The best way to help is to submit those report, add as much info as you can, provide a save file that is either just before the OOS, or that reproduces it consistently. Adding the "oos" directory of both the host and the client(s) that went OOS also helps a lotWhat is it that we can do to help you guys figure out these desync issues? And would a "resync" feature like HOI4 help solve the problem?
I was a bit disappointed that we still had desyncs with 2.6.3. I uploaded OOS files and save file yesterday in the bug report section. I know OOS are hard to fix but I really hope you guys prioritize them. Because the game in terms of content is great already. I have no complaints in that regard. But it needs stabilization improvements, especially in MP.