Will be a diary today?
I dont see why not.
Dont expect it until afternoon if Trin writes it though
Will be a diary today?
Military Traditions would work entirely differently, in that you would unlock a new slot every 20 years. We talked about tying it to tech, but that would put us in the same situation as ideas were in EU4, that it would hurt barbarians way too much. The 20 year value may change as we keep testing the game though.
Possible scenarios. "Tradition Points" would be added based on army/naval maintenance (higher maintenance faster tradition progress). Higher martial rating of ruler/co-ruler and spouse? Faster Military Tradition. Martial Monarchy? Faster tradition progress. Democracy? Slower Progress. Base progress of a set amount monthly that can't go below 0. Win a war? Tradition points added by what the warscore was. Lose a war? Points deducted based on the warscore. Successful defensive war? Double the tradition progress earned from the war. Successfully force a claim via war? Add points. Win a civil war? More Tradition points. Force a nation to meet the demands for a province? Progress points. Defeat some pirates? Progress points based on pirate fleet size (small). Win a major battle? Progress points.
You do know you are just talking about current Military Power with additional ways of acquiring it, right?
Not that there's anything wrong with it. I'm also not in favor of the flat 'tradition every 20y' mechanic, even if we assume there will be multiple modifiers affecting it. As of right now, I haven't seen any confirmation that after removal of the monarch points (#mana) rulers skill will have any impact on the state they're running (very worrying!) and, AFAIK that's what the monarch points are for. HIghly skilled and succesful generals who later became rulers tended to influence the countrys military (Marian reforms, anyone?) and, I found Military Power and Traditions to be a great approximation of that dynamic. I would take that or other mana actions anytime over a flat modifier to army/naval morale, or relations/income/whatnot, though I would probably have them implemented sligthly different myself. I hope you guys have some other solutions to make rulers still feel meaningful!
I am a bit sad and disappointed that pop management is pushed back in favor of the monarch points rework. This is IMO *the* worst system in the entire game. The fact that pop conversion is instantenous is way too cheesy and is an immersion breaker for me. I would rather it got removed entirely until its reworked and then re-released than have it left unchanged ingame. The inventions seem a little silly when you think about it, too and, I liked the idea of them 'costing' stability more. But if it is to be gold, there was a great idea (in this thread I think?) of it being a modifier to the gross income during a set amount of time after which the invention is implemented, rather than an upfront one time payment and immediate effect.
As a finishing note, let me just say it's kinda amusing to see people getting so hyped over replacing monarch points with another fully abstract resource. Don't get me wrong, I see the value of making actions cost something else than mana - but IMO that does not necessitate the removal of mana itself. I just don't really see the reason for it. Making an action cost 2 resources instead of 1 (as an example: a claim having a cost in both OP *and* AE) would do miracles for the depth (or perceived depth) of the game IMO. Of course it would make the entire game much harder to balance;]
Anyway, cheers, dev team! This *IS* the best game you have released so far and I'm happy you keep working on it - can't wait to see what it becomes in some time!
Right... Time. I wish I had enough time to properly play it
You do know you are just talking about current Military Power with additional ways of acquiring it, right?
Don't mean military tradition in EUIV can be used in Imperator: Rome and that you could use it as a resource to develop Imperator: Rome military traditions. Now you have a choice between a long term advantage in form of an extra military tradition or a short term one in terms of the passive buffs from the EUIV style military tradition.Military Tradition =/= Military points
I just thought I'd clear the air on that, as you CANNOT recruit generals with purely Military Tradition in EU IV. Military Tradition gives your armies buffs and increases the likelihood of rolling a decent general, but that's about it.
Don't mean military tradition in EUIV can be used in Imperator: Rome and that you could use it as a resource to develop Imperator: Rome military traditions. Now you have a choice between a long term advantage in form of an extra military tradition or a short term one in terms of the passive buffs from the EUIV style military tradition.