Overview
It is the year 2998, and galactic civilization stands on the brink of collapse. Led by the charismatic politician Juan Lebedev, a coalition of periphery states have joined together in declaring their independence from the TERRAN CONFEDERATION.
In the face of this rebellion, the Confederation places its hopes in newly-elected President Morgan Afolayan and the good men and women of the CONFEDERATE SPACE COMMAND, charged with returning the defiant outer rim to Earth's control. As darkness falls across the galaxy, ships speed forth from Earth for the first great battle in nearly five hundred years...
Crisis of the Confederation Beta 0.60
Compatible With: Crusader Kings II 3.3.2
Steam Mirror
Dev Build
This new update brings around a new iteration of the Duel Engine and new lifestyle traits for real this time, as well as new genetic engineering options for Bio-Directionists and new events exploring the breakdown of the Confederation in the aftermath of the Crisis. For full details or to get in touch with the team, see our Discord.
Assembled Material From the Old (and New) Thread
- Faction Spotlight: Republic of Xin Zizhiqu
- Faction Spotlight: Star Kingdom of Avalon
- Dev Diary: Retinues, Military Titles, and Appointment
- Dev Diary: Ideology Breakdown
- Dev Diary: Populating a Region
- Dev Diary: Private Military Contractors
- Dev Diary: Government Types
Screenshots
Faction Cards
For those curious about the setting's lore, we have created a series of faction cards that summarize the major players of the late 30th century Crisis of the Confederation. You can see them here.
FAQ
What is this?
Crisis of the Confederation is a total conversion mod for Crusader Kings II, set in an original science-fiction universe inspired by Fading Suns, Warhammer 40,000, Foundation, and Dune. It is intended to explore how a modern federal democracy might be transformed into a neo-feudal interstellar empire.
What DLCs are required?
While strictly speaking no DLCs are required, Legacy of Rome and The Republic are both HIGHLY RECOMMENDED. The mod's balance (such as it is) assumes that you have Legacy of Rome, and as so many states are republics, The Republic will significantly enhance your playing experience.
Crisis of the Confederation also includes several small submods to allow you to integrate the graphics from the following DLCs:
- African Portraits
- Mediterranean Portraits
- Mongol Graphics Pack
- Persian Portraits
- Rajas of India
- Russian Portraits
- Sunset Invasion
What features does Crisis of the Confederation add to CK2?
- A brand new setting: the Known Worlds of the 31st century.
- Twenty new religions, many of which have their own unique mechanics.
- Appointment as a new, fully-functional succession law with its own mechanics.
- New technologies, including cloning, genetic engineering, and cybernetics.
- A completely overhauled set of personality traits, based on the five-factor model.
- A complete overhaul of the building and military systems.
- New mechanics that model the internal politics of your state.
- Too many new plots, decisions, and events to count.
What's up with the missing localizations, placeholder graphics, bugs, and poor balance?
Crisis of the Confederation is only in its Beta release at the moment. It is still in active development. Please report any bugs you discover to this thread. Provide a save file if possible.
Why are some people missing faces?
You haven't installed the mod properly - make sure you only activate portrait submods for which you have the corresponding portrait pack.
Why does the game crash when I try to load a save game?
The Old Gods and Charlemagne are not compatible with this mod. Disable them.
Is this compatible with...
No.
How is space represented in CK2's map and military mechanics?
Crisis of the Confederation operates on the logic of "one province = one star system" and "one holding = one planet." Following from this, most military units are spacecraft, while sieges are planetary invasions. Galleys become special Hyperspace Tunnelers, which can lead standard ships through hyperspace without the aid of a jump gate, while rivers become treacherous nebulae, wherein space pirates and other ne'erdowells lurk.
What are some of Crisis of the Confederation's inspirations?
- Dune, although largely just for creating the "space feudalism" aesthetic in the first place. I did hide a planet named Dune in tribute, although like most of the straight-up references it's hidden behind a foreign language.
- The Foundation series in general, and its final novel, Forward the Foundation, in particular. The eponymous Crisis of the Confederation bears a resemblance to both the Crisis of the Roman Republic and the waning years of the Roman Empire, so it's not really surprising that the history of Space Rome was a big inspiration. My favorite part of Forward the Foundation was seeing the endless contortions Trantorian society went through as the Empire died, so expect a lot of that.
- Fading Suns, from which I'm getting a lot of Dune influence by proxy. In particular, I find the end of the Second Republic really interesting. The Pilgrimage and its reformed version, the Orthodoxy, both owe a lot to Fading Suns' church, as well.
- BattleTech and its various spin-offs. I am a sucker for all the hereditary "republics" the BattleTech universe has, and plus, it has a lot of cool-sounding titles. I'm making it a point to make it at least possible to have rulers who style themselves as Captains-General, Directors-General, Coordinators, and Archons, and a family by the name of Liao plays a small-but-crucial role in the histories of both Novyy Edem and Xin Zizhiqu.
- Warhammer 40K - I'm not a big fan of the Grimdark, but I borrowed the Adeptus Mechanicus as a heresy for the cyborg transhumanists.
- Mobile Suit Gundam and its spinoffs. Not directly, in much of any fashion, but Gundam heavily shaped my opinion of what a good-looking futuristic military uniform looks like, to the point where I can't watching Star Trek without retching a little at their terrible fashion sense. And, obviously, Jion is one giant Gundam homage.
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