My gf and I are suffering hard from desyncs and it makes the game unplayable. so many people complain about that, but I didn't see any acknowledgement from the devs... disappointing
What many people seem to forget is that right now
many companies are forced to have their employees (where applicable) work from home due to the virus
this will drastically slow down any work being done on the game
They acknowledged it in the last dev diary. They claim most of the issues will be solved in the next patch which is coming "soon".
I hope they are right because these OOS issues have been wrecking the game for far too long.
Soon TMUnforunately "soon" doesn't mean alot. It could be within the next day or it could be a few months. Soon is just too vague.
we have to stop yesterday and today it isn't really better , starting at 18h it is always unplayable
COME ON PARADOX DO SOMETHING, or give us dedicated servers ...
change the architecture so that the host communicate with the clients direct ...
why the fu... do we need a stellaris server or steam server !
What many people seem to forget is that right now
Given the hotjoin desync is with us the whole 2.x line, maybe longer, and some other desyncs concerning large events show that large data bursts might need some overhaul in the network layer, blaming corona seems a bit out of sync itself.
i am happy if they fix the _new_ desyncs we have now
(edit: yay 2.6.3 has oos fixes!)
i can think of no better home office job than to proof read all network serializers to check where the heck that one undetermenistic event or unsynced variable is, that makes the whole house of cards collapse.
the problem then would be, do these fixes cause any bugs/glitches that could viably break the game worse than the desyncs
I assure you we care and spend a lot of time looking and fixing oos issues. Please try 2.6.3 if you can, it should fix many sources of desyncs (including one that just missed 2.6.2, which was a desync when repairing a building)
I assure you we care and spend a lot of time looking and fixing oos issues. Please try 2.6.3 if you can, it should fix many sources of desyncs (including one that just missed 2.6.2, which was a desync when repairing a building)