As it stands it's a fairly awkward ability to use; most of the time the ghoul armies that spawn from it are far away from your domain and the rest of your army, and usually end up being either fodder for other empires or a drain on the treasury.
Well, this is quite powerful: an enemy wins or loses a big battle and suddenly you get a lot of troops there and he has to beat them if he won, or he's in even bigger trouble if he lost. If you don't want the troops, you can disband them (tedious but do-able).
Age of Death is the only ultimate spell which was voted as OP by all the (few) voters:
https://www.the-battlefield.com/aow3/index.php?page=bf_poll&pollnumber=35 Most of (all?) the voters were veteran players.
At this stage, there is no plan to change that and I'm not even sure it can be modded like this. Sorry.
Remaining issues in v1.28:
- Move the row on “Living city under Necromancer Control” to the “City Happiness Modifiers” page of the ToW. Move the rows on “Race Happiness Rebellious” and “Race Happiness Very Unhappy” to the “Race Happiness Modifiers” page of the ToW.
- Allow the rows on “Minor Race Happiness Penalty” and “Major Race Happiness Penalty” to wrap (currently they’re truncated because they’re too long and do not hold in one line).
- Greedy needs to be removed from Warbreed and added for Warbreeds that are mind-controlled through a combination of MC+Regrowth = Greedy added. If this works, will need to be reproduced for the other Regrowth units. Or Tamed must be made to work (currently Tamed Warbreed and normal Warbreed all have 20 gold upkeep)
- fix Cape of Rot's Path of Decay (fix should be pushed for v1.27 too probably) -> associate it to normal Path of Decay. Insight on that:
The error is apparently caused by the use of a active strategic map ability by a hero, which does not seem possible. Last Rite of Winters also can't be used by heroes/Leaders.
The Construction Marker Icon Link and Construction Marker Link are not necessary: they are used only when duration > 1 and a construction marker is then displayed on the map to indicate something is being "built". Removing them does not impact Path of Decay for Elite Fallen Angels for instance.
- Animator's Staff (Epic) in Sunken City (Mythical) -> is this one fixed?
- still not working (by the way I need to rename it, it's just +5 HP/strategic turn, not a stack heal like Fast Healing):
GC75
Harbours give Maintenance (+5 HP/strategic turn) to friendly Boats in the city’s domain
New ones:
- Foot Wraping of Power (Epic) in Castle of the Lich King (Mythical)
- Pendant of Trapped Luck (Epic) in Sunken City (Mythical)
- add the latest .xml stuff from Rodmar (from the Dropbox)
EDIT:
For update of v1.28:
- Tournament Square Map renamed Square Small Map
Diggable walls of tournament game flow reduced
- for v1.29: EQ Arcane Item Forge, EQ Grand Palace and The Eternal City are apparently linked to race and so are lost when a city is migrated (or purged or ghouled) to another race, should not.
EDIT2:
- for v1.29: Control Undead for Necro Leaders (when Produce Reanimator not yet researched) lacks its {} value in the description.
EDIT3:
- add an effect for Undead cities for Dread Omen or remove it from the list of valid targets (to prevent AI from casting it for no effect)
EDIT4:
- the battlefield enchantment associated to Thunderstorm (Lord of the Deep) does not display its [} value for turn duration
EDIT5:
- Fire Strike (Dragon Ancestry), Inject Mana Fuel, Force Field Generator and the buff from Touch of Faith, as well as the buffs from Cosmic Events or Festival (e.g. Festival of Evil) must not stack (also to be checked: does Frost Aura stacks)
EDIT6:
- MCI following failed Necromantic Aura check needs to be non-removable by Break Control and non-stealable with Steal Enchantment
EDIT7:
- "Square Small Map" is not properly named and still needs to be renamed
EDIT8:
- Goblin Engineer doesn't have Flash Bomb? (still has Flash Bang)
EDIT9:
- Undeads do not get Regrowth from Shrine of Guardian Angel any more (to be confirmed)