First AAR for me, so I hope everything will be ok.
I'm playing a DD ARMA 1.1 game, with DAIM installed
Inspired by recent threads in the general forum I decided to start this new AAR playing Italy the historical way. This means I’ll use some houserules. The AAR style will be mostly a gameplay style, as I have not much fantasy for amusing story lines. BTW, I hope everyone will still like this AAR.
House rules:
1) Playing with a modded difficulty. No penalties for the human player, no bonuses for the AI except for Allies and Comintern nations (+40% IC/resources, +20% manpower, +10% combat)
2) Italy must defend Ethiopia. No way for them to liberate it or ignore it.
3) Italy cannot expand earlier than it joins the war, except for Ethiopia and Albania.
4) Italy will join the war on June 10th, 1940.
Objectives:
1) Defend Ethiopia and clear Africa from Allied presence
2) Defend the homeland
3) Survive the war
General strategy
1) IC buildup to gain the 5th techteam
2) Most of the army will be deployed to Africa. The idea is to attack from Lybia, hold in Ethiopia and unload troops in Israel to attack the British from 3 spots.
3) Build a decent SAG which can sunk as much Allied tonnage as possible
4) Develop and employ naval bombers to use the Mediterranean as a Carrier. Conquer Malta, Cyprus and Crete.
5) No armored units.. Mobility will be ensured by MOT and MEC
Chapters.
1. A gift for the King
2. Turning Italy in an economic powerhouse
3. Reinforcing the Army
3. Reinforcing the Army (part 2)
4. Army Modernization Begins
5. World War begins.. earlier than expected!
6. Operazione Avamposto (Operation Outpost)
7. Waiting the baiting
8. War, at last.
9. A new world order?
[URL=http://forum.paradoxplaza.com/forum/showpost.php?p=8155659&postcount=235]10. From the Alps to the Indian Ocean [/URL]
I'm playing a DD ARMA 1.1 game, with DAIM installed
Inspired by recent threads in the general forum I decided to start this new AAR playing Italy the historical way. This means I’ll use some houserules. The AAR style will be mostly a gameplay style, as I have not much fantasy for amusing story lines. BTW, I hope everyone will still like this AAR.
House rules:
1) Playing with a modded difficulty. No penalties for the human player, no bonuses for the AI except for Allies and Comintern nations (+40% IC/resources, +20% manpower, +10% combat)
2) Italy must defend Ethiopia. No way for them to liberate it or ignore it.
3) Italy cannot expand earlier than it joins the war, except for Ethiopia and Albania.
4) Italy will join the war on June 10th, 1940.
Objectives:
1) Defend Ethiopia and clear Africa from Allied presence
2) Defend the homeland
3) Survive the war
General strategy
1) IC buildup to gain the 5th techteam
2) Most of the army will be deployed to Africa. The idea is to attack from Lybia, hold in Ethiopia and unload troops in Israel to attack the British from 3 spots.
3) Build a decent SAG which can sunk as much Allied tonnage as possible
4) Develop and employ naval bombers to use the Mediterranean as a Carrier. Conquer Malta, Cyprus and Crete.
5) No armored units.. Mobility will be ensured by MOT and MEC
Chapters.
1. A gift for the King
2. Turning Italy in an economic powerhouse
3. Reinforcing the Army
3. Reinforcing the Army (part 2)
4. Army Modernization Begins
5. World War begins.. earlier than expected!
6. Operazione Avamposto (Operation Outpost)
7. Waiting the baiting
8. War, at last.
9. A new world order?
[URL=http://forum.paradoxplaza.com/forum/showpost.php?p=8155659&postcount=235]10. From the Alps to the Indian Ocean [/URL]
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