Hello there, welcome to my WC attempt as... Iroquois! Yes, this will be a WC attempt, not sure how well it will go, as I didn't do a full playthrough as a native american yet. So, spoilers alert, I might restart this game a couple of times, hopefully it will go better with each restart.
Will it be a one-tag WC? I'll try it. So, a heavy vassal WC? Maybe. If not that, at least a world domination!
Please keep in mind that this is my first AAR, so any suggestions are more than welcome!
Table of contents
Attempt 1:
Chapter 1: The Spider Web and the Baits
Chapter 2: The Winds from the East - Link
Chapter 3: All or Nothing - Link
Attempt 2:
Chapter 4: Going Back in Time - Link
Chapter 5: The Winds from the West - Link
Chapter 7: The Rise of the Blue and the Fall of the Red - Link
Chapter 8: The European Wars - Link
Chapter 9: The Red Throne - Link
Chapter 10: Mostly Feeding - Link
Chapter 11: Iroquois and the Fountain of Youth - Link
Attempt 3:
Chapter 12: The Native Investiments - Link
Chapter 13: The Storm from the West - Link
Chapter 14: Conquering the Conquistadores - Link
Chapter 15: A Game of Taking Thrones - Link
Chapter 16: Sand and Snow - Link
Chapter 17: Mostly Conquering - Link
Chapter 18: The Colombias - Link
Chapter 19: Full Elan! - Link
Chapter 20: The World Conquest - Link
Final Chapter: Post-Game Talk - Link
Chapter 1: The Spider Web and the Baits
Hi, I'll tell you a story about how we, as divine spirits, will guide our dear Iroquois League to glory through all these difficult years...
End of role-play, for now. Let's start by this chapter's plans:
1) Conquer every native close
2) Improve the economy
3) Colonize as much as possible to prepare for the years to come
At this point, as the plans go, we don't need to conquer any of the far away natives. It would be a huge effort for a low reward. What we need is a strong nation, a nation that will survive the europeans when they come.
Opening moves: improve stability and get these decisions. They are very important. -1 unrest and -15% (total) stability cost? Yes, please.
Set focus to DIP, we'll spend a lot of these on the first years and we really need a colonist asap. Set Huron as rivals. Our ruler is old, so we'll need a better and young one. Let's make him a general. Too bad it's a 0/1/0/0. Oh well, not really looking for a good general, I just want another ruler.
Improve relations to Shawnee and Cherokee. After that, any strong nation that might be interested in destroying us in the near future.
Let's also build a Fortified House. We need this force limit.
Here we go, first war. Lenape migrated close to us, too bad, easy war, easy vassal.
After this, the same happened to Susquehannock, just another province for Lenape and some money to our pockets.
As soon as these wars end... the first coalition appears and declares war! Oh God, why?
Just kidding, it was already planned. I wanted those small nations and Huron in a coalition war against us, that's the whole strategy here. It does look bad, doesn't it? But it really isn't. I got money and Huron won't move. Without a land connection, they don't seem really that interested in fighting.
So, Mahican and Pequot are easy targets. Just a couple of 4 unit armies waiting for us to clean up. Let's hire a few mercenaries and do our job. Just a year later... here we go. Huron, you committed a grave mistake by taking our coalition bait.
Let's put on another bait, a colony in Ontario. That will make Huron move their units and Lenape will come to siege Huron. And... they took the bait. After sieging Tkaronto, Huron's capital is now under siege. Lenape went to Tionontate, as expected, Huron thought it was a good idea to fight them there. No, Huron... that's not how you do it!
The results:
Yeah, the war is over now. Let's just wait for their war enthusiasm to go down or our sieges to end. The results couldn't be better:
Another two vassals and a province. We now have control of our rival and second strongest native american. After this, let's pick the stability advancement. Improve our stability and wait for the rebels to come.
Fast forward a few years, the rebels came. The rebels were defeated. But not without trouble, we had to let them siege two provinces while we took most of them down. Just finished Ontario colonization as well.
Finally! Our ruler is dead, long live the Chief!
Just another few years of colony building... oh yeah, there's another trick for this. You can keep recalling and sending colonists to close colonies and get both the arrival bonus (+10 settlers) and the new settlers (chance of extra settlers from colonist present) at the end of the month. So, what you want to do is this:
- If the colony is on less than 14 travel time, then recall the colonist at the 1st day of every month, send it back asap. Once he reaches the colony, recall again and send it back. That should give you +20 each month and the chance for the new settlers.
- If the colony is on more than 14 and less than 29, then recall and send the colonist only one time per month.
- If the colony is on more than 29, then you have to analyze the situation. Is it better to get the +10 settlers from recalling or will you get more by letting the colonist work there?
Another important part of that trick is to attack the natives in those colonies. You don't want them attacking your colonies when you keep recalling the colonist, so you need to strike first and reduce them to 0. You could also keep a token force there to protect the colony, but at this point, we don't have the manpower and the money to do that. So, we'll just keep our armies low and with low maintenance.
Let's also build some buildings. Anything that gives more than 0.5 ducats yearly is worth it. We don't need the monarch points now, but we need money. It's time to integrate Lenape as well, they served us well as vassals, they are ready to join the League.
Well, Ottawa have some allies, one of these I can feed to Huron. So, let's do it.
First battle, easy as always. Our armies were already waiting for them to come. The numbers seem close, but it was in fact an offensive attack on a separate unit that stacked up with reinforcements.
Another tip, it's pretty simple and I keep seeing people not doing it on screenshots. You don't want all your infantry sieging a province. You'll lose extra manpower for that. Leave only the minimal unit required for the siege to happen there.
There's another trick to this. Just wait for it...So, you remember those 12 units that lost the battle earlier. Yeah, that's a stack that won't be easy to beat with that general in a defensive position, right?
Wrong! Here's the trick, they are from different nations, they won't stick together if they have different objectives. That 1 unit sieging will also work as a bait... yeah, another one.
You see that 5 unit right at Adirondack? It just went to kill my siege. Now it's desperately running to help their allies in Ontario. Too bad, it happened again.
So, let's repeat the bait. The AI will take it again, we know that. But now, it's a double bait! Just a few units in Powatomi sieging, it's not like this huge 11 army will do anything...
Now, all they have left are the troops in Kichesipi.
Just siege the provinces and the war is over.
Now, we can go back to colonizing, improving relations and waiting... just wait for the natives to come to our spider web. Anything that comes closer will meet our army. But, let's not improve relations to the small natives.
Pennacook came near Pequot. Time to declare war, another province for our vassal. And then, you already guessed right? Another planned coalition. You might have questions about this. How is these small nations forming a coalition against such a huge tribe? Well, I'm keeping our forces small on purpose. The AI doesn't seem to understand that my 6k army isn't everything I have and that they can't form that huge coalition if I'm the one declaring war.
Easy game, easy life. But wait, here they come again. The rebels! This time, it'll be easier. We aren't the small poor tribe we were once before, now we can defend ourselves with ease. But because of that, we need a general now. Yeah, we didn't have any general from the time Bear Paw died. Why? Because our vassals generals are usually better at this stage of the game.
The coalition is over. More provinces for our vassals!
Another tip, you can minimize those bad events. -1 stability? No problem, we'll declare another no-CB war here and now we have -3 stability. It can't drop lower, no problem!
Another tribe falls prey to our web, I was waiting for it to ally Fox, we have to declare less no-CBs, the WE is stacking.
In the end, this is the result of the web. We achieved our goals, we are a strong and rich tribe league.
The economy:
Just a look at the coalition mapmode:
Advancements picked:
Admin: Stability - Unrest
Diplo: Colonist - Better relations over time - Diplomatic Reputation
Military: Morale - Land leader shock
This concludes the first chapter. I hope you liked it. It is my first AAR, I know I have a lot to improve on this. I realized after the first war against Huron, that I should've taken more screenshots. So, I'll try to do it on the next chapters. Don't worry! Any comments or tips are greatly appreciated.
Thank you for your time, I'll see you next time!
Next chapter preview:
More native conquests, more colonies and we'll wait for a new prey for our web... an european prey. Bwahahaha!
To the next chapter: Link
Will it be a one-tag WC? I'll try it. So, a heavy vassal WC? Maybe. If not that, at least a world domination!
Please keep in mind that this is my first AAR, so any suggestions are more than welcome!
Table of contents
Attempt 1:
Chapter 1: The Spider Web and the Baits
Chapter 2: The Winds from the East - Link
Chapter 3: All or Nothing - Link
Attempt 2:
Chapter 4: Going Back in Time - Link
Chapter 5: The Winds from the West - Link
Chapter 5.5: Taking a Look at Europe - Link
Chapter 6: The Native Great Power - LinkChapter 7: The Rise of the Blue and the Fall of the Red - Link
Chapter 8: The European Wars - Link
Chapter 9: The Red Throne - Link
Chapter 10: Mostly Feeding - Link
Chapter 11: Iroquois and the Fountain of Youth - Link
Attempt 3:
Chapter 12: The Native Investiments - Link
Chapter 13: The Storm from the West - Link
Chapter 14: Conquering the Conquistadores - Link
Chapter 15: A Game of Taking Thrones - Link
Chapter 16: Sand and Snow - Link
Chapter 17: Mostly Conquering - Link
Chapter 18: The Colombias - Link
Chapter 19: Full Elan! - Link
Chapter 20: The World Conquest - Link
Final Chapter: Post-Game Talk - Link
Chapter 1: The Spider Web and the Baits
Hi, I'll tell you a story about how we, as divine spirits, will guide our dear Iroquois League to glory through all these difficult years...
End of role-play, for now. Let's start by this chapter's plans:
1) Conquer every native close
2) Improve the economy
3) Colonize as much as possible to prepare for the years to come
At this point, as the plans go, we don't need to conquer any of the far away natives. It would be a huge effort for a low reward. What we need is a strong nation, a nation that will survive the europeans when they come.
Opening moves: improve stability and get these decisions. They are very important. -1 unrest and -15% (total) stability cost? Yes, please.
Set focus to DIP, we'll spend a lot of these on the first years and we really need a colonist asap. Set Huron as rivals. Our ruler is old, so we'll need a better and young one. Let's make him a general. Too bad it's a 0/1/0/0. Oh well, not really looking for a good general, I just want another ruler.
Improve relations to Shawnee and Cherokee. After that, any strong nation that might be interested in destroying us in the near future.
Let's also build a Fortified House. We need this force limit.
Here we go, first war. Lenape migrated close to us, too bad, easy war, easy vassal.
After this, the same happened to Susquehannock, just another province for Lenape and some money to our pockets.
As soon as these wars end... the first coalition appears and declares war! Oh God, why?
Just kidding, it was already planned. I wanted those small nations and Huron in a coalition war against us, that's the whole strategy here. It does look bad, doesn't it? But it really isn't. I got money and Huron won't move. Without a land connection, they don't seem really that interested in fighting.
So, Mahican and Pequot are easy targets. Just a couple of 4 unit armies waiting for us to clean up. Let's hire a few mercenaries and do our job. Just a year later... here we go. Huron, you committed a grave mistake by taking our coalition bait.
Let's put on another bait, a colony in Ontario. That will make Huron move their units and Lenape will come to siege Huron. And... they took the bait. After sieging Tkaronto, Huron's capital is now under siege. Lenape went to Tionontate, as expected, Huron thought it was a good idea to fight them there. No, Huron... that's not how you do it!
The results:
Yeah, the war is over now. Let's just wait for their war enthusiasm to go down or our sieges to end. The results couldn't be better:
Another two vassals and a province. We now have control of our rival and second strongest native american. After this, let's pick the stability advancement. Improve our stability and wait for the rebels to come.
Fast forward a few years, the rebels came. The rebels were defeated. But not without trouble, we had to let them siege two provinces while we took most of them down. Just finished Ontario colonization as well.
Finally! Our ruler is dead, long live the Chief!
Just another few years of colony building... oh yeah, there's another trick for this. You can keep recalling and sending colonists to close colonies and get both the arrival bonus (+10 settlers) and the new settlers (chance of extra settlers from colonist present) at the end of the month. So, what you want to do is this:
- If the colony is on less than 14 travel time, then recall the colonist at the 1st day of every month, send it back asap. Once he reaches the colony, recall again and send it back. That should give you +20 each month and the chance for the new settlers.
- If the colony is on more than 14 and less than 29, then recall and send the colonist only one time per month.
- If the colony is on more than 29, then you have to analyze the situation. Is it better to get the +10 settlers from recalling or will you get more by letting the colonist work there?
Another important part of that trick is to attack the natives in those colonies. You don't want them attacking your colonies when you keep recalling the colonist, so you need to strike first and reduce them to 0. You could also keep a token force there to protect the colony, but at this point, we don't have the manpower and the money to do that. So, we'll just keep our armies low and with low maintenance.
Let's also build some buildings. Anything that gives more than 0.5 ducats yearly is worth it. We don't need the monarch points now, but we need money. It's time to integrate Lenape as well, they served us well as vassals, they are ready to join the League.
Well, Ottawa have some allies, one of these I can feed to Huron. So, let's do it.
First battle, easy as always. Our armies were already waiting for them to come. The numbers seem close, but it was in fact an offensive attack on a separate unit that stacked up with reinforcements.
Another tip, it's pretty simple and I keep seeing people not doing it on screenshots. You don't want all your infantry sieging a province. You'll lose extra manpower for that. Leave only the minimal unit required for the siege to happen there.
There's another trick to this. Just wait for it...So, you remember those 12 units that lost the battle earlier. Yeah, that's a stack that won't be easy to beat with that general in a defensive position, right?
Wrong! Here's the trick, they are from different nations, they won't stick together if they have different objectives. That 1 unit sieging will also work as a bait... yeah, another one.
You see that 5 unit right at Adirondack? It just went to kill my siege. Now it's desperately running to help their allies in Ontario. Too bad, it happened again.
So, let's repeat the bait. The AI will take it again, we know that. But now, it's a double bait! Just a few units in Powatomi sieging, it's not like this huge 11 army will do anything...
Now, all they have left are the troops in Kichesipi.
Just siege the provinces and the war is over.
Now, we can go back to colonizing, improving relations and waiting... just wait for the natives to come to our spider web. Anything that comes closer will meet our army. But, let's not improve relations to the small natives.
Pennacook came near Pequot. Time to declare war, another province for our vassal. And then, you already guessed right? Another planned coalition. You might have questions about this. How is these small nations forming a coalition against such a huge tribe? Well, I'm keeping our forces small on purpose. The AI doesn't seem to understand that my 6k army isn't everything I have and that they can't form that huge coalition if I'm the one declaring war.
Easy game, easy life. But wait, here they come again. The rebels! This time, it'll be easier. We aren't the small poor tribe we were once before, now we can defend ourselves with ease. But because of that, we need a general now. Yeah, we didn't have any general from the time Bear Paw died. Why? Because our vassals generals are usually better at this stage of the game.
The coalition is over. More provinces for our vassals!
Another tip, you can minimize those bad events. -1 stability? No problem, we'll declare another no-CB war here and now we have -3 stability. It can't drop lower, no problem!
Another tribe falls prey to our web, I was waiting for it to ally Fox, we have to declare less no-CBs, the WE is stacking.
In the end, this is the result of the web. We achieved our goals, we are a strong and rich tribe league.
The economy:
Just a look at the coalition mapmode:
Advancements picked:
Admin: Stability - Unrest
Diplo: Colonist - Better relations over time - Diplomatic Reputation
Military: Morale - Land leader shock
This concludes the first chapter. I hope you liked it. It is my first AAR, I know I have a lot to improve on this. I realized after the first war against Huron, that I should've taken more screenshots. So, I'll try to do it on the next chapters. Don't worry! Any comments or tips are greatly appreciated.
Thank you for your time, I'll see you next time!
Next chapter preview:
More native conquests, more colonies and we'll wait for a new prey for our web... an european prey. Bwahahaha!
To the next chapter: Link
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