like i said man if the changes are to vast ignore them you made a world filled with Lore and Cultures, you dont have to change it
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Yeah, I agree at this point. If there are further changes at this scale, we're not updating the mod for them, at least until we've actually gotten something out. It's really unfortunate that we had just gotten all the religions set up, were getting into the nitty gritty of the race stuff, and then "NEW MAP THAT OUTDATES LITERALLY EVERYTHING."like i said man if the changes are to vast ignore them you made a world filled with Lore and Cultures, you dont have to change it
If there are further changes at this scale, we're not updating the mod for them, at least until we've actually gotten something out. It's really unfortunate that we had just gotten all the religions set up, were getting into the nitty gritty of the race stuff, and then "NEW MAP THAT OUTDATES LITERALLY EVERYTHING."
We're scaling down for the moment. So some races will be removed for our initial release. Religions should remain the same for the most part with some things changed due to flavor changes related to differences in the map. (Our old idea for Saddle Arabian/Griffon hostilities can't exist when they're literally on opposite sides of the map, for example.)Will all the races you plan on being playing still be playable, or has the new map removed them? The map changes doesn't change the religions aside from holy sites, right?
We're scaling down for the moment. So some races will be removed for our initial release. Religions should remain the same for the most part with some things changed due to flavor changes related to differences in the map. (Our old idea for Saddle Arabian/Griffon hostilities can't exist when they're literally on opposite sides of the map, for example.)
We're scaling down for the moment. So some races will be removed for our initial release. Religions should remain the same for the most part with some things changed due to flavor changes related to differences in the map. (Our old idea for Saddle Arabian/Griffon hostilities can't exist when they're literally on opposite sides of the map, for example.)
Sounds fine. An initial release for total conversion mod rarely has every planned race playable or fully implemented.
We're scaling down for the moment. So some races will be removed for our initial release. Religions should remain the same for the most part with some things changed due to flavor changes related to differences in the map. (Our old idea for Saddle Arabian/Griffon hostilities can't exist when they're literally on opposite sides of the map, for example.)
Wouldn't Celestia be quite OP, what with all the long reign opinion modifier?
Shoot me a message on Skype: mr.nehemiahSo.
I'd like to offer my help with coding, or coding streamling.
Shoot me a message on Skype: mr.nehemiah
You don't have to...? You can make a throwaway account.I'd rather not connect my real name with my internet hobbies
You don't have to...? You can make a throwaway account.
I really hope timezones won't interfere with file exchange.
Is this dead? I hope not. At least release a beta or whatever on the CKII workshop
you could update the map in a second version or something, idk