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Jan 4, 2020
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EDIT: Please read the comment at the suggestions for 1.6 threadmark.

We liked the rework of some areas for 1.3 a lot because it notably improved strategic and tactical possibilities when playing in these areas. We hope Paradox will continue to rework other areas as well. We have played Imperator:Rome over the holidays, mainly as small Greek states, single player and multiplayer, and we figured out that the Peloponnese needs such a rework more than any other area. Here we have listed what we think should be done as improvements.

Problem: The current layout of the southern Peloponnese unduly favours Spartan expansion. Sparta borders Messenian Leuktron directly, therefore, if a war breaks out between Sparta and Messenia in the first years, before Messenia has finished building there a fortress, the Spartan army quickly marches to Messene, defeats the Messenians and while they’re besieging the fortress there, the zone of control of Sparta’s fortress occupies Leuktron. Messenia, which usually has only Lepryon as an ally, normally can’t defeat the Spartans by this point and gets annexed as soon as the fortress of Messene falls.

This makes Messenia much weaker than they were historically.

Change the layout of the Leuktron, Sparta and Kytheion tiles and the nearby impassable terrain (Taygetos mountains) so that the city of Sparta doesn’t have a direct border with Leuctron anymore and the Spartan army will have to march through Kytheion on their way to Messene. Give Messene a Fortress of Epaminondas city modifier buffing local fort defense. (Megalopolis and Mantinea should have this modifier as well)


Problem: Wars between Sparta and Mantinea’s defensive league are too bogged down, because unless one side gets access from Argos Lepryon or allies with one them, the armies can move only between Sparta and Megalopolis. Such wars sorely lack a manoeuvre component:

If Sparta wins, they annex Megalopolis and make peace with the rest, (Megalopolis then becomes a shield safely protecting Sparta from the north); in any later war the Arcadians will have to besiege Megalopolis before they can attack Sparta itself or take a route along the coasts, potentially requesting access from third parties.

If the Arcadian defense league wins, then Megalopolis taking Spartan and nearby territories (which usually means either an elimination of Sparta from the game unless they manage to get a foothold elsewhere or Sparta reduced to the former Messenian area).

These outcomes get repetitive and thus boring.

Add a new “Settlement” tile between Mantinea, Sparta, Megalopolis and the impassable terrain to the east of them (Parnon mountains) – Tegea.

- It should consist primarily of the western part of the uninhabitable terrain. Neighboring territories: Mantinea, Megalopolis, Sparta and the rump “Parnon” impassable terrain.

- It should have mountains terrain and produce horses (Arcadian hoses were renown in the ancient world, but currently none of the five territories in Arcadia produces horses. Giving them natural access to cavalry from should also somewhat offset the lack of the Fortress of Epaminondas modifier)

- It should be a city-state, part of Matinea’s defensive league.

Adding Tegea on the map, will have several benefits, it will:

- give Sparta a strategic choice what to conquer in the Arcadia: The bigger, but better defended Megalopolis, the rural Tegea that would give them access to cavalry, or both at once (which would require a bigger army to siege two fortresses at the same time).

- give the Arcadian armies an possibility to outmanoeuvre a Spartan stack besieging one of their cities.

- allow a Tegean conquest of Sparta as an alternative to the Megalopolian one that happens whenever Sparta starts and loses a war against the Arcadians. Tegea and Megalopolis will have to compete with each other for the “Spartan prize”.

- In case that Sparta conquers only Tegea or only Megalopolis , the Arcadian city-states will still have a possibility to besiege Sparta directly in a subsequent war, bypassing the conquered territory through the other one.

- make the Arcadian defensive league slightly stronger, it becomes usesful if Macedon decides to conquer Stymphalos and brings their doomstack army.

- add one more nearby tile to get immigrants for Megalopolis.

- allow roleplayers to play as an ancient local rival of Sparta.


Problem: Sparta produces olives, which gives them increased slave happiness. This doesn’t feel right because the Spartans treated the helots awfully.

Change Sparta’s trade good to stone. There were several large quarries in ancient Sparta, and giving them increased fort defense will be justified if their neighbours get a similar boost as we propose above.


Problem: Spartan government feels too generic.

Many have already demanded a full dual rulers mechanic for Stratocratic monarchies and the Eurypontids as the co-dynasty to the Agiads, we support this. In addition,

- the Krypteia should be implemented, either as a decision with a 1-year cooldown or a repeatable event. Either way, it should involve killing 1 random slave pop for an slight increase of army experience (the young men learned how to kill) and stability (the most unruly of the helots are killed off). If made an event, the choice not to do the krypteia should lower stability and citizen happiness a little bit.

- Sparta should have a reinvigorate the Agoge decision. Historically, this was done in 220 BC and again in 146 BC. It should significantly increase army morale and experience gain but lower manpower increase and pop growth somewhat. When they reach 21, all spartan characters except primary heirs should have get either a completed the agoge trait or temporary modifier (+3 martial, -1 finesse, reduced chance of childbirth-related deaths), or if they have low martial, a failed the agoge trait (no stats change, but lowered prominence and popularity, can’t hold office).

- Some years after the reinvigorate the Agoge decision has been implemented, an “abolish the agoge” (as happened in 188 BC). It will remove all the positive and negative effects of the previous decision

- If the Agoge is implemented, any nation with very good relations with Sparta should have the possibility to send a child to Sparta to participate in the Agoge. It should be either a character interaction or a random event. The character should return at the age of 21, after getting one of the modifiers.

- If Sparta manages to conquer the whole Peloponnese, they should be able to release most of the area except the traditional Spartan areas of Laconia and Messenia and recreate the Peloponnesian League (a special event-spawned nation, similar to how Carthage can treat Sicily after conquering it).


Problem: Korinthos has a unique heritage and some unusual omens if it’s your national capital, but this nice flavor is wasted because it starts as part of Macedon and can only be made independent via generic mission, and is not playable unless one does the tag-switch via console command. People complained a lot about lack of flavour in I:R, don’t hide what have!

Make Korinthos start as a feudatory of Macedon instead. You may even go a step further and give them a unique tier 3 formable: League of Corinth (Similar to the Hellenic League and Athen’s Delian League, requires controlling key locations in Greece including Korinthos itself, Olympia, Thebai, Athenai, Ambarakia and Pella. Unlike the Hellenic League, doesn’t require to be a republic, but instead one must be Korinthos or have the capital in Korinthos.


Problem: Forming Achaea and Argolis is laughably easy compared to other tier 1 formables. Achaea requires conquering only one city-state level neighbour (Patrai or Aigion, depending on who of the two you play as), and Argolis two such nearby city-states (It requires owning Argos, Epidauros and Troizen). While the AI forms hugboxes until they get conquered by AI Macedon or the player’s nation, a player can do this in a few years, which we consider unrealistically fast and not challenging enough.

add three new city-states to the map and include them into the respective decisions, making them more challenging but also somewhat more rewarding due to the new trade goods:

- Dyme: split off the western part of Patrai. Should be a Settlement, produce Iron. Should be Necessary to create Achaea because the Achaean league was revived by Dyme and Patrai in 280 BC. Should start as a city-state with available decision to form Achaea.

- Sikyon: Located in what now is the easternmost part of Aigion and westernmost bit of Korinthos. Should produce olives, have a harbor and be necessary to form Achaea (as the Achaean League became more than just a local self-defense league only when Sikyon joined it in 251 BC). At the start date Sikyon was controlled by a Ptolemaic military commander named Philipp, we think it should be best represented as a feudatory of Egypt like Kos and Andros and have access to the form Achaea decision, or alternatively a part of Egypt itself like Macedonian Korinthos and Phrygian Chalcis. If a feudatory, Philipp (a Macedonian man with good martial skill) should be Sikyon’s the starting ruler, if you make it part of Egypt, he should be set as governor of Egyptian Hellas region. If Sikyon ends up in Phrygia or any monarchy ruled by Antigonids they should be able to found a city named Demetrias there (as happened in reality in 303 BC).

- Hermione (or Hermionias): from what is currently the western parts of Epidauros and Troizen. Fourth territory neccesary to form Argolis, should start as a city state and have the Form Argolis decision available. Should be a settlement, produce dyes. The Greeks believed that the road down to Hades begins there, perhaps this warrants a unique modifier giving some taxation-related benefit.


Problem: There are only two predominant cultures on the Peloponnese peninsula: Achaean and Peloponnese. most pops in Korinthos are Macedonian and a few Jewish Hebrew can be found.

We think there should be more diverse, and more or less correspond to the traditional subdivision of the Peloponnese. Paradox, please add these 5 new cultures (all in the Hellenistic culture group):

- Eleans in Elis

- Arcadians in the Arcadian city-states

- Korinthians in Korinthos and Sikyon

- Spartans or Laconians: the state culture, citizen, freemen and tribesmen pops in Sparta. The slave pops (Helots) should remain Peloponnese, like all pops in Messenia.

- Argolians in the territories necessary to form Argolis

A few Cretan, Aetolian, Athenian and Canaanite Phoenician pops should be at the start in port cities to represent recent immigrants and merchant communities (not more than 1 pop per settlement or 2 in a city) The number of Macedoians in Korinthos should be reduced a bit, this was mainly a military garrison, not a settler colony.


Not really problems (at least not for us) but things we think should be done to improve the region:

- Add Orchomenos as a territory (settlement, produces livestock) and playable tag (city-state, NOT part of Mantinea’s defensive league. Having them would change the dynamics of the Arcadian defense league a bit, by throwing in a faction with less predermined allegiance. Historically, Orchomenos and Mantinea were rivals, in 303 BC (one year after game starts) it was captured by Demetrios I and later in the 3rd century BC it was a Macedonian outpost surrounded by Achaean land. Being initially unaligned, Orchomenos should have several options: join the fellow Arcadians in their league; join their enemies and become a thorn in their side, possibly annexing Mantinea and Azania in a war; or use their location – surrounded by a defensive league without being a member – to play tall and later perhaps strike at the league when they’re fighting elsewhere.

- Add Ports to these cities: Elis (had ships historically); Mothon (good natural harbors, including mothon itself and Pylos aka Navarino); Cytheion (was described as the naval station of Sparta by Strabo) and Kythera. Kythera should also have a pirate heaven (the smaller island of Anakythera that is part of the territory was a base of Cilician pirates in the second century BC). The port of Epidauros Limera should be moved to the eastern side and connect to the Mare Myrtoum instead of the current location on the western side and connected to the Sinus Laconicus.

- make Peloponnese a tier 2 formable for any country with one of the seven native cultures, capital on the Peloponnese and controlling the whole pennninsula.


Logical consequence of implementing our proposals: since we are proposing up to 5 new territories in what is now the Achaea province, it would be necessary to reshuffle the provinces a bit to balance their size. we think the Achaea province should give the Argolian territories (including the Hermionias settlement we propose) and Korinthos to the Laconia province and get Elis and Lepryon instead. The provinces should change their names to Northern Peloponnese and Southern Peloponnese, because they are – both now and if this proposal is implemented – much larger than the regions after which they are currently named: Achaea currently also includes Argolis, Arcadia and Korinthia and Laconia incudes Messenia and Elis, which are historically and today considered separate areas.

We also think that the three outlaying islands should be moved to neighbouring provinces who have less territories than the two Peloponnesian provinces will have if our suggestions are implemented

- Aegina to Hellas as it is halfway between the Peloponnese and Attica. It would bring both Phrygian territories in Hellas into the same province reducing the need to spend influence to change policy a little bit.

- Kythera to Crete. The Cretans historically influenced it a lot, and after the Spartan took it, it was governed by a special official, the kytherodíkes. This would justify having two different provincial policies in Sparta for the “Mainland” and Kythera, and also provide Crete with another (and better visible) connection to another province when you move slaves.

- Zakynthos to Aetolia. At the start of the game it is part of the Aetolian league, why should it have the same policy in the Mainland and Kephalonia, but possibly a separate in Zakynthos? The Aetolia province is currently a bit small with only 10 territories, Zakynthos would become the 11th, bringing it up to the usual number.

The map shows the borders of proposed new territories in red and new and moved port locations as blue dots.

Feel free to add your own ideas to further improve the Peloponnese and the countires starting there!
 

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Fascinating ideas. I was a bit disappointed that Sicyon wasn't on the map, but it's already so packed with other regions that I didn't think too much of it.

Here's a couple of suggestions I've posted elsewhere:

- If there won't be any new culture types, It might make sense to make Elian pops Aetolian rather than Achaean. Elians considered themselves relatives of the Aetolians (Elis was said to have been founded by Aetolian settlers mingling with the pre-Aetolian population at the time of the Dorian invasion), and they later joined forces with the Aetolian League, rather than the Achaean one.

- Also, I think the region just south of Argos (Kyphanta in the game) should belong to Argos rather than Sparta, having been awarded to the former by Philip II. If so, it should probably be renamed Thyrea, since Kyphanta was a Spartan city at its southern edge, and not part of the territory Sparta and Argos kept fighting over.


I've also made a case for making Sparta into an aristocratic republic in some other thread I can't find now. Sparta was mostly ruled by its ephors at that time, with its two kings acting much like hereditary consuls. It retained strong representational elements, although the dwindling of its citizen population and its widening wealth inequality undermined them. There's already a law in the game that makes consuls rule for life (or close enough), so if it were to be combined with some 'blood of Agis' and 'blood of Eurypon' traits that give characters having them hugely increased chances of being elected 'consul' and 'co-consul' I think we'd have a much better approximation of the Spartan political system than some new version of stratocratic monarchy with co-rulers.
 
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I was a bit disappointed that Sicyon wasn't on the map, but it's already so packed with other regions that I didn't think too much of it.
Actually, the part where Sicyon should be looks empty - the fort and buildings in Korinthos are on the Isthmus and in Aigion on the eastern end of the territory.

If there won't be any new culture types, It might make sense to make Elian pops Aetolian rather than Achaean. Elians considered themselves relatives of the Aetolians (Elis was said to have been founded by Aetolian settlers mingling with the pre-Aetolian population at the time of the Dorian invasion), and they later joined forces with the Aetolian League, rather than the Achaean one.
The devs stated yesterday that 1.5 Meneander patch will focus on cultures, this will likely mean more of them.

Also, I think the region just south of Argos (Kyphanta in the game) should belong to Argos rather than Sparta, having been awarded to the former by Philip II. If so, it should probably be renamed Thyrea, since Kyphanta was a Spartan city at its southern edge, and not part of the territory Sparta and Argos kept fighting over.
But the area given to Argos didn't extend south that far, and as you've noted Kyphanta remained a Spartan city. Perhaps the territory should be split in two with the southern part remining Spartan as Kyphanta and the northern part (and probably a small bit of the current Argos territory) could become the new Thyrea territory, owned by Argos (that would become a local power)?

I've also made a case for making Sparta into an aristocratic republic in some other thread I can't find now. Sparta was mostly ruled by its ephors at that time, with its two kings acting much like hereditary consuls. It retained strong representational elements, although the dwindling of its citizen population and its widening wealth inequality undermined them. There's already a law in the game that makes consuls rule for life (or close enough), so if it were to be combined with some 'blood of Agis' and 'blood of Eurypon' traits that give characters having them hugely increased chances of being elected 'consul' and 'co-consul' I think we'd have a much better approximation of the Spartan political system than some new version of stratocratic monarchy with co-rulers.
While this could be a kludge solution, we think that monarchies in general need other options for a co-ruler than the spouse.
- Kings in the Diadochi states and Emperors in the late Roman empire appointed their primary heirs as co-rulers.
- A regency option for underage rulers is neccessary.
We think this also needs to be implemented, and when it is done, the Spartan diarchy should be implemented as well.
 
Here's another idea to add that I've been kicking around.

Some way, be it a law, a government, culture, whatever that is makes Sparta tie its manpower to Citizens instead of Freemen. Yes, I know that Sparta used soldiers of both Spartiate and non-Spartiate standing in her armies but it feels so odd that the Citizens of the Spartan state don't contribute to the manpower of the state. And yes I know much had changed by the Hellenistic Age in Sparta but it still feels very odd in a way.
 
Here's another idea to add that I've been kicking around.

Some way, be it a law, a government, culture, whatever that is makes Sparta tie its manpower to Citizens instead of Freemen. Yes, I know that Sparta used soldiers of both Spartiate and non-Spartiate standing in her armies but it feels so odd that the Citizens of the Spartan state don't contribute to the manpower of the state. And yes I know much had changed by the Hellenistic Age in Sparta but it still feels very odd in a way.

You certainly have a point, but this shouldn't be unique to Sparta. All Greek city states and Rome fielded citizens as soldiers, and citizen pops in monarchies are supposed to represetn the nobility who obviously served as officers and in elite units. Probably the most simple thing would be to rename Citizen pops into something else. It would be even better to completely rework the whole pop system.
 
First of all Sparta should have no fort in their capital.
We had thought about this as well, but ultimately decided against it.
- Historical reason: While Sparta had no city walls, there were fortresses on the mountain passes on the border to Arcadia. Since there is no separate territory north of Sparta, it is justfied to explain the level 1 fort as these fortresses.
- Gameplay reason: no fort in Sparta would mean it would be auto-occupied by Megalopolis if they declare war on Sparta when their army is fighting somewhere else. Such an outcome would be unhistoric and unreasonable threat for Sparta as they've had the border forts to protect them from the north.

However, it would be good if the Spartan AI was programmed NOT build more fort buildings in their capital. They upgrade it to lvl.2 or 3, this shouldn't happen.
 
Wrhaps a province modifier reducing fort defense for sparta in exchange for some other buff (amry morale? Freemen happiness?

Currently in the middle of implementing this and other things in my own mod. Map modding is a PITA but adding provinces is easier than trying to rework the Po so I started here. Any suggestion on flags? My thought was to just pilfer wikipedia for city/commune flags.
 
We had thought about this as well, but ultimately decided against it.
- Historical reason: While Sparta had no city walls, there were fortresses on the mountain passes on the border to Arcadia. Since there is no separate territory north of Sparta, it is justfied to explain the level 1 fort as these fortresses.
- Gameplay reason: no fort in Sparta would mean it would be auto-occupied by Megalopolis if they declare war on Sparta when their army is fighting somewhere else. Such an outcome would be unhistoric and unreasonable threat for Sparta as they've had the border forts to protect them from the north.

However, it would be good if the Spartan AI was programmed NOT build more fort buildings in their capital. They upgrade it to lvl.2 or 3, this shouldn't happen.
Sparta did build walls at some point. I don't remember if it was under Nabis or someone before that.
 
You certainly have a point, but this shouldn't be unique to Sparta. All Greek city states and Rome fielded citizens as soldiers, and citizen pops in monarchies are supposed to represetn the nobility who obviously served as officers and in elite units. Probably the most simple thing would be to rename Citizen pops into something else. It would be even better to completely rework the whole pop system.

Oh, I agree the POP system should be reworked. But right now we have what we have and so I try to play with it.
 
Wrhaps a province modifier reducing fort defense for sparta in exchange for some other buff (amry morale? Freemen happiness?

Currently in the middle of implementing this and other things in my own mod. Map modding is a PITA but adding provinces is easier than trying to rework the Po so I started here. Any suggestion on flags? My thought was to just pilfer wikipedia for city/commune flags.
Such a modifier seems like a good idea. But can it work with army morale? A modifier applies to the territory only and army morale should be nationwide. Increased freemen (or citizen or primary culture) happiness sounds better.

As to the flags, apparently most flags in the game are more or less made up by the devs, but here are a few ideas:
- This image shows shields from many city-states including Tegea and Sikyon. But note that the symbols are quite simple and many other city-states have multiple shield patterns.
- A Tegean flag was used in Assassin's Creed: Odyssey but it's unlikely that Paradox can use, it is probably copyrighted by Ubisoft.
- Use the images from local coins. Wikipedia entires for Dyme, Sicyon and Orchomenos show coins minted there.
- Hermion was famous for producing red dye, so a red background seems appropriate.

Sparta did build walls at some point. I don't remember if it was under Nabis or someone before that.
They have dug out a huge trench to defend the city against Pyrrhus in 272 BC. Presumbably the walls were build at some point after that.

Oh, I agree the POP system should be reworked. But right now we have what we have and so I try to play with it.
What do you think about our idea to rename the citizen pops?

Additional input, from our thread on Greek minors in Asia:
If you implement Sicyon in the Peloponnese, please add Lysippos (86 years old, very high finesse, Prominent (he was the most famous sculptor of that age and made the statues of alesander) scholar and founder (both due to creating his canon of proportions) as well as obsessive (due to his attention to details) traits. He should probably be a friend of Chares who was his student.
 
What do you think about our idea to rename the citizen pops?

I think it sounds ok. I'm not dancing and singing about it, but I think it could be a good. But in the end the whole POP system could use some reform even if the current system for me is mostly good enough to play the game.
 
They have dug out a huge trench to defend the city against Pyrrhus in 272 BC. Presumbably the walls were build at some point after that.
Indeed it was later. I don't know precisely when they were erected, but Sparta definitely had walls by the early 2nd century BCE, when an Achaean army was turned back by them and instead pillaged the countryside.
 
One small thing I just noticed playing as Argos: its characters are referred to in the game as "Argosian". The correct term in English is "Argive". I suggest this gets fixed (but it isn't serious enough to warrant a bug report).
 
suggestions for 1.6
Some more suggestions

Setup:
I. Argos already starts in an extremely good position (Has iron, owns 3 tiles while most neighbours are city states). The guarantee by Macedon protects them from any attack.

Idea: replace the guarantee by Macedon with being Macedon’s tributary.

Reason: this would make Argos unable to expand unless they cancel the tribute. Very easy to do during the Diadochi war, but they would lose the Macedonian protection later.

The ruler of Argos a decade before the game’s start was Apollonides who is described as a governor appointed by Cassander. It seems Argos was subordinate to Macedon, not just protected.

This would put Argos in a situation similar to Akarnaria.

Macedon would benefit slightly from this change due gaining 1 open diplomatic slot.

II. Sparta’s income at start is currently deficitary (since 1.5 patch).

We think this needs to be fixed, but couldn’t agree how exactly it could be done.

III. Troizen could have an alliance or Defensive league with Halicarnassus. (like Miletus and Istros). Reason: both have currently no in-game relation but Halicarnassus was founded by settlers from Troizen.


Map:
I. The Skiritai as a barbarian hotspot.

For additional flavour, add a Skiritai barbarian hotspot to the impassable terrain next to Sparta. Recruiting the Skiritai Spartan mission should remove it.


II. Province borders
Why is Heraia but not Stymphalion part of the Achaia province?

Stymphalion was sometimes (e.g. here and here) considered part of Corinthia (which would put it into in-game Achaia province).

This swap would make the province borders look cleaner.


III. Ports:
Troizen and Hermione need ports. Both cities are recorded to have navies and send ships to the Battle of Salamis. This would also change the heritages of these city-states from Coastal to Seafaring.

Mothone and possibly Elis need ports (on the Mare Ionium tile). We’ve already explained why in the OP, unfortunately the devs didn’t implement this suggestion.


Cultures (cross-posting from here):
Korinth, Megara and Lepreon:
  • Change Megara (primary culture, POPs and chars) from Athenian to Argolian. Change 1 or 2 of the slave POPs in Salamis to Argolian.
  • Change all Achaean POPs and some of the Macedonian freemen in Corinth to Argolian.
  • make Corinth a Feudatory of Macedon with macedonian primary culture and integrated Argolian.
  • change a few Argolian pops on Aigina to Athenian.
  • Change primary culture of Lepreon and most pops there from Achaian to Arkadian. 1 or 2 pops could be changed to Aetolian.

Related suggestions:
Spartan Dual Monarchy Solution @Axis89
Sparta should not have walls generally @Riekopo
 
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