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Please use this thread to discuss and script events regarding the Commonwealth and the interaction between them
 

McNaughton

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If nobody else is interested I can take charge of the Commonwealth C.O.R.E. aspect.

Here are a few ideas.

#1. Historic representation of forces (starting and capable of building)

#2. Historic ability of industry/moboilization.

#3. Historic and probable events.

Here is an idea for an event with the Union of South Africa.

Historically South Africa refused to allow Africans to take an active part in the military. This left them under-manned, and only capable of fielding (at most) 3 Divisions in the field. Depending on elections (right or left wing) there could be a possibility for South Africa to access the large manpower pool of the African population. Should a Left wing government be voted in, an event could fire to allow the enlistment of Africans into the South African army. This would greatly increase manpower, but also affect dissidence against the war (as it could be seen as a loss of power by the whites).

Total Pool of Whites in South Africa 320 000. If this event is initiated, adding about 1 000 000 to the manpower would be good.

This could either increase manpower per turn, or give the South Africans an influx of manpower for a few months.

I have yet to create an event string, so it might be a while before I figure this out.
 
Last edited:

McNaughton

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Another Event

The sacking/resignation of Lieutenant General McNaughton. Due to politics, McNaughton was removed from command in 1943. He was a very capable commander (possibly Canada's most capable general of that rank).

It was because of the pressure put on Canada to allow their forces to be split up under British command that McNaughton resigned.

So, in order for the UK to gain Canadian Expeditionary Forces, McNaughton must be removed from the game. An event should fire whenever Canada offers an Expeditionary force to remove McNaughton or cause the Expeditionary force to revert back to Canadian Command.
 

unmerged(11934)

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Hi McNaughton,

Sounds good, at the moment nobody "Claimed" the Commonwhealth... Please read the CORE Events Writing Organization thread and drop me a note there to give me your thoughts and ideas about Organizing the Commonwhealth...

Welcome aboard

Extro :)
 

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Just an idea, Canada didn't allow overseas conscription until . . . 1944 I think. Perhaps Canadian manpower should be limited to volunteers until an event fires (either tied to the election of a right wing government, loss of the UK or Russia, or timed for 1944) that adds the rest of the population to the manpower pool.

This doesn't really address the fact that plenty of people were conscripted for home defense, but the game engine can't differentiate between units that can move from home and those that can't.

Of course if this happens before 1944 Dissent goes through the roof. (What were the historical effects of the decision to send conscripts over seas?) If I recall, one of the major concerns was the reaction of Quebecois to being sent to fight a war for England. Any Canadians know exactly what the situation was and how extreme a Quebecois response would have been?
 
Last edited:

McNaughton

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First try at event coding

See Below for revisions
 
Last edited:

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I'd add a small dissent hit to the second option in the McNaughton event. YOu are after all dismissing a minister.
 

McNaughton

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Canadian Events

# canada.txt or commonwealth.txt

Code:
################
# War Manpower #
################

event = { 
	id = 402000
	random = no
	country = CAN

	trigger = {
		atwar = yes
	}

	name = "WAR!"
	desc = "Thousands volunteer to join the Canadian Armed forces."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "The Militia is mobilized"
			command = { type = manpowerpool value = 310 }
	}
}

################
# Conscription #
################

event = { 
	id = 402001
	random = no
	country = CAN

	trigger = {
		atwar = yes
		headofgovernment = 45002
	}

	name = "National Resources Mobilization Act"
	desc = "The National Resources Mobilization Act introduced military conscription primarily for the defense of Canada.  It was very unpopular."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 350 # event fires 1 year after war is declared
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "Enact the National Resources Mobilization Act"
			command = { type = manpowerpool value = 80 }
			command = { type = dissent value = 5 }
	}
	action_b = {
			name = "Block the National Resources Mobilization Act*"
			command = { type = dissent value = -5 }
	}
}

##########################
# McNaughton vs. Ralston #
##########################

event = { 
	id = 402002
	random = no
	country = CAN

	trigger = {
	atwar = yes
	minister = 45043
	}

	name = "Conflict between McNaugton and Ralston!"
	desc = "Historically, McNaugthon was recalled to Canada and forced to resign over his persistence in keeping Canadian fighting units together."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 1400 # event fires 4 years after war is declared
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "Support Ralston, McNaughton Resigns"
			command = { type = sleepleader which = 52015 }
	}
	action_b = {
			name = "Support McNaughton, Ralston Resigns*"
			command = { type = sleepminister which = 45043 }
			command = { type = dissent value = 5 }
	}
}

#################
# Coastal Forts #
#################

event = { 
	id = 402003
	random = no
	country = CAN

	trigger = {
	atwar = yes
	}

	name = "Coast Defenses reinforced"
	desc = "9.2 inch and 6 inch guns from the old HMCS Niobe and HMCS Rainbow used to reinforce East and West Coast defenses."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "Coastal Forts improved"
			command = { type = coastal_fort which = 153 value = 2 } # Halifax
			command = { type = coastal_fort which = 100 value = 2 } # Vancouver Island
	}
}

################################
# RN to RCN Destroyer Transfer #
################################

event = { 
	id = 402004
	random = no
	country = CAN

	trigger = {
	atwar = yes
	}

	name = "Royal Navy Destroyer transfers"
	desc = "Surviving Duncan Class, Exmouth Class, Faulknor Class, Grenville Class and Hardy Class Destroyers transferred to the Royal Canadian Navy."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 1400 # event fires 4 years after war is declared
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "Gain one Destroyer Division"
			command = { type = add_division which = destroyer }
	}
}

####################
# War Measures Act #
####################

event = { 
	id = 402005
	random = no
	country = CAN

	trigger = {
		atwar = yes
		headofgovernment = 45002
	}

	name = "War Measures Act"
	desc = "The War Measures Act suspended basic rights for the duration of the war in order to retain internal stability."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 350 # event fires 1 year after war is declared
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "Enact the War Measures Act"
			command = { type = reveal_minister_loyalty which = -1 }
			command = { type = dissent value = 5 }
	}
	action_b = {
			name = "Block the War Measures Act*"
			command = { type = research_sabotaged }
	}
}

#################
# Igor Gouzenko #
#################

event = { 
	id = 402006
	random = no
	country = CAN

	trigger = {
		year = 1945
	}

	name = "Igor Gouzenko Defects!"
	desc = "Igor Gouzenko defects and gives details of the Soviet spy ring to the RCMP."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "What the RCMP learned"
			command = { type = reveal_minister_loyalty which = -1 }
			command = { type = dissent value = -10 }
	}
}
 
Last edited:

McNaughton

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Other Commonwealth Manpower Events

Code:
##############################
# Australian Manpower Events #
##############################

event = { 
	id = 0000
	random = no
	country = AST

	trigger = {
		atwar = yes
	}

	name = "WAR!"
	desc = "Thousands volunteer to join the Australian Armed forces."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "The militia is mobilized"
			command = { type = manpowerpool value = 350 }
	}
}

#################################
# South African Manpower Events #
#################################

event = { 
	id = 0000
	random = no
	country = SAF

	trigger = {
		atwar = yes
	}

	name = "WAR!"
	desc = "Thousands are mobilized for the South African Armed forces."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "The Citizen Force is mobilized"
			command = { type = manpowerpool value = 270 }
	}
}

########################
# African Mobilization #
########################

event = { 
	id = 0000
	random = no
	country = SAF

	trigger = {
		atwar = yes
		ideology = centrist
	}

	name = "Change of Policy?"
	desc = "Historically the ruling elite did not allow Africans to join the South African Military."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 350 # Event fires 1 year after war declared
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "Continue Apartheid!  No Africans in the military!"
			command = { type = dissent value = -5 }
	}
	action_b = {
			name = "Reform the Military!  Have Africans in the military!*"
			command = { type = manpowerpool value = 1000 }
			command = { type = dissent value = 30 }
	}
}

###############################
# New Zealand Manpower Events #
###############################

event = { 
	id = 0000
	random = no
	country = NZL

	trigger = {
		atwar = yes
	}

	name = "WAR!"
	desc = "Thousands volunteer to join the New Zealand Armed forces."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1947 } 

	action_a = {
			name = "The reserves are mobilized"
			command = { type = manpowerpool value = 50 }
	}
}
 
Last edited:

McNaughton

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For the manpower events to be possible, modification to starting manpower pools have to be modified to the following in the 1936 scenario.

Canada
From: 330 manpower
To: 20 manpower

Australia
From: 390 manpower
To: 20 manpower

New Zealand
From: 58 manpower
To: 20 manpower

South Africa
From: 290 manpower
To: 20 manpower

PS. Centrist leaders are left wing, and Liberal-Conservative right wing, right?
 

Aetius

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Some thoughts on Australia here
 

McNaughton

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Originally posted by Aetius
Some thoughts on Australia here

Yeah, I created a modified 1936 scenario that eliminated all of the Australian Land Forces. I do not agree with this individual's conversion of the 1st-4th Australian Divisions to Militia Divisions. They were fully equipped regular line divisions by 1941, but were just never sent overseas. Militia divisions are hasty formations with much less heavy equipment then regular divisions.
 

McNaughton

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Originally posted by Generalisimo
well, the events looks, good, have you finished all of them?

They are somewhat finished, but I still want to test them to see how they work, as well as for balancing. Possibly the dissident hits are too high/low, or I could improve the text.
 

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Here's an idea that I am forming into an event.

In 1938 President Roosevelt declared that should Canada be invaded by any nation that the United States will come to their aid.

Since many people have played Germany, defeated France and England, then moved on to finish Canada, this will be a major stumbling block in this strategy, as once Canada is invaded, the US declares war on them.

I can have the 1st event fire in 1938, which opens up the possibity of a 2nd event (that ocurrs when either Halifax or Vancouver Island are invaded) which has the US automatically join the Allies.
 

Generalisimo

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Originally posted by McNaughton
Here's an idea that I am forming into an event.

In 1938 President Roosevelt declared that should Canada be invaded by any nation that the United States will come to their aid.

Since many people have played Germany, defeated France and England, then moved on to finish Canada, this will be a major stumbling block in this strategy, as once Canada is invaded, the US declares war on them.

I can have the 1st event fire in 1938, which opens up the possibity of a 2nd event (that ocurrs when either Halifax or Vancouver Island are invaded) which has the US automatically join the Allies.
that will stop the german agression for sure... i agree with that :D
 

Generalisimo

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well, these numbers are the forces that fought for the Commonwealth.

Indian divisions that arrived in Africa/Iraq from 1939 – 1941 are:
4 Inf Div formed before 1939 arrived North Africa December 40
5 Inf Div formed before 1939 arrived East Africa January 41
10 Inf Div formed 1940 arrived Iraq May 41

These are Commonwealth divisions that arrived in Africa (excludes British and Indian forces) from 1939 – 1941:
Australia
6 Inf Div formed 1940 arrived North Africa January 41
7 Inf Div formed 1940 arrived Syria June 41
9 Inf Div formed 1940 arrived North Africa March 41

Canada: None

African Colonies
11 Inf Div formed 1940 arrived East Africa Jan 41
12 Inf Div formed 1940 arrived East Africa Jan 41

South Africa
1 Inf Div formed 1940 arrived East Africa Jan 41
2 Inf Div formed 1940 arrived North Africa Aug 41

New Zealand
2 Inf Div formed 1939 arrived North Africa Nov 41 (Greece April 41)

Now th AI NEVER does that... :(
so, i will work on a new AI for the CW to try to simulate that, i will let you what happened... :D
 

McNaughton

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I think that there should be a commonwealth AI, and a Canadian AI, possibly dividing the Commonwealth AI into South Africa AI and an ANZAC AI.

Since Canada primarily fought in England/France (with two Divisions in Italy, later sent to Holland), while the rest of the Commonwealth fought in North Africa/Italy/Home, having two or more AI's would probably work better. So, Canadians will focus on defending the UK and attacking France, while other Commonwealth will focus on protecting North Africa/Italy.

Also, I am tweaking production and research for the Commonwealth.

Historically, Commonwealth forces were heavily motorized, and instead of a high priority toward Infantry production, they should have a high priority toward Motorized Infantry production. Also, the RAAF, RNZAF, RSAAF and the RIAF were primarily tactical air forces (tac bombers, and figters) while the RCAF was primarily a strategic air force (strat bombers and fighters).

Generalisimo, I am looking forward to seeing your revised AI file for the Commonwealth!
 

Generalisimo

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Originally posted by McNaughton
I think that there should be a commonwealth AI, and a Canadian AI, possibly dividing the Commonwealth AI into South Africa AI and an ANZAC AI.

Since Canada primarily fought in England/France (with two Divisions in Italy, later sent to Holland), while the rest of the Commonwealth fought in North Africa/Italy/Home, having two or more AI's would probably work better. So, Canadians will focus on defending the UK and attacking France, while other Commonwealth will focus on protecting North Africa/Italy.

Also, I am tweaking production and research for the Commonwealth.

Historically, Commonwealth forces were heavily motorized, and instead of a high priority toward Infantry production, they should have a high priority toward Motorized Infantry production. Also, the RAAF, RNZAF, RSAAF and the RIAF were primarily tactical air forces (tac bombers, and figters) while the RCAF was primarily a strategic air force (strat bombers and fighters).

Generalisimo, I am looking forward to seeing your revised AI file for the Commonwealth!
thanks for the info. :D
yes, i was thinking aout creating a uk_ai, canada_ai, cw_ai, then a sealion_ai to defend against the invasion.
also, i think that, when this is finished, i must create some ai for the posible invasions of south africa, new zealand and australia, so the CW reacts in a way to defend and reconquer those lands. But this has a low priority than the cw_ai.

:D