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Maybe if Germany owns Indonesia and Japan is part of the Axis it should be given to Japan?
 
Originally posted by emperor dennis
Maybe if Germany owns Indonesia and Japan is part of the Axis it should be given to Japan?
the problem here is that Germany "almost" always ( ;) ) doesn't own Indonesia or anything in the east, but it is the action of Japan (specially if it is controlled by a player) that tooks the VP in Asia, so when this happens, Germany annex Holland, taking all the unconquered Holland's provinces, so Japan end with the little piece of Holland he could take, and Germany ends with a part of that without sending even 1 infantry.
So i think there should be an event that let you choose something like "Honour the Tripartite Pact", then all asian provinces of Holland are given to Japan, all european provinces (in case Japan has send some divisions to europe, a thing that can happen if Japan is controlled by a player) are given to Germany.
So, we end all happy with your new posesions.

:D
 
Generalisimo, I'll code a couple of Tripartite Pact events as a follow-on to the Anti-Comintern Pact events I uploaded last night. I can do a GER -> JAP secession event for the East Indies as well, I'll keep it simple for now I think and not try to cover every eventuality. It will be a transfer of all GER-held provinces in the Japanese sphere if the Pact was signed.

I might do an ITA -> JAP secession and a JAP -> ITA secession as well just to cover a few eventualities. Low priority though ;)

For the Romanian, Hungarian, Turkish etc interests... I'll leave that to you guys :D Same thing goes for the Bitter Peace, don't know if you want to think about changing the alternate BP (Japan wants a piece) to trigger with the TP Pact instead of Japan being an Axis member. Personally I think that if the TP Pact was signed then Germany would push for the secession of some territory to Japan in order to limit the risk of Comintern growth in the Far East.
 
Originally posted by Steel
Generalisimo, I'll code a couple of Tripartite Pact events as a follow-on to the Anti-Comintern Pact events I uploaded last night. I can do a GER -> JAP secession event for the East Indies as well, I'll keep it simple for now I think and not try to cover every eventuality. It will be a transfer of all GER-held provinces in the Japanese sphere if the Pact was signed.

I might do an ITA -> JAP secession and a JAP -> ITA secession as well just to cover a few eventualities. Low priority though ;)

For the Romanian, Hungarian, Turkish etc interests... I'll leave that to you guys :D Same thing goes for the Bitter Peace, don't know if you want to think about changing the alternate BP (Japan wants a piece) to trigger with the TP Pact instead of Japan being an Axis member. Personally I think that if the TP Pact was signed then Germany would push for the secession of some territory to Japan in order to limit the risk of Comintern growth in the Far East.
yes, i think that if the TP is signed THEN the "alternative" bitter peace should trigger, so japan gets a piece of SU.
If it is not signed, then nothing for Japan.
That will behave more like history, right?
:D
i think that also, we should change the Bitter Peace, so everything goes to Germany, BUT, if Romania has signed the TP, then an event for Germany with only A option appears and Romania gets his piece, the same for Hungary, Bulgaria, etc...
So, if you don't sign the TP, you will not get anything.
:D
 
Originally posted by Steel
Sounds good :D My gf is at a Red Hot Chili Peppers concert tonight so I might be able to write the TP events while she's away ;)
great! :D

The TP originally should be signed by Italy-Germany-Japan in a more or less historical date. ( or another trigger conditions if you want, i can't think of better ones...)

Then, the idea is to wait until the Romanians are part of the axis (because if you do not post a trigger this event will trigger every time :( ), then you offer them to sign the TP. (so trigger conditions: TP happened, ROM part of the axis.)
A- Sign
B- No
if they sign, they get a piece of the soviet union when the bitter peace is signed, if not, the event that gives them a part should go to "sleep" so no posibility for them to have a piece of the soviets.
The same for the "classics" axis members, Hungary, Bulgaria, etc...

So everyone that signs the TP, will get a part in return.

That will make us change the Bitter Peace:
Everything to Germany, then a couple of events with 1 option (so no options :D ) to give the "rewards" to everyone that signed the TP.

Also, if the TP is signed by GER-JAP (at least), and HOL is annexed (not exists) an event should split HOL for GER and JAP.

Also, this applies to Yugoslavia, when YUG (not exists), if ITA signed TP, they get the north part, if BUL signed TP, they get the south province, the same for Romania and Hungary.

I can code this "extra-events" if you want, but we need the TP events first for JAP-ITA-GER.

:D
 
Originally posted by Generalisimo
the problem here is that Germany "almost" always ( ;) ) doesn't own Indonesia or anything in the east, but it is the action of Japan (specially if it is controlled by a player) that tooks the VP in Asia, so when this happens, Germany annex Holland, taking all the unconquered Holland's provinces, so Japan end with the little piece of Holland he could take, and Germany ends with a part of that without sending even 1 infantry.
So i think there should be an event that let you choose something like "Honour the Tripartite Pact", then all asian provinces of Holland are given to Japan, all european provinces (in case Japan has send some divisions to europe, a thing that can happen if Japan is controlled by a player) are given to Germany.
So, we end all happy with your new posesions.

:D

One of the first things I do is get military access to japan, build a big navy, and build a 3 division unit named "Deustch Asia Korp" and take Indonesia :)
 
Originally posted by Burris
One of the first things I do is get military access to japan, build a big navy, and build a 3 division unit named "Deustch Asia Korp" and take Indonesia :)
well, if you signed the TP you agree to accept their sphere of influence over there, so you will loose them. :p :D :D
 
What I meant was that if GER annexes Netherlands(+Indonesia) it OWNS Indonesia, and then it should give it to Japan...
Also I think not only anti-commintern pact should be included; Japanese-Russian anti-agression pact should be in too...
 
Originally posted by emperor dennis
What I meant was that if GER annexes Netherlands(+Indonesia) it OWNS Indonesia, and then it should give it to Japan...
Also I think not only anti-commintern pact should be included; Japanese-Russian anti-agression pact should be in too...

Yes, and it works (tested in '36 and '39 scenarios). Download the events and look at anticom.txt. Let me know if there's any problems.


Regarding the treaty between Russia and Japan, I don't see how it can be enforced. I can't disable the DOW button and I can't prevent Japan from joining the Axis. Besides, it's very rare that Japan actually joins the Axis.

I suppose I could write a zero-effect event that pops up and advises the Japanese player that a non-aggression treaty has been signed after the defeat at Khalkin Ghol (assuming that it happens)... If you have better ideas, post them in the Far East thread. Thanks.
 
What about a Zimmermann Telegram II? I don't know my Mexican history that well, but surely there was an incident that heightened tensions with the USA. That date would then trigger an event giving the Germans an opportunity to express support for Mexican claims in the American Southwest. The consequences would include moving Mexico toward fascism. Alarming the USA and improving its war entry would depend on a probability since it would take a leak to frighten the USA. If the USA is being played by AI, maybe it forces the USA to tie down some divisions garrisoning the border.
 
Wasn't that in World War I and wasn't Mexico communist (or something alike) in the time period???
 
During the teens, Mexico went into revolution and the faction that won out was, in HOI terms, something that I would slot about 1/3 of the way between communism and liberal-democracy. During the civil war, Mexico's debt payments went into arrears and in fine 19th century fashion, the US Navy landed at Vera Cruz to take control of customs. Pancho Villa, leader of one of the revolutionary factions, raided Columbus, New Mexico and shot up the town. The local US garrison chased his raiders back into Mexico and then Wilson dispatched Pershing and a large part of the US Army to chase Villa all over northern Mexico. They didn't catch him but fought several actions against his faction. Eventually, what became the PRI consolidated power and settled down to run Mexico for the next 70+ years.

The Zimmerman Telegraph, as I understand it, offered German support to Mexican claims to the US Southwest. In game terms, all three provinces of California, Nevada, Arizona, Utah, New Mexico, and all three provinces in Texas were former Mexican territory.

An HOI scenario about this keys of the possibility of Germany fishing in troubled waters to create a diversion to tie down the USA in the western hemisphere while they build Fortress Europe.

Preconditions:
- Molotov/Ribbentop Pact in effect so socialist Mexico will listen to fascist Germany.
- Some level of German naval capability (say 6+ transports) so Germany could transport material to Mexico. This might seem difficult with a war in Europe, but we could postulate that the freighters were reflagged as Soviet vessels).
- Some maximum level of US military power (say no more than ten or fifteen divisions) since the Mexicans aren't stupid and would only pursue this in some practical hope for success.

Alternate Outcomes:
- Mexico rebuffs German overtures.
- Mexico accepts German aid (moves towards fascism and the US sets up a peacetime 1 division garrison in all border provinces).
- Mexico joins Axis.

In all outcomes, US war resistance decreases a variable amount depending on the strength of German success in wooing the Mexicans.

Practically, there is a narrow window in time for this to take place in 1939 and 1940. Earlier and socialist Mexico regards the Germans as a hostile regime, later and growing US military strength makes such a move suicidal.
 
Extract:

Zimmerman Telegraph is Fake by Easy
The pivotal point of WWI came when Great Britain intercepted a telegraph from the Germans telling Mexico to wage war on the United States of America. Mexico was promised parts of Texas, New Mexico, and Arizona if they complied. The finding of the Zimmerman note moved America to declare war on Germany and side tself with the allies. The evidence of the Zimmerman telegraph being fake our substantial. For one it was the perfect excuse for President Wilson to end American isolationism and enter the war. Up until this point the US had taken neither side despite the fact that the Germans had sank US merchant ships. Most public opinion was pro allies, but the allies had to be wondering what it would take to get the US in the war. Another important fact is that the interception of the Zimmerman Telegraph is that it coincided with the Russian withdraw. With the Russian out of the way Germany could concentrate on France who was severely weakened. Also the peace treaty signed by the Russian gave them renewed resources and people. Great Britain was spent as well with the German subs sinking many of their ships. Great Britain had to know that the Germans were planning a massive offensive to take France, but before they could do that the US intervened and stopped them. The US would have never been in the war to begin with had it not been for the note. So why would the Germans send such a telegraph? The answer is they wouldn't. Great Britain knowing that the allies were losing and that they needed a new gun fabricated the telegraph. Thus effectively drawing the US into the war.
so, this was in WWI, not in WWII ;)
 
Three things...

1 - The latest events for the Far East affect Germany as they cover trade between Germany and Nationalist China (and later with Japan). Input is welcome on my design decisions, ie rubber representing tungsten and the amounts provided. I wanted to make it significant but not unbalancing. Have a look and let me know.

2 - There's not currently any trade between Germany and Italy. It would be quite easy to create some events to help boost Italian industry and maybe do some limited tech exchange after the Anti-Comintern Pact is signed. These events could optionally have Italy moving towards Fascism (to counter-act French and British influence). Any opinions on implementing this?

3 - I've also been thinking that Germany should receive a small amount of VP if the Anti-Comintern Pact is signed, if the Tri-Partite Pact is signed, if France is annexed or Vichy'ed and if Bitter Peace occurs. Any thoughts on this? I'm thinking 1 VP per signatory nation for the Pacts, 5 VP for France and 10 VP for USSR.

Other nations could get similar reward VPs, for example Japan could get 1 VP if Manchukou is recognised as a nation state and the USSR could gain some VP for the M-R Pact happening and winning at Khalkin Ghol.

Basically the idea is just to add a +/- 10% or thereabouts on top of the geographic victory points to allow some achievements to influence final victory scores.
 
Originally posted by Steel

3 - I've also been thinking that Germany should receive a small amount of VP if the Anti-Comintern Pact is signed, if the Tri-Partite Pact is signed, if France is annexed or Vichy'ed and if Bitter Peace occurs. Any thoughts on this? I'm thinking 1 VP per signatory nation for the Pacts, 5 VP for France and 10 VP for USSR.

Other nations could get similar reward VPs, for example Japan could get 1 VP if Manchukou is recognised as a nation state and the USSR could gain some VP for the M-R Pact happening and winning at Khalkin Ghol.

Basically the idea is just to add a +/- 10% or thereabouts on top of the geographic victory points to allow some achievements to influence final victory scores.
to where would you assign the new VPs? to their respective capitals? :confused:
 
No, I'm not thinking about keypoints...

type = province_keypoints which = [province id] value = x
Changes the keypoint value of the specified province with x. Value can be positive (increase) or negative (decrease).


but rather...

type = vp value = x
Adjust victory points with x. Value can be positive (increase) or negative (decrease).



I've not tested it but was under the impression this would increase VP score without linking it to geography.