Always thought that badboy punished one-time actions too harshly (like quick conquests), and ignored long-term expansionism on the part of the mischievous human. AI needs to think more like a human. So very pleased to read some of the dev comments here.
Also, Muscovy "form Russia" badboy should NEVER lead to Castilian or like armies rampaging through Russia. Feel like relation effects need to be more local, at least in the early parts of the game. Either that, or troop movements need to be more realistic (problem for both the EU and the CK games).
Also, Muscovy "form Russia" badboy should NEVER lead to Castilian or like armies rampaging through Russia. Feel like relation effects need to be more local, at least in the early parts of the game. Either that, or troop movements need to be more realistic (problem for both the EU and the CK games).