It looks at both distance and efficiency of the province.
Apparently it does. But can live with that.Then your definition of 'interface improvement' differs from ours completely, sorry.
Do these units/ships start in the province they're built from and then cross the map to your army, or do they just appear in the army?As the name implies, build directly to army/navy is a convenience feature that lets you easily add new regiments to an army or navy directly from the unit interface. Let's say, for example, that your army of 20,000 infantry and 10,000 cannons was badly mauled in the last war and you've consolidated it down to 12,000 infantry and 8,000 cannons. Instead of having to setup a template for the specific amount of troops missing, or recruit and merge each regiment individually, you now simply click the 'build infantry' and 'build artillery' buttons the desired amount of times and the units will automatically build, travel to your army, and merge with it. You can also do this with trade/privateer/pirate hunting fleets, and the new light ships will automatically begin to patrol the same trade node with the same mission as their parent fleet.
Which kinds of subjects can you recruit in? I assume marches, vassals, and CNs are all good for this. Can you in union partners? Protectorates?Construct in Subjects, once again, is precisely what it says on the tin: It lets you build armies and navies in your subjects' provinces, quite useful if for instance you want to raise an army in the new world but only have Colonial Nations there. Your subject is not able to cancel these constructions, and when finished, the army or ship will belong to you. You cannot construct units in a subject whose liberty desire is over 50%. Constructing units in your subjects takes slightly longer time than doing so in your own provinces.
Does the fleet template now do this as well? For example, if I have ten ports and want to build 25 ships does it work out the most efficient way to build them (which may mean ignoring some ports completely)?
It says right there in the diary that the new unit will travel to your army.Also, can I move the army to which regiments are being added or will the new regiments only go to the province the army was in when the button was clicked?
Seems likely:As there are no mapchanges, is there a chance we will be able to use 1.13 savegames in 1.14? (I have a nice mp round going on at the moment)
1.13.2 changelog said:- Fixed an issue with settings/save game compatibility in 1.14.
It says right there in the diary that the new unit will travel to your army.
I'd have the same definition, and personnally would think the "automatic build of regiment of army" a convenience improvement that could be free, since it's not in the same league as for example the Diplomatic feedback.Then your definition of 'interface improvement' differs from ours completely, sorry.
I'd hope not.Does building armies in subject provinces have negative impacts to the liberal desire?
That's Understandable, but...Darn, I feel like this is might become the new papal-influence-auto-invest feature.Then your definition of 'interface improvement' differs from ours completely, sorry.