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firerougex

Second Lieutenant
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Apr 23, 2013
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All Major Families would have a "family palace" as patricians of Republics do, A strong monarch has the power to lift new families, to major family status and grant them a "family palace" thus un-linking this from the duke+ title, or to lower a major family to lower nobility status. Revoking their "family palace" This should be only possible in absolute monarchies, and be very detrimental, guiding to a large tyrannical malus and dis-gratitude. Of course major-families have the ability to escape to another realm with their familial heirlooms where they are accepted as a major family. This would make it possible to have Count-level major families, which hold great power, because of their upgraded "family palace" which represents the accumulated power and influence of the great family across generations.

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Reading the new developer diary I got into overdrive mode and thought out new mechanics I would like to see:

Benevolence and Tyranny (Persistent and inter generational)

Tyranny should be persistent and realm-based, no more revoking all realm's titles and landing new courtiers that don't know our king's reputation as a tyrant. Secondly it should be inter generational and inheritable, new rulers would inherit a tyrannic reputation from their ancestors, this of course would be a fraction from the former ruler's.

Benevolence is the opposite of tyranny and follows the persistent and inter generational rules I have laid out. Benevolent rulers pass on some of their reputation to their heirs, and they are renown among all their vassals, it is a fixed amount, not based upon if the vassal was there before or not. To increase benevolence the ruler needs to give out titles, for anything that a vassal is grateful for, the realm considers that ruler more benevolent than before.

Gratitude and Dis-gratitude (Dynasty-to-Dynasty based)

Gratitude is all that was a positive opinion of a ruler to another. Now it is based upon a dynastic gratitude your grandson will still feel gratitude to the Capetian dynasty for landing you as a Duke. Of course this gratitude would decrease each generation that passes, which later would render this gratitude null, and thus part of the status quo. Vassal dynasties should feel gratitude to their liege's dynasty for expanding their power and influence in the realm. This leads to a more dynasty-to-dynasty game that greatly expands upon the impact of a simple decision.

Dis-gratitude is the opposite of gratitude, and is based upon all the negative things dynasties do to one another, leading to decade long family feuds.

Major Dynasties (Soft Cap)

A Major Dynasty is a dynasty that holds duke+ rank in their realm, or has held duke+ rank in their known past. Realms would have a barrier to entry for new major dynasties in that realm, thus creating difficulties for 'upshot' families that would be seen as contrary to the upper nobility's power and influence. This would lead to players ruling over a realm with a small degree of major families that vie for power and influence, since the player would have an incentive to land members from the major families inside their realm instead of an 'upshot' courtier or commander, this would still have the possibility of ruling over grand counties and such, but dukes and kings would be more jealous of their prerogatives as the upper nobility.

The Soft Cap will be based upon the realm size, its vassal limit and its rank (kingdom or empire), thus larger, decentralized empires would have more 'major families', than small centralized kingdoms. A new map screen would be laid out combining direct vassals with dynasty map modes so rulers can see the power and influence enforced by the different major families in the realm. This would lead to more historical and challenging game-play as well as a more dynasty-to-dynasty game, where families are central to decision-making. A new screen showing the major families in the realm would be added and I recommend a soft cap close to half the vassal limit of the realm, to enforce their importance. Anytime the ruler lands a courtier as a duke+ vassal, instead of a member of a major family, would lead to dis-gratitude by the major families.

Privileges and Obligations

Privileges are exemptions that the ruler can give their individual vassals to more carefully model the patchwork of feudal privileges and obligations in medieval times. This can be such as the ability to make war outside the borders even though the realm is absolute CA, in essence any privilege that is taken by CA can be given back to individual vassal families, tied to their title. This would generate gratitude and benevolence. To take it away is seen as tyrannical by your vassals and can lead to rebellion.

Obligations are those things that are not covered by CA but can be enforce upon a vassal because of their bad behavior (rebellion, plot, etc), or as a condition upon the giving of the title. This generates dis-gratitude and tyranny. They can be exempted at any time by the ruler, or by the vassal through a plot or low CA.

Since gratitude and benevolence and their counterparts are dynasty-based, and privileges and obligations are title-based, once a new dynasty becomes ruler upon an old realm, the privileges and obligations are left as is, but their is no gratitude felt to the new dynasty, unless they give out new privileges. A common example can be the Karlings giving the Rodlings of Flanders the privilege of exemption from military service in exchange for the obligation of a tax, for this the Rodlings are grateful, for even though they have a new obligation, it is a more favorable outcome than military obligation, then the Capetians rise as kings of France, now the Rodlings hold the same laws, customs, and privileges as before and may have exempted themselves of their obligation because of a decline of CA, yet they feel no gratitude to the Capets.

This are my ideas, I hope to see yours posted in this thread, as well as debating the ideas of others.

-Firerougex




 
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