Fallout's Doomsday 2.5.1.2 for Darkest Hour (latest release: 22-04-2023)

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Hello everyone! Happy Discovery of Brazil Day!
This update, in theory, should have been released in January, as it was a simple update to some bugs. Well, in practice it ended up being a bit more. In fact, I'm surprised I didn't just call it 2.5.2. Too late now.
My April Release Date was off by 12 days (I wanted it done before my birthday), but between doing what had to be done, last hour additions (I didn't even get to add super-cool unit cards Messenger made for me, next time), having a busy week and bug-fixing, delays were had. But perhaps an update arrives exactly when meant to.
Well, here it is! Ready to go, so you can have fun this weekend!
So what this patch got? To make it simple:
- Significant AI improvements to over 1/3 of all AI files.
- More intro quotes, straight from the original games! I have now figured how vanilla was displaying longer quotes, quite ingenuous really.
- Fixing unit errors
- Warriors of Ice can now execute Tribal Despoliation Raids against nearby countries - its a mix of tribal and slave raid. From the Fury of the Northmen, Deliver Us!
- Ghoul Union will no longer make certain nations lose their needed military accesses
- Fixed a few event-related bugs involving event-spawned units.
- A through manpower revamp of Alaska and the American Southwest states, involving scenario files and Unifications. One could say, a relative of the resource revamps. For the first time, I know both the pre-war and post-war populaces of these places, which I deducted through calculation and mathematics! Also comes with a sub-system for ghoul manpower. States covered so far: Alaska, Arizona, Colorado, New Mexico, Utah. The plan is to cover all of North America in the upcoming versions.
- Other things and bug-fixes as well.

Have a great week-end, everyone! Brazilian Slaughter OUT! I'm gonna play lol


Checksum: JLPE
FODD 2.5.1.2 Main Mod File (Mediafire)
This download file is a rar file. It includes the entire mod. Extract this archive into the Mods folder of your Darkest Game installation. Does not include the FODD Soundtrack, it is a separate download.


FODD Soundtrack v1.0.
FODD Soundtrack v1.0 on ModDB.
This optional download file is a rar file. Extract this archive into the folder of your latest FODD mod folder. It contains numerous music files, among them OSTs for all Fallout games (Fallout/Fallout 2/Fallout Tactics/Fallout 3/Fallout New Vegas/Fallout 4/Fallout 76), as well as other files. Thanks to Kill_Tactician on the FODD Discord for the files.

FODD Discord Link (follow the Discord link for a little tease about what I got planned for 2.6)


Code:
FODD 2.5.1.2 Changelog 02-01-2023

FODD_ID_Numbers.txt: Updated some references:
    - Updated event IDs by adding the Calgary Confederacy

/ai

    AFG/Kansas Free State:
        - Improved the AI somewhat, with front ratios, upgrade and reinforcement max sliders and fuel count for offensives.
        - Will now use offensive supply in all start dates.
        - Fixed organization in combat files, It annoyed me. I now order by higher number then alphabetically.


        AFG_2245.ai:
            max_front_ratios = {
                NOR = 2.0
                BEN = 2.0
                TEX = 2.0
                SOV = 2.0
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                BEN = 20 # Beastlords, residal distrust from the Quincy attack on Ghouls
                #BLR = 20 # Texas Reformed
                IRQ = 20 # The Vipers
                JAP = 20 # Robot Nation. Hostile due to Calculator, cools off with time. Non-mutual except for Nasty Mainframe.
                TEX = 20 # New Church
                #ALB = 10 # Caesar's Legion
                NOR = 10 # The Huns
                SOV = 5 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT
                }

        AFG_2247.ai:
            max_front_ratios = {
                NOR = 2.0
                BEN = 2.0
                TEX = 2.0
                SOV = 2.0
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                #BLR = 20 # Texas Reformed
                IRQ = 20 # The Vipers
                TEX = 20 # New Church
                BEN = 15 # Beastlords, residal distrust from the Quincy attack on Ghouls. Fading distrust.
                JAP = 15 # Robot Nation. Hostile due to Calculator, cools off with time. Non-mutual except for Nasty Mainframe.
                ALB = 10 # Caesar's Legion
                NOR = 10 # The Huns
                SOV = 5  # Mutant Army, due to Super Mutants trying to take Plutonius in FOT
                }

        AFG_2249.ai:
            max_front_ratios = {
                AZB = 2.0
                NOR = 2.0
                BEN = 2.0
                TEX = 2.0
                SOV = 2.0
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            strat_redeploy_threshold = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                TEX = 25 # New Church
                IRQ = 20 # The Vipers
                #BLR = 20 # Texas Reformed
                ALB = 15 # Caesar's Legion
                NOR = 15 # The Huns
                BEN = 10 # Beastlords, residal distrust from the Quincy attack on Ghouls. Fading distrust.
                JAP = 10 # Robot Nation. Hostile due to Calculator, cools off with time. Non-mutual except for Nasty Mainframe.
                SOV = 10 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT
                }

        AFG_2251.ai:
            max_front_ratios = {
                AZB = 2.0
                NOR = 2.0
                BEN = 2.0
                TEX = 2.0
                SOV = 2.0
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                TEX = 25 # New Church
                #BLR = 20 # Texas Reformed
                IRQ = 20 # The Vipers
                NOR = 20 # The Huns
                ALB = 15 # Caesar's Legion
                SOV = 10 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT
                ARG = 5 # Harlequins
                AZB = 5 # Dark Cathedral
                BEN = 5 # Beastlords, residal distrust from the Quincy attack on Ghouls. Fading distrust.
                JAP = 5 # Robot Nation. Hostile due to Calculator, cools off with time. Non-mutual except for Nasty Mainframe.
                }

        AFG_2253.ai:
            max_front_ratios = {
                AZB = 2.0
                NOR = 2.0
                BEN = 2.0
                TEX = 2.0
                SOV = 2.0
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                TEX = 30 # New Church
                NOR = 25 # The Huns
                #BLR = 20 # Texas Reformed
                IRQ = 20 # The Vipers
                ALB = 15 # Caesar's Legion
                SOV = 15 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT
                ARG = 10 # Harlequins
                AZB = 10 # Dark Cathedral
                ARA = 5  # Warriors of Ice
                CZE = 5  # Spiders
                HON = 5  # Mexican Raiders
                QUE = 5  # Quebec
                }


        AFG_2255.ai:
            max_front_ratios = {
                AZB = 2.0
                NOR = 2.0
                BEN = 2.0
                TEX = 2.0
                SOV = 2.0
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1500
            combat = {
                NOR = 30 # The Huns
                TEX = 30 # New Church
                #BLR = 20 # Texas Reformed
                ENG = 20 # Enclave
                IRQ = 20 # The Vipers
                ALB = 15 # Caesar's Legion
                ARG = 15 # Harlequins
                AZB = 15 # Dark Cathedral
                SOV = 15 # Mutant Army, due to Super Mutants trying to take Plutonius in FOT
                ARA = 10 # Warriors of Ice
                CZE = 10 # Spiders
                GER = 10 # Vault City
                HON = 10 # Mexican Raiders
                QUE = 10 # Quebec
                }

    ALB/Caesar's Legion:
        - Will now dedicate more garrisons and forces to fronts of its main rivals
        - Added a few settings to adjust things like reinforcement and upgrading IC use.
        - Maximum fuel for offensive supply set, increases as the game advances.
        - Will now build forts at borders with some enemies. Not many tho, the Legion is at its core an offensive not defensive force.
        - Redid a few things to conform to the current standard.
        - Will attack the Wanamingo Dawn

        ALB_2245.ai:
            max_front_ratios = {
                BRA = 2.0
                CAL = 2.0
                IRQ = 2.0
                SWE = 2.0
                TUR = 2.0
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                IRQ = 40 # The Vipers
                BRA = 20 # Reservation
                CAL =  5 # New California Republic. Was 10.
                SWE =  5 # The Hub
                TUR =  5 # Necropolis
                }
            land_fort = yes
            max_land_level = 1
            fort_borders = { BRA CAL IRQ SWE TUR }
            fort_provs = {
                730  # Tucson/Two Sun
                6155 # Globe
            }

        ALB_2247.ai:
            max_front_ratios = {
                BRA = 2.0
                CAL = 2.0
                IRQ = 2.0
                SWE = 2.0
                TUR = 2.0
            }
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                IRQ = 60 # Vipers. was 15, then 20, then 30. Now 50. Reciprocated.
                BRA = 40 # Reservation. Was 50, now 40.
                ARM = 10 # Kurtz' Camp
                CAL = 10 # NCR.    Was 50.
                JAP = 10 # Robot Nation.
                MOR = 10 # New Canaan
                POL = 10 # Broken Hills
                SWE = 10 # Hub
                TUR = 10 # Necropolis
                GER = 5  # Vault City
                POR = 5  # Gecko
                SCH = 5  # Pioneer Alliance
                WLL = 5  # Wanamingo Dawn
                }

            land_fort = yes
            max_land_level = 1
            fort_borders = { ARM BRA CAL GER IRQ JAP MOR POL POR SCH SWE TUR WLL }
            fort_provs = {
                730 # Tucson
                731 # Flagstaff
                6155 # Globe
            }


        ALB_2249.ai:
            max_front_ratios = {
                BRA = 2.0
                CAL = 2.0
                IRQ = 2.0
                SWE = 2.0
                TEX = 2.0
                TUR = 2.0
            }
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                IRQ = 80 # Vipers. was 15, then 20, then 30. Now 50. Vipers. Reciprocated.
                BRA = 50 # Reservation. Was 30, now 50.
                BLR = 40 # Texas Reformed
                AFG = 20 # Kansas Free State
                ARG = 20 # Harlequins
                ARM = 20 # Kurtz' Camp
                CAL = 20 # NCR.    Was 50.
                ITA = 20 # Brotherhood of Steel
                JAP = 20 # Robot Nation.
                MOR = 20 # New Canaan
                POL = 20 # Broken Hills
                SWE = 20 # Hub
                TEX = 20 # New Church. A possible invasion target as well.
                TUR = 20 # Necropolis
                AST = 10 # Under-Nation
                CHC = 10 # Shi Empire
                GER = 10 # Vault City
                POR = 10 # Gecko
                SCH = 10 # Pioneer Alliance
                }

            land_fort = yes
            max_land_level = 1
                fort_borders = { AFG ARM ARG AST BRA CAL CHC GER IRQ ITA JAP MOR POL POR SCH SWE TEX TUR WLL }
            fort_provs = {
                730 # Tucson
                731 # Flagstaff
                2678 # Moab
                4357 # San Luis Río Colorado
                6145 # Yuma
                6151 # Tuba
                6153 # Kingman
                6155 # Globe
                6156 # Parker
            }  

        ALB_2251.ai:
            max_front_ratios = {
                #BRA = 2.0
                CAL = 2.0
                IRQ = 2.0
                SWE = 2.0
                TEX = 2.0
                TUR = 2.0
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                IRQ = 100 # Vipers. Reciprocated.
                BRA = 70  # Reservation. Was 30, now 50.
                BLR = 50  # Texas Reformed
                AFG = 40  # Kansas Free State
                CAL = 40  # NCR. Was 50
                JAP = 40  # Robot Nation.
                MOR = 40  # New Canaan
                ARM = 30  # Kurtz' Camp
                POL = 30  # Broken Hills
                SWE = 30  # Hub
                TEX = 30  # New Church. A possible invasion target as well.
                TUR = 30  # Necropolis
                ARG = 20  # Harlequins
                AST = 20  # Under-Nation
                CHC = 20  # Shi Empire
                CZE = 20  # Spiders
                ITA = 20  # Brotherhood of Steel
                GER = 15  # Vault City
                POR = 15  # Gecko
                SCH = 15  # Pioneer Alliance
                BEN = 10  # Beast Lords
                CSA = 10  # Manitou Tribes
                SPA = 10  # East BOS
                U53 = 10  # Nuka Cola Company
                CAM = 5   # Reavers
                SOV = 5   # Mutant Army
                }

            land_fort = yes
            max_land_level = 1
                fort_borders = { AFG ARM ARG AST BEN BRA BLR CAM CAL CHC CSA CZE GER IRQ ITA JAP MOR POL POR SCH SOV SPA SWE TEX TUR U53 WLL }
            fort_provs = {
            730 # Tucson
            731 # Flagstaff
            2678 # Moab
            4357 # San Luis Río Colorado
            6145 # Yuma
            6151 # Tuba
            6153 # Kingman
            6155 # Globe
            6156 # Parker
            }


        ALB_2253.ai:
            max_front_ratios = {
                #BRA = 2.0
                CAL = 2.0
                #IRQ = 2.0
                SWE = 2.0
                TEX = 2.0
                TUR = 2.0
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            exp_force_ratio = 0.50
            combat = {
                IRQ = 120 # Vipers. Reciprocated.
                BRA = 100 # Reservation.
                CAL = 80  # NCR. Was 50.
                JAP = 80  # Robot Nation
                AFG = 60  # Kansas Free State
                BLR = 60  # Texas Reformed
                MOR = 60  # New Canaan
                ARG = 40  # Harlequins
                ARM = 40  # Kurtz' Camp
                CZE = 40  # Spiders
                POL = 40  # Broken Hills
                TEX = 40  # New Church. A possible invasion target as well.
                TUR = 40  # Necropolis
                AST = 30  # Under-Nation
                CHC = 30  # Shi Empire
                ITA = 30  # Brotherhood of Steel
                SWE = 30  # Hub
                BEN = 20  # Beast Lords
                CSA = 20  # Manitou Tribes
                GER = 20  # Vault City
                MAD = 20  # Mayan Empire
                MEX = 20  # NROM
                POR = 20  # Gecko
                SCH = 20  # Pioneer Alliance
                SPA = 20  # East BOS
                U53 = 20  # Nuka Cola Company
                ARA = 10  # Warriors of Ice
                CAM = 10  # Reavers
                CAN = 10  # RCC
                QUE = 10  # Quebec
                SOV = 10  # Mutant Army
                BEL = 5   # God-Machine
                MTN = 5   # Calgary Confederacy
                }
            land_fort = yes
            max_land_level = 4
                fort_borders = { AFG ARA ARM ARG AST BEL BEN BRA BLR CAM CAN CAL CHC CSA CZE GER IRQ ITA JAP MAD MEX MOR MTN POL POR QUE SCH SOV SPA SWE TEX TUR U53 WLL }
            fort_provs = {
                730 # Tucson
                731 # Flagstaff
                2678 # Moab
                4357 # San Luis Río Colorado
                6145 # Yuma
                6151 # Tuba
                6153 # Kingman
                6155 # Globe
                6156 # Parker
            }


        ALB_2255.ai:
            max_front_ratios = {
                #BRA = 2.0
                CAL = 3.0
                ENG = 3.0
                #IRQ = 2.0
                PRK = 3.0
                SWE = 2.0
                TEX = 2.0
                TUR = 2.0
                USA = 3.0
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            exp_force_ratio = 0.50
            combat = {
                IRQ = 150 # Vipers. No really, why aren't you people dead?
                BRA = 120 # Reservation (why it isn't dead yet?)
                CAL = 100 # NCR. Was 50.
                JAP = 100 # Robot Nation
                USA = 90  # FUSA
                AFG = 80  # Kansas Free State
                MOR = 80  # New Canaan
                ARG = 60  # Harlequins
                BLR = 60  # Texas Reformed
                CZE = 60  # Spiders
                HOL = 60  # New Arroyo
                PRK = 60  # Polar Station Zeta
                ARM = 50  # Kurtz' Camp
                POL = 50  # Broken Hills
                TEX = 50  # New Church. A possible invasion target as well.
                TUR = 50  # Necropolis
                AST = 40  # Under-Nation
                AZB = 40  # Dark Cathedral
                CHC = 40  # Shi Empire
                ITA = 40  # Brotherhood of Steel
                MAD = 40  # Mayan Empire
                MEX = 40  # NROM
                SWE = 40  # Hub
                BEN = 30  # Beast Lords
                CSA = 30  # Manitou Tribes
                GER = 30  # Vault City
                POR = 30  # Gecko
                SCH = 30  # Pioneer Alliance
                SPA = 30  # East BOS
                U53 = 30  # Nuka Cola Company
                ARA = 20  # Warriors of Ice
                BOS = 20  # Commonwealth
                CAM = 20  # Reavers
                CAN = 20  # RCC
                QUE = 20  # Quebec
                SOV = 15  # Mutant Army
                ALG = 10  # Darien Tribes
                BEL = 10  # God-Machine  
                MTN = 10  # Calgary Confederacy  
                }
            land_fort = yes
            max_land_level = 5
            fort_borders = { AFG ALG ARA ARM ARG AST AZB BEL BEN BOS BRA BLR CAM CAN CAL CHC CSA CZE GER HOL IRQ ITA JAP MAD MEX MOR MTN POL POR QUE SCH SOV SPA SWE TEX TUR U53 USA WLL }
            fort_provs = {
                730 # Tucson
                731 # Flagstaff
                2678 # Moab
                4357 # San Luis Río Colorado
                6145 # Yuma
                6151 # Tuba
                6153 # Kingman
                6155 # Globe
                6156 # Parker
            }


    ALG/Darien Tribes:
        - Will now set upgrading and reinforcement IC sliders.
        - Maximum fuel for offensive supply set, increases as the game advances.
        - Maximum front ratios set.
        ALG_2245.ai
            max_front_ratios = {
                MAD = 3.0 # Mayan Empire
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200

        ALG_2247.ai
            max_front_ratios = {
                MAD = 3.0 # Mayan Empire
                MEX = 3.0 # New Republic of Mexico (NROM)
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400

        ALG_2249.ai
            max_front_ratios = {
                HON = 3.0 # Mexican Raiders
                MAD = 3.0 # Mayan Empire
                MEX = 3.0 # New Republic of Mexico (NROM)
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600

        ALG_2251.ai
            max_front_ratios = {
                HON = 3.0 # Mexican Raiders
                MAD = 3.0 # Mayan Empire
                MEX = 3.0 # New Republic of Mexico (NROM)
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
        ALG_2253.ai
            max_front_ratios = {
                HON = 3.0 # Mexican Raiders
                MAD = 3.0 # Mayan Empire
                MEX = 3.0 # New Republic of Mexico (NROM)
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
        ALG_2255.ai
            max_front_ratios = {
                HON = 3.0 # Mexican Raiders
                MAD = 3.0 # Mayan Empire
                MEX = 3.0 # New Republic of Mexico (NROM)
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200


    ARA.ai: Will now embargo Calgary Confederacy and the Commonwealth.

    ANG/Junkers:
        - Added maximum upgrading and reinforcement sliders. Will use 0.5 for reinforcement due to the US Civil War, in the early dates, and 0.05 for upgrading because its not a priority early on with the civil war.
        - Maximum front ratios set. Will prioritize The States and Zombie Apocalypse at first, before prioritizing the Dark Cathedral as well.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.

        ANG_2245.ai:
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                USA = 2.5 # The States
            }
            upgrading = 0.05
            reinforcement = 0.5    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200

        ANG_2247.ai:
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                AZB = 2.5 # Dark Cathedral
                USA = 2.5 # The States
            }
            upgrading = 0.05
            reinforcement = 0.5    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400

        ANG_2249.ai:
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                AZB = 2.5 # Dark Cathedral
                USA = 2.5 # The States
            }
            upgrading = 0.1 # up from 0.05 because civil war should be over by now
            reinforcement = 0.3    # max % of ic used on this slider. Down from 0.5 because US Civil War should be finished by then.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600

        ANG_2251.ai:
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                AZB = 3.0 # Dark Cathedral
                USA = 3.0 # The States
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                AUS = 80 # Zombie Apocalypse
                USA = 55 # FUSA 
                AZB = 30 # Dark Cathedral
                ARA = 10 # Warriors of Ice
                BLR = 10 # Texas Reformed
                SPA = 10 # East BOS
                CZE = 5  # Spiders
                }

        ANG_2253.ai:
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                AZB = 3.0 # Dark Cathedral
                USA = 3.0 # The States
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                AUS = 100 # Zombie Apocalypse
                USA = 65  # FUSA
                AZB = 40  # Dark Cathedral
                ARA = 15  # Warriors of Ice
                BLR = 15  # Texas Reformed
                SPA = 15  # East BOS
                CZE = 10  # Spiders
                CAL = 5      # NCR
                AST = 2   # The Under-Nation
                }

        ANG_2255.ai:
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                AZB = 3.0 # Dark Cathedral
                USA = 3.0 # The States
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                AUS = 120 # Zombie Apocalypse
                USA = 75  # FUSA
                AZB = 50  # Dark Cathedral
                ARA = 20  # Warriors of Ice
                BLR = 20  # Texas Reformed
                PRK = 20  # Polar Station Zeta
                SPA = 20  # East BOS   
                CZE = 15  # Spiders
                CAL = 10  # NCR
                AST = 4   # The Under-Nation
                ALG = 2   # Darien Tribes
                }


    ARG/Harlequins:
        - The AI files weren't switching, so it was using the same AI the entire game. Fixed, it will now use the newer AI.
            - ARG_2245.ai, ARG_2247.ai, ARG_2249.ai, ARG_2251.ai, ARG_2253.ai, ARG_2255.ai:
                switch = yes # [yes/no]
        - Fixed fort building, Harlequins will now properly fortify provinces, will go for forts beyond lvl2 and borders with certain countries as well.
        - Added maximum upgrading and reinforcement sliders.
        - Maximum front ratios set.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Increased priority to garrison the border with New Church and later on, Spiders.

            ARG_2245.ai:
                max_front_ratios = {
                    TEX = 2.0 # New Church
                }
                upgrading = 0.1 #
                reinforcement = 0.3    # max % of ic used on this slider.
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 200

                land_fort = yes
                max_land_level = 2
                fort_borders = { TEX }
                fort_provs = { 680 }

                garrison = {
                    # Borders with specific countries
                        country_priorities = {
                            TEX = 20 # New Church
                        }
                }

            ARG_2247.ai:
                max_front_ratios = {
                    TEX = 2.0 # New Church
                }
                upgrading = 0.1 #
                reinforcement = 0.3    # max % of ic used on this slider.
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 400

                land_fort = yes
                max_land_level = 4
                fort_borders = { TEX }
                fort_provs = { 680 }

                garrison = {
                    # Borders with specific countries
                        country_priorities = {
                            TEX = 20 # New Church
                        }
                }

            ARG_2249.ai:
                max_front_ratios = {
                    CZE = 2.0 # Spiders
                    TEX = 2.0 # New Church
                }
                neutrality = 50.000
                upgrading = 0.1 #
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 600

                land_fort = yes
                max_land_level = 6
                fort_borders = { CZE TEX }
                fort_provs = { 680 }

                garrison = {
                    # Borders with specific countries
                        country_priorities = {
                            CZE = 20 # Spiders
                            TEX = 20 # New Church
                        }
                }

            ARG_2251.ai:
                max_front_ratios = {
                    CZE = 2.0 # Spiders
                    TEX = 2.0 # New Church
                }
                upgrading = 0.1 #
                reinforcement = 0.3    # max % of ic used on this slider.
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 800
                combat = {
                    TEX = 40
                    CZE = 20
                    }

                land_fort = yes
                max_land_level = 8
                fort_borders = { CZE TEX }
                fort_provs = { 680 }

                garrison = {
                    # Borders with specific countries
                        country_priorities = {
                            CZE = 20 # Spiders
                            TEX = 20 # New Church
                        }
                }


            ARG_2253.ai:
                max_front_ratios = {
                    CZE = 2.0 # Spiders
                    TEX = 2.0 # New Church
                }
                upgrading = 0.1 #
                reinforcement = 0.3    # max % of ic used on this slider.
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 1000
                combat = {
                    TEX = 50
                    CZE = 20
                    }

                land_fort = yes
                max_land_level = 10
                fort_borders = { CZE TEX }
                fort_provs = { 680 }

                garrison = {
                    # Borders with specific countries
                        country_priorities = {
                            CZE = 20 # Spiders
                            TEX = 20 # New Church
                        }
                }

            ARG_2255.ai:
                max_front_ratios = {
                    CZE = 2.0 # Spiders
                    TEX = 2.0 # New Church
                }
                upgrading = 0.1 #
                reinforcement = 0.3    # max % of ic used on this slider.
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 1200
                combat = {
                    TEX = 60
                    CZE = 20
                    }

                land_fort = yes
                max_land_level = 10
                fort_borders = { CZE TEX }
                fort_provs = { 680 }

                garrison = {
                    # Borders with specific countries
                        country_priorities = {
                            CZE = 20 # Spiders
                            TEX = 20 # New Church
                        }
                }



    ARM/Kurtz's Camp:
        - The AI files weren't switching, so it was using the same AI the entire game. Fixed, it will now use the newer AI.
            - ARM_2245.ai, ARM_2247.ai, ARM_2249.ai, ARM_2251.ai, ARM_2253.ai, ARM_2255.ai:
                switch = yes # [yes/no]
        - Added maximum upgrading and reinforcement sliders.
        - Maximum front ratios set. Will place extra emphasis in late game against the three (four) alliance leader majors.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Will build forts in more borders now, plus will build forts more gradually.
        - A few provinces on garrison country priorities and combat no longer make sense since the location change. Changed those to adress it.

        ARM_2245.ai:
            max_front_ratios = {
                ALB = 2.0 # Caesar's Legion
                BHU = 2.0 # White Legs Tribe
                JAP = 2.0 # Robot Nation
                MOR = 2.0 # New Canaan
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                BHU = 20 # White Legs Tribe
                MOR = 20 # New Canaan
                #ITA = 15 # Brotherhood of Steel
                BRA = 10 # Reservation
                CAL = 10 # New California Republic
                IRQ = 10 # Vipers
                JAP = 10 # Robot Nation
                TUR = 10 # Necropolis
                ALB = 5 # Caesar's Legion
                AST = 5 # Under-Nation
                HON = 5 # Mexican Raiders
                }


            AA_batteries = yes
            max_AA_level = 2
            AA_provs = { 6162 }

            land_fort = yes
            max_land_level = 2
            fort_borders = { ALB BHU JAP MOR }
            fort_provs = { 6162 }

            garrison = {
                # Borders with specific countries
                country_priorities = {
                    BHU = 30 # White Legs Tribe
                    ALB = 30 # Caesar's Legion
                    JAP = 30 # Robot Nation
                    MOR = 30 # New Canaan
                    GER = 20 # Vault City
                    #CAL = 30 # New California Republic
                    #CHC = 30 # Shi Empire
                    #ITA = 30 # Brotherhood of Steel
                    #MEX = 30 # NROM
                    #HON = 15 # Mexican Raiders
                    IRQ = 15 # Vipers
                }
            }

        ARM_2247.ai:
            max_front_ratios = {
                ALB = 2.0 # Caesar's Legion
                BHU = 2.0 # White Legs Tribe
                JAP = 2.0 # Robot Nation
                MOR = 2.0 # New Canaan
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                BHU = 25 # White Legs Tribe
                MOR = 25 # New Canaan
                #ITA = 20 # Brotherhood of Steel
                BRA = 15 # Reservation
                CAL = 15 # New California Republic
                IRQ = 15 # Vipers
                JAP = 15 # Robot Nation
                TUR = 15 # Necropolis
                ALB = 10 # Caesar's Legion
                AST = 10 # Under-Nation
                HON = 10 # Mexican Raiders
                FRA = 5  # New Reno
                GER = 5  # Vault City
                POL = 5  # Broken Hills
                }

            AA_batteries = yes
            max_AA_level = 4
            AA_provs = { 6162 }

            land_fort = yes
            max_land_level = 4
            fort_borders = { ALB BHU BRA IRQ JAP MOR }
            fort_provs = { 6162 }

            country_priorities = {
                BHU = 30 # White Legs Tribe
                ALB = 30 # Caesar's Legion
                JAP = 30 # Robot Nation
                MOR = 30 # New Canaan
                CAL = 20 # New California Republic
                GER = 20 # Vault City
                #CAL = 30 # New California Republic
                #CHC = 30 # Shi Empire
                #ITA = 30 # Brotherhood of Steel
                #MEX = 30 # NROM
                #HON = 15 # Mexican Raiders
                BRA = 15 # Reservation
                IRQ = 15 # Vipers
            }


        ARM_2249.ai:
            max_front_ratios = {
                ALB = 2.0 # Caesar's Legion
                BHU = 2.0 # White Legs Tribe
                BRA = 2.0 # Reservation
                IRQ = 2.0 # Vipers
                JAP = 2.0 # Robot Nation
                MOR = 2.0 # New Canaan
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                BHU = 30 # White Legs
                MOR = 30 # New Canaan
                #ITA = 25 # Brotherhood of Steel
                BRA = 20 # Reservation
                CAL = 20 # New California Republic
                IRQ = 20 # Vipers
                JAP = 20 # Robot Nation
                TUR = 20 # Necropolis
                ALB = 15 # Caesar's Legion
                AST = 15 # Under-Nation
                HON = 15 # Mexican Raiders
                FRA = 10 # New Reno
                GER = 10 # Vault City
                POL = 10 # Broken Hills
                }

            AA_batteries = yes
            max_AA_level = 6
            AA_provs = { 6162 }

            land_fort = yes
            max_land_level = 6
            fort_borders = { ALB AST BHU BRA CAL GER IRQ JAP MOR TUR }
            fort_provs = { 6162 }

            country_priorities = {
                BHU = 30 # White Legs Tribe
                ALB = 30 # Caesar's Legion
                JAP = 30 # Robot Nation
                MOR = 30 # New Canaan
                CAL = 20 # New California Republic
                GER = 20 # Vault City
                #CAL = 30 # New California Republic
                #CHC = 30 # Shi Empire
                #ITA = 30 # Brotherhood of Steel
                #MEX = 30 # NROM
                #HON = 15 # Mexican Raiders
                BRA = 15 # Reservation
                IRQ = 15 # Vipers
            }


        ARM_2251.ai:
            max_front_ratios = {
                ALB = 2.0 # Caesar's Legion
                BHU = 2.0 # White Legs Tribe
                BRA = 2.0 # Reservation
                CAL = 2.0 # New California Republic
                IRQ = 2.0 # Vipers
                JAP = 2.0 # Robot Nation
                MOR = 2.0 # New Canaan
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                BHU = 35 # White Legs Tribe
                MOR = 35 # New Canaan
                #ITA = 30 # Brotherhood of Steel
                BRA = 25 # Reservation
                CAL = 25 # New California Republic
                IRQ = 25 # Vipers
                JAP = 25 # Robot Nation
                TUR = 25 # Necropolis
                ALB = 20 # Caesar's Legion
                AST = 20 # Under-Nation
                HON = 20 # Mexican Raiders
                FRA = 15 # New Reno
                GER = 15 # Vault City
                POL = 15 # Broken Hills
                AFG = 5 # Kansas Free State
                NOR = 5 # The Huns
                TEX = 5 # New Church
                }

            AA_batteries = yes
            max_AA_level = 8
            AA_provs = { 6162 }

            land_fort = yes
            max_land_level = 8
            fort_borders = { AFG ALB AST BHU BRA CAL FRA GER HON IRQ JAP MOR NOR POL TEX TUR }
            fort_provs = { 6162 }

            country_priorities = {
                BHU = 30 # White Legs Tribe
                ALB = 30 # Caesar's Legion
                JAP = 30 # Robot Nation
                MOR = 30 # New Canaan
                CAL = 20 # New California Republic
                GER = 20 # Vault City
                #CAL = 30 # New California Republic
                #CHC = 30 # Shi Empire
                #ITA = 30 # Brotherhood of Steel
                #MEX = 30 # NROM
                #HON = 15 # Mexican Raiders
                BRA = 15 # Reservation
                IRQ = 15 # Vipers
            }


        ARM_2253.ai:
            max_front_ratios = {
                ALB = 2.0 # Caesar's Legion
                BHU = 2.0 # White Legs Tribe
                BRA = 2.0 # Reservation
                CAL = 2.0 # New California Republic
                IRQ = 2.0 # Vipers
                JAP = 2.0 # Robot Nation
                MOR = 2.0 # New Canaan
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000

            combat = {
                BHU = 40 # White Legs Tribe
                MOR = 40 # New Canaan
                #ITA = 35 # Brotherhood of Steel
                BRA = 30 # Reservation
                CAL = 30 # New California Republic
                IRQ = 30 # Vipers
                JAP = 30 # Robot Nation
                TUR = 30 # Necropolis
                ALB = 25 # Caesar's Legion
                AST = 25 # Under-Nation
                HON = 25 # Mexican Raiders
                FRA = 20 # New Reno
                GER = 20 # Vault City
                POL = 20 # Broken Hills
                AFG = 10 # Kansas Free State
                NOR = 10 # The Huns
                TEX = 10 # New Church
                POR = 5  # Gecko
                SCH = 5  # Pioneer Alliance
                HOL = 5  # New Arroyo
                BLR = 5  # Texas Reformed
                }

            AA_batteries = yes
            max_AA_level = 10
            AA_provs = { 6162 }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG ALB AST BHU BLR BRA CAL FRA GER HOL HON IRQ JAP MOR NOR POL POR SCH TEX TUR }
            fort_provs = { 6162 }

            country_priorities = {
                BHU = 30 # White Legs Tribe
                ALB = 30 # Caesar's Legion
                JAP = 30 # Robot Nation
                MOR = 30 # New Canaan
                CAL = 20 # New California Republic
                GER = 20 # Vault City
                #CAL = 30 # New California Republic
                #CHC = 30 # Shi Empire
                #ITA = 30 # Brotherhood of Steel
                #MEX = 30 # NROM
                #HON = 15 # Mexican Raiders
                BRA = 15 # Reservation
                IRQ = 15 # Vipers
            }

        ARM_2255.ai:
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                ENG = 3.0 # Enclave
                PRK = 3.0 # Polar Station Zeta
                USA = 3.0 # The States
                ALB = 2.0 # Caesar's Legion
                BHU = 2.0 # White Legs Tribe
                BRA = 2.0 # Reservation
                IRQ = 2.0 # Vipers
                JAP = 2.0 # Robot Nation
                MOR = 2.0 # New Canaan
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                BHU = 45 # White Legs Tribe
                MOR = 45 # New Canaan
                #ITA = 40 # Brotherhood of Steel
                BRA = 35 # Reservation
                CAL = 35 # New California Republic
                IRQ = 35 # Vipers
                JAP = 35 # Robot Nation
                TUR = 35 # Necropolis
                ALB = 30 # Caesar's Legion
                AST = 30 # Under-Nation
                HON = 30 # Mexican Raiders
                FRA = 25 # New Reno
                GER = 25 # Vault City
                POL = 25 # Broken Hills
                AFG = 15 # Kansas Free State
                NOR = 15 # The Huns
                TEX = 15 # New Church
                POR = 10 # Gecko
                SCH = 10 # Pioneer Alliance
                HOL = 10 # New Arroyo
                BLR = 10 # Texas Reformed
                ENG = 5  # Enclave
                PRK = 5  # Polar Station Zeta
                USA = 5  # The States
                }


            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG ALB AST BHU BLR BRA CAL ENG FRA GER HOL HON IRQ JAP MOR NOR POL POR PRK SCH TEX TUR USA }
            fort_provs = { 6162 }

            country_priorities = {
                BHU = 30 # White Legs Tribe
                ALB = 30 # Caesar's Legion
                JAP = 30 # Robot Nation
                MOR = 30 # New Canaan
                CAL = 20 # New California Republic
                GER = 20 # Vault City
                #CAL = 30 # New California Republic
                #CHC = 30 # Shi Empire
                #ITA = 30 # Brotherhood of Steel
                #MEX = 30 # NROM
                #HON = 15 # Mexican Raiders
                BRA = 15 # Reservation
                IRQ = 15 # Vipers
            }


        ARM_Apocalypse.ai:
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                #ENG = 3.0 # Enclave
                PRK = 3.0 # Polar Station Zeta
                USA = 3.0 # The States
                ALB = 2.0 # Caesar's Legion
                BHU = 2.0 # White Legs Tribe
                BRA = 2.0 # Reservation
                IRQ = 2.0 # Vipers
                JAP = 2.0 # Robot Nation
                MOR = 2.0 # New Canaan
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200

            AA_batteries = yes
            max_AA_level = 10
            AA_provs = { 734 }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG ALB AST BHU BLR BRA CAL FRA GER HOL HON IRQ JAP MOR NOR POL POR PRK SCH TEX TUR USA }
            fort_provs = { 6162 }

            country_priorities = {
                BHU = 30 # White Legs Tribe
                ALB = 30 # Caesar's Legion
                JAP = 30 # Robot Nation
                MOR = 30 # New Canaan
                CAL = 20 # New California Republic
                GER = 20 # Vault City
                #CAL = 30 # New California Republic
                #CHC = 30 # Shi Empire
                #ITA = 30 # Brotherhood of Steel
                #MEX = 30 # NROM
                #HON = 15 # Mexican Raiders
                BRA = 15 # Reservation
                IRQ = 15 # Vipers
            }


    AST/Under-Nation:
        - The AI files weren't switching, so it was using the same AI the entire game. Fixed, it will now use the newer AI.
            - AST_2245.ai, AST_2247.ai, AST_2249.ai, AST_2251.ai, AST_2253.ai, AST_2255.ai:
                switch = yes # [yes/no]
        - Added maximum upgrading and reinforcement sliders.
        - Fixed some formatting a bit.
        - Maximum front ratios set. Will place extra emphasis in late game against the three (four) alliance leader majors.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Will build forts in more borders now. Will build forts quite a bit, because of rat mentality (like to hide in safe spaces and the underground).
        - Will now place special priority in defending borders against certain countries.
      

        AST_2245.ai:
            max_front_ratios = {
                GER = 2.0 # Vault City
                MOR = 1.5 # New Canaan
                MTN = 2.0 # Calgary Confederacy
                NOR = 2.0 # Huns
                POR = 1.5 # Gecko
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            befriend = {
                DEN = 50 # Den
                FRA = 50 # New Reno
                IRQ = 40 # Vipers
                ALB = 30 # Caesar's Legion
                SOV = 10 # Mutant Army
                }
            land_fort = yes
            max_land_level = 3
            fort_borders = { GER MOR MTN NOR POL POR }
            fort_provs = { 705 }

            country_priorities = {
                GER = 20 # Vault City
                MTN = 20 # Calgary Confederacy
                NOR = 20 # Huns
                MOR = 15 # New Canaan
                POR = 15 # Gecko      
            }

        AST_2247.ai:
            max_front_ratios = {
                GER = 2.0 # Vault City
                MOR = 1.5 # New Canaan
                MTN = 2.0 # Calgary Confederacy
                NOR = 2.0 # Huns
                POR = 1.5 # Gecko
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            befriend = {
                DEN = 50 # Den
                FRA = 50 # New Reno
                IRQ = 40 # Vipers
                ALB = 30 # Caesar's Legion
                SOV = 10 # Mutant Army
                }
            land_fort = yes
            max_land_level = 6
            fort_borders = { GER MOR MTN NOR POL POR SCH }
            fort_provs = { 705 }

            country_priorities = {
                GER = 20 # Vault City
                MTN = 20 # Calgary Confederacy
                NOR = 20 # Huns
                MOR = 15 # New Canaan
                POR = 15 # Gecko      
            }

        AST_2249.ai:
            max_front_ratios = {
                GER = 2.0 # Vault City
                MOR = 1.5 # New Canaan
                MTN = 2.0 # Calgary Confederacy
                NOR = 2.0 # Huns
                POR = 1.5 # Gecko
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600

            land_fort = yes
            max_land_level = 9
            fort_borders = { AFG GER HOL MOR MTN NOR POL POR SCH }
            fort_provs = { 705 }

            country_priorities = {
                GER = 20 # Vault City
                MTN = 20 # Calgary Confederacy
                NOR = 20 # Huns
                MOR = 15 # New Canaan
                POR = 15 # Gecko      
            }

        AST_2251.ai:
            max_front_ratios = {
                GER = 2.0 # Vault City
                MOR = 1.5 # New Canaan
                MTN = 2.0 # Calgary Confederacy
                NOR = 2.0 # Huns
                POR = 1.5 # Gecko
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            befriend = {
                DEN = 50 # Den
                FRA = 50 # New Reno
                IRQ = 40 # Vipers
                ALB = 30 # Caesar's Legion
                SOV = 10 # Mutant Army
                ANG = 5  # Junkers
                }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG BEN BHU GER HOL MOR MTN NOR POL POR SCH }
            fort_provs = { 705 }

            country_priorities = {
                GER = 20 # Vault City
                MTN = 20 # Calgary Confederacy
                NOR = 20 # Huns
                MOR = 15 # New Canaan
                POR = 15 # Gecko      
            }

          
        AST_2253.ai:
            max_front_ratios = {
                GER = 2.0 # Vault City
                MOR = 1.5 # New Canaan
                MTN = 2.0 # Calgary Confederacy
                NOR = 2.0 # Huns
                POR = 1.5 # Gecko
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            befriend = {
                DEN = 50 # Den
                FRA = 50 # New Reno
                IRQ = 40 # Vipers
                ALB = 30 # Caesar's Legion
                SOV = 10 # Mutant Army
                ANG = 5  # Junkers
                }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG ARM BEN BHU BLR CAL CAM GER HOL ITA MOR MTN NOR POL POR ROM SCH SPA TEX }
            fort_provs = { 705 }
               
            country_priorities = {
                GER = 20 # Vault City
                MTN = 20 # Calgary Confederacy
                NOR = 20 # Huns
                MOR = 15 # New Canaan
                POR = 15 # Gecko      
            }


        AST_2255.ai:
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                ENG = 3.0 # The Enclave
                GER = 2.0 # Vault City
                MOR = 1.5 # New Canaan
                MTN = 2.0 # Calgary Confederacy
                NOR = 2.0 # Huns
                POR = 1.5 # Gecko
                PRK = 3.0 # Polar Station Zeta
                USA = 3.0 # The States
            }
            upgrading = 0.1 #
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            befriend = {
                DEN = 50 # Den
                FRA = 50 # New Reno
                IRQ = 40 # Vipers
                ALB = 30 # Caesar's Legion
                SOV = 10 # Mutant Army
                ANG = 5  # Junkers
                }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG ARM BEN BHU BLR CAL CAM CZE ENG GER HOL ITA MOR MTN NOR POL POR PRK QUE ROM SCH SPA TEX USA }
            fort_provs = { 705 }

            country_priorities = {
                GER = 20 # Vault City
                MTN = 20 # Calgary Confederacy
                NOR = 20 # Huns
                MOR = 15 # New Canaan
                POR = 15 # Gecko      
            }



    AZB/Dark Cathedral:
        - The AI files weren't switching, so it was using the same AI the entire game. Fixed, it will now use the newer AI.
        - combat rating against New Church and Kansas Free State decreased by ~/4. This is because in the E3 map, they farther away from the Dark Cathedral now.
        - Other nation-targets had similar decreases at smaller proportions, through they will be compensated by increasing Dark Cathedral aggression as the game progresses.
        - Will make friends with New Reno and Den now, due to being criminal and slaver nations.
        - Will now acquire extra targets later on.
        - Will only start building forts and AA in 2249 and beyond - I assume that if Dark Cathedral lasts this far, the Civil War is done or almost finished. Will make more forts, generally.
        - Will build AAs when at peace.
        - Will use offensive supply now.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Maximum front ratios set. Will place extra emphasis in late game against the three (four) alliance leader majors.
      
            AZB_2245.ai:
                switch = yes # [yes/no]
                max_front_ratios = {
                    USA = 3.0 # The States
                }
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 200
                use_offensive_supply = yes
                combat = {
                    USA = 90 # FUSA
                    CAN = 25 # RCC
                    CSA = 25 # Manitou Tribes
                    ARA = 15 # Warriors of Ice
                    BEN = 15 # Beastlords              
                    SOV = 15 # Mutant Army
                    SPA = 15 # East BOS
                    AFG = 10 # Kansas Free State
                    CZE = 10 # Spiders
                    TEX = 10 # New Church
                    IRQ = 5 # The Vipers
                    }
                # Borders with specific countries
                country_priorities = {
                    USA = 50 # The States
                    #ALB = 20
                    CAN = 20 # Royal Canadian Commonwealth
                    AUS = 15 # Zombie Apocalypse
                    ENG = 10 # Enclave
                    }

            AZB_2247.ai:
                switch = yes # [yes/no]
                use_offensive_supply = yes
                neutrality = 55.000
                war = 40
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 400
                combat = {
                    USA = 95 # FUSA
                    CAN = 30 # RCC
                    CSA = 30 # Manitou Tribes
                    ARA = 20 # Warriors of Ice
                    BEN = 20 # Beastlords              
                    SOV = 20 # Mutant Army
                    SPA = 20 # East BOS
                    AFG = 15 # Kansas Free State
                    CZE = 15 # Spiders
                    TEX = 15 # New Church
                    IRQ = 10 # The Vipers
                    U53 = 5  # Nuka Cola Corporation
                    CAM = 5  # Reavers
                    QUE = 5  # Quebec
                    }
                befriend = {
                    ALB = 10 # Caesar's Legion
                    ANG = 10 # Junkers  
                    NOR = 10 # The Huns
                    FRA = 10 # New Reno
                    DEN = 10 # Den
                    }

            AZB_2249.ai:
                switch = yes # [yes/no]
                max_front_ratios = {
                    CAN = 2.0 # Royal Canadian Commonwealth
                    USA = 3.0 # The States
                }
                neutrality = 50.000
                war = 45
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 600
                combat = {
                    USA = 100 # FUSA
                    CAN = 35  # RCC
                    CSA = 35  # Manitou Tribes
                    ARA = 25  # Warriors of Ice
                    BEN = 25  # Beastlords              
                    SOV = 25  # Mutant Army
                    SPA = 25  # East BOS
                    AFG = 20  # Kansas Free State
                    CZE = 20  # Spiders
                    TEX = 20  # New Church
                    IRQ = 15  # The Vipers
                    CAM = 10  # Reavers
                    QUE = 10  # Quebec
                    U53 = 10  # Nuka Cola Corporation
                    ARG = 5   # Harlequins
                    AUS = 5   # Rad-Zombie Apocalypse
                    JAP = 5   # Robot Nation
                    MTN = 5   # Calgary Confederacy
                    }

                befriend = {
                    ALB = 10 # Caesar's Legion
                    ANG = 10 # Junkers  
                    NOR = 10 # The Huns
                    FRA = 10 # New Reno
                    DEN = 10 # Den
                    }

                AA_batteries = yes

                land_fort = yes
                max_land_level = 2
                fort_borders = { AFG ARA ARG AUS BEN CAM CAN CZE CSA IRQ JAP MTN QUE SOV SPA TEX U53 USA }

                # Borders with specific countries
                country_priorities = {
                    USA = 50 # The States
                    #ALB = 20
                    CAN = 20 # Royal Canadian Commonwealth
                    AUS = 15 # Zombie Apocalypse
                    ENG = 10 # Enclave
                    }


            AZB_2251.ai:
                switch = yes # [yes/no]
                max_front_ratios = {
                    CAN = 2.0 # Royal Canadian Commonwealth
                    SOV = 2.0 # Mutant Army
                    SPA = 2.0 # Midwestern BOS
                    USA = 3.0 # The States
                }
                neutrality = 45.000
                war = 50
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 800
                combat = {
                    USA = 110 # FUSA
                    CAN = 40  # RCC
                    CSA = 40  # Manitou Tribes
                    ARA = 30  # Warriors of Ice
                    BEN = 30  # Beastlords              
                    SOV = 30  # Mutant Army
                    SPA = 30  # East BOS
                    AFG = 25  # Kansas Free State
                    CZE = 25  # Spiders
                    TEX = 25  # New Church
                    IRQ = 20  # The Vipers
                    CAM = 15  # Reavers
                    QUE = 15  # Quebec
                    U53 = 15  # Nuka Cola Corporation
                    ARG = 10  # Harlequins
                    AUS = 10  # Rad-Zombie Apocalypse
                    JAP = 10  # Robot Nation
                    MTN = 10  # Calgary Confederacy
                    AST = 5   # Under-Nation
                    BEL = 5   # God-Machine
                    BLR = 5   # Texas Reformed
                    JOR = 5   # Vault 10
                    }

                befriend = {
                    ALB = 10 # Caesar's Legion
                    ANG = 10 # Junkers  
                    NOR = 10 # The Huns
                    FRA = 10 # New Reno
                    DEN = 10 # Den
                    }

                AA_batteries = yes
                max_AA_level = 6

                air_base = yes
                max_air_base = 6
                air_base_provs = {
                    600 # Boston
                    602 # New York
                    606 # Washington D.C.
                    }

                land_fort = yes
                max_land_level = 4
                fort_borders = { AFG ARA ARG AST AUS BEL BEN BLR CAM CAN CZE CSA IRQ JAP JOR MTN QUE SOV SPA TEX U53 USA }

                    #### Divisions etc...
                    armor                 = 0
                    bergsjaeger         = 0
                    cavalry             = 0
                    garrison            = 5
                    hq                     = 5
                    infantry             = 30
                    light_armor         = 10
                    marine                 = 0
                    militia             = 5
                    mechanized             = 0
                    motorized             = 15
                    paratrooper         = 5
                #                80 %

                # Borders with specific countries
                country_priorities = {
                    USA = 50 # The States
                    #ALB = 20
                    CAN = 20 # Royal Canadian Commonwealth
                    AUS = 15 # Zombie Apocalypse
                    ENG = 10 # Enclave
                    }

            AZB_2253.ai:
                switch = yes # [yes/no]
                max_front_ratios = {
                    CAN = 2.0 # Royal Canadian Commonwealth
                    SOV = 2.0 # Mutant Army
                    SPA = 2.0 # Midwestern BOS
                    USA = 3.0 # The States
                }
                neutrality = 40.000
                war = 55
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 1000
                combat = {
                    USA = 115 # FUSA
                    CAN = 45  # RCC
                    CSA = 45  # Manitou Tribes
                    ARA = 35  # Warriors of Ice
                    BEN = 35  # Beastlords              
                    SOV = 35  # Mutant Army
                    SPA = 35  # East BOS
                    AFG = 30  # Kansas Free State
                    CZE = 30  # Spiders
                    TEX = 30  # New Church
                    IRQ = 25  # The Vipers
                    CAM = 20  # Reavers
                    QUE = 20  # Quebec
                    U53 = 20  # Nuka Cola Corporation
                    ARG = 15  # Harlequins
                    AUS = 15  # Rad-Zombie Apocalypse
                    JAP = 15  # Robot Nation
                    MTN = 15  # Calgary Confederacy
                    AST = 10  # Under-Nation
                    BEL = 10  # God-Machine
                    BLR = 10  # Texas Reformed
                    JOR = 10  # Vault 10
                    BHU = 5   # White-Legs Tribe
                    HON = 5   # Mexican Raiders
                    MAD = 5   # Mayan Empire
                    MEX = 5   # New Republic of Mexico (NROM)
                    MOR = 5   # New Canaan
                    POL = 5   # Broken Hills
                    }

                befriend = {
                    ALB = 10 # Caesar's Legion
                    ANG = 10 # Junkers  
                    NOR = 10 # The Huns
                    FRA = 10 # New Reno
                    DEN = 10 # Den
                    }

                AA_batteries = yes
                max_AA_level = 8
                AA_provs = {
                    600 # Boston
                    602 # New York
                    604 # Atlantic City
                    606 # Washington D.C.
                    607 # Baltimore
                    608 # Philadelphia
                    6473 # Charleston
                    630 # Clarksburg
                    632 # Norfolk
                    6399 # Marion
                    }

                air_base = yes
                max_air_base = 8
                air_base_provs = {
                    600 # Boston
                    602 # New York
                    606 # Washington D.C.
                    }

                land_fort = yes
                max_land_level = 6
                fort_borders = { AFG ARA ARG AST AUS BEL BEN BHU BLR CAM CAN CZE CSA HON IRQ JAP JOR MAD MEX MOR MTN POL QUE SOV SPA TEX U53 USA }

                    #### Divisions etc...
                    armor                 = 0
                    bergsjaeger         = 0
                    cavalry             = 0
                    garrison            = 5
                    hq                     = 5
                    infantry             = 30
                    light_armor         = 10
                    marine                 = 0
                    militia             = 5
                    mechanized             = 0
                    motorized             = 15
                    paratrooper         = 5
                #                80 %

                # Borders with specific countries
                country_priorities = {
                    USA = 50 # The States
                    #ALB = 20
                    CAN = 20 # Royal Canadian Commonwealth
                    AUS = 15 # Zombie Apocalypse
                    ENG = 10 # Enclave
                    }

            AZB_2255.ai:
                switch = yes # [yes/no]
                max_front_ratios = {
                    CAL = 3.0 # New California Republic
                    CAN = 2.0 # Royal Canadian Commonwealth
                    ENG = 3.0 # Enclave
                    PRK = 3.0 # Polar Station Zeta
                    SOV = 2.0 # Mutant Army
                    SPA = 2.0 # Midwestern BOS
                    USA = 3.0 # The States
                }
                neutrality = 35.000
                war = 60
                max_redeploying = 0.25
                use_offensive_supply = yes
                max_fuel_offensive = 1200

                combat = {
                    USA = 120 # FUSA
                    CAN = 50  # RCC
                    CSA = 50  # Manitou Tribes
                    ARA = 40  # Warriors of Ice
                    BEN = 40  # Beastlords              
                    SOV = 40  # Mutant Army
                    SPA = 40  # East BOS
                    AFG = 35  # Kansas Free State
                    CZE = 35  # Spiders
                    TEX = 35  # New Church
                    IRQ = 30  # The Vipers
                    CAM = 25  # Reavers
                    QUE = 25  # Quebec
                    U53 = 25  # Nuka Cola Corporation
                    ARG = 20  # Harlequins
                    AUS = 20  # Rad-Zombie Apocalypse
                    JAP = 20  # Robot Nation
                    MTN = 20  # Calgary Confederacy
                    AST = 15  # Under-Nation
                    BEL = 15  # God-Machine
                    BLR = 15  # Texas Reformed
                    JOR = 15  # Vault 10
                    BHU = 10  # White-Legs Tribe
                    HON = 10  # Mexican Raiders
                    MAD = 10  # Mayan Empire
                    MEX = 10  # New Republic of Mexico (NROM)
                    MOR = 10  # New Canaan
                    POL = 10  # Broken Hills
                    CAL = 5   # New California Republic (NCR)
                    CHC = 5   # Shi Empire
                    ENG = 5   # Enclave
                    GER = 5   # Vault City
                    HOL = 5   # New Arroyo
                    ITA = 5   # Brotherhood of Steel
                    POR = 5   # Gecko
                    ROM = 5   # Redding
                    SCH = 5   # Pioneer Alliance
                    PRK = 5   # Polar Station Zeta
                    SWE = 5   # The Hub
                    TUR = 5   # Necropolis
                    }

                befriend = {
                    ALB = 10 # Caesar's Legion
                    ANG = 10 # Junkers  
                    NOR = 10 # The Huns
                    FRA = 10 # New Reno
                    DEN = 10 # Den
                    }

                AA_batteries = yes
                    max_AA_level = 10
                    AA_provs = {
                        600 # Boston
                        602 # New York
                        604 # Atlantic City
                        606 # Washington D.C.
                        607 # Baltimore
                        608 # Philadelphia
                        6473 # Charleston
                        630 # Clarksburg
                        632 # Norfolk
                        6399 # Marion
                        }

                land_fort = yes
                max_land_level = 10
                fort_borders = { AFG ARA ARG AST AUS BEL BEN BHU BLR CAL CAM CAN CHC CZE CSA ENG GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN POL POR PRK QUE ROM SCH SOV SPA SWE TEX TUR U53 USA }

                    #### Divisions etc...
                    armor                 = 0
                    bergsjaeger         = 0
                    cavalry             = 0
                    garrison            = 5
                    hq                     = 5
                    infantry             = 30
                    light_armor         = 10
                    marine                 = 0
                    militia             = 5
                    mechanized             = 0
                    motorized             = 15
                    paratrooper         = 5
                #                80 %

                # Borders with specific countries
                country_priorities = {
                    USA = 50 # The States
                    #ALB = 20
                    CAN = 20 # Royal Canadian Commonwealth
                    AUS = 15 # Zombie Apocalypse
                    ENG = 10 # Enclave
                    }


    BEL/God-Machine:
        - Gets more aggressive as time passes.
        - Will now use offensive supply
        - Will now attack the Calgary Confederacy
        - Builds land forts properly and in the borders of their enemies
        - Will build less garrisons after 2247, building more Heavy Robots and Walking Robots in their place.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Maximum front ratios set. Will place extra emphasis in late game against one (two) alliance majors.
        - Will now place special priority in defending borders against certain countries.
        - Added maximum upgrading and reinforcement sliders.

        BEL_2245.ai:
            switch = yes # [yes/no]
            max_front_ratios = {
                AST = 2.0 # Under-Nation
                NOR = 2.0 # Huns
                SOV = 2.0 # Mutant Army
                MTN = 1.5 # Calgary Confederacy
                ARA = 1.5 # Warriors of Ice
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                NOR = 50 # Huns
                AST = 30 # Under-Nation
                MTN = 10 # Calgary Confederacy
                SOV = 10 # Mutant Army
                ARA = 5  # Warriors of Ice LOW PRIORITY
                }
            land_fort = yes
            max_land_level = 3
            fort_borders = { ARA AST MTN NOR SOV }
            fort_provs = { 799 }

            # Borders with specific countries
            country_priorities = {
                NOR = 20 # Huns
                SOV = 20 # Mutant Army
                AST = 15 # Under-Nation
                MTN = 15 # Mutant Army
                ARA = 10 # Warriors of Ice
            }
      
        BEL_2247.ai:
            switch = yes # [yes/no]
            max_front_ratios = {
                AST = 2.0 # Under-Nation
                NOR = 2.0 # Huns
                SOV = 2.0 # Mutant Army
                MTN = 1.5 # Calgary Confederacy
                ARA = 1.5 # Warriors of Ice
            }
            war = 80
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                NOR = 55 # Huns
                AST = 35 # Under-Nation
                MTN = 15 # Calgary Confederacy
                SOV = 15 # Mutant Army
                ARA = 10 # Warriors of Ice. LOW PRIORITY
                }
            land_fort = yes
            max_land_level = 5
            fort_borders = { ARA AST MTN NOR SOV }
            fort_provs = { 799 }
            garrison            = 15 (was 20)
            light_armor         = 5 (was 0)  
            # Borders with specific countries
            country_priorities = {
                NOR = 20 # Huns
                SOV = 20 # Mutant Army
                AST = 15 # Under-Nation
                MTN = 15 # Mutant Army
                ARA = 10 # Warriors of Ice
            }

        BEL_2249.ai:
            switch = yes # [yes/no]
            max_front_ratios = {
                AST = 2.0 # Under-Nation
                NOR = 2.0 # Huns
                SOV = 2.0 # Mutant Army
                MTN = 1.5 # Calgary Confederacy
                ARA = 1.5 # Warriors of Ice
            }
            war = 90
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                NOR = 60 # Huns
                AST = 40 # Under-Nation
                MTN = 20 # Calgary Confederacy
                SOV = 20 # Mutant Army
                ARA = 15 # Warriors of Ice. LOW PRIORITY
                }
            land_fort = yes
            max_land_level = 7
            fort_borders = { ARA AST MTN NOR SOV }
            fort_provs = { 799 }  
            garrison            = 15 (was 20)
            light_armor         = 5 (was 0)  
            # Borders with specific countries
            country_priorities = {
                NOR = 20 # Huns
                SOV = 20 # Mutant Army
                AST = 15 # Under-Nation
                MTN = 15 # Mutant Army
                AST = 10 # Warriors of Ice
            }

        BEL_2251.ai:
            switch = yes # [yes/no]
            max_front_ratios = {
                AST = 2.0 # Under-Nation
                NOR = 2.0 # Huns
                SOV = 2.0 # Mutant Army
                MTN = 1.5 # Calgary Confederacy
                ARA = 1.5 # Warriors of Ice
            }
            war = 100
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                NOR = 65 # Huns
                AST = 45 # Under-Nation
                MTN = 25 # Calgary Confederacy
                SOV = 25 # Mutant Army
                ARA = 20 # Warriors of Ice
                CAN = 5  # Royal Canadian Commonwealth
                SPA = 5  # Midwestern BOS
                }
            land_fort = yes
            max_land_level = 9
            fort_borders = { ARA AST CAN MTN NOR SOV SPA }
            fort_provs = { 799 }
            light_armor         = 5 (was 0)  
            armor                 = 10 (was 5)
            garrison            = 10
            # Borders with specific countries
            country_priorities = {
                NOR = 20 # Huns
                SOV = 20 # Mutant Army
                CAN = 20 # Royal Canadian Commonwealth
                AST = 15 # Under-Nation
                MTN = 15 # Mutant Army
                SPA = 15 # Midwestern BOS
                ARA = 10 # Warriors of Ice
            }

        BEL_2253.ai:
            switch = yes # [yes/no]
            max_front_ratios = {
                AST = 2.0 # Under-Nation
                CAN = 2.0 # Royal Canadian Commonwealth
                NOR = 2.0 # Huns
                SOV = 2.0 # Mutant Army
                ARA = 1.5 # Warriors of Ice
                MTN = 1.5 # Calgary Confederacy
                SPA = 1.5 # Midwestern BOS
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 110
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                NOR = 70 # Huns
                AST = 50 # Under-Nation
                MTN = 30 # Calgary Confederacy
                SOV = 30 # Mutant Army
                ARA = 25 # Warriors of Ice
                CAN = 10 # Royal Canadian Commonwealth
                SPA = 10 # Midwestern BOS
                }
            land_fort = yes
            max_land_level = 10
            fort_borders = { ARA AST CAN MTN NOR SOV SPA }
            fort_provs = { 799 }
            light_armor         = 10 (was 5)
            armor                 = 10
            garrison            = 5
            # Borders with specific countries
            country_priorities = {
                CAN = 20 # Royal Canadian Commonwealth
                NOR = 20 # Huns
                SOV = 20 # Mutant Army
                AST = 15 # Under-Nation
                MTN = 15 # Mutant Army
                SPA = 15 # Midwestern BOS
                ARA = 10 # Warriors of Ice
            }


        BEL_2255.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                PRK = 3.0 # Polar Station Zeta
                AST = 2.0 # Under-Nation
                CAN = 2.0 # Royal Canadian Commonwealth
                NOR = 2.0 # Huns
                SOV = 2.0 # Mutant Army
                ARA = 1.5 # Warriors of Ice
                MTN = 1.5 # Calgary Confederacy
                SPA = 1.5 # Midwestern BOS
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 120
            max_redeploying = 0.35
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                NOR = 75 # Huns
                AST = 55 # Under-Nation
                MTN = 35 # Calgary Confederacy
                SOV = 35 # Mutant Army
                ARA = 30 # Warriors of Ice
                CAN = 15 # Royal Canadian Commonwealth
                SPA = 15 # Midwestern BOS
                CAL = 5  # New California Republic
                PRK = 5  # Polar Station Zeta
                }
            light_armor         = 10 (was 5)
            armor                 = 10
            garrison            = 5
            land_fort = yes
            max_land_level = 10
            fort_borders = { ARA AST CAL CAN MTN NOR PRK SOV SPA }
            fort_provs = { 799 }
            # Borders with specific countries
            country_priorities = {
                CAL = 20 # New California Republic
                CAN = 20 # Royal Canadian Commonwealth
                NOR = 20 # Huns
                PRK = 20 # Polar Station Zeta
                SOV = 20 # Mutant Army
                AST = 15 # Under-Nation
                MTN = 15 # Mutant Army
                SPA = 15 # Midwestern BOS
                ARA = 10 # Warriors of Ice
            }


    BEN/Beastlords:
        - Will now use offensive supply.
        - Actually will start less aggressive towards their enemy nations (numbers were halved), but will ramp up in later years
        - Will only be aggressive against the Western Brotherhood in the late game.
        - Will now build up the airbase in their capital in the late game.
        - Will now build forts properly in their capital province and borders with their enemies (this was bugged).
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Maximum front ratios set. Will place extra emphasis in late game against one (two) alliance majors.
        - Will now place special priority in defending borders against certain countries.
        - Added maximum upgrading and reinforcement sliders.

        BEN_2245.ai:
            switch = yes # [yes/no]  
            max_front_ratios = {
                SPA = 2.0 # Midwestern BOS
                TEX = 1.5 # New Church
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                AUS = 20 # Zombie Apocalypse
                SPA = 20 # Midwestern BOS
                CZE = 15 # Spiders
                AST = 10 # Under-Nation
                AZB = 10 # Dark Cathedral  
                TEX = 10 # New Church  
                AFG = 5 # Kansas Free State
                JAP = 5 # Robot Nation
                U53 = 5 # Nuka Cola Corporation
                }
            Was:
                combat = {
                    AUS = 40 # Zombie Apocalypse
                    SPA = 40 # East BOS
                    CZE = 30 # Spiders
                    AST = 20 # Under-Nation
                    AZB = 20 # Dark Cathedral  
                    TEX = 20 # New Church  
                    AFG = 10 # Kansas Free State
                    JAP = 10 # Robot Nation
                    U53 = 10 # Nuka Cola Corporation
                    ITA = 5 # West BOS
                    }
            land_fort = yes
            max_land_level = 2
            fort_borders = { SPA }
            fort_provs = { 6366 }

                #### Divisions etc.
                infantry             = 10
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 15
                marine                 = 45
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 5
                militia             = 0
            #                90 %

            # Borders with specific countries
            country_priorities = {
                SPA = 20 # Midwestern BOS
            }

        BEN_2247.ai:
            switch = yes # [yes/no]
            max_front_ratios = {
                AZB = 2.0 # Dark Cathedral
                SPA = 2.0 # Midwestern BOS
                TEX = 1.5 # New Church
            }
            war = 15
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                AUS = 25 # Zombie Apocalypse
                SPA = 25 # Midwestern BOS
                CZE = 20 # Spiders
                AST = 15 # Under-Nation
                AZB = 15 # Dark Cathedral  
                TEX = 15 # New Church  
                AFG = 10 # Kansas Free State
                JAP = 10 # Robot Nation
                U53 = 10 # Nuka Cola Corporation
                }
            land_fort = yes
            max_land_level = 2
            fort_borders = { AUS CZE SPA }
            fort_provs = { 6366 }

                #### Divisions etc.
                infantry             = 10
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 15
                marine                 = 45
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 5
                militia             = 0
            #                90 %

            # Borders with specific countries
            country_priorities = {
                AZB = 20 # Dark Cathedral
                SPA = 20 # Midwestern BOS
                TEX = 15 # New Church
            }


        BEN_2249.ai:
            switch = yes # [yes/no]
            max_front_ratios = {
                AZB = 2.0 # Dark Cathedral
                SPA = 2.0 # Midwestern BOS
                TEX = 1.5 # New Church
            }
            neutrality = 35.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 20
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                AUS = 30 # Zombie Apocalypse
                SPA = 30 # Midwestern BOS
                CZE = 25 # Spiders
                AST = 20 # Under-Nation
                AZB = 20 # Dark Cathedral  
                TEX = 20 # New Church  
                AFG = 15 # Kansas Free State
                JAP = 15 # Robot Nation
                U53 = 15 # Nuka Cola Corporation
                }

            land_fort = yes
            max_land_level = 3
            fort_borders = { AFG AST AUS AZB CZE JAP SPA U53 TEX }
            fort_provs = { 6366 }

                #### Divisions etc.
                infantry             = 10
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_ armor         = 5
                armor                 = 0
                paratrooper         = 15
                marine                 = 45
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 5
                militia             = 0
            #                90 %

            # Borders with specific countries
            country_priorities = {
                AZB = 20 # Dark Cathedral
                CZE = 20 # Spiders
                SPA = 20 # Midwestern BOS
                TEX = 15 # New Church
            }


        BEN_2251.ai:
            switch = yes # [yes/no]
            max_front_ratios = {
                USA = 3.0 # The States
                AZB = 2.0 # Dark Cathedral
                SPA = 2.0 # Midwestern BOS
                AFG = 1.5 # Kansas Free State
                CZE = 1.5 # Spiders
                TEX = 1.5 # New Church  
            }
            neutrality = 30.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 25
            strat_redeploy_threshold = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                AUS = 35 # Zombie Apocalypse
                SPA = 35 # Midwest BOS
                CZE = 30 # Spiders
                AST = 25 # Under-Nation
                AZB = 25 # Dark Cathedral  
                TEX = 25 # New Church  
                AFG = 20 # Kansas Free State
                JAP = 20 # Robot Nation
                U53 = 20 # Nuka Cola Corporation
                ITA = 5  # Brotherhood of Steel
                }
            air_base = yes
            max_air_base = 3
            air_base_provs = { 6366 }
            land_fort = yes
            max_land_level = 5
            fort_borders = { AFG AST AUS AZB CZE ITA JAP SPA U53 TEX }
            fort_provs = { 6366 }

                #### Divisions etc.
                infantry             = 10
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 15
                marine                 = 45
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 5
                militia             = 0
            #                90 %

            # Borders with specific countries
            country_priorities = {
                USA = 30 # The States
                AZB = 20 # Dark Cathedral
                CZE = 20 # Spiders
                SPA = 20 # Midwestern BOS
                AFG = 15 # Kansas Free State
                TEX = 15 # New Church
            }

        BEN_2253.ai:
            switch = yes # [yes/no]
            max_front_ratios = {
                USA = 3.0 # The States
                AZB = 2.0 # Dark Cathedral
                SPA = 2.0 # Midwestern BOS
                AFG = 1.5 # Kansas Free State
                CZE = 1.5 # Spiders
                TEX = 1.5 # New Church  
            }
            neutrality = 25.000
            war = 30
            strat_redeploy_threshold = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                AUS = 40 # Zombie Apocalypse
                SPA = 40 # Midwest BOS
                CZE = 35 # Spiders
                AST = 30 # Under-Nation
                AZB = 30 # Dark Cathedral  
                TEX = 30 # New Church  
                AFG = 25 # Kansas Free State
                JAP = 25 # Robot Nation
                U53 = 25 # Nuka Cola Corporation
                ITA = 10 # Brotherhood of Steel
                }
            air_base = yes
            max_air_base = 4
            air_base_provs = { 6366 }
            land_fort = yes
            max_land_level = 7
            fort_borders = { AFG AST AUS AZB CZE ITA JAP SPA U53 TEX }
            fort_provs = { 6366 }

                #### Divisions etc.
                infantry             = 10
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 15
                marine                 = 45
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 5
                militia             = 0
            #                90 %

            # Borders with specific countries
            country_priorities = {
                USA = 30 # The States
                AZB = 20 # Dark Cathedral
                CZE = 20 # Spiders
                SPA = 20 # Midwestern BOS
                AFG = 15 # Kansas Free State
                TEX = 15 # New Church
            }

        BEN_2255.ai:
            switch = yes # [yes/no]
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                ENG = 3.0 # Enclave
                PRK = 3.0 # Polar Station Zeta
                USA = 3.0 # The States
                AZB = 2.0 # Dark Cathedral
                SPA = 2.0 # Midwestern BOS
                AFG = 1.5 # Kansas Free State
                CZE = 1.5 # Spiders
                TEX = 1.5 # New Church  
            }
            neutrality = 20.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 35
            strat_redeploy_threshold = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                AUS = 45 # Zombie Apocalypse
                SPA = 45 # Midwest BOS
                CZE = 40 # Spiders
                AST = 35 # Under-Nation
                AZB = 35 # Dark Cathedral  
                TEX = 35 # New Church  
                AFG = 30 # Kansas Free State
                JAP = 30 # Robot Nation
                U53 = 30 # Nuka Cola Corporation
                ITA = 15  # Brotherhood of Steel
                }
            air_base = yes
            max_air_base = 10
            air_base_provs = { 6366 }
            land_fort = yes
            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG AST AUS AZB CZE ITA JAP SPA U53 TEX }
            fort_provs = { 6366 }

                #### Divisions etc.
                infantry             = 10
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 15
                marine                 = 45
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 5
                militia             = 0
            #                90 %


    BHU/White-Legs Tribe:
        - Will now use offensive supply.
        - Actually will start less aggressive towards their enemy nations, but will gradually ramp up in later years
        - Will become aggressive against more countries, later on.
        - Will now build forts properly in their capital province and borders with their enemies (this was bugged). White Legs will build weak forts, however, due to their nomadic nature.
        - Added maximum upgrading and reinforcement sliders.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Maximum front ratios set. Will place extra emphasis in late game against three (four) alliance majors.
        - Will now place special priority in defending borders against certain countries.

        BHU_2245.ai
            max_front_ratios = {
                MON = 2.0 # New Canaan
                BRA = 1.5 # Reservation
            }
            neutrality = 10.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 30 # Was 10, White Legs should be aggressive.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                MON = 25 # New Canaan
                BRA = 15 # Reservation
                SCH = 15 # Pioneer Alliance
                CAL = 10 # NCR
                HOL = 10 # New Arroyo
                JAP = 5 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs.
                POL = 5 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants.
                }
            land_fort = yes
            max_land_level = 1
            fort_borders = { MON }
            fort_provs = { }
            # Borders with specific countries
            country_priorities = {
                MOR = 20
                BRA = 15
                SCH = 15
            }

        BHU_2247.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                MON = 2.0 # New Canaan
                BRA = 1.5 # Reservation
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 35
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                MON = 30 # New Canaan
                BRA = 20 # Reservation
                SCH = 20 # Pioneer Alliance
                CAL = 15 # NCR
                HOL = 15 # New Arroyo
                JAP = 10 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs.
                POL = 10 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants.
                }
            land_fort = yes
            max_land_level = 1
            fort_borders = { CAL MOR }
            # Borders with specific countries
                country_priorities = {
                    CAL = 30 # New California Republic
                    MOR = 20 # New Canaan
                    BRA = 15 # Reservation
                    SCH = 15 # Pioneer Alliance
                }

        BHU_2249.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                MON = 2.0 # New Canaan
                POL = 2.0 # Broken Hills
                BRA = 1.5 # Reservation
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 40
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                MON = 35 # New Canaan
                BRA = 25 # Reservation
                SCH = 25 # Pioneer Alliance
                CAL = 20 # NCR
                HOL = 20 # New Arroyo
                JAP = 15 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs.
                POL = 15 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants.
                AST = 5  # Under-Nation
                GER = 5  # Vault City
                }
            land_fort = yes
            max_land_level = 1
            fort_borders = { BRA CAL MOR POL }
            fort_provs = { }
            # Borders with specific countries
            country_priorities = {
                CAL = 30 # New California Republic
                MOR = 20 # New Canaan
                POL = 20 # Broken Hills
                BRA = 15 # Reservation
                SCH = 15 # Pioneer Alliance
            }

        BHU_2251.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                MON = 2.0 # New Canaan
                POL = 2.0 # Broken Hills
                BRA = 1.5 # Reservation
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 45
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                MON = 40 # New Canaan
                BRA = 30 # Reservation
                SCH = 30 # Pioneer Alliance
                CAL = 25 # NCR
                HOL = 25 # New Arroyo
                JAP = 20 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs.
                POL = 20 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants.
                AST = 10 # Under-Nation
                GER = 10 # Vault City
                IRQ = 5  # The Vipers
                JOR = 5  # Vault 10
                }
            protect = {
                DEN = 10 # Den
                FRA = 30 # New Reno
                HON = 20 # Mexican Raiders
                NOR = 30 # The Huns
                ANG = 20 # Junkers
                } - will no longer Protect Vipers

            land_fort = yes
            max_land_level = 1
            fort_borders = { BRA CAL GER MOR POL SCH }
            fort_provs = { }

            # Borders with specific countries
            country_priorities = {
                CAL = 30 # New California Republic
                MOR = 20 # New Canaan
                POL = 20 # Broken Hills
                BRA = 15 # Reservation
                SCH = 15 # Pioneer Alliance
            }



        BHU_2253.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                JAP = 2.0 # Robot Nation
                MON = 2.0 # New Canaan
                POL = 2.0 # Broken Hills
                BRA = 1.5 # Reservation
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 50
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                MON = 45 # New Canaan
                BRA = 35 # Reservation
                SCH = 35 # Pioneer Alliance
                CAL = 30 # NCR
                HOL = 30 # New Arroyo
                JAP = 25 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs.
                POL = 25 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants.
                AST = 15 # Under-Nation
                GER = 15 # Vault City
                IRQ = 10 # The Vipers
                JOR = 10 # Vault 10
                AFG = 5 # Kansas Free State
                BLR = 5  # Texas Reformed
                ITA = 5  # Brotherhood of Steel
                TEX = 5  # New Church
                }
            protect = {
                DEN = 10 # Den
                FRA = 30 # New Reno
                HON = 20 # Mexican Raiders
                NOR = 30 # The Huns
                ANG = 20 # Junkers
                }
            land_fort = yes
            max_land_level = 1
            fort_borders = { AFG BLR BRA CAL GER HOL ITA JAP JOR MOR POL SCH TEX }
            fort_provs = { }
            # Borders with specific countries
            country_priorities = {
                CAL = 30 # New California Republic
                MOR = 20 # New Canaan
                JAP = 20 # Robot Nation
                POL = 20 # Broken Hills
                BRA = 15 # Reservation
                SCH = 15 # Pioneer Alliance
            }



        BHU_2255.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                ENG = 3.0 # Enclave
                PRK = 3.0 # Polar Station Zeta
                USA = 3.0 # The States
                JAP = 2.0 # Robot Nation
                MON = 2.0 # New Canaan
                POL = 2.0 # Broken Hills
                BRA = 1.5 # Reservation
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 55
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                MON = 50 # New Canaan
                BRA = 40 # Reservation
                SCH = 40 # Pioneer Alliance
                CAL = 35 # NCR
                HOL = 35 # New Arroyo
                JAP = 30 # Robot Nation. Afraid of "Metal Demons", but you know, still White Legs.
                POL = 30 # Broken Hills. Afraid because they are scared of Ghouls and Super Mutants.
                AST = 20 # Under-Nation
                GER = 20 # Vault City
                IRQ = 15 # The Vipers
                JOR = 15 # Vault 10
                AFG = 10 # Kansas Free State
                BLR = 10 # Texas Reformed
                ITA = 10 # Brotherhood of Steel
                TEX = 10 # New Church
                ENG = 5  # Enclave
                CHC = 5  # Shi Empire
                MEX = 5  # New Republic of Mexico
                MTN = 5  # Calgary Confederacy
                PRK = 5  # Polar-Station Zeta
                SOV = 5  # Mutant Army
                USA = 5  # The States
                }
            protect = {
                DEN = 10 # Den
                FRA = 30 # New Reno
                HON = 20 # Mexican Raiders
                NOR = 30 # The Huns
                ANG = 20 # Junkers
                }
            land_fort = yes
            max_land_level = 1
            fort_borders = { AFG BLR BRA CAL CHC ENG GER HOL ITA JAP JOR MEX MOR MTN POL PRK SCH SOV TEX USA }
            fort_provs = { }
            # Borders with specific countries
            country_priorities = {
                ENG = 30 # Enclave
                CAL = 30 # New California Republic
                PRK = 30 # Polar Station Zeta
                USA = 30 # The States
                MOR = 20 # New Canaan
                JAP = 20 # Robot Nation
                POL = 20 # Broken Hills
                BRA = 15 # Reservation
                SCH = 15 # Pioneer Alliance
            }


    BLR/Texas Reformed:  
        - Will now attack Beast Lords
        - combat setting includes the New Church. An odd lack, but I suspect its because the Texas Reformed vs New Church war is triggered by event. This is more of a contigency in case the war ends in an stalemate or something.
        - Will now use offensive supply.
        - Pretty much halved their starting combat numbers, but they will grown later on.
        - Will now build forts properly
        - Will halve their garrison building after the 2250s
        - Will build a few more air units after the 2250s, especially prop fighters.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Maximum front ratios set. Will place extra emphasis in late game against two (three) alliance majors.
        - Will now place special priority in defending borders against certain countries.
        - Added maximum upgrading and reinforcement sliders.

        BLR_2245.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                TEX = 3.0 # New Church
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                TEX = 30 # New Church
                CZE = 25 # Spiders
                AFG = 20 # Kansas Free State
                AUS = 20 # Zombie Apocalypse
                ARG = 15 # Harlequins
                ALB = 15 # Caesar's Legion
                AST = 15 # Under-Nation
                BEN = 15 # Beastlords
                CSA = 15 # Manitou Tribe
                IRQ = 15 # Vipers
                NOR = 15 # The Huns
                SOV = 15 # Mutant Army
                POL = 10 # Broken Hills
                POR = 10 # Reservation
                TUR = 10 # Necropolis
                HON = 10 # Mexican Raiders
                AZB = 5 # Dark Cathedral
                }
            land_fort = yes
            max_land_level = 1
            fort_borders = { TEX }
            fort_provs = { 715 716 }
            # Borders with specific countries
            country_priorities = {
                U00 = 50 # Barbarians. What is this, anyway?
                TEX = 50 # New Church
                SOV = 25 # Mutant Army. Was 75, divided it by a third.
                HON = 20 # Mexican Raiders. Was 40.
                CSA = 15 # Manitou Tribes. Was 30.
            }

        BLR_2247.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                TEX = 3.0 # New Church
            }
            neutrality = 60.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                TEX = 35 # New Church
                CZE = 30 # Spiders
                AFG = 25 # Kansas Free State
                AUS = 25 # Zombie Apocalypse
                ARG = 20 # Harlequins
                ALB = 20 # Caesar's Legion
                AST = 20 # Under-Nation
                BEN = 20 # Beastlords
                CSA = 20 # Manitou Tribe
                IRQ = 20 # Vipers
                NOR = 20 # The Huns
                SOV = 20 # Mutant Army
                POL = 15 # Broken Hills
                POR = 15 # Reservation
                TUR = 15 # Necropolis
                HON = 15 # Mexican Raiders
                AZB = 10 # Dark Cathedral
                }
            land_fort = yes
            max_land_level = 2
            fort_borders = { CZE TEX }
            fort_provs = { 715 716 }

            # Borders with specific countries
            country_priorities = {
                U00 = 50 # Barbarians. What is this, anyway?
                TEX = 50 # New Church
                SOV = 25 # Mutant Army. Was 75, divided it by a third.
                CZE = 20 # Spiders
                HON = 20 # Mexican Raiders. Was 40.
                CSA = 15 # Manitou Tribes. Was 30.
            }

        BLR_2249.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                TEX = 3.0 # New Church
                AFG = 2.0 # Kansas Free State
                CZE = 2.0 # Spiders
            }
            neutrality = 55.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 30
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                TEX = 40 # New Church
                CZE = 35 # Spiders
                AFG = 30 # Kansas Free State
                AUS = 30 # Zombie Apocalypse
                ARG = 25 # Harlequins
                ALB = 25 # Caesar's Legion
                AST = 25 # Under-Nation
                BEN = 25 # Beastlords
                CSA = 25 # Manitou Tribe
                IRQ = 25 # Vipers
                NOR = 25 # The Huns
                SOV = 25 # Mutant Army
                POL = 20 # Broken Hills
                POR = 20 # Reservation
                TUR = 20 # Necropolis
                HON = 20 # Mexican Raiders
                AZB = 15 # Dark Cathedral
                }
            land_fort = yes
            max_land_level = 3
            fort_borders = { AFG AUS CZE TEX }
            fort_provs = { 715 716 }
            # Borders with specific countries
            country_priorities = {
                U00 = 50 # Barbarians. What is this, anyway?
                TEX = 50 # New Church
                SOV = 25 # Mutant Army. Was 75, divided it by a third.
                CZE = 20 # Spiders
                HON = 20 # Mexican Raiders. Was 40.
                AFG = 15 # Kansas Free State
                CSA = 15 # Manitou Tribes. Was 30.
            }


        BLR_2251.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                TEX = 3.0 # New Church
                AFG = 2.0 # Kansas Free State
                CZE = 2.0 # Spiders
            }
            neutrality = 50.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 35
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                TEX = 45 # New Church
                CZE = 40 # Spiders
                AFG = 35 # Kansas Free State
                AUS = 35 # Zombie Apocalypse
                ARG = 30 # Harlequins
                ALB = 30 # Caesar's Legion
                AST = 30 # Under-Nation
                BEN = 30 # Beastlords
                CSA = 30 # Manitou Tribe
                IRQ = 30 # Vipers
                NOR = 30 # The Huns
                SOV = 30 # Mutant Army
                POL = 25 # Broken Hills
                POR = 25 # Reservation
                TUR = 25 # Necropolis
                HON = 25 # Mexican Raiders
                AZB = 20 # Dark Cathedral
                }  
            land_fort = yes
            max_land_level = 5
            fort_borders = { AFG ALB ARG AST AUS BEN CSA CZE IRQ NOR SOV TEX }
            fort_provs = { 715 716 }
            # Borders with specific countries
            country_priorities = {
                U00 = 50 # Barbarians. What is this, anyway?
                TEX = 50 # New Church
                ALB = 25 # Caesar's Legion
                SOV = 25 # Mutant Army. Was 75, divided it by a third.
                CZE = 20 # Spiders
                HON = 20 # Mexican Raiders. Was 40.
                AFG = 15 # Kansas Free State
                ARG = 15 # Harlequins
                CSA = 15 # Manitou Tribes. Was 30.
            }

        BLR_2253.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                TEX = 3.0 # New Church
                AFG = 2.0 # Kansas Free State
                ALB = 2.0 # Caesar's Legion
                CZE = 2.0 # Spiders
            }
            neutrality = 45.000
            upgrading     = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 40
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                TEX = 50 # New Church
                CZE = 45 # Spiders
                AFG = 40 # Kansas Free State
                AUS = 40 # Zombie Apocalypse
                ARG = 35 # Harlequins
                ALB = 35 # Caesar's Legion
                AST = 35 # Under-Nation
                BEN = 35 # Beastlords
                CSA = 35 # Manitou Tribe
                IRQ = 35 # Vipers
                NOR = 35 # The Huns
                SOV = 35 # Mutant Army
                POL = 30 # Broken Hills
                POR = 30 # Reservation
                TUR = 30 # Necropolis
                HON = 30 # Mexican Raiders
                AZB = 25 # Dark Cathedral
                }  
            land_fort = yes
            max_land_level = 7
            fort_borders = { AFG ALB ARG AST AUS BEN CSA CZE HON IRQ NOR POR SOV TEX TUR }
            fort_provs = { 715 716 }
                #### Divisions etc...
                infantry             = 25
                cavalry             = 0
                motorized             = 15
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 5
                marine                 = 10
                bergsjaeger         = 0
                garrison            = 5
                hq                     = 5
                militia             = 15
            #                85 %
                interceptor         = 0
                multi_role             = 7
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 3
                flying_bomb         = 0
                flying_rocket         = 0
            #                15 %

            # Borders with specific countries
                country_priorities = {
                    U00 = 50 # Barbarians. What is this, anyway?
                    TEX = 50 # New Church
                    ALB = 25 # Caesar's Legion
                    SOV = 25 # Mutant Army. Was 75, divided it by a third.
                    CZE = 20 # Spiders
                    HON = 20 # Mexican Raiders. Was 40.
                    AFG = 15 # Kansas Free State
                    ARG = 15 # Harlequins
                    CSA = 15 # Manitou Tribes. Was 30.
                }



        BLR_2255.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                ENG = 3.0 # Enclave
                PRK = 3.0 # Polar Station Zeta
                USA = 3.0 # The States
                ALB = 2.0 # Caesar's Legion
                JAP = 2.0 # Robot Nation
                BHU = 1.5 # White Legs Tribe
                HON = 1.5 # Mexican Raiders
                IRQ = 1.5 # Vipers
                TEX = 1.5 # New Church
            }
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                ENG = 3.0 # Enclave
                PRK = 3.0 # Polar Station Zeta
                TEX = 3.0 # New Church
                USA = 3.0 # The States
                AFG = 2.0 # Kansas Free State
                ALB = 2.0 # Caesar's Legion
                CZE = 2.0 # Spiders
            }
            neutrality = 40.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 45
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                TEX = 55 # New Church
                CZE = 50 # Spiders
                AFG = 45 # Kansas Free State
                AUS = 45 # Zombie Apocalypse
                ARG = 40 # Harlequins
                ALB = 40 # Caesar's Legion
                AST = 40 # Under-Nation
                BEN = 40 # Beastlords
                CSA = 40 # Manitou Tribe
                IRQ = 40 # Vipers
                NOR = 40 # The Huns
                SOV = 40 # Mutant Army
                POL = 35 # Broken Hills
                POR = 35 # Reservation
                TUR = 35 # Necropolis
                HON = 35 # Mexican Raiders
                AZB = 30 # Dark Cathedral
                }  
            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG ALB ARG AST AUS AZB BEN CSA CZE HON IRQ NOR POR SOV TEX TUR } 
            fort_provs = { 715 716 }
                #### Divisions etc...
                infantry             = 25
                cavalry             = 0
                motorized             = 15
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 5
                marine                 = 10
                bergsjaeger         = 0
                garrison            = 5
                hq                     = 5
                militia             = 15
            #                85 %
                interceptor         = 0
                multi_role             = 7
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 3
                flying_bomb         = 0
                flying_rocket         = 0
            #                15 %

            # Borders with specific countries
                country_priorities = {
                    U00 = 50 # Barbarians. What is this, anyway?
                    TEX = 50 # New Church
                    ALB = 25 # Caesar's Legion
                    SOV = 25 # Mutant Army. Was 75, divided it by a third.
                    CZE = 20 # Spiders
                    HON = 20 # Mexican Raiders. Was 40.
                    AFG = 15 # Kansas Free State
                    ARG = 15 # Harlequins
                    CSA = 15 # Manitou Tribes. Was 30.
                }




    BOS/Commonwealth:
        - Will use offensive supply
        - Not many changes for now, this one is very much Arcangelus' baby
        BOS_.ai
            use_offensive_supply = yes


    BRA/Reservation:  
        - Now actually has nations in their combat settings.
        - Will attack pretty much any nation not defined as their friends, due to their ideology of Ghoul racial supremacy.
        - Will now actually build forts.
            - In fact, it will build lots of forts. The Reservation in Van Buren was pretty fortified and heavily paranoid, if there's a nation in FODD that should fortify the out of everything and against any possible rivals, its the Reservation. It will even fortify in the border of nations it means to befriend.
        - Will now build air bases and AA.
        - Will use offensive supply.
        - Will now be a bit more aggressive with time and acquire more targets, but not much.
        - Starts building lots of garrisons, but will build less garrisons every two years. This is a change from building 40% of its forces in garrisons.
        - Will try to befriend Kurtz due to being a fellow Ghoul, after all.
        - Fixed a small mistake in the troop production percentages.
        - Will build more air units, especially Propellor Fighters, but also Bombers.
        - Will now build a few Motorized Raiders and Scout units, to add some more variety.
        - Maximum front ratios set. Will place extra emphasis in late game against three (four) alliance majors.
        - Will now place special priority in defending borders against certain countries.
        - Added maximum upgrading and reinforcement sliders.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.

        BRA_2245.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                ALB = 2.0 # Caesar's Legion
                JAP = 2.0 # Robot Nation
                IRQ = 1.5 # Vipers
                TEX = 1.5 # New Church
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                ALB = 5 # Caesar's Legion
                IRQ = 5 # Vipers
                JAP = 5 # Robot Nation
                TEX = 5 # New Church  
                }
            befriend = {
                AFG = 25 # Kansas Free State
                BEN = 10 # Beastlords.
                POL = 25 # Broken Hills
                POR = 25 # Gecko
                TUR = 25 # Necropolis
                }
            land_fort = yes
            max_land_level = 2
            fort_borders = { AFG ALB BEN IRQ JAP POL POR TEX TUR }
            fort_provs = { 6182 }

            # Borders with specific countries
            country_priorities = {
                ALB = 20 # Caesar's Legion
                JAP = 20 # Robot Nation
                IRQ = 15 # Vipers
                TEX = 15 # New Church
            }

        BRA_2247.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                ALB = 2.0 # Caesar's Legion
                JAP = 2.0 # Robot Nation
                IRQ = 1.5 # Vipers
                TEX = 1.5 # New Church
            }
            neutrality = 80.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 0
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                ALB = 10 # Caesar's Legion
                IRQ = 10 # Vipers
                JAP = 10 # Robot Nation
                TEX = 10 # New Church
                BHU = 5  # White Legs Tribe
                GER = 5  # Vault City
                HON = 5  # Mexican Raiders
                JOR = 5  # Vault 10
                MOR = 5  # New Canaan
                NOR = 4  # The Huns
                }
            land_fort = yes
            max_land_level = 4
            fort_borders = { AFG ALB AST BEN BHU GER HON IRQ JAP JOR MOR NOR POL POR TEX TUR }
            fort_provs = { 6182 }
                #### Divisions etc...
                infantry             = 0
                cavalry             = 60
                motorized             = 0
                mechanized             = 0
                light_armor         = 0
                armor                 = 0
                paratrooper         = 0
                marine                 = 0
                bergsjaeger         = 0
                garrison            = 30
                hq                     = 5
                militia             = 0
            #                95 %

            # Borders with specific countries
            country_priorities = {
                ALB = 20 # Caesar's Legion
                JAP = 20 # Robot Nation
                IRQ = 15 # Vipers
                TEX = 15 # New Church
            }

        BRA_2249.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                ALB = 2.0 # Caesar's Legion
                JAP = 2.0 # Robot Nation
                IRQ = 1.5 # Vipers
                TEX = 1.5 # New Church
            }
            neutrality = 75.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 5
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                ALB = 15 # Caesar's Legion
                IRQ = 15 # Vipers
                JAP = 15 # Robot Nation
                TEX = 15 # New Church
                BHU = 10 # White Legs Tribe
                GER = 10 # Vault City
                HON = 10 # Mexican Raiders
                JOR = 10 # Vault 10
                MOR = 10 # New Canaan
                NOR = 10 # The Huns
                AST = 5  # Under-Nation
                FRA = 5  # New Reno
                ARG = 5  # Harlequins
                }
            befriend = {
                AFG = 25 # Kansas Free State
                BEN = 10 # Beastlords
                POL = 25 # Broken Hills
                POR = 25 # Gecko
                TUR = 25 # Necropolis
                ARM = 10 # Kurtz's Camp
                }
            AA_batteries = yes
            max_AA_level = 4
            AA_provs = { 726 }

            air_base = yes
            max_air_base = 2
            air_base_provs = { 6182 }

            land_fort = yes
            max_land_level = 6
            fort_borders = { AFG ALB ARG ARM AST BEN BHU FRA GER HON IRQ JAP JOR MOR NOR POL POR TEX TUR }
            fort_provs = { 6182 }

                #### Divisions etc...
                infantry             = 0
                cavalry             = 60
                motorized             = 5
                mechanized             = 0
                light_armor         = 0
                armor                 = 0
                paratrooper         = 5
                marine                 = 0
                bergsjaeger         = 0
                garrison            = 20
                hq                     = 5
                militia             = 0
            #                95 %

            # Borders with specific countries
            country_priorities = {
                ALB = 20 # Caesar's Legion
                JAP = 20 # Robot Nation
                IRQ = 15 # Vipers
                TEX = 15 # New Church
            }



        BRA_2251.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                ALB = 2.0 # Caesar's Legion
                JAP = 2.0 # Robot Nation
                BHU = 1.5 # White Legs Tribe
                HON = 1.5 # Mexican Raiders
                IRQ = 1.5 # Vipers
                TEX = 1.5 # New Church
            }
            neutrality = 70.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 10
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                ALB = 20 # Caesar's Legion
                IRQ = 20 # Vipers
                JAP = 20 # Robot Nation
                TEX = 20 # New Church
                BHU = 15 # White Legs Tribe
                GER = 15 # Vault City
                HON = 15 # Mexican Raiders
                JOR = 15 # Vault 10
                MOR = 15 # New Canaan
                NOR = 15 # The Huns
                AST = 10 # Under-Nation
                FRA = 10 # New Reno
                ARG = 10 # Harlequins
                CAL = 5  # New California Republic
                CHC = 5  # Shi Empire
                CSA = 5  # Manitou Tribes
                DEN = 5  # Den
                HOL = 5  # New Arroyo
                MEX = 5  # New Republic of Mexico
                ROM = 5  # Redding
                SCH = 5  # Pioneer Alliance
                SOV = 5  # Mutant Army
                SPA = 5  # Midwestern Brotherhood of Steel
                SWE = 5  # The Hub
                }
            befriend = {
                AFG = 25 # Kansas Free State
                BEN = 10 # Beastlords
                POL = 25 # Broken Hills
                POR = 25 # Gecko
                TUR = 25 # Necropolis
                ARM = 10 # Kurtz's Camp
                }

            AA_batteries = yes
            max_AA_level = 6
            AA_provs = { 726 }

            air_base = yes
            max_air_base = 4
            air_base_provs = { 6182 }

            land_fort = yes
            max_land_level = 8
            fort_borders = { AFG ALB ARG ARM AST BEN BHU CAL CHC CSA DEN FRA GER HOL HON IRQ JAP JOR MEX MOR NOR POL POR ROM SCH SOV SPA SWE TEX TUR }
            fort_provs = { 6182 }

                #### Divisions etc...
                infantry             = 0
                cavalry             = 60
                motorized             = 5
                mechanized             = 0
                light_armor         = 0
                armor                 = 0
                paratrooper         = 5
                marine                 = 0
                bergsjaeger         = 0
                garrison            = 10
                hq                     = 5
                militia             = 0
            #                85 %
                interceptor         = 0
                multi_role             = 10
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 0
                flying_bomb         = 0
                flying_rocket         = 0
            #                15 %

            # Borders with specific countries
            country_priorities = {
                ALB = 20 # Caesar's Legion
                JAP = 20 # Robot Nation
                BHU = 15 # White Legs Tribe
                HON = 15 # Mexican Raiders
                IRQ = 15 # Vipers
                TEX = 15 # New Church
            }


        BRA_2253.ai
            switch = yes # [yes/no]
            neutrality = 65.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 15
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                ALB = 25 # Caesar's Legion
                IRQ = 25 # Vipers
                JAP = 25 # Robot Nation
                TEX = 25 # New Church
                BHU = 20 # White Legs Tribe
                GER = 20 # Vault City
                HON = 20 # Mexican Raiders
                JOR = 20 # Vault 10
                MOR = 20 # New Canaan
                NOR = 20 # The Huns
                AST = 15 # Under-Nation
                FRA = 15 # New Reno
                ARG = 15 # Harlequins
                CAL = 10  # New California Republic
                CHC = 10  # Shi Empire
                CSA = 10  # Manitou Tribes
                DEN = 10  # Den
                HOL = 10  # New Arroyo
                MEX = 10  # New Republic of Mexico
                ROM = 10  # Redding
                SCH = 10  # Pioneer Alliance
                SOV = 10  # Mutant Army
                SPA = 10  # Midwestern Brotherhood of Steel
                SWE = 10  # The Hub
                ANG = 5   # Junkers
                AZB = 5   # Dark Cathedral
                BEL = 5   # God-Machine
                ENG = 5   # Enclave
                MAD = 5   # Mayan Empire
                MTN = 5   # Calgary Confederacy
                PRK = 5   # Polar Station Zeta
                USA = 5   # The States
                U53 = 5   # Nuka-Cola Company
                }
            befriend = {
                AFG = 25 # Kansas Free State
                BEN = 10 # Beastlords
                POL = 25 # Broken Hills
                POR = 25 # Gecko
                TUR = 25 # Necropolis
                ARM = 10 # Kurtz's Camp
                }

            AA_batteries = yes
            max_AA_level = 8
            AA_provs = { 726 }

            air_base = yes
            max_air_base = 7
            air_base_provs = { 6182 }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG ALB ANG ARG ARM AST AZB BEN BHU BEL CAL CHC CSA DEN ENG FRA GER HOL HON IRQ JAP JOR MAD MEX MOR MTN NOR POL POR PRK ROM SCH SOV SPA SWE TEX TUR U53 USA }
            fort_provs = { 6182 }

                #### Divisions etc...
                infantry             = 0
                cavalry             = 60
                motorized             = 10
                mechanized             = 0
                light_armor         = 0
                armor                 = 0
                paratrooper         = 5
                marine                 = 0
                bergsjaeger         = 0
                garrison            = 5
                hq                     = 5
                militia             = 0
            #                85 %
                interceptor         = 0
                multi_role             = 10
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 0
                flying_bomb         = 0
                flying_rocket         = 0
            #                15 %

            # Borders with specific countries
            country_priorities = {
                ALB = 20 # Caesar's Legion
                JAP = 20 # Robot Nation
                BHU = 15 # White Legs Tribe
                HON = 15 # Mexican Raiders
                IRQ = 15 # Vipers
                TEX = 15 # New Church
            }


        BRA_2255.ai
            switch = yes # [yes/no]  
            neutrality = 60.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 20
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                ALB = 30 # Caesar's Legion
                IRQ = 30 # Vipers
                JAP = 30 # Robot Nation
                TEX = 30 # New Church
                BHU = 25 # White Legs Tribe
                GER = 25 # Vault City
                HON = 25 # Mexican Raiders
                JOR = 25 # Vault 10
                MOR = 25 # New Canaan
                NOR = 25 # The Huns
                AST = 20 # Under-Nation
                FRA = 20 # New Reno
                ARG = 20 # Harlequins
                CAL = 15  # New California Republic
                CHC = 15  # Shi Empire
                CSA = 15  # Manitou Tribes
                DEN = 15  # Den
                HOL = 15  # New Arroyo
                MEX = 15  # New Republic of Mexico
                ROM = 15  # Redding
                SCH = 15  # Pioneer Alliance
                SOV = 15  # Mutant Army
                SPA = 15  # Midwestern Brotherhood of Steel
                SWE = 15  # The Hub
                ANG = 10   # Junkers
                AZB = 10   # Dark Cathedral
                BEL = 10   # God-Machine
                ENG = 10   # Enclave
                MAD = 10   # Mayan Empire
                MTN = 10   # Calgary Confederacy
                PRK = 10   # Polar Station Zeta
                USA = 10   # The States
                U53 = 10   # Nuka-Cola Company

            befriend = {
                AFG = 25 # Kansas Free State
                BEN = 10 # Beastlords
                POL = 25 # Broken Hills
                POR = 25 # Gecko
                TUR = 25 # Necropolis
                ARM = 10 # Kurtz's Camp
                }

            AA_batteries = yes
            max_AA_level = 10
            AA_provs = { 726 }

            air_base = yes
            max_air_base = 10
            air_base_provs = { 6182 }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG ALB ANG ARG ARM AST AZB BEN BHU BEL CAL CHC CSA DEN ENG FRA GER HOL HON IRQ JAP JOR MAD MEX MOR MTN NOR POL POR PRK ROM SCH SOV SPA SWE TEX TUR U53 USA }
            fort_provs = { 6182 }  

                #### Divisions etc...
                infantry             = 0
                cavalry             = 60
                motorized             = 10
                mechanized             = 0
                light_armor         = 0
                armor                 = 0
                paratrooper         = 5
                marine                 = 0
                bergsjaeger         = 0
                garrison            = 5
                hq                     = 5
                militia             = 0
            #                85 %
                interceptor         = 0
                multi_role             = 10
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 0
                flying_bomb         = 0
                flying_rocket         = 0
            #                15 %

            # Borders with specific countries
            country_priorities = {
                CAL = 30 # New California Republic
                ENG = 30 # Enclave
                PRK = 30 # Polar Station Zeta
                USa = 30 # The States
                ALB = 20 # Caesar's Legion
                JAP = 20 # Robot Nation
                BHU = 15 # White Legs Tribe
                HON = 15 # Mexican Raiders
                IRQ = 15 # Vipers
                TEX = 15 # New Church
            }




    CAL/New California Republic:  
        - Will now use offensive supply
        - Fixed fort building, will now actually build forts.
        - Will build forts in borders with many antagonist countries.
        - Will actually build Coastal Forts after a while.
        - Wans't as changed as some nations, because of certain plans.
        - Decreased priority to fight Mexican Raiders and Vipers by half.
        - Increased piority to fight Enclave.
        - Because 2249 is the last year (for now), it will receive End Game-esque priorities (until I make new AI)
        - Maximum front ratios set. Will place extra emphasis in late game against three (four) alliance majors.
        - Will now place special priority in defending borders against certain countries.
        - Added maximum upgrading and reinforcement sliders.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.

        CAL_2245.ai
            max_front_ratios = {
                ENG = 2.0 # Enclave
                ITA = 2.0 # Brotherhood of Steel
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                ITA = 30 # Brotherhood of Steel
                NOR = 20 # The Huns
                ENG = 15 # Enclave. Was 10.
                HON = 15 # Mexican Raiders. Was 30.
                DEN = 10 # Den
                FRA = 10 # New Reno
                IRQ = 10 # Vipers. Was 20
                TUR = 10 # Necropolis
                ALB = 5  # Caesar's Legion. Was 40
                BHU = 5  # White Legs
                WLL = 5  # Wanamingo Dawn
                }

            land_fort = yes
            max_land_level = 5
            fort_borders = { ALB BHU DEN ENG FRA HON IRQ ITA NOR TUR }
            fort_provs = { 761 762 2708 }

            # Borders with specific countries
            country_priorities = {
                ITA = 30 # Brotherhood of Steel
                ENG = 30 # Enclave
                ALB = 15 # Caesar's Legion. Was 20
                }


        CAL_2247.ai
            max_front_ratios = {
                ENG = 2.0 # Enclave
                ITA = 2.0 # Brotherhood of Steel
                ALB = 1.5 # Caesar's Legion
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                ITA = 35 # Brotherhood of Steel
                NOR = 25 # The Huns. Was 30.
                ENG = 20 # Enclave. Was 10.
                HON = 20 # Mexican Raiders. Was 50.
                DEN = 15 # Den
                FRA = 15 # New Reno
                IRQ = 15 # Vipers. Was 20
                TUR = 15 # Necropolis. Was 20.
                ALB = 10 # Caesar's Legion. Was 10.
                BHU = 10 # White Legs
                WLL = 10 # Wanamingo Dawn
                }

            coastal_fort = yes
            max_coastal_level = 4
            coastal_fort_provs = { 761 762 766 }

            land_fort = yes
            max_land_level = 5
            fort_borders = { ALB BHU DEN ENG FRA HON IRQ ITA NOR TUR }
            fort_provs = { 761 762 2708 }

            # Borders with specific countries
            country_priorities = {
                ITA = 30 # Brotherhood of Steel
                ENG = 30 # Enclave
                ALB = 15 # Caesar's Legion. Was 20
                }

        CAL_2249.ai
            max_front_ratios = {
                ENG = 3.0 # Enclave
                PRK = 3.0 # Polar Station Zeta
                USA = 3.0 # The States
                ALB = 2.0 # Caesar's Legion
                ITA = 2.0 # Brotherhood of Steel
                DEN = 1.5 # Den
                FRA = 1.5 # New Reno
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                ITA = 40 # Brotherhood of Steel
                NOR = 30 # The Huns. Was 30.
                ENG = 25 # Enclave. Was 10.
                HON = 25 # Mexican Raiders. Was 50.
                DEN = 20 # Den
                FRA = 20 # New Reno
                IRQ = 20 # Vipers. Was 20
                TUR = 20 # Necropolis. Was 20.
                ALB = 15 # Caesar's Legion. Was 10.
                BHU = 15 # White Legs
                WLL = 15 # Wanamingo Dawn
                BRA = 5  # Reservation
                CZE = 5  # Spiders
                }

            coastal_fort = yes
            max_coastal_level = 4
            coastal_fort_provs = { 761 762 766 }

            land_fort = yes
            max_land_level = 5
            fort_borders = { ALB BHU DEN ENG FRA HON IRQ ITA NOR TUR }
            fort_provs = { 761 762 2708 }

            # Borders with specific countries
            country_priorities = {
                ITA = 30 # Brotherhood of Steel
                ENG = 30 # Enclave
                PRK = 30 # Polar Station Zeta
                USA = 30 # The States
                ALB = 15 # Caesar's Legion. Was 20
                }


    CAM/Reavers:  
        - Will now use offensive supply.
        - Will now be a bit more combative and alliance-prone as the game goes
        - Will now build land forts properly, both in designated provinces and border of possibly-inimical countries.
        - Will now build air bases properly.
        - Will build less garrisons as the game goes on, and start building more bombers and motorized raiders.
        - Didn't change it as much as I did some AIs (still figuring who it should fight and/or help)
        - Maximum front ratios set. Will place extra emphasis in late game against three (four) alliance majors.
        - Will now place special priority in defending borders against certain countries.
        - Added maximum upgrading and reinforcement sliders.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.

        CAM_2245.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                SPA = 2.0 # Midwestern BOS
                AZB = 1.5 # Dark Cathedral
            }
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200

            befriend = {
                JAP = 30 # Robots
                AFG = 20 # Kansas Free State
                BEL = 20 # God Machine
                BEN = 20 # Beastlords
                SOV = 20 # Mutant Army
                SPA = 10 # East BOS
                }

            land_fort = yes
            max_land_level = 3
            fort_borders = { AUS AZB SPA } 
            fort_provs = { 6366 }

            # Borders with specific countries
            country_priorities = {
                AZB = 20 # Dark Cathedral
                SPA = 20 # Midwestern BOS
                AUS = 15 # Zombie Apocalypse
            }


        CAM_2247.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                SPA = 2.0 # Midwestern BOS
                AZB = 1.5 # Dark Cathedral
            }
            neutrality = 55.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 0
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                AUS = 45 # Zombie Apocalypse
                AZB = 25 # Dark Cathedral
                SPA = 15 # East BOS
             }

            befriend = {
                JAP = 30 # Robots
                AFG = 20 # Kansas Free State
                BEL = 20 # God Machine
                BEN = 20 # Beastlords
                SOV = 20 # Mutant Army
                SPA = 10 # East BOS
                }

            AA_batteries = yes
            max_AA_level = 5
            AA_provs = { 6366 }

            air_base = yes
            max_air_base = 5
            air_base_provs = { 6366 }

            land_fort = yes
            max_land_level = 5
            fort_borders = { AUS AZB SPA } 
            fort_provs = { 6366 }

            # Borders with specific countries
            country_priorities = {
                AZB = 20 # Dark Cathedral
                SPA = 20 # Midwestern BOS
                AUS = 15 # Zombie Apocalypse
            }

        CAM_2249.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                SPA = 2.0 # Midwestern BOS
                AZB = 1.5 # Dark Cathedral
            }
            neutrality = 50.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 5
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600

            combat = {
                AUS = 50 # Zombie Apocalypse
                AZB = 30 # Dark Cathedral
                SPA = 20 # East BOS
             }
             befriend = {
                 JAP = 30 # Robots
                 AFG = 20 # Kansas Free State
                 BEL = 20 # God Machine
                 BEN = 20 # Beastlords
                 SOV = 20 # Mutant Army
                 SPA = 10 # Midwestern BOS
                 }

            AA_batteries = yes
            max_AA_level = 5
            AA_provs = { 6366 }
          
            land_fort = yes
            max_land_level = 5
            fort_borders = { AUS AZB SPA } 
            fort_provs = { 6366 }

                #### Divisions etc.
                infantry             = 25
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 20
                marine                 = 15
                bergsjaeger         = 0
                garrison            = 10
                hq                    = 5
                militia             = 0
            #                85 %
                interceptor         = 0
                multi_role             = 5
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 5
                flying_bomb         = 0
                flying_rocket         = 0
            #                15 %

            # Borders with specific countries
            country_priorities = {
                AZB = 20 # Dark Cathedral
                SPA = 20 # Midwestern BOS
                AUS = 15 # Zombie Apocalypse
            }

        CAM_2251.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                SPA = 2.0 # Midwestern BOS
                AZB = 1.5 # Dark Cathedral
            }
            neutrality = 45.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 10
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                AUS = 55 # Zombie Apocalypse
                AZB = 35 # Dark Cathedral
                SPA = 25 # East BOS
             }

            befriend = {
                JAP = 30 # Robots
                AFG = 20 # Kansas Free State
                BEL = 20 # God Machine
                BEN = 20 # Beastlords
                SOV = 20 # Mutant Army
                SPA = 10 # Midwestern BOS
                }

            AA_batteries = yes
            max_AA_level = 7
            AA_provs = { 6366 }
          
            air_base = yes
            max_air_base = 7
            air_base_provs = { 6366 }

            land_fort = yes
            max_land_level = 7
            fort_borders = { AUS AZB SPA } 
            fort_provs = { 6366 }

                #### Divisions etc.
                infantry             = 25
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 20
                marine                 = 15
                bergsjaeger         = 0
                garrison            = 10
                hq                    = 5
                militia             = 0
            #                85 %
                interceptor         = 0
                multi_role             = 5
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 5
                flying_bomb         = 0
                flying_rocket         = 0
            #                15 %

            # Borders with specific countries
            country_priorities = {
                AZB = 20 # Dark Cathedral
                SPA = 20 # Midwestern BOS
                AUS = 15 # Zombie Apocalypse
            }

        CAM_2253.ai
            switch = yes # [yes/no]
            max_front_ratios = {
                AUS = 2.0 # Zombie Apocalypse
                SPA = 2.0 # Midwestern BOS
                AZB = 1.5 # Dark Cathedral
            }
            neutrality = 40.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 15
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                AUS = 60 # Zombie Apocalypse
                AZB = 40 # Dark Cathedral
                SPA = 30 # East BOS
            }

            befriend = {
                JAP = 30 # Robots
                AFG = 20 # Kansas Free State
                BEL = 20 # God Machine
                BEN = 20 # Beastlords
                SOV = 20 # Mutant Army
                SPA = 10 # Midwestern BOS
                }

            AA_batteries = yes
            max_AA_level = 10
            AA_provs = { 6366 }

            air_base = yes
            max_air_base = 10
            air_base_provs = { 6366 }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AUS AZB SPA } 
            fort_provs = { 6366 }

                #### Divisions etc.
                infantry             = 25
                cavalry             = 0
                motorized             = 10
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 20
                marine                 = 15
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 5
                militia             = 0
            #                85 %
                interceptor         = 0
                multi_role             = 5
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 5
                flying_bomb         = 0
                flying_rocket         = 0
            #                15 %

            # Borders with specific countries
            country_priorities = {
                AZB = 20 # Dark Cathedral
                SPA = 20 # Midwestern BOS
                AUS = 15 # Zombie Apocalypse
            }


        CAM_2255.ai  
            switch = yes # [yes/no]
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                ENG = 3.0 # Enclave
                PRK = 3.0 # Polar Station Zeta
                USA = 3.0 # The States
                AUS = 2.0 # Zombie Apocalypse
                SPA = 2.0 # Midwestern BOS
                AZB = 1.5 # Dark Cathedral
            }
            neutrality = 35.000
            upgrading = 0.1        # max % of ic used on this slider.
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 20
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                AUS = 60 # Zombie Apocalypse
                AZB = 40 # Dark Cathedral
                SPA = 30 # East BOS
             }

            befriend = {
                JAP = 30 # Robots
                AFG = 20 # Kansas Free State
                BEL = 20 # God Machine
                BEN = 20 # Beastlords
                SOV = 20 # Mutant Army
                SPA = 10 # Midwestern BOS
                }

            AA_batteries = yes
            max_AA_level = 10
            AA_provs = { 6366 }

            air_base = yes
            max_air_base = 10
            air_base_provs = { 6366 }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AUS AZB SPA } 
            fort_provs = { 6366 }

                #### Divisions etc.
                infantry             = 25
                cavalry             = 0
                motorized             = 10
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 20
                marine                 = 15
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 5
                militia             = 0
            #                85 %
                interceptor         = 0
                multi_role             = 5
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 5
                flying_bomb         = 0
                flying_rocket         = 0
            #                15 %

            # Borders with specific countries
            country_priorities = {
                CAL = 30 # New California Republic
                ENG = 30 # Enclave
                PRK = 30 # Polar Station Zeta
                USA = 30 # The States
                AZB = 20 # Dark Cathedral
                SPA = 20 # Midwestern BOS
                AUS = 15 # Zombie Apocalypse
            }




    CAN/Royal Canadian Commonwealth
        - Changed the format to be in-line with the usual AI format.
        - Will now use offensive supply
        - Will actually switch AI by year
        - Will assign extra troops in fronts near certain countries. Will later prioritize the three (four) alliance majors.
        - Has more enemies than its old AI, but more friends as well.
        - Will request land controlled by the Commonwealth and Junkers now, not just FUSA
        - Will use strategic redeployment more.
        - Will actually build forts properly, not just in certain important provinces but also certain borders.
        - Will pay more attention the Dark Cathedral as a bordering threat, and a little less to the Mutant Army.
        - Will maximize AA batteries, air bases, naval bases and forts.
        - Will produce a few less garrisons and more paratroopers and Irregulars by late game.
        - Will now place special priority in defending borders against certain countries.
        - Added maximum upgrading and reinforcement sliders.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        CAN_2245.ai:
            switch = yes # [yes/no]
            max_front_ratio = 1.5
            max_garrison_prop = 0.4     # The war-time desired proportion of troops allocated to garrison duty
            min_garrison_prop = 0.3     # The war-time minimum proportion of troops allocated to garrison duty
            max_front_ratios = {
               USA = 3.0 # The States
               AZB = 2.0 # Dark Cathedral
            }
            neutrality = 60.000
            upgrading = 0.05
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 5
            desperation = 0.3    #If more than this % of ic is occupied by enemy, panic and build militia hordes.
            strat_redeploy_threshold = 35
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            exp_force_ratio = 0.75
            exp_force_ratios = { }
            no_exp_forces_to = { ALB ALG ARA ARM AST AUS BEL BHU CZE QUE SOV USA ALS AXI LUX U31 U32 U33 U34 U35 U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 }
            evac_islands = yes

            land_fort = yes
            max_land_level = 2
            fort_borders = { ARA AUS BEL AZB QUE SOV USA }    
            fort_provs = {
                588 # Ottawa
                589 # Toronto
                574 # Québec City
                }

            garrison = {
                # Borders with specific countries
                country_priorities = {
                    AZB = 40 # Dark Cathedral
                    ENG = 40 # Enclave
                    USA = 40 # The States
                    SPA = 30 # Midwestern BOS
                    SOV = 30 # Mutant Army
                    NOR = 10 # Huns
                    }
            }

        CAN_2247.ai:
            max_front_ratios = {
               USA = 3.0 # The States
               AZB = 2.0 # Dark Cathedral
               QUE = 2.0 # Quebec
               SOV = 2.0 # Mutant Army
               AUS = 1.5 # Zombie Apocalypse
            }
            neutrality = 55.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 10
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            no_exp_forces_to = { ALB ALG ARA ARM AST AUS BEL BHU CZE NOR QUE SOV USA ALS AXI LUX U31 U32 U33 U34 U35 U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 }
            combat = {
                QUE = 20 # Quebec
                USA = 20 # The States
                AUS = 15 # Zombie Apocalypse
                SOV = 15 # Mutant Army
                ARA = 10 # Warriors of Ice
                BEL = 10 # God-Machine
                AST = 5  # Under-Nation
                AZB = 5  # Dark Cathedral
                NOR = 5  # The Huns
                }

            befriend = {
                SPA = 30 # Midwestern Brotherhood of Steel
                AFG = 20 # Kansas Free State
                ANG = 20 # Junkers
                CSA = 20 # Manitou Tribes
                MTN = 20 # Calgary Confederacy
                POL = 20 # Broken Hills
                POR = 20 # Gecko
                ROM = 20 # Redding
                SCH = 20 # Pioneer Alliance
                BOS = 20 # Commonwealth
                }

            land_fort = yes
            max_land_level = 4
            fort_borders = { ARA AST AUS BEL AZB NOR QUE SOV USA }     
            fort_provs = {
                588 # Ottawa
                589 # Toronto
                574 # Québec City
                }

            garrison = {
                # Borders with specific countries
                country_priorities = {
                    AZB = 40 # Dark Cathedral
                    ENG = 40 # Enclave
                    USA = 40 # The States
                    SPA = 30 # Midwestern BOS
                    SOV = 30 # Mutant Army
                    NOR = 10 # Huns
                    }  

              
        CAN_2249.ai:
            max_front_ratios = {
               USA = 3.0 # The States
               AZB = 2.0 # Dark Cathedral
               QUE = 2.0 # Quebec
               SOV = 2.0 # Mutant Army
               AUS = 1.5 # Zombie Apocalypse
            }
            neutrality = 50.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 15
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                QUE = 25 # Quebec
                USA = 25 # The States
                AUS = 20 # Zombie Apocalypse
                SOV = 20 # Mutant Army
                ARA = 15 # Warriors of Ice
                BEL = 15 # God-Machine
                AST = 10 # Under-Nation
                AZB = 10 # Dark Cathedral
                NOR = 10 # The Huns
                }

            demand_claims = { ANG BOS USA }

            liberate = { ANG BOS }

            land_fort = yes
            max_land_level = 6
            fort_borders = { ARA AST AUS BEL AZB NOR QUE SOV USA }     
            fort_provs = {
                588 # Ottawa
                589 # Toronto
                574 # Québec City
                }

            garrison = {
                # Borders with specific countries
                country_priorities = {
                    AZB = 40 # Dark Cathedral
                    ENG = 40 # Enclave
                    USA = 40 # The States
                    SPA = 30 # Midwestern BOS
                    SOV = 30 # Mutant Army
                    NOR = 10 # Huns
                    }  

        CAN_2251.ai:
            max_front_ratios = {
               USA = 3.0 # The States
               AZB = 2.0 # Dark Cathedral
               QUE = 2.0 # Quebec
               SOV = 2.0 # Mutant Army
               AUS = 1.5 # Zombie Apocalypse
            }
            neutrality = 45.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 20
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                QUE = 30 # Quebec
                USA = 30 # The States
                AUS = 25 # Zombie Apocalypse
                SOV = 25 # Mutant Army
                ARA = 20 # Warriors of Ice
                BEL = 20 # God-Machine
                AST = 15 # Under-Nation
                AZB = 15 # Dark Cathedral
                NOR = 15 # The Huns
                }


            demand_claims = { ANG BOS USA }

            liberate = { ANG BOS }

            befriend = {
                SPA = 30 # Midwestern Brotherhood of Steel
                AFG = 20 # Kansas Free State
                ANG = 20 # Junkers
                CSA = 20 # Manitou Tribes
                MTN = 20 # Calgary Confederacy
                POL = 20 # Broken Hills
                POR = 20 # Gecko
                ROM = 20 # Redding
                SCH = 20 # Pioneer Alliance
                BOS = 20 # Commonwealth
                }

            AA_batteries = yes
            max_AA_level = 6
            AA_provs = {
                588 # Ottawa
                589 # Toronto
                591 # Kingstown
                1909 # Sherbrooke
                574 # Québec City
                2722 # Flint
                6724 # Grand Rapids
                616 # Detroit
                554 # Newfoundland
                }

            air_base = yes
            max_air_base = 6
            air_base_provs = {
                588 # Ottawa
                586 # Québec City
                616 # Detroit
                576 # Newfoundland
                }

            naval_base = yes
            max_naval_base = 6
            naval_base_provs = {
                586 # Québec City
                }

            land_fort = yes
            max_land_level = 8
            fort_borders = { ARA AST AUS BEL AZB NOR QUE SOV USA }     
            fort_provs = {
                588 # Ottawa
                589 # Toronto
                574 # Québec City
                }

                #### Divisions etc...
                infantry             = 28
                cavalry             = 5
                motorized             = 5
                mechanized             = 0
                light_armor         = 3
                armor                 = 0
                paratrooper         = 10
                marine                 = 7
                bergsjaeger         = 0
                garrison            = 5
                hq                     = 5
                militia             = 9
            #                77 %
                interceptor         = 3
                multi_role             = 5
                cas                 = 2
                strategic_bomber     = 2
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 2
                flying_bomb         = 0
                flying_rocket         = 0
            #                14 %

            garrison = {
                # Borders with specific countries
                country_priorities = {
                    AZB = 40 # Dark Cathedral
                    ENG = 40 # Enclave
                    USA = 40 # The States
                    SPA = 30 # Midwestern BOS
                    SOV = 30 # Mutant Army
                    ARA = 15 # Warriors of Ice
                    BLR = 15 # God-Machine
                    NOR = 10 # Huns
                    }  


        CAN_2253.ai:
            max_front_ratios = {
               USA = 3.0 # The States
               AZB = 2.0 # Dark Cathedral
               QUE = 2.0 # Quebec
               SOV = 2.0 # Mutant Army
               ARA = 1.5 # Warriors of Ice
               AST = 1.5 # Under-Nation
               AUS = 1.5 # Zombie Apocalypse
               BLR = 1.5 # God-Machine
            }
            neutrality = 40.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            no_exp_forces_to = { ALB ALG ARA ARM AST AUS BEL BHU CZE ENG NOR QUE SOV USA ALS AXI LUX U31 U32 U33 U34 U35 U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 }

            combat = {
                QUE = 35 # Quebec
                USA = 35 # The States
                AUS = 30 # Zombie Apocalypse
                SOV = 30 # Mutant Army
                ARA = 25 # Warriors of Ice
                BEL = 25 # God-Machine
                AST = 20 # Under-Nation
                AZB = 20 # Dark Cathedral
                NOR = 20 # The Huns
                ENG = 5  # Enclave
                }

            befriend = {
                SPA = 30 # Midwestern Brotherhood of Steel
                AFG = 20 # Kansas Free State
                ANG = 20 # Junkers
                BOS = 20 # Commonwealth
                CAL = 20 # New California Republic
                CSA = 20 # Manitou Tribes
                MTN = 20 # Calgary Confederacy
                POL = 20 # Broken Hills
                POR = 20 # Gecko
                ROM = 20 # Redding
                SCH = 20 # Pioneer Alliance
                }

                #### Divisions etc...
                infantry             = 28
                cavalry             = 5
                motorized             = 5
                mechanized             = 0
                light_armor         = 3
                armor                 = 0
                paratrooper         = 10
                marine                 = 7
                bergsjaeger         = 0
                garrison            = 5
                hq                     = 5
                militia             = 9
            #                77 %
                interceptor         = 3
                multi_role             = 5
                cas                 = 2
                strategic_bomber     = 2
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 2
                flying_bomb         = 0
                flying_rocket         = 0
            #                14 %

            AA_batteries = yes
            max_AA_level = 8
            AA_provs = {
                588 # Ottawa
                589 # Toronto
                591 # Kingstown
                1909 # Sherbrooke
                574 # Québec City
                2722 # Flint
                6724 # Grand Rapids
                616 # Detroit
                554 # Newfoundland
                }

            air_base = yes
            max_air_base = 8
            air_base_provs = {
                588 # Ottawa
                586 # Québec City
                616 # Detroit
                576 # Newfoundland
                }

            naval_base = yes
            max_naval_base = 8
            naval_base_provs = {
                586 # Québec City
                }

            land_fort = yes
            max_land_level = 10
            fort_borders = { ARA AST AUS AZB BEL ENG NOR QUE SOV USA }     
            fort_provs = {
                588 # Ottawa
                589 # Toronto
                574 # Québec City
                }

                #### Divisions etc...
                infantry             = 28
                cavalry             = 5
                motorized             = 5
                mechanized             = 0
                light_armor         = 3
                armor                 = 0
                paratrooper         = 10
                marine                 = 7
                bergsjaeger         = 0
                garrison            = 5
                hq                     = 5
                militia             = 9
            #                77 %
                interceptor         = 3
                multi_role             = 5
                cas                 = 2
                strategic_bomber     = 2
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 2
                flying_bomb         = 0
                flying_rocket         = 0
            #                14 %

            garrison = {
                # Borders with specific countries
                country_priorities = {
                    AZB = 40 # Dark Cathedral
                    ENG = 40 # Enclave
                    USA = 40 # The States
                    SPA = 30 # Midwestern BOS
                    SOV = 30 # Mutant Army
                    ARA = 15 # Warriors of Ice
                    BLR = 15 # God-Machine
                    AST = 10 # Under-Nation
                    NOR = 10 # Huns
                    }
                }

        CAN_2255.ai:
            max_front_ratios = {
               CAL = 3.0 # New California Republic (NCR)
               ENG = 3.0 # Enclave
               PRK = 3.0 # Polar Station Zeta
               USA = 3.0 # The States
               AZB = 2.0 # Dark Cathedral
               QUE = 2.0 # Quebec
               SOV = 2.0 # Mutant Army
               ARA = 1.5 # Warriors of Ice
               AST = 1.5 # Under-Nation
               AUS = 1.5 # Zombie Apocalypse
               BLR = 1.5 # God-Machine
               NOR = 1.5 # Huns
            }
            neutrality = 35.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 30
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200

            combat = {
                QUE = 40 # Quebec
                USA = 40 # The States
                AUS = 35 # Zombie Apocalypse
                SOV = 35 # Mutant Army
                ARA = 30 # Warriors of Ice
                BEL = 30 # God-Machine
                AST = 25 # Under-Nation
                AZB = 25 # Dark Cathedral
                NOR = 25 # The Huns
                ENG = 10 # Enclave
                BHU = 5  # White Legs Tribe
                CZE = 5  # Spiders
                ALG = 5  # Darien Tribes
                }

            befriend = {
                SPA = 30 # Midwestern Brotherhood of Steel
                AFG = 20 # Kansas Free State
                ANG = 20 # Junkers
                BOS = 20 # Commonwealth
                CAL = 20 # New California Republic
                CSA = 20 # Manitou Tribes
                MTN = 20 # Calgary Confederacy
                POL = 20 # Broken Hills
                POR = 20 # Gecko
                ROM = 20 # Redding
                SCH = 20 # Pioneer Alliance
                }

            AA_batteries = yes
            max_AA_level = 10
            AA_provs = {
                588 # Ottawa
                589 # Toronto
                591 # Kingstown
                1909 # Sherbrooke
                574 # Québec City
                2722 # Flint
                6724 # Grand Rapids
                616 # Detroit
                554 # Newfoundland
                }

            air_base = yes
            max_air_base = 10
            air_base_provs = {
                588 # Ottawa
                586 # Québec City
                616 # Detroit
                576 # Newfoundland
                }

            naval_base = yes
            max_naval_base = 10
            naval_base_provs = {
                586 # Québec City
                }

            land_fort = yes
            max_land_level = 10
            fort_borders = { ALG ARA AST AUS AZB BEL BHU CZE ENG NOR QUE SOV USA }     
            fort_provs = {
                588 # Ottawa
                589 # Toronto
                574 # Québec City
                }

                #### Divisions etc...
                infantry             = 28
                cavalry             = 5
                motorized             = 5
                mechanized             = 0
                light_armor         = 3
                armor                 = 0
                paratrooper         = 10
                marine                 = 7
                bergsjaeger         = 0
                garrison            = 5
                hq                     = 5
                militia             = 9
            #                77 %
                interceptor         = 3
                multi_role             = 5
                cas                 = 2
                strategic_bomber     = 2
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 2
                flying_bomb         = 0
                flying_rocket         = 0
            #                14 %

            garrison = {
                # Borders with specific countries
                country_priorities = {
                    AZB = 40 # Dark Cathedral
                    CAL = 40 # New California Republic
                    ENG = 40 # Enclave
                    PRK = 40 # Polar Station Zeta
                    USA = 40 # The States
                    SPA = 30 # Midwestern BOS
                    SOV = 30 # Mutant Army
                    ARA = 15 # Warriors of Ice
                    BLR = 15 # God-Machine
                    AST = 10 # Under-Nation
                    NOR = 10 # Huns
                }

    CHC/Shi Empire:
        - No longer has early settings to fight Huns, Mexican Raiders and Vipers early on.
        - Will use offensive resupply.
        - Has extra settings.
        - Some reorganization.
        - Will now switch AI with the year.
        - Will now build AA batteries more gradually in level, and will build them during peacetime.
        - The Shi Empire will build forts properly now.
            - They will also now build forts near borders of nations. Which ones? All of them, every single one - the Shi tend towards isolationism. They don't consider you an enemy, they just prepare in case you decide to be one.
        - Will become more aggressive with time.
        - Will fight less nations earlier on, but acquire a few extra foes later
        - Will build IC in more provinces now.
        - Will have a few more friends.
        - Will now place special priority in defending borders against certain countries.
        - Added maximum upgrading and reinforcement sliders.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Will now account for the Wanamingo Dawn's existance.
        - Maximum front ratios set. Will place extra emphasis in late game against the three (four) alliance leader majors.
        CHC_2245.ai
            switch = yes # [yes/no]
            max_front_ratio = 1.2
            max_garrison_prop = 0.30
            min_garrison_prop = 0.20
            max_front_ratios = {
               ENG = 2.0 # Enclave
               U30 = 2.0 # Navarro Base
            }
            neutrality = 10.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 5
            strat_redeploy_threshold = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200

            befriend = {
                HOL = 60 # New Arroyo
                SWE = 50 # The Hub
                CAL = 40 # New California Republic
                POR = 40 # Gecko
                ROM = 40 # Redding
                POL = 30 # Broken Hills
                GER = 20 # Vault City
                ITA = 20 # Brotherhood of Steel
                SCH = 20 # Pioneer Alliance
                }

            AA_batteries = yes
            max_AA_level = 2
            AA_provs = { 765 }

            coastal_fort = yes
            max_coastal_level = 2
            coastal_fort_provs = { 765 }

            air_base = yes
            max_air_base = 2
            air_base_provs = { 765 }

            naval_base = yes
            max_naval_base = 2
            naval_base_provs = { 765 }

            land_fort = yes
            max_land_level = 2
            fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL }
            fort_provs = { 765 2724 6128 }

            ic_at_war = yes
            force_ic_until = 2253
            ic_end_year = 2274
            IC_provs = { 765 2724 6128 }
            }

            # Borders with specific countries
            country_priorities = {
                ENG = 50 # Enclave
                DEN = 20 # Den
                FRA = 20 # New Reno
                U30 = 20 # Navarro Base
                ITA = 10 # Brotherhood of Steel
                CAL = 10 # NCR
                }


        CHC_2247.ai:
            max_front_ratios = {
               ENG = 2.0 # Enclave
               U30 = 2.0 # Navarro Base
               DEN = 1.5 # Den
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 10
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                ENG = 55 # Enclave
                U30 = 55 # Navarro Base
                DEN = 15 # Den
                }

            befriend = {
                HOL = 60 # New Arroyo
                SWE = 50 # The Hub
                CAL = 40 # New California Republic
                POR = 40 # Gecko
                ROM = 40 # Redding
                POL = 30 # Broken Hills
                GER = 20 # Vault City
                ITA = 20 # Brotherhood of Steel
                SCH = 20 # Pioneer Alliance
                }  

            AA_batteries = yes
            max_AA_level = 4
            AA_provs = { 765 }

            coastal_fort = yes
            max_coastal_level = 4
            coastal_fort_provs = { 765 }

            radar_station = yes
            max_radar = 4
            radar_provs = { 765 }

            air_base = yes
            max_air_base = 4
            air_base_provs = { 765 }

            naval_base = yes
            max_naval_base = 4
            naval_base_provs = { 765 }

            land_fort = yes
            max_land_level = 4
            fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL }
            fort_provs = { 765 2724 6128 }

            ic_at_war = yes
            force_ic_until = 2253
            ic_end_year = 2274
            IC_provs = { 765 2724 6128 }
            }

            # Borders with specific countries
            country_priorities = {
                ENG = 50 # Enclave
                DEN = 20 # Den
                FRA = 20 # New Reno
                U30 = 20 # Navarro Base
                ITA = 10 # Brotherhood of Steel
                CAL = 10 # NCR
                }

        CHC_2249.ai:
            max_front_ratios = {
               ENG = 2.0 # Enclave
               U30 = 2.0 # Navarro Base
               DEN = 1.5 # Den
               WLL = 1.5 # Wanamingo Dawn
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 15
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                ENG = 60 # Enclave
                U30 = 60 # Navarro Base
                DEN = 20 # Den
                WLL = 5  # Wanamingo Dawn
                }

            befriend = {
                HOL = 60 # New Arroyo
                SWE = 50 # The Hub
                CAL = 40 # New California Republic
                POR = 40 # Gecko
                ROM = 40 # Redding
                POL = 30 # Broken Hills
                GER = 20 # Vault City
                ITA = 20 # Brotherhood of Steel
                SCH = 20 # Pioneer Alliance
                }

            AA_batteries = yes
            max_AA_level = 6
            AA_provs = { 765 }

            coastal_fort = yes
            max_coastal_level = 6
            coastal_fort_provs = { 765 }

            radar_station = yes
            max_radar = 6
            radar_provs = { 765 }

            air_base = yes
            max_air_base = 6
            air_base_provs = { 765 }

            naval_base = yes
            max_naval_base = 6
            naval_base_provs = { 765 }

            land_fort = yes
            max_land_level = 6
            fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL }
            fort_provs = { 765 2724 6128 }

            ic_at_war = yes
            force_ic_until = 2253
            ic_end_year = 2274
            IC_provs = { 765 2724 6128 }
            }

            # Borders with specific countries
            country_priorities = {
                ENG = 50 # Enclave
                DEN = 20 # Den
                FRA = 20 # New Reno
                U30 = 20 # Navarro Base
                ITA = 10 # Brotherhood of Steel
                CAL = 10 # NCR
                WLL = 10 # Wanamingo Dawn
                }



        CHC_2251.ai:
            max_front_ratios = {
               ENG = 3.0 # Enclave
               U30 = 2.0 # Navarro Base
               DEN = 1.5 # Den
               WLL = 1.5 # Wanamingo Dawn
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 20
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                ENG = 65 # Enclave
                U30 = 65 # Navarro Base
                DEN = 25 # Den
                WLL = 10  # Wanamingo Dawn
                }

            AA_batteries = yes
            max_AA_level = 8
            AA_provs = { 765 }

            coastal_fort = yes
            max_coastal_level = 8
            coastal_fort_provs = { 765 }

            radar_station = yes
            max_radar = 8
            radar_provs = { 765 }

            air_base = yes
            max_air_base = 8
            air_base_provs = { 765 }

            naval_base = yes
            max_naval_base = 8
            naval_base_provs = { 765 }

            land_fort = yes
            max_land_level = 8
            fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL }
            fort_provs = { 765 2724 6128 }

            ic_at_war = yes
            force_ic_until = 2253
            ic_end_year = 2274
            IC_provs = { 765 2724 6128 }
            }

            # Borders with specific countries
            country_priorities = {
                ENG = 50 # Enclave
                DEN = 20 # Den
                FRA = 20 # New Reno
                U30 = 20 # Navarro Base
                ITA = 10 # Brotherhood of Steel
                CAL = 10 # NCR
                WLL = 10 # Wanamingo Dawn
                }

        CHC_2253.ai:
            max_front_ratios = {
               ENG = 3.0 # Enclave
               U30 = 2.0 # Navarro Base
               DEN = 1.5 # Den
               WLL = 1.5 # Wanamingo Dawn
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 20
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                ENG = 65 # Enclave
                U30 = 65 # Navarro Base
                DEN = 25 # Den
                WLL = 10 # Wanamingo Dawn
                HON = 5  # Mexican Raiders
                IRQ = 5  # Vipers
                NOR = 5  # The Huns
                }

            befriend = {
                HOL = 60 # New Arroyo
                SWE = 50 # The Hub
                CAL = 40 # New California Republic
                POR = 40 # Gecko
                ROM = 40 # Redding
                POL = 30 # Broken Hills
                GER = 20 # Vault City
                ITA = 20 # Brotherhood of Steel
                MTN = 20 # Calgary Confederacy
                SCH = 20 # Pioneer Alliance
                }

            AA_batteries = yes
            max_AA_level = 10
            AA_provs = { 765 }

            coastal_fort = yes
            max_coastal_level = 10
            coastal_fort_provs = { 765 }

            radar_station = yes
            max_radar = 10
            radar_provs = { 765 }

            air_base = yes
            max_air_base = 10
            air_base_provs = { 765 }

            naval_base = yes
            max_naval_base = 10
            naval_base_provs = { 765 }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL }
            fort_provs = { 765 2724 6128 }

            ic_at_war = yes
            force_ic_until = 2253
            ic_end_year = 2274
            IC_provs = { 765 2724 6128 }

            # Borders with specific countries
            country_priorities = {
                ENG = 50 # Enclave
                DEN = 20 # Den
                FRA = 20 # New Reno
                U30 = 20 # Navarro Base
                ITA = 10 # Brotherhood of Steel
                CAL = 10 # NCR
                WLL = 10 # Wanamingo Dawn
                }

        CHC_2255.ai:
            max_front_ratios = {
               CAL = 3.0 # New California Republic  
               ENG = 3.0 # Enclave
               PRK = 3.0 # Polar Station Zeta
               USa = 3.0 # The States
               U30 = 2.0 # Navarro Base
               DEN = 1.5 # Den
               WLL = 1.5 # Wanamingo Dawn
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                ENG = 70 # Enclave
                U30 = 70 # Navarro Base
                DEN = 30 # Den
                WLL = 15 # Wanamingo Dawn
                HON = 10 # Mexican Raiders
                IRQ = 10 # Vipers
                NOR = 10 # The Huns
                ALB = 5  # Caesar's Legion
                AUS = 5  # Zombie Apocalypse
                BHU = 5  # White Legs Tribe
                CZE = 5  # Spdiers
                }

            befriend = {
                HOL = 60 # New Arroyo
                SWE = 50 # The Hub
                CAL = 40 # New California Republic
                POR = 40 # Gecko
                ROM = 40 # Redding
                POL = 30 # Broken Hills
                GER = 20 # Vault City
                ITA = 20 # Brotherhood of Steel
                MTN = 20 # Calgary Confederacy
                SCH = 20 # Pioneer Alliance
                }

            AA_batteries = yes
            max_AA_level = 10
            AA_provs = { 765 }

            coastal_fort = yes
            max_coastal_level = 10
            coastal_fort_provs = { 765 }

            radar_station = yes
            max_radar = 10
            radar_provs = { 765 }

            air_base = yes
            max_air_base = 10
            air_base_provs = { 765 }

            naval_base = yes
            max_naval_base = 10
            naval_base_provs = { 765 }

            land_fort = yes
            max_land_level = 10
            fort_borders = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BHU BOS BLR BRA CAL CAM CAN CSA CZE DEN ENG FRA GER HOL HON IRQ ITA JAP JOR MAD MEX MOR MTN NOR POL POR PRK QUE ROM SCH SOV SPA SWE TEX USA U30 U53 WLL }
            fort_provs = { 765 2724 6128 }

            ic_at_war = yes
            force_ic_until = 2253
            ic_end_year = 2274
            IC_provs = { 765 2724 6128 }

            # Borders with specific countries
            country_priorities = {
                ENG = 50 # Enclave
                CAL = 30 # New California Republic
                PRK = 30 # Polar Station Zeta
                USA = 30 # The States
                DEN = 20 # Den
                FRA = 20 # New Reno
                U30 = 20 # Navarro Base
                ITA = 10 # Brotherhood of Steel
                WLL = 10 # Wanamingo Dawn
                }




    CSA/Manitou Tribes:
        - Will now switch AI files according to the year
        - Will now place more troops on fronts against the Spiders and later on, the New Church and Dark Cathedral.
        - Will become more aggressive and less neutral over the time.
        - Will use offensive supply now.
        - Decreased starting combat values by half.
        - Will build province buildings more gradually and in more provinces than before
        - Will not build forts (for now) because that's the original design (might change in the future tho)
        - Will now place special priority in defending borders against certain countries.
        - Added maximum upgrading and reinforcement sliders.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Maximum front ratios set. Will place extra emphasis in late game against the three (four) alliance leader majors.
              
        CSA_2245.ai
            switch = yes # [yes/no]
            max_front_ratio = 1.2
            max_garrison_prop = 0.30
            min_garrison_prop = 0.20
            max_front_ratios = {
                CZE = 2.0 # Spiders
            }
            neutrality = 60.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 5
            strat_redeploy_threshold = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            exp_force_ratio = 0.50
            exp_force_ratios = { }
            no_exp_forces_to = { NOR HON IRQ SOV TEX ALB ALG ARA ARM AUS CZE BLR ALS AXI LUX U31 U32 U33 U34 U35 U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71 U72 U73 U74 U75 U76 U77 U78 U79 U80 }

            combat = {
                BLR = 20 # Texas Reformed
                TEX = 20 # New Church
                CZE = 15 # Spiders
                U53 = 10 # Nuka Cola
                AZB = 5  # Dark Cathedral
                }

            befriend = {
                ARG = 30 # Harlequins
                AFG = 20 # Kansas Free Starte
                BEN = 10 # Beastlords
                }

            AA_batteries = yes
            max_AA_level = 2
            AA_provs = { 678 676 677 2692 6274 6320 6430 }

            ic_at_war = no
            force_ic_until = 2245
            ic_end_year = 2255
            IC_provs = { 678 676 677 2692 6274 6320 6430 }
          
            # Borders with specific countries
            country_priorities = {
                CZE = 30 # Spiders
                TEX = 20 # New Church
                AZB = 10 # Dark Cathedral
            }


        CSA_2247.ai:
            max_front_ratios = {
                AZB = 2.0 # Dark Cathedral
                CZE = 2.0 # Spiders
                TEX = 2.0 # New Church
                BLR = 1.5 # Texas Reformed
            }
            neutrality = 55.000
            war = 10
            combat = {
                BLR = 25 # Texas Reformed
                TEX = 25 # New Church
                CZE = 20 # Spiders
                U53 = 15 # Nuka Cola
                AZB = 10 # Dark Cathedral
                }

            befriend = {
                ARG = 30 # Harlequins
                AFG = 20 # Kansas Free Starte
                BEN = 10 # Beastlords
                }

            AA_batteries = yes
            max_AA_level = 4
            AA_provs = { 678 676 677 2692 6274 6320 6430 }

            naval_base = yes
            max_naval_base = 4
            naval_base_provs = { 2692 }

            # Borders with specific countries
            country_priorities = {
                CZE = 30 # Spiders
                TEX = 20 # New Church
                BLR = 15 # Texas Reformed
                AZB = 10 # Dark Cathedral
            }


        CSA_2249.ai:   
            switch = yes # [yes/no]
            max_front_ratios = {
                AZB = 2.0 # Dark Cathedral
                CZE = 2.0 # Spiders
                TEX = 2.0 # New Church
                BLR = 1.5 # Texas Reformed
                U53 = 1.5 # Nuka Cola Company
            }
            neutrality = 50.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 15
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600
            combat = {
                BLR = 30 # Texas Reformed
                TEX = 30 # New Church
                CZE = 25 # Spiders
                U53 = 20 # Nuka Cola
                AZB = 15 # Dark Cathedral
                }

            AA_batteries = yes
            max_AA_level = 6
            AA_provs = { 678 676 677 2692 6274 6320 6430 }

            naval_base = yes
            max_naval_base = 6
            naval_base_provs = { 2692 }

            # Borders with specific countries
            country_priorities = {
                CZE = 30 # Spiders
                TEX = 20 # New Church
                BLR = 15 # Texas Reformed
                AZB = 10 # Dark Cathedral
                U53 = 10 # Nuka Cola Company
            }

        CSA_2251.ai:
            max_front_ratios = {
                AZB = 2.0 # Dark Cathedral
                CZE = 2.0 # Spiders
                TEX = 2.0 # New Church
                BLR = 1.5 # Texas Reformed
                U53 = 1.5 # Nuka Cola Company
            }
            neutrality = 45.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 20
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                BLR = 36 # Texas Reformed
                TEX = 36 # New Church
                CZE = 30 # Spiders
                U53 = 25 # Nuka Cola
                AZB = 20 # Dark Cathedral
                }
            befriend = {
                ARG = 30 # Harlequins
                AFG = 20 # Kansas Free Starte
                BEN = 10 # Beastlords
                ANG = 5  # Junkers
                MAD = 5  # Mayan Empire
                }

            AA_batteries = yes
            max_AA_level = 8
            AA_provs = { 678 676 677 2692 6274 6320 6430 }

            naval_base = yes
            max_naval_base = 8
            naval_base_provs = { 2692 }

                #### Divisions etc...
                infantry             = 0
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 15
                marine                 = 40
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 10
                militia             = 5
            #                85 %
                interceptor         = 0
                multi_role             = 5
                cas                 = 0
                strategic_bomber     = 0
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 0
                flying_bomb         = 0
                flying_rocket         = 0
            #                5 %

            aircraft     = 1

            # Borders with specific countries
            country_priorities = {
                CZE = 30 # Spiders
                TEX = 20 # New Church
                BLR = 15 # Texas Reformed
                AZB = 10 # Dark Cathedral
                U53 = 10 # Nuka Cola Company
            }

        CSA_2253.ai:
            max_front_ratios = {
                AZB = 2.0 # Dark Cathedral
                CZE = 2.0 # Spiders
                TEX = 2.0 # New Church
                BLR = 1.5 # Texas Reformed
                U53 = 1.5 # Nuka Cola Company
            }
            neutrality = 40.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000
            combat = {
                BLR = 40 # Texas Reformed
                TEX = 40 # New Church
                CZE = 35 # Spiders
                U53 = 30 # Nuka Cola
                AZB = 25 # Dark Cathedral
                AUS = 10 # Zombie Apocalypse
                }

            befriend = {
                ARG = 30 # Harlequins
                AFG = 20 # Kansas Free Starte
                BEN = 10 # Beastlords
                ANG = 5  # Junkers
                HOL = 5  # New Arroyo
                MAD = 5  # Mayan Empire
                MOR = 5  # New Canaan
                POR = 5  # Gecko
                }

            AA_batteries = yes
            max_AA_level = 10
            AA_provs = { 678 676 677 2692 6274 6320 6430 }

            naval_base = yes
            max_naval_base = 10
            naval_base_provs = { 2692 }

                #### Divisions etc...
                infantry             = 0
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 15
                marine                 = 40
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 10
                militia             = 5
            #                85 %
                interceptor         = 0
                multi_role             = 5
                cas                 = 0
                strategic_bomber     = 0
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 0
                flying_bomb         = 0
                flying_rocket         = 0
            #                5 %

            aircraft     = 1

            # Borders with specific countries
            country_priorities = {
                CZE = 30 # Spiders
                TEX = 20 # New Church
                BLR = 15 # Texas Reformed
                AZB = 10 # Dark Cathedral
                U53 = 10 # Nuka Cola Company
            }



        CSA_2255.ai:
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                ENG = 3.0 # Enclave
                PRK = 3.0 # Polar Station Zeta
                USA = 3.0 # The States
                AZB = 2.0 # Dark Cathedral
                CZE = 2.0 # Spiders
                TEX = 2.0 # New Church
                BLR = 1.5 # Texas Reformed
                U53 = 1.5 # Nuka Cola Company
            }
            neutrality = 35.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 30
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                BLR = 45 # Texas Reformed
                TEX = 45 # New Church
                CZE = 40 # Spiders
                U53 = 35 # Nuka Cola
                AZB = 30 # Dark Cathedral
                AUS = 15 # Zombie Apocalypse
                }

            befriend = {
                ARG = 30 # Harlequins
                AFG = 20 # Kansas Free Starte
                BEN = 10 # Beastlords
                ANG = 5  # Junkers
                HOL = 5  # New Arroyo
                MAD = 5  # Mayan Empire
                MOR = 5  # New Canaan
                MTN = 5  # Calgary Confederacy
                POR = 5  # Gecko
                PRK = 5  # Polar Station Zeta
                USA = 5  # The States
                }
              
            AA_batteries = yes
                max_AA_level = 10
                AA_provs = { 678 676 677 2692 6274 6320 6430 }

            naval_base = yes
            max_naval_base = 10
            naval_base_provs = { 2692 }

                #### Divisions etc...
                infantry             = 0
                cavalry             = 0
                motorized             = 5
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 15
                marine                 = 40
                bergsjaeger         = 0
                garrison            = 5
                hq                    = 10
                militia             = 5
            #                85 %
                interceptor         = 0
                multi_role             = 5
                cas                 = 0
                strategic_bomber     = 0
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 0
                flying_bomb         = 0
                flying_rocket         = 0
            #                5 %

            aircraft     = 1

            # Borders with specific countries
            country_priorities = {
                CAL = 30 # New California Republic
                CZE = 30 # Spiders
                ENG = 30 # Enclave
                PRK = 30 # Polar Station Zeta
                USA = 30 # The States
                TEX = 20 # New Church
                BLR = 15 # Texas Reformed
                AZB = 10 # Dark Cathedral
                U53 = 10 # Nuka Cola Company
            }

    DEN/Den:
        - New files, allowing Den to switch to a new ai further into the game: DEN_2249.ai, DEN_2251.ai:, DEN_2253.ai and DEN_2255.ai.
        - Expanded on certain things.
        - Den will now properly build forts and AA. It will also build air fields later on.
        - Will become less neutral (prone to alliances and such) and more warlike as the game goes on, with every file following the same standard the original files did (-10 neutrality and +20 war every two years, respectively)
        - Will now use offensive supply
        - Will now research air techs and build a small airforce later on, a mix of prop fighters and bomber zeppelins. Its mainly there to defend on the air against other airforces and punish players without airforces... for now.
        - Will now make friends with The Enclave
        - Will now place special priority in defending borders against certain countries.
        - Added maximum upgrading and reinforcement sliders.
        - Added max redeploying and max_fuel_offensive, the later increases with the date.
        - Maximum front ratios set. Will place extra emphasis in late game against the two (three) alliance leader majors.

        DEN_2245.ai
            switch = yes # [yes/no]
            max_front_ratio = 1.2
            max_garrison_prop = 0.30
            min_garrison_prop = 0.20
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                GER = 2.0 # Vault City
            }
            neutrality = 75.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = -20
            strat_redeploy_threshold = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            exp_force_ratio = 0.50
            exp_force_ratios = { }

            combat = {
                GER = 20 # Vault City
                CAL = 20 # NCR
                #ARM = 15 # Kurtz' Camp
                AST = 10 # The Under-Nation
                JAP = 10 # Robot Nation
                SOV = 10 # Mutant Army
                MEX = 10 # NROM
                }

            befriend = {
                ENG = 50 # Enclave
                FRA = 50 # New Reno
                SWE = 50 # The Hub
                HON = 40 # Mexican Raiders
                NOR = 30 # The Huns
                ALB = 20 # Caesar's Legion
                ITA = 20 # Brotherhood of Steel
                SCH = 20 # Pioneer Alliance
                ROM = 20 # Redding
                CHC = 10 # Shi Empire
                IRQ = 10 # Vipers
                TUR = 10 # Necropolis
                }

            protect = {
                FRA = 50 # New Reno
                SWE = 30 # The Hub
                ROM = 20 # Redding
                SCH = 20 # Pioneer Alliance
                TUR = 10 # Necropolis
                }

            AA_batteries = yes
            max_AA_level = 2
            AA_provs = { 767 }

            land_fort = yes
            max_land_level = 2
            fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL }
            fort_provs = { 767 }

            # Borders with specific countries
            country_priorities = {
                CAL = 20 # New California Republic
                ENG = 10 # Enclave
                GER = 10 # Vault City
                }
          

        DEN_2247.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                GER = 2.0 # Vault City
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 400
            combat = {
                GER = 20 # Vault City
                CAL = 20 # NCR
                #ARM = 15 # Kurtz' Camp
                AST = 10 # The Under-Nation
                JAP = 10 # Robot Nation
                SOV = 10 # Mutant Army
                MEX = 10 # NROM
                }

            befriend = {
                ENG = 50 # Enclave
                FRA = 50 # New Reno
                SWE = 50 # The Hub
                HON = 40 # Mexican Raiders
                NOR = 30 # The Huns
                ALB = 20 # Caesar's Legion
                ITA = 20 # Brotherhood of Steel
                SCH = 20 # Pioneer Alliance
                ROM = 20 # Redding
                CHC = 10 # Shi Empire
                IRQ = 10 # Vipers
                TUR = 10 # Necropolis
                }

            AA_batteries = yes
            max_AA_level = 4
            AA_provs = { 767 }

            land_fort = yes
            max_land_level = 4
            fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL U30 }
            fort_provs = { 767 }

            # Borders with specific countries
            country_priorities = {
                CAL = 20 # New California Republic
                ENG = 10 # Enclave
                GER = 10 # Vault City
                }

        DEN_2249.ai:
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                GER = 2.0 # Vault City
            }
            neutrality = 55.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 20
            strat_redeploy_threshold = 25
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600

            combat = {
                GER = 20 # Vault City
                CAL = 20 # NCR
                #ARM = 15 # Kurtz' Camp
                AST = 10 # The Under-Nation
                JAP = 10 # Robot Nation
                SOV = 10 # Mutant Army
                MEX = 10 # NROM
                }

            befriend = {
                ENG = 50 # Enclave
                FRA = 50 # New Reno
                SWE = 50 # The Hub
                HON = 40 # Mexican Raiders
                NOR = 30 # The Huns
                ALB = 20 # Caesar's Legion
                ITA = 20 # Brotherhood of Steel
                SCH = 20 # Pioneer Alliance
                ROM = 20 # Redding
                CHC = 10 # Shi Empire
                IRQ = 10 # Vipers
                TUR = 10 # Necropolis
                }

            AA_batteries = yes
            max_AA_level = 6
            AA_provs = { 767 }

            air_base = yes
            max_air_base = 3
            air_base_provs = { 767 }

            land_fort = yes
            max_land_level = 6
            fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL U30 }
            fort_provs = { 767 }

                #### Divisions etc...
                infantry             = 0
                cavalry             = 0
                motorized             = 10
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 10
                marine                 = 25
                bergsjaeger         = 0
                garrison            = 10
                hq                     = 5
                militia             = 30
            #                95 %
                interceptor         = 0
                multi_role             = 5
                cas                 = 0
                strategic_bomber     = 0
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 0
                flying_bomb         = 0
                flying_rocket         = 0
            #                05 %

            4180 # Prop Aircraftt
            4190 # Basic Scrap-Plane
            4200 # Improved Scrap-Plane
            4210 # New Era Fighter
            4220 # Proto-aviation
            4230 # Gliders
            4240 # Powered Flight
            4250 # Aircraft Implications
            4260 # Flight Theory
            4270 # Flight Tests
            4280 # Advanced Tests
            4290 # Wingmen
            4300 # Cooperation
            4310 # Large Formation Tactics
            4320 # Bombing Runs
            4330 # Veteran Bombers
            4340 # Bomber Efficiency
            4350 # Tactics Testing
            4360 # Task Flexibility
            4370 # Air Command
            4380 # Air Combat
            4390 # Fighter Veterans
            4400 # Air Supremacy
            4420 # Air Tech Recovery

            aircraft     = 2

            # Borders with specific countries
            country_priorities = {
                CAL = 20 # New California Republic
                ENG = 10 # Enclave
                GER = 10 # Vault City
                }

        DEN_2251.ai:
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                GER = 2.0 # Vault City
            }
            neutrality = 45.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 40
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800

            combat = {
                GER = 20 # Vault City
                CAL = 20 # NCR
                #ARM = 15 # Kurtz' Camp
                AST = 10 # The Under-Nation
                JAP = 10 # Robot Nation
                SOV = 10 # Mutant Army
                MEX = 10 # NROM
                }

            befriend = {
                ENG = 50 # Enclave
                FRA = 50 # New Reno
                SWE = 50 # The Hub
                HON = 40 # Mexican Raiders
                NOR = 30 # The Huns
                ALB = 20 # Caesar's Legion
                ITA = 20 # Brotherhood of Steel
                SCH = 20 # Pioneer Alliance
                ROM = 20 # Redding
                CHC = 10 # Shi Empire
                IRQ = 10 # Vipers
                TUR = 10 # Necropolis
                }

            AA_batteries = yes
            max_AA_level = 8
            AA_provs = { 767 }

            air_base = yes
            max_air_base = 8
            air_base_provs = { 767 }

            air_base = yes
            max_air_base = 6
            air_base_provs = { 767 }

            land_fort = yes
            max_land_level = 8
            fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL U30 }
            fort_provs = { 767 }

            # Borders with specific countries
            country_priorities = {
                CAL = 20 # New California Republic
                ENG = 10 # Enclave
                GER = 10 # Vault City
                }



        DEN_2253.ai:
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                GER = 2.0 # Vault City
            }
            neutrality = 35.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 60
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000

            combat = {
                GER = 20 # Vault City
                CAL = 20 # NCR
                #ARM = 15 # Kurtz' Camp
                AST = 10 # The Under-Nation
                JAP = 10 # Robot Nation
                SOV = 10 # Mutant Army
                MEX = 10 # NROM
                }

            befriend = {
                ENG = 50 # Enclave
                FRA = 50 # New Reno
                SWE = 50 # The Hub
                HON = 40 # Mexican Raiders
                NOR = 30 # The Huns
                ALB = 20 # Caesar's Legion
                ITA = 20 # Brotherhood of Steel
                SCH = 20 # Pioneer Alliance
                ROM = 20 # Redding
                CHC = 10 # Shi Empire
                IRQ = 10 # Vipers
                TUR = 10 # Necropolis
                }

            AA_batteries = yes
            max_AA_level = 10
            AA_provs = { 767 }

            air_base = yes
            max_air_base = 9
            air_base_provs = { 767 }

            land_fort = yes
            max_land_level = 10
            fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL U30 }
            fort_provs = { 767 }

                #### Divisions etc...
                infantry             = 0
                cavalry             = 0
                motorized             = 10
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 10
                marine                 = 25
                bergsjaeger         = 0
                garrison            = 5
                hq                     = 5
                militia             = 30
            #                90 %
                interceptor         = 0
                multi_role             = 5
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 0
                flying_bomb         = 0
                flying_rocket         = 0
            #                10 %

            4120 # Zeppelins
            4130 # Transport Zeppelin
            4140 # Improved Transport Zeppelin
            4150 # Zeppelin Bomber
            4160 # Improved Zeppelin Bomber
            4170 # Sky Fortress
            4180 # Prop Aircraftt
            4190 # Basic Scrap-Plane
            4200 # Improved Scrap-Plane
            4210 # New Era Fighter
            4220 # Proto-aviation
            4230 # Gliders
            4240 # Powered Flight
            4250 # Aircraft Implications
            4260 # Flight Theory
            4270 # Flight Tests
            4280 # Advanced Tests
            4290 # Wingmen
            4300 # Cooperation
            4310 # Large Formation Tactics
            4320 # Bombing Runs
            4330 # Veteran Bombers
            4340 # Bomber Efficiency
            4350 # Tactics Testing
            4360 # Task Flexibility
            4370 # Air Command
            4380 # Air Combat
            4390 # Fighter Veterans
            4400 # Air Supremacy
            4420 # Air Tech Recovery

            aircraft     = 2

            # Borders with specific countries
            country_priorities = {
                CAL = 20 # New California Republic
                ENG = 10 # Enclave
                GER = 10 # Vault City
                }

        DEN_2255.ai:
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                PRK = 3.0 # Polar Station Zeta
                USA = 3.0 # The States
                GER = 2.0 # Vault City
            }
            neutrality = 25.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            war = 80
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                GER = 20 # Vault City
                CAL = 20 # NCR
                #ARM = 15 # Kurtz' Camp
                AST = 10 # The Under-Nation
                JAP = 10 # Robot Nation
                SOV = 10 # Mutant Army
                MEX = 10 # NROM
                }

            befriend = {
                ENG = 50 # Enclave
                FRA = 50 # New Reno
                SWE = 50 # The Hub
                HON = 40 # Mexican Raiders
                NOR = 30 # The Huns
                ALB = 20 # Caesar's Legion
                ITA = 20 # Brotherhood of Steel
                SCH = 20 # Pioneer Alliance
                ROM = 20 # Redding
                CHC = 10 # Shi Empire
                IRQ = 10 # Vipers
                TUR = 10 # Necropolis
                }

            air_base = yes
            max_air_base = 10
            air_base_provs = { 767 }

            land_fort = yes
            max_land_level = 10
            fort_borders = { ALB AST CAL CHC FRA ENG GER HON ITA IRQ JAP MEX NOR ROM SCH SOV SWE TUR WLL U30 }
            fort_provs = { 767 }

                #### Divisions etc...
                infantry             = 0
                cavalry             = 0
                motorized             = 10
                mechanized             = 0
                light_armor         = 5
                armor                 = 0
                paratrooper         = 10
                marine                 = 25
                bergsjaeger         = 0
                garrison            = 5
                hq                     = 5
                militia             = 30
            #                90 %
                interceptor         = 0
                multi_role             = 5
                cas                 = 0
                strategic_bomber     = 5
                tactical_bomber     = 0
                naval_bomber         = 0
                transport_plane     = 0
                flying_bomb         = 0
                flying_rocket         = 0
            #                10 %

            4120 # Zeppelins
            4130 # Transport Zeppelin
            4140 # Improved Transport Zeppelin
            4150 # Zeppelin Bomber
            4160 # Improved Zeppelin Bomber
            4170 # Sky Fortress
            4180 # Prop Aircraftt
            4190 # Basic Scrap-Plane
            4200 # Improved Scrap-Plane
            4210 # New Era Fighter
            4220 # Proto-aviation
            4230 # Gliders
            4240 # Powered Flight
            4250 # Aircraft Implications
            4260 # Flight Theory
            4270 # Flight Tests
            4280 # Advanced Tests
            4290 # Wingmen
            4300 # Cooperation
            4310 # Large Formation Tactics
            4320 # Bombing Runs
            4330 # Veteran Bombers
            4340 # Bomber Efficiency
            4350 # Tactics Testing
            4360 # Task Flexibility
            4370 # Air Command
            4380 # Air Combat
            4390 # Fighter Veterans
            4400 # Air Supremacy
            4420 # Air Tech Recovery

            aircraft     = 2

            # Borders with specific countries
            country_priorities = {
                CAL = 30 # New California Republic
                PRK = 30 # Polar Station Zeta
                USA = 30 # The States
                ENG = 10 # Enclave
                GER = 10 # Vault City
                }


    Enclave/ENG:
        - Enclave fort building configurations changed:
            - Will now actually build forts (was bugged, would have not fortified anything)
            - Will not build any forts in borders except that of a few majors and important foes at start of game.
            - Will only build forts in Alaska after 2247, to prevent it from wasting efforts building forts where the "Alaska United" would build then. Then it will build up on them to create killer fortifications.
            - Enclave now builds IC in more provinces, instead of merely two, allowing the Enclave to build up more industry faster.
            - Enclave neutrality will fall with time, going from 40/30/20, changing every two dates.
            - Will now place special priority in defending borders against certain countries.
            - Added maximum upgrading and reinforcement sliders.
            - Will now use offensive supply.
            - Added max redeploying and max_fuel_offensive, the later increases with the date.
            - Maximum front ratios set. Will place extra emphasis in late game against the two (three) alliance leader majors.
            - Mwhahahahahahahahaha, MWHAHAHAHAHHAHAHAHAHAHHA! MWHAHAHAHAHAHAHHAHAHAHAHAH!

        ENG_2245.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                USA = 3.0 # The States
                CHC = 2.0 # Shi Empire
                HOL = 2.0 # New Arroyo
                POL = 1.5 # Broken Hills
                POR = 1.5 # Gecko
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                CHC = 80 # Shi Empire
                POL = 50 # Broken Hills
                POR = 40 # Gecko
                TUR = 40 # Necropolis  
                HOL = 30 # New Arroyo
                USA = 30 # FUSA
                AFG = 20 # Kansas Free State
                MTN = 15 # Calgary Confederation. Some agression
                SCH = 15 # Pioneer Alliance  
                BEN = 5  # Beastlords
                SOV = 5  # Mutant Army. Was 40, then 35.  
                }

            befriend = {
                DEN = 50 # Den
                FRA = 50 # New Reno  
                SWE = 40 # Hub
                GER = 30 # Vault City
                HON = 20 # Mexican Raiders
                IRQ = 20 # The Vipers
                NOR = 20 # The Huns  
                CAN = 10 # RCC  
                }

            land_fort = yes
            max_land_level = 2
            fort_borders = { CAL USA PRK HOL }
            fort_provs = { } # Will only fortify Anchorage after 2247, so that it doesn't waste IC fortifying it before getting the forts from Alaska United. It will then fortify multiple defensive lines instead.

            # Borders with specific countries
            country_priorities = {
                CHC = 50 # Shi Empire
                HOL = 30 # New Arroyo
                CAL = 10 # New California Republic
                ITA = 10 # Brotherhood of Steel
                MTN = 10 # Calgary Confederacy
                }

        ENG_2247.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                USA = 3.0 # The States
                CHC = 2.0 # Shi Empire
                HOL = 2.0 # New Arroyo
                MTN = 1.5 # Calgary Confederacy
                POL = 1.5 # Broken Hills
                POR = 1.5 # Gecko
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 200
            combat = {
                U33 = 100 # Dead Islands. I think this is to make the AI try to get the Dead Islands events, not sure if actually works.
                CHC = 80 # Shi Empire
                POL = 50 # Broken Hills
                POR = 40 # Gecko
                TUR = 40 # Necropolis  
                USA = 30 # FUSA  
                HOL = 30 # New Arroyo
                MTN = 25 # Calgary Confederation. Most likely target
                AFG = 20 # Kansas Free State
                SCH = 15 # Pioneer Alliance
                BEN = 10 # Beastlords
                SOV = 10 # Mutant Army. Was 30, now 10.
                }

            befriend = {
                DEN = 50 # Den
                FRA = 50 # New Reno  
                SWE = 40 # Hub
                GER = 30 # Vault City
                HON = 20 # Mexican Raiders
                IRQ = 20 # The Vipers
                NOR = 20 # The Huns      
                CAN = 10 # RCC
                }
                  
            land_fort = yes
            max_land_level = 3
            fort_borders = { CAL USA PRK HOL }
            fort_provs = {
                # Anchorage Frontline
                766  # Anchorage
                550  # Fairbanks
                6853 # Palmer
                6865 # Nenana
              
                # Alaska Frontline
                6851 # Chilkat
                6863 # Delta Junction
                6864 # Eagle
              
                # Yukon-Alaska Frontline
                6793 # Forty Mile
                6791 # Burwash Landing
                6844 # Yakutat
            }

            ic_at_war = yes
            force_ic_until = 2246
            ic_end_year = 2259
            IC_provs = {
                766  # Anchorage
                692  # Unalaska Island
                6854 # Old Tyonek
                6868 # Kenai
                6870 # Cold Bay
                6874 # False Pass
                }
            # Borders with specific countries
            country_priorities = {
                CHC = 50 # Shi Empire
                HOL = 30 # New Arroyo
                CAL = 10 # New California Republic
                ITA = 10 # Brotherhood of Steel
                MTN = 10 # Calgary Confederacy
                }

        ENG_2249.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                USA = 3.0 # The States
                CHC = 2.0 # Shi Empire
                HOL = 2.0 # New Arroyo
                MTN = 1.5 # Calgary Confederacy
                POL = 1.5 # Broken Hills
                POR = 1.5 # Gecko
            }
            neutrality = 30.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 600

            combat = {
                U33 = 200 # Dead Islands. I think this is to make the AI try to get the Dead Islands events, not sure if actually works.  
                CHC = 80 # Shi Empire
                POL = 50 # Broken Hills
                MTN = 45 # Calgary Confederation. Time to die, I guess
                POR = 40 # Gecko
                TUR = 40 # Necropolis
                HOL = 30 # New Arroyo
                USA = 30 # FUSA      
                AFG = 20 # Kansas Free State
                SCH = 20 # Pioneer Alliance
                SOV = 20 # Mutant Army
                ARA = 15 # Warriors of Ice
                BEN = 15 # Beastlords
                CAL = 5  # New California Republic
                ITA = 5  # Brotherhood of Steel
                ROM = 5  # Redding
                }

            befriend = {
                DEN = 50 # Den
                FRA = 50 # New Reno  
                SWE = 40 # Hub
                GER = 30 # Vault City
                HON = 20 # Mexican Raiders
                IRQ = 20 # The Vipers
                NOR = 20 # The Huns  
                TEX = 20 # New Church  
                CAN = 10 # RCC
                }

            land_fort = yes
            max_land_level = 5
            fort_borders = { CAL HOL ITA PRK SOV USA }
            fort_provs = {
                # Anchorage Frontline
                766  # Anchorage
                550  # Fairbanks
                6853 # Palmer
                6865 # Nenana
              
                # Alaska Frontline
                6851 # Chilkat
                6863 # Delta Junction
                6864 # Eagle
              
                # Yukon-Alaska Frontline
                6793 # Forty Mile
                6791 # Burwash Landing
                6844 # Yakutat
            }

            ic_at_war = yes
            force_ic_until = 2246
            ic_end_year = 2259
            IC_provs = {
                766  # Anchorage
                692  # Unalaska Island
                6854 # Old Tyonek
                6861 # Shageluk  
                6868 # Kenai
                6869 # Kodiak Island
                6870 # Cold Bay
                6874 # False Pass
                }

            # Borders with specific countries
            country_priorities = {
                CHC = 50 # Shi Empire
                HOL = 30 # New Arroyo
                CAL = 20 # New California Republic
                ITA = 20 # Brotherhood of Steel
                MTN = 10 # Calgary Confederacy
                }


        ENG_2251.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                USA = 3.0 # The States
                PRK = 3.0 # Polar Station Zeta
                CHC = 2.0 # Shi Empire
                HOL = 2.0 # New Arroyo
                ITA = 2.0 # Brotherhood of Steel
                SOV = 2.0 # Mutant Army
                MTN = 1.5 # Calgary Confederacy
                POL = 1.5 # Broken Hills
                POR = 1.5 # Gecko
            }
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 800
            combat = {
                U33 = 200 # Dead Islands. I think this is to make the AI try to get the Dead Islands events, not sure if actually works.
                CHC = 90 # Shi Empire
                POL = 60 # Broken Hills
                MTN = 55 # Calgary Confederation. Time to die, I guess
                POR = 50 # Gecko
                TUR = 50 # Necropolis  
                HOL = 40 # New Arroyo
                USA = 40 # FUSA  
                AFG = 30 # Kansas Free State
                ARA = 30 # Warriors of Ice
                SCH = 30 # Pioneer Alliance
                SOV = 30 # Mutant Army
                BEN = 20 # Beastlords  
                CAL = 10 # New California Republic
                ITA = 10 # Brotherhood of Steel
                ROM = 10 # Redding  
                AST = 5  # Under-Nation
                BHU = 5  # White Legs
                BRA = 5  # Reservation
                MOR = 5  # New Canaan
                WLL = 5  # Wanamingo Dawn
                }

            befriend = {
                DEN = 50 # Den
                FRA = 50 # New Reno  
                SWE = 40 # Hub
                GER = 30 # Vault City
                HON = 20 # Mexican Raiders
                IRQ = 20 # The Vipers
                NOR = 20 # The Huns  
                TEX = 20 # New Church  
                ALB = 10 # Caesar's Legion
                BLR = 10 # God-Machine
                CAN = 10 # RCC
                JAP = 10 # Robot Nation
                }

            land_fort = yes
            max_land_level = 7
            fort_borders = { CAL HOL ITA PRK SOV USA }
            fort_provs = {
                # Anchorage Frontline
                766  # Anchorage
                550  # Fairbanks
                6853 # Palmer
                6865 # Nenana
              
                # Alaska Frontline
                6851 # Chilkat
                6863 # Delta Junction
                6864 # Eagle
              
                # Yukon-Alaska Frontline
                6793 # Forty Mile
                6791 # Burwash Landing
                6844 # Yakutat
            }

            ic_at_war = yes
            force_ic_until = 2246
            ic_end_year = 2259
            IC_provs = {
                766  # Anchorage
                692  # Unalaska Island
                6854 # Old Tyonek
                6861 # Shageluk  
                6868 # Kenai
                6869 # Kodiak Island
                6870 # Cold Bay
                6874 # False Pass
                }

            # Borders with specific countries
            country_priorities = {
                USA = 50 # The States
                CHC = 30 # Shi Empire
                HOL = 30 # New Arroyo
                CAL = 20 # New California Republic
                ITA = 20 # Brotherhood of Steel
                MTN = 10 # Calgary Confederacy
                }



        ENG_2253.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                USA = 3.0 # The States
                PRK = 3.0 # Polar Station Zeta
                AZB = 2.0 # Dark Cathedral
                CHC = 2.0 # Shi Empire
                HOL = 2.0 # New Arroyo
                ITA = 2.0 # Brotherhood of Steel
                SOV = 2.0 # Mutant Army
                MTN = 1.5 # Calgary Confederacy
                POL = 1.5 # Broken Hills
                POR = 1.5 # Gecko
            }  
            neutrality = 20.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1000

            combat = {
                U33 = 200 # Dead Islands. I think this is to make the AI try to get the Dead Islands events, not sure if actually works
                CHC = 90 # Shi Empire
                POL = 60 # Broken Hills
                MTN = 55 # Calgary Confederation. Time to die, I guess
                ARA = 50 # Warriors of Ice.
                HOL = 50 # New Arroyo
                POR = 50 # Gecko
                TUR = 50 # Necropolis  
                AFG = 40 # Kansas Free State
                SCH = 40 # Pioneer Alliance
                SOV = 40 # Mutant Army
                USA = 40 # FUSA  
                BEN = 20 # Beastlords
                CAL = 15 # New California Republic
                ITA = 15 # Brotherhood of Steel
                ROM = 15 # Redding  
                AST = 10 # Under-Nation
                BHU = 10 # White Legs
                BRA = 10 # Reservation
                MOR = 10 # New Canaan
                WLL = 10 # Wanamingo Dawn
                ALG = 5  # Darien Tribes
                ARG = 5  # Harlequins
                AZB = 5  # Dark Cathedral
                CSA = 5  # Manitou Tribes
                MAD = 5  # Mayan Empire
                MEX = 5  # New Republic of Mexico
                }

            land_fort = yes
            max_land_level = 10
            fort_borders = { CAL HOL ITA PRK SOV USA }
            fort_provs = {
                # Anchorage Frontline
                766  # Anchorage
                550  # Fairbanks
                6853 # Palmer
                6865 # Nenana
              
                # Alaska Frontline
                6851 # Chilkat
                6863 # Delta Junction
                6864 # Eagle
              
                # Yukon-Alaska Frontline
                6793 # Forty Mile
                6791 # Burwash Landing
                6844 # Yakutat
            }

            ic_at_war = yes
            force_ic_until = 2246
            ic_end_year = 2259
            IC_provs = {
                766  # Anchorage
                692  # Unalaska Island
                6854 # Old Tyonek
                6861 # Shageluk  
                6868 # Kenai
                6869 # Kodiak Island
                6870 # Cold Bay
                6874 # False Pass
                }

            # Borders with specific countries
            country_priorities = {
                USA = 50 # The States
                CAL = 50 # New California Republic
                PRK = 50 # Polar Station Zeta
                CHC = 30 # Shi Empire
                HOL = 30 # New Arroyo
                ITA = 30 # Brotherhood of Steel
                MTN = 10 # Calgary Confederacy
                }


        ENG_2255.ai
            max_front_ratios = {
                CAL = 3.0 # New California Republic
                USA = 3.0 # The States
                PRK = 3.0 # Polar Station Zeta
                AZB = 2.0 # Dark Cathedral
                CHC = 2.0 # Shi Empire
                HOL = 2.0 # New Arroyo
                ITA = 2.0 # Brotherhood of Steel
                MEX = 2.0 # New Republic of Mexico
                SOV = 2.0 # Mutant Army
                MTN = 1.5 # Calgary Confederacy
                POL = 1.5 # Broken Hills
                POR = 1.5 # Gecko
            }
            neutrality = 20.000
            upgrading = 0.1
            reinforcement = 0.3    # max % of ic used on this slider.
            max_redeploying = 0.25
            use_offensive_supply = yes
            max_fuel_offensive = 1200
            combat = {
                U33 = 200  # Dead Islands. I think this is to make the AI try to get the Dead Islands events, not sure if actually works
                CHC = 100 # Shi Empire
                USA = 100 # FUSA  
                HOL = 60  # New Arroyo
                MTN = 60  # Calgary Confederation. Time to die, I guess
                POL = 60  # Broken Hills
                TUR = 60  # Necropolis
                POR = 55  # Gecko
                ARA = 50  # Warriors of Ice.
                SOV = 50  # Mutant Army
                AFG = 45  # Kansas Free State
                SCH = 45  # Pioneer Alliance
                BEN = 25  # Beastlords
                CAL = 20  # New California Republic
                ITA = 20  # Brotherhood of Steel
                ROM = 20  # Redding  
                AST = 15  # Under-Nation
                BHU = 15  # White Legs
                BRA = 15  # Reservation
                MOR = 15  # New Canaan
                WLL = 15  # Wanamingo Dawn
                ALG = 10  # Darien Tribes
                ARG = 10  # Harlequins
                AZB = 10  # Dark Cathedral
                CSA = 10  # Manitou Tribes
                MAD = 10  # Mayan Empire
                MEX = 10  # New Republic of Mexico
                }

            befriend = {
                DEN = 50 # Den
                FRA = 50 # New Reno  
                SWE = 40 # Hub
                GER = 30 # Vault City
                HON = 20 # Mexican Raiders
                IRQ = 20 # The Vipers
                NOR = 20 # The Huns  
                TEX = 20 # New Church  
                ALB = 10 # Caesar's Legion
                BLR = 10 # God-Machine
                CAN = 10 # RCC
                JAP = 10 # Robot Nation
                ANG = 10 # Junkers
                }

            land_fort = yes
                max_land_level = 10
                fort_borders = { CAL HOL ITA PRK SOV USA }
                fort_provs = {
                    # Anchorage Frontline
                    766  # Anchorage
                    550  # Fairbanks
                    6853 # Palmer
                    6865 # Nenana
                  
                    # Alaska Frontline
                    6851 # Chilkat
                    6863 # Delta Junction
                    6864 # Eagle
                  
                    # Yukon-Alaska Frontline
                    6793 # Forty Mile
                    6791 # Burwash Landing
                    6844 # Yakutat
                } 

            ic_at_war = yes
            force_ic_until = 2246
            ic_end_year = 2259
            IC_provs = {
                766  # Anchorage
                692  # Unalaska Island
                6854 # Old Tyonek
                6861 # Shageluk  
                6868 # Kenai
                6869 # Kodiak Island
                6870 # Cold Bay
                6874 # False Pass
                }
              
            nuclear_reactor = yes  
            nuclear_reactor_prov = 6874               
            max_nuclear = 10

            # Borders with specific countries
            country_priorities = {
                USA = 50 # The States
                CAL = 50 # New California Republic
                PRK = 50 # Polar Station Zeta
                CHC = 30 # Shi Empire
                HOL = 30 # New Arroyo
                ITA = 30 # Brotherhood of Steel
                MTN = 10 # Calgary Confederacy
                }


        SPA_2245.ai:
            technology = {
                    preference         = {
                    4080 # Helicopters
                    4090 # Transport Chopper
                    4100 # Basic Attack Chopper
                    4110 # New Era Firehawk
                    4180 # Prop Aircraft
                    4190 # Scrap Fighter
                    4200 # Basic Prop Fighter
                    4210 # New Era Fighter
                    4220 # Proto-aviation
                    4230 # Gliders
                    4240 # Powered Flight
                    4250 # Aircraft Implications
                    4260 # Flight Theory
                    4270 # Flight Tests
                    4280 # Advanced Tests
                    4290 # Wingmen
                    4300 # Cooperation
                    4310 # Large Formation Tactics
                    4320 # Bombing Runs
                    4330 # Veteran Bombers
                    4340 # Bomber Efficiency
                    4350 # Tactics Testing
                    4360 # Task Flexibility
                    4370 # Air Command
                    4380 # Air Combat
                    4390 # Fighter Veterans
                    4400 # Air Supremacy
                    4410 # Scrap Attack Chopper
                    4420 # Air Tech Recovery
                    4430 # Jet Engines
                    4440 # Scrap Jet Interceptor
                    4450 # Early Jet Interceptor
                    4460 # New Era Interceptor
                    }

        SPA_2247.ai
            technology = {
                    preference         = {
                    4080 # Helicopters
                    4090 # Transport Chopper
                    4100 # Basic Attack Chopper
                    4110 # New Era Firehawk
                    4180 # Prop Aircraft
                    4190 # Scrap Fighter
                    4200 # Basic Prop Fighter
                    4210 # New Era Fighter
                    4220 # Proto-aviation
                    4230 # Gliders
                    4240 # Powered Flight
                    4250 # Aircraft Implications
                    4260 # Flight Theory
                    4270 # Flight Tests
                    4280 # Advanced Tests
                    4290 # Wingmen
                    4300 # Cooperation
                    4310 # Large Formation Tactics
                    4320 # Bombing Runs
                    4330 # Veteran Bombers
                    4340 # Bomber Efficiency
                    4350 # Tactics Testing
                    4360 # Task Flexibility
                    4370 # Air Command
                    4380 # Air Combat
                    4390 # Fighter Veterans
                    4400 # Air Supremacy
                    4410 # Scrap Attack Chopper
                    4420 # Air Tech Recovery
                    4430 # Jet Engines
                    4440 # Scrap Jet Interceptor
                    4450 # Early Jet Interceptor
                    4460 # New Era Interceptor
                    }

        SPA_2249.ai
            technology = {
                    preference         = {
                    4080 # Helicopters
                    4090 # Transport Chopper
                    4100 # Basic Attack Chopper
                    4110 # New Era Firehawk
                    4180 # Prop Aircraft
                    4190 # Scrap Fighter
                    4200 # Basic Prop Fighter
                    4210 # New Era Fighter
                    4220 # Proto-aviation
                    4230 # Gliders
                    4240 # Powered Flight
                    4250 # Aircraft Implications
                    4260 # Flight Theory
                    4270 # Flight Tests
                    4280 # Advanced Tests
                    4290 # Wingmen
                    4300 # Cooperation
                    4310 # Large Formation Tactics
                    4320 # Bombing Runs
                    4330 # Veteran Bombers
                    4340 # Bomber Efficiency
                    4350 # Tactics Testing
                    4360 # Task Flexibility
                    4370 # Air Command
                    4380 # Air Combat
                    4390 # Fighter Veterans
                    4400 # Air Supremacy
                    4410 # Scrap Attack Chopper
                    4420 # Air Tech Recovery
                    4430 # Jet Engines
                    4440 # Scrap Jet Interceptor
                    4450 # Early Jet Interceptor
                    4460 # New Era Interceptor
                    }

        SPA_2251.ai
            technology = {
                    preference         = {
                    4080 # Helicopters
                    4090 # Transport Chopper
                    4100 # Basic Attack Chopper
                    4110 # New Era Firehawk
                    4180 # Prop Aircraft
                    4190 # Scrap Fighter
                    4200 # Basic Prop Fighter
                    4210 # New Era Fighter
                    4220 # Proto-aviation
                    4230 # Gliders
                    4240 # Powered Flight
                    4250 # Aircraft Implications
                    4260 # Flight Theory
                    4270 # Flight Tests
                    4280 # Advanced Tests
                    4290 # Wingmen
                    4300 # Cooperation
                    4310 # Large Formation Tactics
                    4320 # Bombing Runs
                    4330 # Veteran Bombers
                    4340 # Bomber Efficiency
                    4350 # Tactics Testing
                    4360 # Task Flexibility
                    4370 # Air Command
                    4380 # Air Combat
                    4390 # Fighter Veterans
                    4400 # Air Supremacy
                    4410 # Scrap Attack Chopper
                    4420 # Air Tech Recovery
                    4430 # Jet Engines
                    4440 # Scrap Jet Interceptor
                    4450 # Early Jet Interceptor
                    4460 # New Era Interceptor
                    }

        SPA_2253.ai
            technology = {
                    preference         = {
                    4080 # Helicopters
                    4090 # Transport Chopper
                    4100 # Basic Attack Chopper
                    4110 # New Era Firehawk
                    4180 # Prop Aircraft
                    4190 # Scrap Fighter
                    4200 # Basic Prop Fighter
                    4210 # New Era Fighter
                    4220 # Proto-aviation
                    4230 # Gliders
                    4240 # Powered Flight
                    4250 # Aircraft Implications
                    4260 # Flight Theory
                    4270 # Flight Tests
                    4280 # Advanced Tests
                    4290 # Wingmen
                    4300 # Cooperation
                    4310 # Large Formation Tactics
                    4320 # Bombing Runs
                    4330 # Veteran Bombers
                    4340 # Bomber Efficiency
                    4350 # Tactics Testing
                    4360 # Task Flexibility
                    4370 # Air Command
                    4380 # Air Combat
                    4390 # Fighter Veterans
                    4400 # Air Supremacy
                    4410 # Scrap Attack Chopper
                    4420 # Air Tech Recovery
                    4430 # Jet Engines
                    4440 # Scrap Jet Interceptor
                    4450 # Early Jet Interceptor
                    4460 # New Era Interceptor
                    }

        SPA_2255.ai
            technology = {
                    preference         = {
                    4080 # Helicopters
                    4090 # Transport Chopper
                    4100 # Basic Attack Chopper
                    4110 # New Era Firehawk
                    4180 # Prop Aircraft
                    4190 # Scrap Fighter
                    4200 # Basic Prop Fighter
                    4210 # New Era Fighter
                    4220 # Proto-aviation
                    4230 # Gliders
                    4240 # Powered Flight
                    4250 # Aircraft Implications
                    4260 # Flight Theory
                    4270 # Flight Tests
                    4280 # Advanced Tests
                    4290 # Wingmen
                    4300 # Cooperation
                    4310 # Large Formation Tactics
                    4320 # Bombing Runs
                    4330 # Veteran Bombers
                    4340 # Bomber Efficiency
                    4350 # Tactics Testing
                    4360 # Task Flexibility
                    4370 # Air Command
                    4380 # Air Combat
                    4390 # Fighter Veterans
                    4400 # Air Supremacy
                    4410 # Scrap Attack Chopper
                    4420 # Air Tech Recovery
                    4430 # Jet Engines
                    4440 # Scrap Jet Interceptor
                    4450 # Early Jet Interceptor
                    4460 # New Era Interceptor
                    }
      


/config

    event_text:
        - Added new Tribal Despoiler Raids event name and descriptions.
        - Added description and text for Calgary Welcome and Tribal Despoliation Raid events.
        - Removed all mentions of "Eastern" Brotherhood of Steel and replaced them with "Midwestern". There is no "Eastern Brotherhood of Steel", there has never been any "Eastern" Brotherhood of Steel as of 2245 know to the Elders of Lost Hills nor Bunker Alpha. Please report any mentions of an "Eastern" chapter in the archieves. Remember, there is no such a thing as an "Eastern" Brotherhood of Steel. But perhaps there might be, in the future...?

    famous_quotes:
        - Figured how vanilla was displaying bigger quotes than the ones in FODD, which allowed me to add some cool quotes that didn't make the cut before due to size.


/db
    /units
        /divisions
            - marine.txt:
                - Finally fixed the damn error with the first two models of Irregulars having their airattack and airdefence switched.

    /events

        - Broken Hills.txt: "Start of game - It Aint All Roses": Sets the local flag "pro_ghoul_nation". This allows Broken Hills to gain extra ghoul off-map MP by unifying states.

        - Calgary_Confederacy.txt:
            - Created file.
            - Created Welcome event.
            - Created Tribal Despoliation event.

      

        - Enclave, God_Machine.txt, Midwestern_BoS.txt, Mutant_Army.txt, RCC.txt, The Huns.txt : Added Tribal Despoliation Raid event. Tribal Despoliation is both theft of people (manpower) and resources, being midway between Slave Raids and Tribal Raids, but only gives half of each type of raid gives.

        - Gecko.txt: "Start of Game - Welcome to Gecko": Sets the local flag "pro_ghoul_nation". This allows Gecko to gain extra ghoul off-map MP by unifying states.

        - Kansas_Free_State.txt and Necropolis.txt:
            - "Final Decision is Union" event will now trigger an event which fixes the military accesses of those countries.
            - "Start of Game - An Awakening" Sets the local flag "pro_ghoul_nation". This allows Necropolis to gain extra ghoul off-map MP by unifying states.
            - "Start of Game - Restoration..." Sets the local flag "pro_ghoul_nation". This allows Kansas Free State to gain extra ghoul off-map MP by unifying states.

        - Polar_Station_Zeta.txt:
            - "The Iron Guard" and "Storm Lords" divisions no longer are stat-less Power Armor units.
            - Added Tribal Despoliation Raid event.
            - "Chosen One Revealed" Sets the local flag "pro_ghoul_nation". This allows Polar Station Zeta to gain extra ghoul off-map MP by unifying states.

        - Political.txt: Added new events to ensure that AI Puppet Ghoul Nation Necropolis and Gecko will have land access to Wasteland, Marauders, X marks the Spot Alpha, X Marks the Spot Beta, Dead Islands and The Glow. They are triggered by the "Final Decision is Union" AI event.

        - Raids.txt:
            - Created Warriors of Ice Tribal Despoiler Raids.
            - Warriors of Ice are the first able to execute a new type of raid: Tribal Despoiler Raid. Despoiler Raids are in-between Slaver Raids and the Tribal Raids. Slaver Raids steal manpower while Tribal Raids steal resources. Tribal Despoiler steals both at half the rate each type of raid does (except supplies, they are at a point between the Slaver and Tribal raid numbers). They are a "midway" between the Slaver and Tribal raids.
                - Created to account for tribes which capture people and enslave them, but also to account that these tribes would also steal goods (rather than taking people being the end goal). For the moment, the Warriors of Ice are the only tribe which does this.
            - Warriors of Ice can raid the following factions, if they meet the conditions:
                - Calgary Confederacy
                - Mutant Army
                - Polar Station Zeta
                - God-Machine (in practice its a tribal raid because they have no people to enslave)
                - Royal Canadian Commonwealth
                - The Huns
                - Midwestern Brotherhood of Steel
                - Enclave

        - RCC.txt:
            - "Ghouls in Canada": Sets the local flag "pro_ghoul_nation". This allows the RCC to gain extra ghoul off-map MP by unifying states.

        - Reservation.txt:
            - "Start of Game - Welcome to the Reservation" Sets the local flag "pro_ghoul_nation". This allows the RCC to gain extra ghoul off-map MP by unifying states.

        - Unifications.txt:
            - States with recalculated manpower will now give the left-over MP (namely, less than 1 MP on-map) in the State Unification event, in the form of daily off-map manpower. So far, Alaska, Arizona, Colorado, New Mexico and Utah have been changed that way. The left-over is not proportional, but rather the remains of the calculations which won't fit as a single manpower point on the map.
                - The Ghoul popullations of those states have been calculated as well. This will mean more starting off-map mp for some Ghoul nations, sometimes split between nearby ghoul or pro-ghoul nations. A few Ghoul or pro-Ghoul states will gain off-map manpower from unifying those states, if they have the pro_ghoul_nation local flag.
            - Alaska United: Will now give 0.0072 daily off-map mp.
                - Ghoul MP calculated, no idea what to do with it for now (because only nation here is Enclave)
            - Arizona United: Will now give 0.0054 left-over as daily off-map mp
                - Nations with the "pro_ghoul_nation" flag get 0.0029 daily mp as well, from local ghoul popullation.
            - Colorado United: Will now give 0.0034 left-over as daily off-map mp
                - Nations with the "pro_ghoul_nation" flag get 0.0021 daily mp as well, from local ghoul popullation.
            - New Mexico United: Will now give 0.0036 left-over as daily off-map mp
                - No ghoul MP here, all the ghoul mp here is given as free off-map mp for the Reservation at game-start.
            - Utah United: Will now give 0.0034 left-over as daily off-map mp
                - Nations with the "pro_ghoul_nation" flag get 0.0026 daily mp as well, from local ghoul popullation.
            - Panama United: Was giving a Coastal Fortress to province Balboa, causing an error upon saving and loading, because the Balboa province has no beach and therefore could not have a coastal fort. Now, it will be province Panamá which will get a lvl2 coastal fort. Balboa instead will get two levels of land_fort.

        - Warriors_of_Ice.txt: New event: "Blood Tribes Thirst for Blood". It will make the Warriors of Ice less isolationistic over time, making it more likely for them to attack.

        - X_Marks_The_Spot_Alpha.txt:
            - Fixed a bug which was giving stat-less Power Armored units.
            - Fixed a bug in which a bracket was replaced by a parenthesis and made the Deadly Wastes event not give a dissent penalty.

/scenarios
    /2245

      
        - Manpower and Popullation Revamps: The mod's map had a massive dearth of manpower, even for post-apoc standards. Through the last versions, I have been calculating the popullations of certain areas of the Fallout universe. They were calculated mathematically, starting from the popullation circa 1945 (date of Divergence) and applied to the manpower model used in FODD. This is just the beginning.
            - Ghoul Manpower revamp: Newly-added Ghoul Manpower is not included in the map now, except for the ones which are already in-game in older scenario files. In the future, I might not include it at all and move closer towards a model in which Ghoul manpower is only off-map and/or gained by State Unification and/or owning certain ghoul colonies, further diminishing ghoulish manpower for Ghoul nations, but also only allowing ghoul-friendly nations to both enlist and recruit Ghouls. In the future, this would change the gameplay of Ghouls by keeping them more defensive and manpower-limited, as humans out-number them considerably and they don't breed (at least until they cure Ghoul Sterelity and Born Ghouls become a thing).
            - Every state whose manpower was revamped has a calculated ghoul popullation, generally a few thousand. It was divided between nearby ghoul nations (if applicable) and the state unification event - in which its possible for certain nations to get a bonus income of off-map manpower IF they have the pro_ghoul_state flag. The exception is only if the state has a sole ghoul state, then said country will get the full manpower income - Reservation gets all the ghoul manpower from New Mexico and Gecko gets all the ghoul manpower from Oregon.

                - Broken_Hills.inc:   
                    free = {
                        manpower = 0.0055 # Ghouls of Arizona and Utah
                        }

                - Kansas_Free_State.inc:
                    free = {
                        manpower = 0.0021 # Ghouls of Colorado
                        }

                - Necropolis.inc:
                    free = {
                        ic = 18
                        energy = 30
                        metal = 4
                        rare_materials = 5
                        oil = 6
                        manpower = 0.0029 # Ghouls of Arizona
                        }

                - Reservation.inc:

                    free = {
                        manpower = 0.0179 # Ghouls of New Mexico + Ghouls of Arizona  
                        }

            - Alaska Manpower Revamp: Alaska has a popullation of 77.212 people, 10% of them = 7.721,2 people, or 7.72 Manpower. Remaining 0.72 will be given by Alaska United event. This does not include Manpower in starting Enclave provinces, they are assumed to be a mostly separate popullation (except Fairbanks and Kenai provinces). Every province now has +1 manpower. Affected provinces include:
                Enclave.inc:
                    - 550 # Fairbanks
                    - 6868 # Kenai
                Wasteland.inc:
                    - 553 # Juneau
                    - 6844 # Yakutat
                    - 6849 # Craig
                    - 6856 # Quinhagak
                    - 6860 # Nome
            - Arizona Manpower Revamp: Arizona has a popullation of circa 295.466 people, 1164 ghouls, 10% = 29.546,6 or 29.54 MP. Minor change, Ghouls not included. Remaining 0.54 MP will be given by the Arizona United event.
                6145 # Yuma
                6149 # Saint Johns

            - Colorado Manpower Revamp: Colorado has a popullation of circa 493.458 humans and near-humans, 10% = 49.345,8 or 49.34 MP. Ghouls not included in calculation. Remaining 0.34 MP will be given by Colorado United Event. Victory points changed accordingly to account for changes.
                Robot_Nation.inc:
                    708 # Grand Junction Camps
                        manpower = 4 # was 1
                    706 # Aspen Robotics Center
                        manpower = 4 # was 1

                Wasteland.inc:
                    707 # Denver
                    manpower = 4 # csv fantasy (1) + Weld and Elbert county farmers, Hangdogs and tribals. Was 1
                    709 # Colorado Springs
                    manpower = 4 # local scavs
                    712 # Pueblo
                    manpower = 2 # Iron Lines tribe. Was 1
                    6165 # Boulder
                    manpower = 2 # Local tribes
                    6166 # Sterling
                    manpower = 2 # Hangdogs and allied tribes, Lincoln county agriculturalists. Was 1
                    6167 # Burlington, CO
                    manpower = 2 # Hangdogs and allied tribes
                    6168 # La Junta
                    manpower = 2 # 1 + 1. 1 Fantasy, on csv. 1 Sun Dogs tribe.
                    6169 # Walsenburg
                    manpower = 3 # Cipher nomads and other tribes
                    6170 # Alamosa
                    manpower = 2 # Twin Mothers tribe. Was 1.
                    6171 # Leadville
                    manpower = 5 # local tribes
                    6172 # Gunnison
                    manpower = 6 # Mesa Verde, home of Ciphers
                    6173 # Montrose
                    manpower = 7 # local tribes

            - New Mexico Manpower Revamp: Completely eliminated my old stab at calculation popullation (Very amateurish). Introduced my new calculation method, already used in Oregon in the previous version. New Mexico has a popullation of circa 263.669 humans and near-humans, 1039 ghouls, % 10 = 26.366,9 or 26.36 MP. Ghouls will be part of the Reservation as off-map MP, the remaining 0.36 MP will be gained from the Arizona United event. In practice, New Mexico will be significantly nerfed, manpower-wise, being a bit inferior to Arizona. There was also an equivalent change in Victory Points.

                - Reservation.inc:
                    6182 # Los Alamos
                    manpower = 2 # scenario (2). Was 5. Was 6. Was 2
                    free = {
                        manpower = 0.01582 # 1039 Ghouls of New Mexico + 558 Ghouls from Arizona  
                        }

                - The_Vipers.inc:
                    724 # Roswell
                    manpower = 4 # Scenario (4)
                    6177 # Las Cruces
                    manpower = 1 # Scenario (1)

                - Wasteland.inc:
                    725 # Santa Fe
                    manpower = 2 # scenario (1) + Tewa people
                    727 # Albuquerque
                    manpower = 3 # Albuquerque Scavengers and Tiwa and Jicarilla Apache who fled Los Alamos area after the nukes
                    6174 # Raton (keeping this one because of the Scaven-Pickers)
                    manpower = 2 # 1 Scaven-Pickers and local Tiwa and Jemez Pueblo tribes
                    6175 # Clovis
                    manpower = 1 # Clovis ruins and local tribes
                    6176 # Lovington
                    manpower = 1 # Tribals and Hobbs, NM ruins
                    6178 # Hermanas
                    manpower = 1 # Mexican refugges and native americans
                    6179 # Deming
                    manpower = 1 # Deming ruins and local tribals
                    6180 # Socorro
                    manpower = 2 # Navajo Nation, Zuni and Keres peoples
                    6181 # Grants
                    manpower = 1 # Now 1 (scenario). Was 9. Was 10. Was 11.
                    6183 # Farmington
                    manpower = 2 # Navajo Nation, Hopi and Zuni tribes and Mckinley and San Juan county survivors and minor tribals.
                    6184 # Mora
                    manpower = 1 # Local tribes
                    6185 # Crocker
                    manpower = 1 # local tribes and survivalists

                - Utah Manpower Revamp: Utah has a popullation of circa 167.373 humans and near-humans, 10% = 16.737,3 or 16.73 MP. Also 806,8822 ghouls, but not included in calculation. Remaining 0.80 MP will be given by Utah United Event. Victory points changed accordingly to account for changes.
                    - Kurtz's_Camp.inc:
                        6162 # Manti
                        manpower = 3

                    - New_Canaan.inc:
                        6159 # Ogden
                        manpower = 3

                        733 # Salt Lake City
                        manpower = 1 # Was 0.5, even through that shows up on the map

                    - Wasteland.inc:
                        2678 # Moab
                        manpower = 1 # local tribes
                        6157 # Dragon
                        manpower = 2 # Dead Horse Point, Tar Walkers
                        6158 # Provo
                        manpower = 2
                        6160 # Tooele
                        manpower = 1 # Crazy Horns
                        6161 # Nephi
                        manpower = 1
                        6163 # Panguitch
                        manpower = 1 # local tribes
                        6164 # Saint George
                        manpower = 1 # Zion National Park, The Sorrows


Took a long break from DH. Nice to see you still working on this mod. Just loaded up and I see that Ice Wastes is not selectable in either scenario and The Glow is selectable in Boston 2245. Beastlords are really strong.
 
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Hello there...
I really love your mod, I'm playing since early 2022, I play it more than HoI DH itself
Really great mod, but... there are some things that bothers me...
One of those things are the fact that I have to research advanced armor so I can have power armor, by itself, not a problem, but what make it one is that I can't upgrade advanced armor into power armor...
The reason this bothers me is that I really don't like advanced armor because of how expensive it is and how long it takes to make one division, this is a problem to me because, if I want expensive troops I'll just make scouts, but regulars? regulars for me, are just regulars, cheap, fast to send to the front, but not weak as irregulars I could ignore that if it was possible to upgrade the advanced armor to power armor, or, have power armor be a different tech tree that don't require me to replace my regulars with advanced armor ones.
The other thing that bothers me is that I receive states/regions that I don't want as cores faster than the one I want (RP purposes)
EX.: I was playing as FUSA and wanted to restore my lands and the lands for RCC(canada) and NROM(Mexico) but I can't, because for some reason, the states of the US (at least some of them) take so long to pacify while lands of canada or mexico get pacified way faster, that I don't have time to give all of them to the former nations...
I think it would be better for there to be a decision to pacify each state that you have under your control (get as core)
I really would love to be able to release Mexico (they always get defeated and annexed) or to return canadian land to RCC.
Anyways, great mod, I also got surprised to see the mod ins't dead after I checked out the moddb site in early 2023 and noticed that 2.5 has been out for some time, I was playing 2.4 until this year.
Keep up the good job and thanks for keeping this mod alive, it's the best for HoI DH in my opinion.
(Also, sorry for any gramatical error, english is not my native languange)
GENERAL KENOBI! Sorry, good relationship with the prequel memers, I have.

Glad you love our mod!

I understand the issue with Advanced Armor, not a big fan of it myself, but by then I reason that I have enough IC to make more troops at the same time which offsets things a bit - alongside other techs which do diminish unit building time.

It is something worth of consideration, however. I will think on it.
That said, the plan is to update the tech tree in the future. Power Armor is especially on the radar, I want to revamp the entire concept of Power Armor in the mod. Its currently on the conceptual phase, and one of the reasons the combat revamp before was so important. The basic ideas goes like this:

- End of the Human/Ghoul Power Armor distinction.
- Multiple lines of Powered Armor, which can upgrade linearly but not between models. So you can, say, upgrade T-45 Power Armor (the one in the Van Buren techdemo, "eats small energy cells like Chang on the rice buffet" as it was described there) to T-45d (the armor in FO3 and later games, which has an internal reactor). But you can't upgrade T-45d Power Armor to X-01, for some reason you can't upgrade, say, a Leopard Tank to an Abrams. You can modernize said Leopard with better tech, however.
- Every line of Powered Armor will be different, with advantages and disadvantages. Not all lines will be available for everyone, although I do not intend for them to lock each other out, but for there to be an opportunity cost.
- Power Armor units can be built early by certain factions able to scavenge and rebuild the suits - Enclave and Brotherhood factions, for example. Its industrially cheaper but takes longer, to denote the time taken not only to salvage the suit pieces but to find them in the first places. By 2255, the knowledge to build Powered Armor from scratch has been lost since the destruction of the Enclave Oil Rig. It will require research to go from scavenging to building suits, which will translate into changing the IC/Days equation (better production means suits get produced faster, but require more industrial capability).
- Most factions will have to research more before they can even begin to scavenge suits.
- Earlier models will be weaker, more balanced for the early game, while later models will be stronger and harder to fight, making Hard Attack more important - I really want to make Hard Attack rarer and more important in general.
- There might be a few "secret" models which are even beyond the peak of the tech, made of pre-war prototypes, tech advancements beyond pre-war state of the art and the like.

State Unifications: They will become a decision in the next patch. I am working on them right now. This will also fix the weird way their timing works (because it relies on offset right now). They're also getting a little buff in importance, manpower-wise, because I am currently redoing MP map-wide. There will also be new Unification decisions, as a few states were once together in the Unifications and will now be separated. Unification Decisions and MP revamp will be the biggest changes of the next patch, they pretty much go together.

Yeah, Moddb is actually a bit behind, my mistake. I was lacking time when I did the last release. I gotta remember to remedy that.

Don't worry about your english skill, your english is pretty comprehensible. English is also my second language. Just remember to keep using that english, language is living and using, you will become better and more skilled with time.

And thank you! I try my best, and some good people do help me! I'm just a guy trying to keep a mod I love alive. I would like to see you playing it around in the future, and perhaps hanging out on the Discord!
 
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Took a long break from DH. Nice to see you still working on this mod. Just loaded up and I see that Ice Wastes is not selectable in either scenario and The Glow is selectable in Boston 2245. Beastlords are really strong.
Ice Wastes really shouldn't be selectable. Glow is a goof, I probably added it just to observe and accidentally must have left it on, will fix lol.

Yeah, Beast Lords are very strong, its kinda nuts how strong they are. They have some bonuses, but they're mostly related to beast brigades, I have no idea why they are so strong. White Legs are also really stronger than they should be. After the MP Revamp, I will give them a closer look.
 
GENERAL KENOBI! Sorry, good relationship with the prequel memers, I have.

Glad you love our mod!

I understand the issue with Advanced Armor, not a big fan of it myself, but by then I reason that I have enough IC to make more troops at the same time which offsets things a bit - alongside other techs which do diminish unit building time.

It is something worth of consideration, however. I will think on it.
That said, the plan is to update the tech tree in the future. Power Armor is especially on the radar, I want to revamp the entire concept of Power Armor in the mod. Its currently on the conceptual phase, and one of the reasons the combat revamp before was so important. The basic ideas goes like this:

- End of the Human/Ghoul Power Armor distinction.
- Multiple lines of Powered Armor, which can upgrade linearly but not between models. So you can, say, upgrade T-45 Power Armor (the one in the Van Buren techdemo, "eats small energy cells like Chang on the rice buffet" as it was described there) to T-45d (the armor in FO3 and later games, which has an internal reactor). But you can't upgrade T-45d Power Armor to X-01, for some reason you can't upgrade, say, a Leopard Tank to an Abrams. You can modernize said Leopard with better tech, however.
- Every line of Powered Armor will be different, with advantages and disadvantages. Not all lines will be available for everyone, although I do not intend for them to lock each other out, but for there to be an opportunity cost.
- Power Armor units can be built early by certain factions able to scavenge and rebuild the suits - Enclave and Brotherhood factions, for example. Its industrially cheaper but takes longer, to denote the time taken not only to salvage the suit pieces but to find them in the first places. By 2255, the knowledge to build Powered Armor from scratch has been lost since the destruction of the Enclave Oil Rig. It will require research to go from scavenging to building suits, which will translate into changing the IC/Days equation (better production means suits get produced faster, but require more industrial capability).
- Most factions will have to research more before they can even begin to scavenge suits.
- Earlier models will be weaker, more balanced for the early game, while later models will be stronger and harder to fight, making Hard Attack more important - I really want to make Hard Attack rarer and more important in general.
- There might be a few "secret" models which are even beyond the peak of the tech, made of pre-war prototypes, tech advancements beyond pre-war state of the art and the like.

State Unifications: They will become a decision in the next patch. I am working on them right now. This will also fix the weird way their timing works (because it relies on offset right now). They're also getting a little buff in importance, manpower-wise, because I am currently redoing MP map-wide. There will also be new Unification decisions, as a few states were once together in the Unifications and will now be separated. Unification Decisions and MP revamp will be the biggest changes of the next patch, they pretty much go together.

Yeah, Moddb is actually a bit behind, my mistake. I was lacking time when I did the last release. I gotta remember to remedy that.

Don't worry about your english skill, your english is pretty comprehensible. English is also my second language. Just remember to keep using that english, language is living and using, you will become better and more skilled with time.

And thank you! I try my best, and some good people do help me! I'm just a guy trying to keep a mod I love alive. I would like to see you playing it around in the future, and perhaps hanging out on the Discord!
I love prequel memes as well, thats why I aways say "Hello there", heheh
I like what you're going to do with the power armor, thats going to be great, also liked the idea of using hard attack against power amor, maybe, you could use the different grenades for different occasions, instead of making the frag grenade obsolete, make it possible to still use it, like the truck and armored truck brigades
that way you can use each type of grenade for each occasion, just like the trucks, you need speed? use truck, need speed but also some additional firepower? use armored truck, the same could be for grenades, frag grenades could do a lot of damage to non-powered armor units/tanks and apcs while Pulse grenades do alot of damage to power armor while almost anything against non-power armor, (i think i remember seeing somewhere that some power armor models have some resistance to pulse grenades? not sure though)
But in all, thats a great plan you got there, looks perfect to me already.
Good that you're also going to do something for the unifications that's nice.
Thanks for everything and thanks for keeping this awesome mod alive, you're incredible.
Oh, by the way, I'm trying to do my own sprites for the heli, but don't know how to implement them to the choppers i tried checking everything in the game file but didn't find anything about how each sprite is assigned to each unit, any help? thanks in advance, and take your time on the mod, perfection must not be rushed!
 
Even though I've scanned through a few pages, I can not find the difference between the "Boston" and "Return of the Chosen One" scenario. Can anyone elaborate maybe?
I think I saw it somewhere in this site or ModDB explaining the difference:
Return of the Chosen One: Legacy content, what the mod used to be before Slaughter got to work on the mod, thats why the majority of the factions is missing in this scenario.
Boston: New content, Slaughter version of the mod, thats the scenario that get new factions and other new stuff implemented.
That's what I think the explanation was, too lazy to look for the actual one, but it was something like that if I recall correctly.
 
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I think I saw it somewhere in this site or ModDB explaining the difference:
Return of the Chosen One: Legacy content, what the mod used to be before Slaughter got to work on the mod, thats why the majority of the factions is missing in this scenario.
Boston: New content, Slaughter version of the mod, thats the scenario that get new factions and other new stuff implemented.
That's what I think the explanation was, too lazy to look for the actual one, but it was something like that if I recall correctly.
I didn't create the Boston scenario actually, but this is pretty much it.

In the future I plan to create the 2255 Scourging of the Pitt scenario, which is a plan since the time of Sword.
 
I love prequel memes as well, thats why I aways say "Hello there", heheh
I like what you're going to do with the power armor, thats going to be great, also liked the idea of using hard attack against power amor, maybe, you could use the different grenades for different occasions, instead of making the frag grenade obsolete, make it possible to still use it, like the truck and armored truck brigades
that way you can use each type of grenade for each occasion, just like the trucks, you need speed? use truck, need speed but also some additional firepower? use armored truck, the same could be for grenades, frag grenades could do a lot of damage to non-powered armor units/tanks and apcs while Pulse grenades do alot of damage to power armor while almost anything against non-power armor, (i think i remember seeing somewhere that some power armor models have some resistance to pulse grenades? not sure though)
But in all, thats a great plan you got there, looks perfect to me already.
Good that you're also going to do something for the unifications that's nice.
Thanks for everything and thanks for keeping this awesome mod alive, you're incredible.
Oh, by the way, I'm trying to do my own sprites for the heli, but don't know how to implement them to the choppers i tried checking everything in the game file but didn't find anything about how each sprite is assigned to each unit, any help? thanks in advance, and take your time on the mod, perfection must not be rushed!
HAhahaha based and Prequel Meme Pilled.
Not just against Power Armor but yeah, I want softness/hardness to be more important in the future. It values things like Power Armor, heavy vehicles, robots, high level units, etc.
With the default amount of brigades per unit going from 1 to 2, I've been definitively more interested in more "specialized" brigades lately. I definitively want to give them more love in the future.

Aww thank you for the kind words! They really make me happy.

For the sprites: Don't forget the gfx\map\units folder.

While this applies to Civilization III Sprites, this tutorial may help in general:
 
Ice Wastes really shouldn't be selectable. Glow is a goof, I probably added it just to observe and accidentally must have left it on, will fix lol.

Yeah, Beast Lords are very strong, its kinda nuts how strong they are. They have some bonuses, but they're mostly related to beast brigades, I have no idea why they are so strong. White Legs are also really stronger than they should be. After the MP Revamp, I will give them a closer look.
Are you supposed to be able to play as polar station zeta or is it meant to be AI only?
 
HAhahaha based and Prequel Meme Pilled.
Not just against Power Armor but yeah, I want softness/hardness to be more important in the future. It values things like Power Armor, heavy vehicles, robots, high level units, etc.
With the default amount of brigades per unit going from 1 to 2, I've been definitively more interested in more "specialized" brigades lately. I definitively want to give them more love in the future.

Aww thank you for the kind words! They really make me happy.

For the sprites: Don't forget the gfx\map\units folder.

While this applies to Civilization III Sprites, this tutorial may help in general:
I didn't liked how the brigades are abandoned in darkest hour, they do make a difference in a 1v1 between divisions, but in practice? It's better to just make multiple non-brigaded divisions since it requires less manpower and IC, FODD is the opposite, I always make every division with brigades (except early game), it's nice to have really useful brigades.
No worries.
Thanks for the tutorial, hopefully I'll get to use the sprites I "made" (it's literally screenshots from a game turned into transparent png that I then put over the vertibird sprites), I'm just trying to learn how to make the helicopter units use these new sprites.
 
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I was just playing as Enclave right now and found out that Vichy France has cores on Vancouver Island and can be released, of course, it's not something intentional but it gave me a idea for a Canada puppet state for the Enclave...
Also, are there plans for Polar Station Zeta? Whoever created PSZ with the Chosen One as it's leader, wanted to make it a heroic faction, but it's kinda weird having the Chosen One as a saint hero while at the same time, as far as what I've seen in the mod, the Chosen One is against old world factions like the Enclave, FUSA and NCR...
Hating the Enclave is alright, but what about the NCR or even the FUSA? It's kinda weird having this saint hero go against a faction that's doing well and is being the most humane place in the wasteland, wich makes the "saint hero" image of the Chosen One more like a "fanatic lunatic who wants to destroy a faction that have brought stability to the wasteland" image.
Maybe, if possible, make a code so PSZ checks if a faction has control of a good portion of the wasteland and is a post-war republic (or has high humane policies) to surrender it's territories if it's territories are demanded by such faction?
Also, Polar Station Zeta, everytime I would play with them enabled, would replace the Enclave in being the big menace that treathens the existence of everyone...
That's why I disable them now... not saying they should get removed, i like the choices of enabling/desabling, just think it needs some changes.
I hope these ideas are useful.
Oh, yeah, happy new year, kinda late...
 
Are you supposed to be able to play as polar station zeta or is it meant to be AI only?
You are supposed to.
I didn't liked how the brigades are abandoned in darkest hour, they do make a difference in a 1v1 between divisions, but in practice? It's better to just make multiple non-brigaded divisions since it requires less manpower and IC, FODD is the opposite, I always make every division with brigades (except early game), it's nice to have really useful brigades.
No worries.
Thanks for the tutorial, hopefully I'll get to use the sprites I "made" (it's literally screenshots from a game turned into transparent png that I then put over the vertibird sprites), I'm just trying to learn how to make the helicopter units use these new sprites.
I also never liked how relatively useless most brigades are, I've done what I could to make brigades useful. Had to rebalance and nerf and buff then and there.
Going to a 2 brigades per unit also made them more important, I believe, and will also allow me a lot of further possibilities regarding new types of brigades. I believe brigades are great, because they allow one to customize their own forces beyond division type. I had loads of ideas for brigades myself.

I also frequently like to enhance my units with brigades.
Did you notice how Super Mutants and Power Armored units both can use three brigades?

I'm curious to see what you make, myself.
I was just playing as Enclave right now and found out that Vichy France has cores on Vancouver Island and can be released, of course, it's not something intentional but it gave me a idea for a Canada puppet state for the Enclave...

Also, are there plans for Polar Station Zeta? Whoever created PSZ with the Chosen One as it's leader, wanted to make it a heroic faction, but it's kinda weird having the Chosen One as a saint hero while at the same time, as far as what I've seen in the mod, the Chosen One is against old world factions like the Enclave, FUSA and NCR...
Hating the Enclave is alright, but what about the NCR or even the FUSA? It's kinda weird having this saint hero go against a faction that's doing well and is being the most humane place in the wasteland, wich makes the "saint hero" image of the Chosen One more like a "fanatic lunatic who wants to destroy a faction that have brought stability to the wasteland" image.
Maybe, if possible, make a code so PSZ checks if a faction has control of a good portion of the wasteland and is a post-war republic (or has high humane policies) to surrender it's territories if it's territories are demanded by such faction?
Oh there are definitively plans, just haven't been able to put them into wider practice.
The idea in the future is for the Chosen One to be all about "New World Hope" against "Old World Blues", if you will - all about giving the new polities a chance against the Old World Nostalgists and people whose idea of fixing things is to simply unify everything, the little be damned, you get me? Think Small States and Tribes vs Large Domineering States.

NCR vs Chosen One is kinda ambiguous itself, especially because they have history. I intend to make this a more complicated situation in the future.

Also, Polar Station Zeta, everytime I would play with them enabled, would replace the Enclave in being the big menace that treathens the existence of everyone...
That's why I disable them now... not saying they should get removed, i like the choices of enabling/desabling, just think it needs some changes.
I hope these ideas are useful.
I get what you mean.
I think the real issue is that the Enclave is really weak right now. A few versions ago, I saw it get rolled up by the Huns like a newspaper. I believe the Enclave will become stronger in the next patch with the Manpower Revamp, or when I do the Alaska Resource Revamp. Wherever that will make a difference in Enclave vs PSZ, remains to be seen.

Enclave is a bit delicate balance-wise, because they have to both dangerous and not a total stomp in human player hands.
Oh, yeah, happy new year, kinda late...
Happy New Years to you as well!

Sorry for taking so long to reply, I usually hang out in the Discord nowadays, work making me busy, hehehehe..
 
I also never liked how relatively useless most brigades are, I've done what I could to make brigades useful. Had to rebalance and nerf and buff then and there.
Going to a 2 brigades per unit also made them more important, I believe, and will also allow me a lot of further possibilities regarding new types of brigades. I believe brigades are great, because they allow one to customize their own forces beyond division type. I had loads of ideas for brigades myself.

I also frequently like to enhance my units with brigades.
Did you notice how Super Mutants and Power Armored units both can use three brigades?

I'm curious to see what you make, myself.
Yeah, I noticed, it's nice, I avoid giving regulars transport brigades except for divisions with artillery brigades, then when I make power armour units I give them armoured transports while units with artillery gets trucks to compensate for the lower speed, the faster the better!
Plus, motorized is weak, only use them for "recon" (just send them ahead of the army to see where the enemy army is) or to capture land, so for a mobile army, it's much better to give the regulars some transport brigade...
Also, there is two calvary brigades? RCC start with a regular that have waste calvary but it's not considered as a calvary brigade, rather as a transport brigade, trucks and APC... that's kinda odd...
Oh, also, you apparently can't make calvary brigades, only make units with calvary brigades, so whenever I want to give some of my units some horses, I have to make cheap units with calvary brig. remove the brigade from the cheap units, disband and them wait for the brig. to be ready for deployment so I can add to the unit I want.
I've already fixed it on my game, but want to make sure this is noticed.
'-')b yeah
Oh there are definitively plans, just haven't been able to put them into wider practice.
The idea in the future is for the Chosen One to be all about "New World Hope" against "Old World Blues", if you will - all about giving the new polities a chance against the Old World Nostalgists and people whose idea of fixing things is to simply unify everything, the little be damned, you get me? Think Small States and Tribes vs Large Domineering States.
Nice!
Yeah, that's what I meant, I'm horrible at explaining stuff, I was thinking that, if you're playing as FUSA or RCC you should be able to assure the Chosen One that Old World Government isn't that bad, I was thinking of adding some code that detect if the faction is considered Post-War Republic, have good humane policy and have almost entire control over it's national territory, when I was playing as FUSA, I left PSZ last while trying to make my army have at least the same number of troops as them (using intel tab to see their approximate numbers), while playing as Canada, I was trying to help Broken Hills, wich for some reason joined the Enclave, to fight them, but ended up turning myself the buffer state between the two...
PSZ is no joke, never fougth them because big army numbers = very scary, and oh boy, the Chosen One has the entire soviet army with him, 200+ units every game, while I'm struggling to go above ~120 units, not because of lack of resources... but because I can't stop myself from building "railways" (increasing the infra. of specific provinces to 100) so I can move my armies between the continent...
(This is also the reason why I never build a big navy or air force, they're ignored, I have to build airbases/naval bases due to the extreme lack of it, making the creation of a navy or air force time consuming, so it's not worth building them when I can- need to build a big army because I'm now a neighbour of two giants with big scary armies trying to kill each other)
Enclave is a bit delicate balance-wise, because they have to both dangerous and not a total stomp in human player hands.

Happy New Years to you as well!

Sorry for taking so long to reply, I usually hang out in the Discord nowadays, work making me busy, hehehehe..
I thought there was some code in DH that let you change the "stats" of each nation/faction if the same is being controlled by AI or player, I think I saw it somewhere wile trying to learn how to mod the game...

Thanks!

No worries, better late than never!
 
Hello there... made a buglist from some bugs I found since 2021, don't know if I forgot any bugs... here's my buglist, hope it helps!

-Event for reuniting Northwest US gives core on a province in the Northeast US. (event id = 40231. Location = db/events/Unifications.txt) Province = 6476 , Martinsburg, West Virginia, Northeast US.
-Tadz the ghoul event "fluffy little poland" increases relations with yourself if playing as = NCR(CAL),Shi Empire(CHC),Vault City(GER),Enclave(ENG),FUSA(USA),Mutant
-Army(SOV),Midwest BoS(ITA),NROM(MEX). (event id = 40151. Location = db/events/General.txt).
-You can make divisions with cavalry brigades but can't make cavalry brigades itself, so if you want to make a cavalry brigade for a existing division,
you'll have to make a division with cavalry brigade, remove the brigade from the division and then add the cavalry to the division you want it to have.
-In the decisions tab, you can spam the "Armored Regiments" decision, but only one cavalry brigade will actualy be made, making the player lose resources for just a
single brigade, need to make the decision dissapear once taken and only reappear once the brigade is made. (event id = 610410. Location = db/events/Decisions.txt
-If sucessful in "demand territory" in diplomacy tab, target country will give provinces you have claim/core on, but won't give you territory
that is owned by you (but controlled by them), forcing the player to DoW to get back owned land. (I know that this is not meant to happen, owned province should
automatically return control to the owner when theres peace between the two nations, just a heads up)
All these errors were noticed during 2022-2023, report made in 13/04/2024, this is all the bugs/errors I found during all my playthroughs since 2021.
(will properly playtest/bug hunt sometime later)