Excellent, no longer do I have to create armies at home and ship them over to the americas!
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Great DD! My only quibble is that it seems being able to construct units in CNs is a major blow for natives, making them even more of a pushover when the Europeans come. Being able to rapidly reinforce the doomstacks they send across the seas would make it much harder surely?
This is really awesome, somethign I've been asking for ever since common sense. No longer will I have to scroll to the bottom to find my most developed province. Also it'd be nice with if you could click on a province name in these lists and it'd move the camera to centre on that province (double click to bring up the province view).Macrobuilder Improvements (Free Feature)
Another interface that received some work is the macrobuilder interface. Similarly to the country view, it was widened and improved, with many of its tabs now displaying additional relevant information. The development macrobuilder in particular was substantially improved with the addition of coloring for the different development types that shows you the general effectiveness of raising that type of development in that particular province, taking into account factors such as local tax/production/manpower efficiency, value of trade goods (for production) and local autonomy. All columns have also been made sortable where it is relevant.
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That's all for today! Next week we'll be talking about espionage and the distribution of spoils in war.
Yes, the more I think about it and the less I like this idea. The main difficulty of fighting wars on another continent is transporting troops. It makes Europe's life a bit harder and gives a chance to local powers.
Now, you'll be able to recruit gigantic armies from a poor Colonial Nation with less than 50 development. It feels a bit ridiculous. The challenge of fighting a war on the other side of the globe vanishes.
It is also a blow to maritime power: I can control the ocean and sink my ennemy's fleet, he'll still be able to send vast armies in America.
That's not a problem, since an overseas colonial nation will have the relation type "colonial nation".Could be problematic due to difficulties the game may have deciding wether it is a a) oversea colonial nation,
That's not a problem, since the game already knows who your neighbours are, and who your vassals are, and can thus trivially deduce the intersection of the two sets.b) a neighboring same-continent-vassall
None of those are problems either.or c) something else like protectorate, land connected far vassall etc.
From my perspective, if an improvement adds nothing to gameplay, it's just interface improvement. Building army in Subjects adds new gameplay possibilities, but automatically merging new regimements with already existed army? It just makes building army less annoying.
*sends up the Jomini signal*Clearly, the solution is for EU4 to start modelling supply lines![]()
I have no idea what this is suposed to mean.Was hoping for recruitment to become faction related.Too bad, I guess.
May I ask that you reconsider this (at least for colonial nations), you should use the local manpower and every regiment built should add liberty desire. As stated by other people above, anything else is further nerfing naval powers.Uses your manpower.