA = 3.0 # The States CHC = 2.0 # Shi Empire HOL = 2.0 # New Arroyo MTN = 1.5 # Calgary Confederacy POL = 1.5 # Broken Hills POR = 1.5 # Gecko } neutrality = 30.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 600 combat = { U33 = 200 # Dead Islands. I think this is to make the AI try to get the Dead Islands events, not sure if actually works. CHC = 80 # Shi Empire POL = 50 # Broken Hills MTN = 45 # Calgary Confederation. Time to die, I guess POR = 40 # Gecko TUR = 40 # Necropolis HOL = 30 # New Arroyo USA = 30 # FUSA AFG = 20 # Kansas Free State SCH = 20 # Pioneer Alliance SOV = 20 # Mutant Army ARA = 15 # Warriors of Ice BEN = 15 # Beastlords CAL = 5 # New California Republic ITA = 5 # Brotherhood of Steel ROM = 5 # Redding } befriend = { DEN = 50 # Den FRA = 50 # New Reno SWE = 40 # Hub GER = 30 # Vault City HON = 20 # Mexican Raiders IRQ = 20 # The Vipers NOR = 20 # The Huns TEX = 20 # New Church CAN = 10 # RCC } land_fort = yes max_land_level = 5 fort_borders = { CAL HOL ITA PRK SOV USA } fort_provs = { # Anchorage Frontline 766 # Anchorage 550 # Fairbanks 6853 # Palmer 6865 # Nenana # Alaska Frontline 6851 # Chilkat 6863 # Delta Junction 6864 # Eagle # Yukon-Alaska Frontline 6793 # Forty Mile 6791 # Burwash Landing 6844 # Yakutat } ic_at_war = yes force_ic_until = 2246 ic_end_year = 2259 IC_provs = { 766 # Anchorage 692 # Unalaska Island 6854 # Old Tyonek 6861 # Shageluk 6868 # Kenai 6869 # Kodiak Island 6870 # Cold Bay 6874 # False Pass } # Borders with specific countries country_priorities = { CHC = 50 # Shi Empire HOL = 30 # New Arroyo CAL = 20 # New California Republic ITA = 20 # Brotherhood of Steel MTN = 10 # Calgary Confederacy } ENG_2251.ai max_front_ratios = { CAL = 3.0 # New California Republic USA = 3.0 # The States PRK = 3.0 # Polar Station Zeta CHC = 2.0 # Shi Empire HOL = 2.0 # New Arroyo ITA = 2.0 # Brotherhood of Steel SOV = 2.0 # Mutant Army MTN = 1.5 # Calgary Confederacy POL = 1.5 # Broken Hills POR = 1.5 # Gecko } upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 800 combat = { U33 = 200 # Dead Islands. I think this is to make the AI try to get the Dead Islands events, not sure if actually works. CHC = 90 # Shi Empire POL = 60 # Broken Hills MTN = 55 # Calgary Confederation. Time to die, I guess POR = 50 # Gecko TUR = 50 # Necropolis HOL = 40 # New Arroyo USA = 40 # FUSA AFG = 30 # Kansas Free State ARA = 30 # Warriors of Ice SCH = 30 # Pioneer Alliance SOV = 30 # Mutant Army BEN = 20 # Beastlords CAL = 10 # New California Republic ITA = 10 # Brotherhood of Steel ROM = 10 # Redding AST = 5 # Under-Nation BHU = 5 # White Legs BRA = 5 # Reservation MOR = 5 # New Canaan WLL = 5 # Wanamingo Dawn } befriend = { DEN = 50 # Den FRA = 50 # New Reno SWE = 40 # Hub GER = 30 # Vault City HON = 20 # Mexican Raiders IRQ = 20 # The Vipers NOR = 20 # The Huns TEX = 20 # New Church ALB = 10 # Caesar's Legion BLR = 10 # God-Machine CAN = 10 # RCC JAP = 10 # Robot Nation } land_fort = yes max_land_level = 7 fort_borders = { CAL HOL ITA PRK SOV USA } fort_provs = { # Anchorage Frontline 766 # Anchorage 550 # Fairbanks 6853 # Palmer 6865 # Nenana # Alaska Frontline 6851 # Chilkat 6863 # Delta Junction 6864 # Eagle # Yukon-Alaska Frontline 6793 # Forty Mile 6791 # Burwash Landing 6844 # Yakutat } ic_at_war = yes force_ic_until = 2246 ic_end_year = 2259 IC_provs = { 766 # Anchorage 692 # Unalaska Island 6854 # Old Tyonek 6861 # Shageluk 6868 # Kenai 6869 # Kodiak Island 6870 # Cold Bay 6874 # False Pass } # Borders with specific countries country_priorities = { USA = 50 # The States CHC = 30 # Shi Empire HOL = 30 # New Arroyo CAL = 20 # New California Republic ITA = 20 # Brotherhood of Steel MTN = 10 # Calgary Confederacy } ENG_2253.ai max_front_ratios = { CAL = 3.0 # New California Republic USA = 3.0 # The States PRK = 3.0 # Polar Station Zeta AZB = 2.0 # Dark Cathedral CHC = 2.0 # Shi Empire HOL = 2.0 # New Arroyo ITA = 2.0 # Brotherhood of Steel SOV = 2.0 # Mutant Army MTN = 1.5 # Calgary Confederacy POL = 1.5 # Broken Hills POR = 1.5 # Gecko } neutrality = 20.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1000 combat = { U33 = 200 # Dead Islands. I think this is to make the AI try to get the Dead Islands events, not sure if actually works CHC = 90 # Shi Empire POL = 60 # Broken Hills MTN = 55 # Calgary Confederation. Time to die, I guess ARA = 50 # Warriors of Ice. HOL = 50 # New Arroyo POR = 50 # Gecko TUR = 50 # Necropolis AFG = 40 # Kansas Free State SCH = 40 # Pioneer Alliance SOV = 40 # Mutant Army USA = 40 # FUSA BEN = 20 # Beastlords CAL = 15 # New California Republic ITA = 15 # Brotherhood of Steel ROM = 15 # Redding AST = 10 # Under-Nation BHU = 10 # White Legs BRA = 10 # Reservation MOR = 10 # New Canaan WLL = 10 # Wanamingo Dawn ALG = 5 # Darien Tribes ARG = 5 # Harlequins AZB = 5 # Dark Cathedral CSA = 5 # Manitou Tribes MAD = 5 # Mayan Empire MEX = 5 # New Republic of Mexico } land_fort = yes max_land_level = 10 fort_borders = { CAL HOL ITA PRK SOV USA } fort_provs = { # Anchorage Frontline 766 # Anchorage 550 # Fairbanks 6853 # Palmer 6865 # Nenana # Alaska Frontline 6851 # Chilkat 6863 # Delta Junction 6864 # Eagle # Yukon-Alaska Frontline 6793 # Forty Mile 6791 # Burwash Landing 6844 # Yakutat } ic_at_war = yes force_ic_until = 2246 ic_end_year = 2259 IC_provs = { 766 # Anchorage 692 # Unalaska Island 6854 # Old Tyonek 6861 # Shageluk 6868 # Kenai 6869 # Kodiak Island 6870 # Cold Bay 6874 # False Pass } # Borders with specific countries country_priorities = { USA = 50 # The States CAL = 50 # New California Republic PRK = 50 # Polar Station Zeta CHC = 30 # Shi Empire HOL = 30 # New Arroyo ITA = 30 # Brotherhood of Steel MTN = 10 # Calgary Confederacy } ENG_2255.ai max_front_ratios = { CAL = 3.0 # New California Republic USA = 3.0 # The States PRK = 3.0 # Polar Station Zeta AZB = 2.0 # Dark Cathedral CHC = 2.0 # Shi Empire HOL = 2.0 # New Arroyo ITA = 2.0 # Brotherhood of Steel MEX = 2.0 # New Republic of Mexico SOV = 2.0 # Mutant Army MTN = 1.5 # Calgary Confederacy POL = 1.5 # Broken Hills POR = 1.5 # Gecko } neutrality = 20.000 upgrading = 0.1 reinforcement = 0.3 # max % of ic used on this slider. max_redeploying = 0.25 use_offensive_supply = yes max_fuel_offensive = 1200 combat = { U33 = 200 # Dead Islands. I think this is to make the AI try to get the Dead Islands events, not sure if actually works CHC = 100 # Shi Empire USA = 100 # FUSA HOL = 60 # New Arroyo MTN = 60 # Calgary Confederation. Time to die, I guess POL = 60 # Broken Hills TUR = 60 # Necropolis POR = 55 # Gecko ARA = 50 # Warriors of Ice. SOV = 50 # Mutant Army AFG = 45 # Kansas Free State SCH = 45 # Pioneer Alliance BEN = 25 # Beastlords CAL = 20 # New California Republic ITA = 20 # Brotherhood of Steel ROM = 20 # Redding AST = 15 # Under-Nation BHU = 15 # White Legs BRA = 15 # Reservation MOR = 15 # New Canaan WLL = 15 # Wanamingo Dawn ALG = 10 # Darien Tribes ARG = 10 # Harlequins AZB = 10 # Dark Cathedral CSA = 10 # Manitou Tribes MAD = 10 # Mayan Empire MEX = 10 # New Republic of Mexico } befriend = { DEN = 50 # Den FRA = 50 # New Reno SWE = 40 # Hub GER = 30 # Vault City HON = 20 # Mexican Raiders IRQ = 20 # The Vipers NOR = 20 # The Huns TEX = 20 # New Church ALB = 10 # Caesar's Legion BLR = 10 # God-Machine CAN = 10 # RCC JAP = 10 # Robot Nation ANG = 10 # Junkers } land_fort = yes max_land_level = 10 fort_borders = { CAL HOL ITA PRK SOV USA } fort_provs = { # Anchorage Frontline 766 # Anchorage 550 # Fairbanks 6853 # Palmer 6865 # Nenana # Alaska Frontline 6851 # Chilkat 6863 # Delta Junction 6864 # Eagle # Yukon-Alaska Frontline 6793 # Forty Mile 6791 # Burwash Landing 6844 # Yakutat } ic_at_war = yes force_ic_until = 2246 ic_end_year = 2259 IC_provs = { 766 # Anchorage 692 # Unalaska Island 6854 # Old Tyonek 6861 # Shageluk 6868 # Kenai 6869 # Kodiak Island 6870 # Cold Bay 6874 # False Pass } nuclear_reactor = yes nuclear_reactor_prov = 6874 max_nuclear = 10 # Borders with specific countries country_priorities = { USA = 50 # The States CAL = 50 # New California Republic PRK = 50 # Polar Station Zeta CHC = 30 # Shi Empire HOL = 30 # New Arroyo ITA = 30 # Brotherhood of Steel MTN = 10 # Calgary Confederacy } SPA_2245.ai: technology = { preference = { 4080 # Helicopters 4090 # Transport Chopper 4100 # Basic Attack Chopper 4110 # New Era Firehawk 4180 # Prop Aircraft 4190 # Scrap Fighter 4200 # Basic Prop Fighter 4210 # New Era Fighter 4220 # Proto-aviation 4230 # Gliders 4240 # Powered Flight 4250 # Aircraft Implications 4260 # Flight Theory 4270 # Flight Tests 4280 # Advanced Tests 4290 # Wingmen 4300 # Cooperation 4310 # Large Formation Tactics 4320 # Bombing Runs 4330 # Veteran Bombers 4340 # Bomber Efficiency 4350 # Tactics Testing 4360 # Task Flexibility 4370 # Air Command 4380 # Air Combat 4390 # Fighter Veterans 4400 # Air Supremacy 4410 # Scrap Attack Chopper 4420 # Air Tech Recovery 4430 # Jet Engines 4440 # Scrap Jet Interceptor 4450 # Early Jet Interceptor 4460 # New Era Interceptor } SPA_2247.ai technology = { preference = { 4080 # Helicopters 4090 # Transport Chopper 4100 # Basic Attack Chopper 4110 # New Era Firehawk 4180 # Prop Aircraft 4190 # Scrap Fighter 4200 # Basic Prop Fighter 4210 # New Era Fighter 4220 # Proto-aviation 4230 # Gliders 4240 # Powered Flight 4250 # Aircraft Implications 4260 # Flight Theory 4270 # Flight Tests 4280 # Advanced Tests 4290 # Wingmen 4300 # Cooperation 4310 # Large Formation Tactics 4320 # Bombing Runs 4330 # Veteran Bombers 4340 # Bomber Efficiency 4350 # Tactics Testing 4360 # Task Flexibility 4370 # Air Command 4380 # Air Combat 4390 # Fighter Veterans 4400 # Air Supremacy 4410 # Scrap Attack Chopper 4420 # Air Tech Recovery 4430 # Jet Engines 4440 # Scrap Jet Interceptor 4450 # Early Jet Interceptor 4460 # New Era Interceptor } SPA_2249.ai technology = { preference = { 4080 # Helicopters 4090 # Transport Chopper 4100 # Basic Attack Chopper 4110 # New Era Firehawk 4180 # Prop Aircraft 4190 # Scrap Fighter 4200 # Basic Prop Fighter 4210 # New Era Fighter 4220 # Proto-aviation 4230 # Gliders 4240 # Powered Flight 4250 # Aircraft Implications 4260 # Flight Theory 4270 # Flight Tests 4280 # Advanced Tests 4290 # Wingmen 4300 # Cooperation 4310 # Large Formation Tactics 4320 # Bombing Runs 4330 # Veteran Bombers 4340 # Bomber Efficiency 4350 # Tactics Testing 4360 # Task Flexibility 4370 # Air Command 4380 # Air Combat 4390 # Fighter Veterans 4400 # Air Supremacy 4410 # Scrap Attack Chopper 4420 # Air Tech Recovery 4430 # Jet Engines 4440 # Scrap Jet Interceptor 4450 # Early Jet Interceptor 4460 # New Era Interceptor } SPA_2251.ai technology = { preference = { 4080 # Helicopters 4090 # Transport Chopper 4100 # Basic Attack Chopper 4110 # New Era Firehawk 4180 # Prop Aircraft 4190 # Scrap Fighter 4200 # Basic Prop Fighter 4210 # New Era Fighter 4220 # Proto-aviation 4230 # Gliders 4240 # Powered Flight 4250 # Aircraft Implications 4260 # Flight Theory 4270 # Flight Tests 4280 # Advanced Tests 4290 # Wingmen 4300 # Cooperation 4310 # Large Formation Tactics 4320 # Bombing Runs 4330 # Veteran Bombers 4340 # Bomber Efficiency 4350 # Tactics Testing 4360 # Task Flexibility 4370 # Air Command 4380 # Air Combat 4390 # Fighter Veterans 4400 # Air Supremacy 4410 # Scrap Attack Chopper 4420 # Air Tech Recovery 4430 # Jet Engines 4440 # Scrap Jet Interceptor 4450 # Early Jet Interceptor 4460 # New Era Interceptor } SPA_2253.ai technology = { preference = { 4080 # Helicopters 4090 # Transport Chopper 4100 # Basic Attack Chopper 4110 # New Era Firehawk 4180 # Prop Aircraft 4190 # Scrap Fighter 4200 # Basic Prop Fighter 4210 # New Era Fighter 4220 # Proto-aviation 4230 # Gliders 4240 # Powered Flight 4250 # Aircraft Implications 4260 # Flight Theory 4270 # Flight Tests 4280 # Advanced Tests 4290 # Wingmen 4300 # Cooperation 4310 # Large Formation Tactics 4320 # Bombing Runs 4330 # Veteran Bombers 4340 # Bomber Efficiency 4350 # Tactics Testing 4360 # Task Flexibility 4370 # Air Command 4380 # Air Combat 4390 # Fighter Veterans 4400 # Air Supremacy 4410 # Scrap Attack Chopper 4420 # Air Tech Recovery 4430 # Jet Engines 4440 # Scrap Jet Interceptor 4450 # Early Jet Interceptor 4460 # New Era Interceptor } SPA_2255.ai technology = { preference = { 4080 # Helicopters 4090 # Transport Chopper 4100 # Basic Attack Chopper 4110 # New Era Firehawk 4180 # Prop Aircraft 4190 # Scrap Fighter 4200 # Basic Prop Fighter 4210 # New Era Fighter 4220 # Proto-aviation 4230 # Gliders 4240 # Powered Flight 4250 # Aircraft Implications 4260 # Flight Theory 4270 # Flight Tests 4280 # Advanced Tests 4290 # Wingmen 4300 # Cooperation 4310 # Large Formation Tactics 4320 # Bombing Runs 4330 # Veteran Bombers 4340 # Bomber Efficiency 4350 # Tactics Testing 4360 # Task Flexibility 4370 # Air Command 4380 # Air Combat 4390 # Fighter Veterans 4400 # Air Supremacy 4410 # Scrap Attack Chopper 4420 # Air Tech Recovery 4430 # Jet Engines 4440 # Scrap Jet Interceptor 4450 # Early Jet Interceptor 4460 # New Era Interceptor } /config event_text: - Added new Tribal Despoiler Raids event name and descriptions. - Added description and text for Calgary Welcome and Tribal Despoliation Raid events. - Removed all mentions of "Eastern" Brotherhood of Steel and replaced them with "Midwestern". There is no "Eastern Brotherhood of Steel", there has never been any "Eastern" Brotherhood of Steel as of 2245 know to the Elders of Lost Hills nor Bunker Alpha. Please report any mentions of an "Eastern" chapter in the archieves. Remember, there is no such a thing as an "Eastern" Brotherhood of Steel. But perhaps there might be, in the future...? famous_quotes: - Figured how vanilla was displaying bigger quotes than the ones in FODD, which allowed me to add some cool quotes that didn't make the cut before due to size. /db /units /divisions - marine.txt: - Finally fixed the damn error with the first two models of Irregulars having their airattack and airdefence switched. /events - Broken Hills.txt: "Start of game - It Aint All Roses": Sets the local flag "pro_ghoul_nation". This allows Broken Hills to gain extra ghoul off-map MP by unifying states. - Calgary_Confederacy.txt: - Created file. - Created Welcome event. - Created Tribal Despoliation event. - Enclave, God_Machine.txt, Midwestern_BoS.txt, Mutant_Army.txt, RCC.txt, The Huns.txt : Added Tribal Despoliation Raid event. Tribal Despoliation is both theft of people (manpower) and resources, being midway between Slave Raids and Tribal Raids, but only gives half of each type of raid gives. - Gecko.txt: "Start of Game - Welcome to Gecko": Sets the local flag "pro_ghoul_nation". This allows Gecko to gain extra ghoul off-map MP by unifying states. - Kansas_Free_State.txt and Necropolis.txt: - "Final Decision is Union" event will now trigger an event which fixes the military accesses of those countries. - "Start of Game - An Awakening" Sets the local flag "pro_ghoul_nation". This allows Necropolis to gain extra ghoul off-map MP by unifying states. - "Start of Game - Restoration..." Sets the local flag "pro_ghoul_nation". This allows Kansas Free State to gain extra ghoul off-map MP by unifying states. - Polar_Station_Zeta.txt: - "The Iron Guard" and "Storm Lords" divisions no longer are stat-less Power Armor units. - Added Tribal Despoliation Raid event. - "Chosen One Revealed" Sets the local flag "pro_ghoul_nation". This allows Polar Station Zeta to gain extra ghoul off-map MP by unifying states. - Political.txt: Added new events to ensure that AI Puppet Ghoul Nation Necropolis and Gecko will have land access to Wasteland, Marauders, X marks the Spot Alpha, X Marks the Spot Beta, Dead Islands and The Glow. They are triggered by the "Final Decision is Union" AI event. - Raids.txt: - Created Warriors of Ice Tribal Despoiler Raids. - Warriors of Ice are the first able to execute a new type of raid: Tribal Despoiler Raid. Despoiler Raids are in-between Slaver Raids and the Tribal Raids. Slaver Raids steal manpower while Tribal Raids steal resources. Tribal Despoiler steals both at half the rate each type of raid does (except supplies, they are at a point between the Slaver and Tribal raid numbers). They are a "midway" between the Slaver and Tribal raids. - Created to account for tribes which capture people and enslave them, but also to account that these tribes would also steal goods (rather than taking people being the end goal). For the moment, the Warriors of Ice are the only tribe which does this. - Warriors of Ice can raid the following factions, if they meet the conditions: - Calgary Confederacy - Mutant Army - Polar Station Zeta - God-Machine (in practice its a tribal raid because they have no people to enslave) - Royal Canadian Commonwealth - The Huns - Midwestern Brotherhood of Steel - Enclave - RCC.txt: - "Ghouls in Canada": Sets the local flag "pro_ghoul_nation". This allows the RCC to gain extra ghoul off-map MP by unifying states. - Reservation.txt: - "Start of Game - Welcome to the Reservation" Sets the local flag "pro_ghoul_nation". This allows the RCC to gain extra ghoul off-map MP by unifying states. - Unifications.txt: - States with recalculated manpower will now give the left-over MP (namely, less than 1 MP on-map) in the State Unification event, in the form of daily off-map manpower. So far, Alaska, Arizona, Colorado, New Mexico and Utah have been changed that way. The left-over is not proportional, but rather the remains of the calculations which won't fit as a single manpower point on the map. - The Ghoul popullations of those states have been calculated as well. This will mean more starting off-map mp for some Ghoul nations, sometimes split between nearby ghoul or pro-ghoul nations. A few Ghoul or pro-Ghoul states will gain off-map manpower from unifying those states, if they have the pro_ghoul_nation local flag. - Alaska United: Will now give 0.0072 daily off-map mp. - Ghoul MP calculated, no idea what to do with it for now (because only nation here is Enclave) - Arizona United: Will now give 0.0054 left-over as daily off-map mp - Nations with the "pro_ghoul_nation" flag get 0.0029 daily mp as well, from local ghoul popullation. - Colorado United: Will now give 0.0034 left-over as daily off-map mp - Nations with the "pro_ghoul_nation" flag get 0.0021 daily mp as well, from local ghoul popullation. - New Mexico United: Will now give 0.0036 left-over as daily off-map mp - No ghoul MP here, all the ghoul mp here is given as free off-map mp for the Reservation at game-start. - Utah United: Will now give 0.0034 left-over as daily off-map mp - Nations with the "pro_ghoul_nation" flag get 0.0026 daily mp as well, from local ghoul popullation. - Panama United: Was giving a Coastal Fortress to province Balboa, causing an error upon saving and loading, because the Balboa province has no beach and therefore could not have a coastal fort. Now, it will be province Panamá which will get a lvl2 coastal fort. Balboa instead will get two levels of land_fort. - Warriors_of_Ice.txt: New event: "Blood Tribes Thirst for Blood". It will make the Warriors of Ice less isolationistic over time, making it more likely for them to attack. - X_Marks_The_Spot_Alpha.txt: - Fixed a bug which was giving stat-less Power Armored units. - Fixed a bug in which a bracket was replaced by a parenthesis and made the Deadly Wastes event not give a dissent penalty. /scenarios /2245 - Manpower and Popullation Revamps: The mod's map had a massive dearth of manpower, even for post-apoc standards. Through the last versions, I have been calculating the popullations of certain areas of the Fallout universe. They were calculated mathematically, starting from the popullation circa 1945 (date of Divergence) and applied to the manpower model used in FODD. This is just the beginning. - Ghoul Manpower revamp: Newly-added Ghoul Manpower is not included in the map now, except for the ones which are already in-game in older scenario files. In the future, I might not include it at all and move closer towards a model in which Ghoul manpower is only off-map and/or gained by State Unification and/or owning certain ghoul colonies, further diminishing ghoulish manpower for Ghoul nations, but also only allowing ghoul-friendly nations to both enlist and recruit Ghouls. In the future, this would change the gameplay of Ghouls by keeping them more defensive and manpower-limited, as humans out-number them considerably and they don't breed (at least until they cure Ghoul Sterelity and Born Ghouls become a thing). - Every state whose manpower was revamped has a calculated ghoul popullation, generally a few thousand. It was divided between nearby ghoul nations (if applicable) and the state unification event - in which its possible for certain nations to get a bonus income of off-map manpower IF they have the pro_ghoul_state flag. The exception is only if the state has a sole ghoul state, then said country will get the full manpower income - Reservation gets all the ghoul manpower from New Mexico and Gecko gets all the ghoul manpower from Oregon. - Broken_Hills.inc: free = { manpower = 0.0055 # Ghouls of Arizona and Utah } - Kansas_Free_State.inc: free = { manpower = 0.0021 # Ghouls of Colorado } - Necropolis.inc: free = { ic = 18 energy = 30 metal = 4 rare_materials = 5 oil = 6 manpower = 0.0029 # Ghouls of Arizona } - Reservation.inc: free = { manpower = 0.0179 # Ghouls of New Mexico + Ghouls of Arizona } - Alaska Manpower Revamp: Alaska has a popullation of 77.212 people, 10% of them = 7.721,2 people, or 7.72 Manpower. Remaining 0.72 will be given by Alaska United event. This does not include Manpower in starting Enclave provinces, they are assumed to be a mostly separate popullation (except Fairbanks and Kenai provinces). Every province now has +1 manpower. Affected provinces include: Enclave.inc: - 550 # Fairbanks - 6868 # Kenai Wasteland.inc: - 553 # Juneau - 6844 # Yakutat - 6849 # Craig - 6856 # Quinhagak - 6860 # Nome - Arizona Manpower Revamp: Arizona has a popullation of circa 295.466 people, 1164 ghouls, 10% = 29.546,6 or 29.54 MP. Minor change, Ghouls not included. Remaining 0.54 MP will be given by the Arizona United event. 6145 # Yuma 6149 # Saint Johns - Colorado Manpower Revamp: Colorado has a popullation of circa 493.458 humans and near-humans, 10% = 49.345,8 or 49.34 MP. Ghouls not included in calculation. Remaining 0.34 MP will be given by Colorado United Event. Victory points changed accordingly to account for changes. Robot_Nation.inc: 708 # Grand Junction Camps manpower = 4 # was 1 706 # Aspen Robotics Center manpower = 4 # was 1 Wasteland.inc: 707 # Denver manpower = 4 # csv fantasy (1) + Weld and Elbert county farmers, Hangdogs and tribals. Was 1 709 # Colorado Springs manpower = 4 # local scavs 712 # Pueblo manpower = 2 # Iron Lines tribe. Was 1 6165 # Boulder manpower = 2 # Local tribes 6166 # Sterling manpower = 2 # Hangdogs and allied tribes, Lincoln county agriculturalists. Was 1 6167 # Burlington, CO manpower = 2 # Hangdogs and allied tribes 6168 # La Junta manpower = 2 # 1 + 1. 1 Fantasy, on csv. 1 Sun Dogs tribe. 6169 # Walsenburg manpower = 3 # Cipher nomads and other tribes 6170 # Alamosa manpower = 2 # Twin Mothers tribe. Was 1. 6171 # Leadville manpower = 5 # local tribes 6172 # Gunnison manpower = 6 # Mesa Verde, home of Ciphers 6173 # Montrose manpower = 7 # local tribes - New Mexico Manpower Revamp: Completely eliminated my old stab at calculation popullation (Very amateurish). Introduced my new calculation method, already used in Oregon in the previous version. New Mexico has a popullation of circa 263.669 humans and near-humans, 1039 ghouls, % 10 = 26.366,9 or 26.36 MP. Ghouls will be part of the Reservation as off-map MP, the remaining 0.36 MP will be gained from the Arizona United event. In practice, New Mexico will be significantly nerfed, manpower-wise, being a bit inferior to Arizona. There was also an equivalent change in Victory Points. - Reservation.inc: 6182 # Los Alamos manpower = 2 # scenario (2). Was 5. Was 6. Was 2 free = { manpower = 0.01582 # 1039 Ghouls of New Mexico + 558 Ghouls from Arizona } - The_Vipers.inc: 724 # Roswell manpower = 4 # Scenario (4) 6177 # Las Cruces manpower = 1 # Scenario (1) - Wasteland.inc: 725 # Santa Fe manpower = 2 # scenario (1) + Tewa people 727 # Albuquerque manpower = 3 # Albuquerque Scavengers and Tiwa and Jicarilla Apache who fled Los Alamos area after the nukes 6174 # Raton (keeping this one because of the Scaven-Pickers) manpower = 2 # 1 Scaven-Pickers and local Tiwa and Jemez Pueblo tribes 6175 # Clovis manpower = 1 # Clovis ruins and local tribes 6176 # Lovington manpower = 1 # Tribals and Hobbs, NM ruins 6178 # Hermanas manpower = 1 # Mexican refugges and native americans 6179 # Deming manpower = 1 # Deming ruins and local tribals 6180 # Socorro manpower = 2 # Navajo Nation, Zuni and Keres peoples 6181 # Grants manpower = 1 # Now 1 (scenario). Was 9. Was 10. Was 11. 6183 # Farmington manpower = 2 # Navajo Nation, Hopi and Zuni tribes and Mckinley and San Juan county survivors and minor tribals. 6184 # Mora manpower = 1 # Local tribes 6185 # Crocker manpower = 1 # local tribes and survivalists - Utah Manpower Revamp: Utah has a popullation of circa 167.373 humans and near-humans, 10% = 16.737,3 or 16.73 MP. Also 806,8822 ghouls, but not included in calculation. Remaining 0.80 MP will be given by Utah United Event. Victory points changed accordingly to account for changes. - Kurtz's_Camp.inc: 6162 # Manti manpower = 3 - New_Canaan.inc: 6159 # Ogden manpower = 3 733 # Salt Lake City manpower = 1 # Was 0.5, even through that shows up on the map - Wasteland.inc: 2678 # Moab manpower = 1 # local tribes 6157 # Dragon manpower = 2 # Dead Horse Point, Tar Walkers 6158 # Provo manpower = 2 6160 # Tooele manpower = 1 # Crazy Horns 6161 # Nephi manpower = 1 6163 # Panguitch manpower = 1 # local tribes 6164 # Saint George manpower = 1 # Zion National Park, The Sorrows
Took a long break from DH. Nice to see you still working on this mod. Just loaded up and I see that Ice Wastes is not selectable in either scenario and The Glow is selectable in Boston 2245. Beastlords are really strong.
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