Hello,
I've been contemplating ideas that could enhance the dynamism and realism of the game, moving away from arcade-like mechanics and towards a more authentic military simulation.
Some of these ideas may lend themselves well to modding, while others might require fundamental changes to the game:
These are just a few ideas for enhancing HoI4's realism. At some point, the current state of HoI4 is more like a produce-and-throw-manpower-with-guns-at-the-frontline manager than an actual wargame with meaningful strategic thinking and tactics. I'm eager to hear readers' suggestions for further improvements.
I've been contemplating ideas that could enhance the dynamism and realism of the game, moving away from arcade-like mechanics and towards a more authentic military simulation.
Some of these ideas may lend themselves well to modding, while others might require fundamental changes to the game:
- Motorized Supply Consumption of Fuel: Currently, motorized supply seems overpowered. The ability to simply produce trucks and magically improve supply in provinces is unrealistic. It also gives Germany an advantage during Barbarossa. Additionally, the AI's failure to build supply hubs leads to stalemates on all fronts. This issue persists into the late war when the Allies stack up on the frontlines, slowing down the game and causing stagnation due to negative buffs. So motorized supply should consume fuel. This would make the front easy to brake in the less supply regions or when the enemy is out of fuel, making the fronts more dynamic.
- Air Supply: In terms of air warfare, the ability to have 2k planes flying uninterrupted on each side seems unrealistic. It would be a logistical and managerial feat. Yet, in the game, it just works. All you have to do is spam better planes to win the air war. Air supply also needs a rework in order to make the player and AI choose wisely when to use the air force.
- AI Unit Spam: Another significant issue is AI unit spam, likely to worsen with new DLCs adding more units to the map. This leads to slower computation. Limiting non-core countries to a certain number of units could help mitigate this, although it's not entirely realistic. Perhaps a new conscription law could be introduced to severely limit manpower for countries not directly involved, thus curbing AI spam.
- Guerrilla Warfare Mechanics: While there's a guerrilla warfare tactic, its application is very random. The Guerrilla Warfare general trait, affecting entrenchment speed, isn't particularly useful if German units can easily pierce defenses. Maybe have the ability to delete supply hubs or lower infrastructure.
- Production Caps: There's currently no cap on production or storage, resulting in an infinite war machine. While reflecting reality to some extent, this contributes to future stalemates on the frontlines. Implementing production caps could force players to consider tactics and strategy more carefully.
- Research Rework: Research should be reworked to reflect historical capabilities. Minor nations should have limited research trees, perhaps only up to 1936 or less advanced tech. Limiting research to countries realistically capable of producing certain technologies could enhance realism. Alternatively, penalizing research times for minor nations attempting to reach advanced tech levels they historically wouldn't have achieved could be implemented. Additionally, making research tech only available through focus trees could be considered.
These are just a few ideas for enhancing HoI4's realism. At some point, the current state of HoI4 is more like a produce-and-throw-manpower-with-guns-at-the-frontline manager than an actual wargame with meaningful strategic thinking and tactics. I'm eager to hear readers' suggestions for further improvements.
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