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Thank you; that worked very well (after I recovered the registration code). I don't think it's a terrible compromise to have the fantasy leaders and monarchs in place when I'm playing a different scenario, since the Byzantines tend to get wiped out rather consistently.
 
I'm playing a Poland game and the game crashes when "The Fate of Livonian Order" event pops-up. To be precise it crashes when I pass over with the mouse any of the options. Any suggestions on what's happening?

This is the event that crashes the game, triggered by option A in Livonian event:
Code:
#(1560-1590) The Fate of the Livonian Order
event = {
	id = 3470 #triggered by LIV_3620 A
	random = no
	country = POL
	name = "EVENTNAME3470" #The Fate of the Livonian Order
	desc = "EVENTHIST3470"
	#-#Following Russian attacks in the 1550's, and out of collapse of the Livonian Order, Master Gotthard Ketteler salvaged Kurland from the Order's territory as a secular duchy under Polish sovereignty. This vassalage brought Poland into conflict with Russia, allied with Denmark and started the 1563-1570 War of the Three Crowns against Sweden. At the 1582 armistice of Jan Zapolski, Russia was beaten, gave up Livland and Polotsk and Sweden won the Baltic province of Estland while Livland and Kurland remained under Polish control. We have signed an Agreement with the Swedes over the former Livonian Order. Shall we follow it to the letter or not?

	action_a = {
		name = "ACTIONNAME3470A" #Accept Agreement
		command = { type = vassal which = KUR }
		command = { type = addcore which = 282 } #Livland
		command = { type = addcore which = 281 } #Polotsk
		command = { type = relation which = KUR value = 150 }
		command = { type = relation which = SWE value = 100 }
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "ACTIONNAME3470B" #Only accept our part of the Agreement
		command = { type = vassal which = KUR }
		command = { type = addcore which = 282 } #Livland
		command = { type = addcore which = 281 } #Polotsk
		command = { type = addcore which = 276 } #Estland
		command = { type = addcore which = 275 } #Ingermanland
		command = { type = relation which = KUR value = -100 }
		command = { type = relation which = SWE value = -100 }
		command = { type = stability value = -2 }
	}
 
save game location?

I'm having a weird little problem with my current game on my Mac. Whenever I try to load a saved game I get a weird thing like [..], but none of my saved games are listed. I have a vague memory that [..] is some kind of directory command, but no periods appear when I try and type some.
I've verified that the saved games are in the Saved Game folder in AGCEEP so it seems that the game isn't looking in the right place.

Anybody got any idea how I can fix this?
 
I'm playing a Poland game and the game crashes when "The Fate of Livonian Order" event pops-up. To be precise it crashes when I pass over with the mouse any of the options. Any suggestions on what's happening?
Strange... I checked with the console and I don't have such problem. Do you have a savefile just before the event pops up?

Is it with the Mac version?
 
I'm having a weird little problem with my current game on my Mac. Whenever I try to load a saved game I get a weird thing like [..], but none of my saved games are listed. I have a vague memory that [..] is some kind of directory command, but no periods appear when I try and type some.
I've verified that the saved games are in the Saved Game folder in AGCEEP so it seems that the game isn't looking in the right place.

Anybody got any idea how I can fix this?
If you don't know what happens... :D :eek:o

[..] is for going to the parent folder (double click on it) of the one that is currently displayed (empty in your case) but I'm not sure what will happen with the Mac version. Maybe default EU2 folder was changed for unknown reason... Check the properties of the program.
Make sure your savefiles are correctly saved with the .eug extension too.
 
Strange... I checked with the console and I don't have such problem. Do you have a savefile just before the event pops up?

Is it with the Mac version?

I have an autosave that starts with the event already showing. This happened first 2 or 3 years before though, but I managed, in one of the tries to continue the game without the error / figuring out what was happening, to prevent the event from popping up. Don't know how I did it though. In this first time the error happened, either I was at war, or just finished signing the peace.

It is a PC version.

Also, this might help you. With this autosave, in one of the loads I made, Livonian chose option B in their event, which triggered a different event for me and this one didn't crash and I was able to choose one of the option. So, this error it's exclusive to LIV_3620 A.

I'm not sure if I was clear, english is not my native language. If you didn't understand something please tell me and I will try to be more clear.
 
I'm playing a Poland game and the game crashes when "The Fate of Livonian Order" event pops-up. To be precise it crashes when I pass over with the mouse any of the options. Any suggestions on what's happening?
I have the answer now.

This is a bug in the 1.57 version (secedeprovince command for the last owned province/capital of a country) that is fixed in 1.58 betas with a reworked trigger for LIV_3620 if Kurland is not owned by the Livonian Order.
 
Ok, glad to know you can fix it. :)
Already fixed, to be precise. ;)

Here is the fixed event:
Code:
#(1560-1590) The Fate of the Livonian Order
#Raudex-EEP version
event = {
	id = 3620
	trigger = {
		exists = POL
		exists = SWE
		exists = DAN
		exists = RUS
		atwar = no
		owned = { province = 283 data = -1 } #Kurland
		control = { province = 283 data = -1 } #Kurland
		NOT = { exists = KUR }
		NOT = {
			AND = {
				owned = { province = 282 data = -1 } #Livland
				owned = { province = 283 data = -1 } #Kurland
				owned = { province = 276 data = -1 } #Estland
				owned = { province = 275 data = -1 } #Ingermanland
				religion = catholic
			}
		}
	}
	random = no
	country = LIV
	name = "EVENTNAME3620" #The Fate of the Livonian Order
	desc = "EVENTHIST3620"
	#-#

	date = { day = 1 month = january year = 1560 }
	offset = 30
	deathdate = { day = 1 month = january year = 1590 }

	action_a = {
		name = "ACTIONNAME3620A" #Polish-Swedish Agreement
		command = { type = removecore which = 276 } #Estland
		command = { type = removecore which = 282 } #Livland
		command = { type = removecore which = 275 } #Ingermanland
		command = { type = secedeprovince which = SWE value = 276 } #Estland
		command = { type = secedeprovince which = SWE value = 275 } #Ingermanland
		command = { type = secedeprovince which = SWE value = 252 } #Småland
		command = { type = secedeprovince which = SWE value = 253 } #Västergötland
		command = { type = secedeprovince which = SWE value = 257 } #Bergslagen
		command = { type = secedeprovince which = SWE value = 260 } #Lappland
		command = { type = secedeprovince which = SWE value = 263 } #Österbotten
		command = { type = secedeprovince which = SWE value = 264 } #Tavastland
		command = { type = secedeprovince which = SWE value = 265 } #Nyland
		command = { type = secedeprovince which = SWE value = 273 } #Savolaks
		command = { type = secedeprovince which = SWE value = 341 } #Västerbotten
		command = { type = secedeprovince which = SWE value = 342 } #Finland
		command = { type = secedeprovince which = SWE value = 1469 } #Gästrikland
		command = { type = secedeprovince which = SWE value = 262 } #Kola
		command = { type = secedeprovince which = SWE value = 266 } #Kexholm
		command = { type = secedeprovince which = SWE value = 267 } #Olonets
		command = { type = secedeprovince which = SWE value = 269 } #Arkhangelsk
		command = { type = secedeprovince which = POL value = 274 } #Novgorod
		command = { type = secedeprovince which = SWE value = 1470 } #Karelia
		command = { type = secedeprovince which = SWE value = 251 } #Skåne
		command = { type = secedeprovince which = SWE value = 307 } #Sjælland
		command = { type = secedeprovince which = SWE value = 308 } #Gotland
		command = { type = secedeprovince which = SWE value = 309 } #Jylland
		command = { type = secedeprovince which = SWE value = 255 } #Østlandet
		command = { type = secedeprovince which = SWE value = 256 } #Bergenshus
		command = { type = secedeprovince which = SWE value = 258 } #Trøndelag
		command = { type = secedeprovince which = SWE value = 259 } #Narvik
		command = { type = secedeprovince which = SWE value = 261 } #Finnmark
		command = { type = secedeprovince which = SWE value = 381 } #Jämtland
		command = { type = secedeprovince which = SWE value = 1466 } #Iceland
		command = { type = secedeprovince which = POL value = 278 } #Tver
		command = { type = secedeprovince which = POL value = 277 } #Pskov
		command = { type = secedeprovince which = POL value = 292 } #Podlasia
		command = { type = secedeprovince which = POL value = 291 } #Masovia
		command = { type = secedeprovince which = POL value = 297 } #Podolia
		command = { type = secedeprovince which = POL value = 298 } #Galizien
		command = { type = secedeprovince which = POL value = 299 } #Krakow
		command = { type = secedeprovince which = POL value = 300 } #Wielkopolska
		command = { type = secedeprovince which = POL value = 303 } #Poznan
		command = { type = secedeprovince which = POL value = 279 } #Tula
		command = { type = secedeprovince which = POL value = 280 } #Welikia
		command = { type = secedeprovince which = POL value = 284 } #Belarus
		command = { type = secedeprovince which = POL value = 286 } #Kursk
		command = { type = secedeprovince which = POL value = 287 } #Mozyr
		command = { type = secedeprovince which = POL value = 288 } #Lithuania
		command = { type = secedeprovince which = POL value = 293 } #Volyn
		command = { type = secedeprovince which = POL value = 294 } #Chernigov
		command = { type = secedeprovince which = POL value = 295 } #Ukraina
		command = { type = secedeprovince which = POL value = 296 } #Jedisan
		command = { type = secedeprovince which = POL value = 450 } #Belgorod
		command = { type = secedeprovince which = POL value = 461 } #Poltava
		command = { type = secedeprovince which = POL value = 462 } #Krementjug
		command = { type = secedeprovince which = POL value = 268 } #Vologda
		command = { type = secedeprovince which = POL value = 270 } #Moscow
		command = { type = secedeprovince which = POL value = 272 } #Nizhgorod
		command = { type = secedeprovince which = POL value = 282 } #Livland
		command = { type = secedeprovince which = POL value = 281 } #Polotsk
		command = { type = flagname which = "" }
		command = { type = country which = KUR }
		command = { type = treasury value = 500 }
		command = { type = stability value = 6 }
		command = { type = independence which = PRU }
		command = { type = independence which = POM }
		command = { type = trigger which = 3470 } #POL: The Fate of the Livonian Order
		command = { type = trigger which = 3220 } #SWE: The Fate of the Livonian Order
		command = { type = trigger which = 3290 } #DAN: The Fate of the Livonian Order
		command = { type = trigger which = 3407 } #RUS: The Fate of the Livonian Order
		command = { type = sleepevent which = 40132 } #LIV: Victory in the Livonian War
	}
	action_b = {
		name = "ACTIONNAME3620B" #Russo-Danish Agreement
		command = { type = removecore which = 276 } #Estland
		command = { type = removecore which = 282 } #Livland
		command = { type = removecore which = 275 } #Ingermanland
		command = { type = secedeprovince which = RUS value = 276 } #Estland
		command = { type = secedeprovince which = RUS value = 275 } #Ingermanland
		command = { type = secedeprovince which = DAN value = 282 } #Livland
		command = { type = secedeprovince which = DAN value = 281 } #Polotsk
		command = { type = secedeprovince which = DAN value = 252 } #Småland
		command = { type = secedeprovince which = DAN value = 253 } #Västergötland
		command = { type = secedeprovince which = DAN value = 257 } #Bergslagen
		command = { type = secedeprovince which = DAN value = 260 } #Lappland
		command = { type = secedeprovince which = DAN value = 263 } #Österbotten
		command = { type = secedeprovince which = DAN value = 264 } #Tavastland
		command = { type = secedeprovince which = DAN value = 265 } #Nyland
		command = { type = secedeprovince which = DAN value = 273 } #Savolaks
		command = { type = secedeprovince which = DAN value = 341 } #Västerbotten
		command = { type = secedeprovince which = DAN value = 342 } #Finland
		command = { type = secedeprovince which = DAN value = 1469 } #Gästrikland
		command = { type = secedeprovince which = RUS value = 262 } #Kola
		command = { type = secedeprovince which = RUS value = 266 } #Kexholm
		command = { type = secedeprovince which = RUS value = 267 } #Olonets
		command = { type = secedeprovince which = RUS value = 269 } #Arkhangelsk
		command = { type = secedeprovince which = RUS value = 274 } #Novgorod
		command = { type = secedeprovince which = RUS value = 1470 } #Karelia
		command = { type = secedeprovince which = DAN value = 251 } #Skåne
		command = { type = secedeprovince which = DAN value = 254 } #Svealand
		command = { type = secedeprovince which = DAN value = 308 } #Gotland
		command = { type = secedeprovince which = DAN value = 309 } #Jylland
		command = { type = secedeprovince which = DAN value = 255 } #Østlandet
		command = { type = secedeprovince which = DAN value = 256 } #Bergenshus
		command = { type = secedeprovince which = DAN value = 258 } #Trøndelag
		command = { type = secedeprovince which = DAN value = 259 } #Narvik
		command = { type = secedeprovince which = DAN value = 261 } #Finnmark
		command = { type = secedeprovince which = DAN value = 381 } #Jämtland
		command = { type = secedeprovince which = DAN value = 1466 } #Iceland
		command = { type = secedeprovince which = RUS value = 297 } #Podolia
		command = { type = secedeprovince which = RUS value = 298 } #Galizien
		command = { type = secedeprovince which = RUS value = 299 } #Krakow
		command = { type = secedeprovince which = RUS value = 300 } #Wielkopolska
		command = { type = secedeprovince which = RUS value = 303 } #Poznan
		command = { type = secedeprovince which = RUS value = 279 } #Tula
		command = { type = secedeprovince which = RUS value = 280 } #Welikia
		command = { type = secedeprovince which = RUS value = 284 } #Belarus
		command = { type = secedeprovince which = RUS value = 286 } #Kursk
		command = { type = secedeprovince which = RUS value = 287 } #Mozyr
		command = { type = secedeprovince which = RUS value = 288 } #Lithuania
		command = { type = secedeprovince which = RUS value = 293 } #Volyn
		command = { type = secedeprovince which = RUS value = 294 } #Chernigov
		command = { type = secedeprovince which = RUS value = 295 } #Ukraina
		command = { type = secedeprovince which = RUS value = 296 } #Jedisan
		command = { type = secedeprovince which = RUS value = 450 } #Belgorod
		command = { type = secedeprovince which = RUS value = 461 } #Poltava
		command = { type = secedeprovince which = RUS value = 462 } #Krementjug
		command = { type = secedeprovince which = RUS value = 268 } #Vologda
		command = { type = secedeprovince which = RUS value = 270 } #Moscow
		command = { type = secedeprovince which = RUS value = 272 } #Nizhgorod
		command = { type = flagname which = "" }
		command = { type = country which = KUR }
		command = { type = treasury value = 500 }
		command = { type = stability value = 6 }
		command = { type = independence which = PRU }
		command = { type = independence which = POM }
		command = { type = trigger which = 3471 } #POL: The Fate of the Livonian Order
		command = { type = trigger which = 3221 } #SWE: The Fate of the Livonian Order
		command = { type = trigger which = 3291 } #DAN: The Fate of the Livonian Order
		command = { type = trigger which = 3408 } #RUS: The Fate of the Livonian Order
		command = { type = sleepevent which = 40132 } #LIV: Victory in the Livonian War
	}
	action_c = {
		name = "ACTIONNAME3620C" #Die-Hard Independence
		command = { type = stability value = -3 }
		command = { type = treasury value = -500 }
		command = { type = religion which = catholic }
		command = { type = domestic which = ARISTOCRACY value = 3 }
		command = { type = domestic which = INNOVATIVE value = -3 }
		command = { type = domestic which = SERFDOM value = 3 }
		command = { type = trigger which = 3472 } #POL: The Fate of the Livonian Order
		command = { type = trigger which = 3222 } #SWE: The Fate of the Livonian Order
		command = { type = trigger which = 3292 } #DAN: The Fate of the Livonian Order
		command = { type = trigger which = 3409 } #RUS: The Fate of the Livonian Order
	}
}
#-#Following Russian attacks in the 1550's, and out of collapse of the Livonian Order, Master Gotthard Ketteler salvaged Kurland from the Order's territory as a secular duchy under Polish sovereignty. This vassalage brought Poland into conflict with Russia, allied with Denmark and started the 1563-1570 War of the Three Crowns against Sweden. At the 1582 armistice of Jan Zapolski, Russia was beaten, gave up Livland and Polotsk and Sweden won the Baltic province of Estland while Livland and Kurland remained under Polish control. We may transform into Kurland and give Livland and Estland away in any of the two agreements, or we may revert to Catholicism and again grab the Armed Glove of the True Faith.
 
Problem in the Message Board In-Game

I've installed EU2 (French version), then Patch 1.9, followed by EGUFSM 1.2, AGCEEP157 deluxe and ACEEEP Vi.57 French Deluxe. The games works fine, no crashes or error messages et least till 1480 with castile (Spain at that date). I do however have one annoying thing.
Regularly in the message Board I see messages like 'England had EVENTNAMEXXXXXXXX' or 'Greece had ACTIONNAMEXXXXX in EVENTNAMEXXXXX', where XXXX stays for a number.

Anyone a clue ? Many thanks for who can help.

L.:wacko:
 
Last translation in French is for 1.51 and not 1.57. Many changes have been made between the two versions. Better reinstall AGCEEP 1.57 and keep the English texts if you can read English. There will be no influence on EU2 itself that will remain in French if AGCEEP is not used.

Otherwise only solution is playing with AGCEEP 1.51 that will exactly match the French translation (PM me for this) but you will lack modifications and enhancements of AGCEEP in about two years...
 
Last translation in French is for 1.51 and not 1.57. Many changes have been made between the two versions. Better reinstall AGCEEP 1.57 and keep the English texts if you can read English. There will be no influence on EU2 itself that will remain in French if AGCEEP is not used.

Otherwise only solution is playing with AGCEEP 1.51 that will exactly match the French translation (PM me for this) but you will lack modifications and enhancements of AGCEEP in about two years...

Thanks... Reinstalled AGCEEP 1.57 and works fine... off I go for hours (days? Month? ) of plying... CU
 
Is AGCEEP installed at the root of EU2 folder, is the name of the folder exactly AGCEEP (and not agc-eep ar anything else) and does Reformation_Events.inc file exist in AGCEEP/Scenarios/Inc folder?
 
Is AGCEEP installed at the root of EU2 folder, is the name of the folder exactly AGCEEP (and not agc-eep ar anything else) and does Reformation_Events.inc file exist in AGCEEP/Scenarios/Inc folder?

thank you very much, you solved my problem the folder was called "agceep"
:rofl::rofl::rofl::rofl: