You are most welcome.Thank you!
I am not sure the mod is working correctly under 1.3, any issues can be reported here and I will do what I can.
You are most welcome.Thank you!
You are most welcome.
I am not sure the mod is working correctly under 1.3, any issues can be reported here and I will do what I can.
#Shields: Enhanced
#-----------------------------------------------------------------------------------------------
shields = {
name = "Enhanced"
dir = "enhanced"
remark = "Based on EGUFSM templates by Birger"
}
#-----------------------------------------------------------------------------------------------
#Dawn of Kingdoms 0.51
#-----------------------------------------------------------------------------------------------
mod = {
name = "Dawn of Kingdoms"
dir = "DoK"
language = { "english" }
shields = { "enhanced" }
colorscales = { "glory" }
remark = "Medieval Historical Mod 888-1291"
remark = "Version 0.51"
}
#-----------------------------------------------------------------------------------------------
The links do not work anymore. Does someone still have this great mod? It is part of a glorious game. Don't let it fade to the eternal darkness of forgotten mods.
I realize now that my last post may have left hope to some people as I have received a couple of PMs, so here is an official announcement that the mod's development is currently indefinitely suspended.
I may try something with EUIV at some point, but For the Glory is now too much outdated, in regards to newer games like CKII and EUIV.
the link is not working
Thanks, now works, but the game crashes after two years in game,
you know why?
I use FTG 1.3
sad, I will have to have FTG 1.2 also then
There is nothing sad about that - there are half a dozen mods to enjoy in the modding subforum who are not (yet) updated to work with 1.3 so having 1.2 installed to play them, at least to me, is a must.
Unfortunately I do not find some FTG there, just the GOG 1.3, on Steam how can I get back to version 1.2 of FTG?
Money and manpower at start cannot be modded as far as I know. It is certainly determined by the engine and I never found how to solve this.Now I have it in 1.2 Steam version, but i think i have a problem,
How is this possible?
Bailifs in all of provinces, and much more army than normal(i think)
The AI hvae ilimited Money and Manpower?
this also occurs in another mod with me, Arabia Universalis
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