Attention: I have some bad news.
I was recently testing out my NWO mod, but I ran into some serious errors that I don't know how to fix. These errors consist of things like armies and navies randomly teleporting to provinces halfway around the world, some strangely graphical errors that occasionally cause a crash, and a lot of messed up localization. This has rendered the mod completely unplayable, and my last backup was from several months ago. Therefore, I have decided to cancel the NWO portion of the megacampaign. In addition, this incident has raised concerns about the Stellaris part of the megacampaign, and I am worried that the same thing might occur to the mod I create for that game. As a result I am going to end this megacampaign in 1945 and detail the story up to 2200 in several interludes. I have already begun plans for my next project, which will be another megacampaign. As I think this story has run its course and I'm running out of ideas already, I plan to start anew in CKII. The plan is to start as a minor Catholic family in 1066 and expand naturally; I will not use the tactics I used with the Hohenzollerns to keep the gameplay exciting. The ultimate goal is to destroy both the HRE and the ERE and create the European Union hundreds of years earlier than in real life. A secondary goal for EU4, Victoria 2, and Hearts of Iron IV is to abolish all despotic and reactionary monarchies and free the peoples of the world under modern and secular republics. And a minor goal for CKII is to convert to French culture, exterminate the Greek and German cultures, and help the Karlings spread over Europe again. The name of this project will be "Much Doge, Many Republics: The Story of the Dandolos." I hope you'll enjoy this story. Down with the monarchy! Long live the Republic! Long live the Doge! Long live the Dandolos!
I was recently testing out my NWO mod, but I ran into some serious errors that I don't know how to fix. These errors consist of things like armies and navies randomly teleporting to provinces halfway around the world, some strangely graphical errors that occasionally cause a crash, and a lot of messed up localization. This has rendered the mod completely unplayable, and my last backup was from several months ago. Therefore, I have decided to cancel the NWO portion of the megacampaign. In addition, this incident has raised concerns about the Stellaris part of the megacampaign, and I am worried that the same thing might occur to the mod I create for that game. As a result I am going to end this megacampaign in 1945 and detail the story up to 2200 in several interludes. I have already begun plans for my next project, which will be another megacampaign. As I think this story has run its course and I'm running out of ideas already, I plan to start anew in CKII. The plan is to start as a minor Catholic family in 1066 and expand naturally; I will not use the tactics I used with the Hohenzollerns to keep the gameplay exciting. The ultimate goal is to destroy both the HRE and the ERE and create the European Union hundreds of years earlier than in real life. A secondary goal for EU4, Victoria 2, and Hearts of Iron IV is to abolish all despotic and reactionary monarchies and free the peoples of the world under modern and secular republics. And a minor goal for CKII is to convert to French culture, exterminate the Greek and German cultures, and help the Karlings spread over Europe again. The name of this project will be "Much Doge, Many Republics: The Story of the Dandolos." I hope you'll enjoy this story. Down with the monarchy! Long live the Republic! Long live the Doge! Long live the Dandolos!
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