No, that's exactly what you're doing. There's also zero player interaction in the current system, when at least in CK2 you could plan out how you wanted to develop things and there were definitely sacrfices to be made with different choices. Here, the choice is obvious: MAA first, castle upgrades 2nd as they gate every other upgrade, and then whatever order you want after that.I prefer it for two reasons. First, the system is unobtrusive most of the time and allows you to focus on other important realm matters in the game. Second, I like the flavor aspect of it. I'm not just researching improved keeps but specific building practices of the era. And the culture-specific techs are neat.
Also, the tech system in CK2 at least made physical sense and was tied to your domain- specifically your capital province, which was influenced by the provinces around it. It makes logical sense. In CK3, your tech rate is dictated by your development, but any connection to reality stops there. Your actual tech level is actually tied only to a single character: your ruler. And more specifically, your rulers culture. It has no connection to your land, or it's people, at all. This is beyond asinine, and by far the worst system they could have come up with. Falling behind in tech? No problem, just culture switch A SINGLE CHARACTER and you're instantly tech leader again.
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