Hi,
We've had this patch on beta for some time now, but feel confident enough to release it to the general public.
The patch is aimed at fixing stuff that broke for mods with Horse Lords.
I hope you enjoy!
We've had this patch on beta for some time now, but feel confident enough to release it to the general public.
The patch is aimed at fixing stuff that broke for mods with Horse Lords.
I hope you enjoy!
2015-10-06 v2.4.5
---------------------------
MINOR
- Sieges get defending characters again
MODDING
- Fixed tooltip for scripted_effects not working
- Mercenaries and event-spawned units will no longer reinforce unless specifically set to
- Removed unnecessary error logging from global event targets
- Setting number of wards to a higher number in defines now works properly
- Scopes are now correctly set for ai_will_do in cb_types
- Effect create_character now gives proper random name if used outside of character scope
- Fixed unknown triggers not being reported to the error log
- Title localization for custom government type now works
- Fixed initializing errors in scripted triggers/effects
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target
- Siege scope now works for flank commanders
- morale effect now works with flank commanders
- reinforce effect now works with flank commanders
- in battle, in siege and looting triggers now work with flank commanders
---------------------------
MINOR
- Sieges get defending characters again
MODDING
- Fixed tooltip for scripted_effects not working
- Mercenaries and event-spawned units will no longer reinforce unless specifically set to
- Removed unnecessary error logging from global event targets
- Setting number of wards to a higher number in defines now works properly
- Scopes are now correctly set for ai_will_do in cb_types
- Effect create_character now gives proper random name if used outside of character scope
- Fixed unknown triggers not being reported to the error log
- Title localization for custom government type now works
- Fixed initializing errors in scripted triggers/effects
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target
- Siege scope now works for flank commanders
- morale effect now works with flank commanders
- reinforce effect now works with flank commanders
- in battle, in siege and looting triggers now work with flank commanders
- 18
- 13