Another issue: Characters from the Scythian Culture Group (i.e. not just Scythian culture) have their names rendered as scythian_east_malename and scythian_east_femalename respectively.
That's my fault, sry. On the culture's loc I wrote scythia_east instead of scythian_east...Another issue: Characters from the Scythian Culture Group (i.e. not just Scythian culture) have their names rendered as scythian_east_malename and scythian_east_femalename respectively.
Any way we can hotfix this at the user's end?That's my fault, sry. On the culture's loc I wrote scythia_east instead of scythian_east...
It's already fixed on dev. We also fixed on devthe locs Greyhand pointed out
ofcAny way we can hotfix this at the user's end?
Thanks.ofc
you just have to go to the localization folder of Invictus, then to the "English" folder. Inside the "english" folder you look for a file named "cultures". Open it with notepad or another software like that, and go to the end of the file, where it says "#Naming". Over there you'll find 2 lines, "scythia_east_malename" and "scythia_east_femalename". These are the lines you have to change "scythia" to "schytian".
A vanilla feature is that migratory units do not require military access: https://imperator.paradoxwikis.com/Land_units#Migratory_units"Raiders’ and 'Looters' without declaring war? entering someone else's territory?
Actually, stacking bloodlines is a bit OP right now, because there were many added by the mod and we also have the ones from vanilla. So you can "catch them all" and get quite powerful if you try to. So, I think the problem is not that republics have it harder to accumulate bloodlines, the problem is the bloodlines per se.Anyone else there has the similar problem with Invictus Bloodlines as I do? They basically killed republics for me. How? Because of the way how they work, how strong they are and how hard it is to introduce them into a republic families. The lack of Adopt option as well as ability to marry your relatives to the people you want them marry to, makes republican governments basically unplayable, unless you won't mind having a suboptimal playthrough.
For example in my Aigion->Achaea->Hellenic League game I have managed to implement about 12 different bloodlines into.. bloodstream, which was painful because you have to rely on RNG, plus to create an opportunity for that you have to take multiple hits in form of Tyranny, AE, Senate approval and extra legions cost.
And the results were still miserable. The best Archon I managed to get had 8 bloodlines, he ruled once, 10 years before the game end so he was irrelevant.
Meanwhile as Monarchy 8 bloodlines is what you can get in fourth-fifth generation, so ~110 years into the game. That's 8 extra base atributes, that means you don't really care how bad your ruler is because even the worst is better than anything republics can elect. And if you keep your eugenics program running you will easily have 16-18 bloodlines. Do I even have to say how massive advantage this gives you?
Agreed. From a pure balance perspective, bloodlines give monarchies a massive advantage over republics. Simply removing bloodlines altogether would be the easiest and possibly fairest option, but it would destroy a lot of the flavour... Maybe this issue can balanced in another way without abandoning the entire feature.Actually, stacking bloodlines is a bit OP right now, because there were many added by the mod and we also have the ones from vanilla. So you can "catch them all" and get quite powerful if you try to. So, I think the problem is not that republics have it harder to accumulate bloodlines, the problem is the bloodlines per se.
Gadir is purposefully disabled atm.For anyone who wants ways to manually fix some of the minor Heritage related issues using the latest version of Imperator Invictus (uploaded on the 23rd of February):
For Maeotia, Sindica, and Siracia add the following at the bottom of heritages_00_country_specific_l_english.yml found in Steam\steamapps\workshop\content\859580\2532715348\localization\english\heritage :
#Missing Scythian Heritages
maeotian_heritage:0 "Maeotian Heritage"
maeotian_heritage_desc:0 "Our ancestors have shown us the way forward."
sindi_heritage:0 "Sindi Heritage"
sindi_heritage_desc:0 "Our ancestors have shown us the way forward."
siracian_heritage:0 "Siracian Heritage"
siracian_heritage_desc:0 "Our ancestors have shown us the way forward."
For Gadir not using its own special heritage, add tag = GAD to the list below NOR = { under punic_heritage = { found in 00_cultures.txt, which in turn can be found in Steam\steamapps\workshop\content\859580\2532715348\common\heritage.
K, I edited my post accordingly. Same with Numantia, I take it? 'Cause that one also had its Heritage stripped.Gadir is purposefully disabled atm.
I know migrating units do not require military access I would like to raid the lands of other states like Crusader Kings 3A vanilla feature is that migratory units do not require military access: https://imperator.paradoxwikis.com/Land_units#Migratory_units
-I fixed the Antigonid empire name, so the fix will go for the next patch/hotfixJust in case its somehow helpful for the Imperator Invictus team a quick list of German translation issues I spotted after the new update:
- If you check the "Diadochi names" option, you get a placeholder string as name for Macedonia and Thrakia
- Regardless of formentioned setting, the name of the Antagonid empire is completely empty after having started the game
- the new tags in the region of Carthage and the one in the far north of the map have their 3-letter-acronyms instaed of proper names and new provinces/territories have placeholders as well
- several new heritages and historical wonder effects have placeholders