I think it's all a balance of what you show in the outliner. I think the outliner should only really show high level things....then again what information is being shown on the outliner? I think such information should be displayed on the units directly on the map itself. Sure it helps having all your forces in one location like that, but it lack the spacial
information of having that information directly on the map.
As for the air stuff, I'm very pleased indeed, having suggested many similar things in the video I made (
http://www.mediafire.com/file/ihyw4ijk0gj/HoI3_air_v014.mov for those interested - sorry the timing is a bit poor )
The video also demonstrates something that I really think
needs to be implemented. Not just want, need. That is the information management aspect. The last half of the video shows this kind of thing with the interactive reports of air power.
This is stressed further by the multitude of different options we now have for air power, how do we manage them?
I've attached an image which is an editor for the 3D software use that shows the level of interaction required when we are dealing with such large amounts of information
http://www.mediafire.com/file/zmmzimzzymj/sreadsheet.png
For example, I should be able to look at a similar spreadsheet type thing, lookup and sort all my air missions by type. As an example this will allow me to find all my bombers in a France that are on a Runway Cratering mission. I should then be able to edit missions from here.
I may start another thead on such things, but just wanted to say that this is superb work Paradox and I'm more excited than ever