I'm a returning player who is engaged in an experimental game (Naval Germany) designed to expose me to as many aspects of the new game mechanics in the last 3-4 years as possible. Here are areas where I've struggled. I used my previous strategy of 42-44 width divisions, and I specialized to primarily two types.
Here's where I am currently
I really only have these two divisions so far. My medium tanks are building up, but I don't have enough equipment to make a formal division
Infantry + Artillery
Motorized + Artillery
Logistics Company Tier II
Here's where I've struggled so far:
1. Switzerland - My goodness was this ever a bear. First time I've ever taken all of Switzerland as Germany, and supply was a huge issue. I had four squadrons of the transport planes bringing in supplies, and I used a field marshal + General setup with around 20 infantry divisions. Even with all that military might, my general was telling me that our forces were "roughly equal."
--Supply issues - most of the time my units showed the yellow "supply low" indicator, and towards the end of the battle when troops were more confined, the icons turned red
--Fighting in the mountains was awful, and their troops were frequently dug in
--Yes, I had a large portion of my air force (CAS) working them over and I saw huge losses on their end, but it seemed like CAS really didn't matter since the war drug on
--Took far longer to conquer Switzerland than both Yugo and Romania
--I disbanded all my Mountaineer divisions at the start of the game, though I'm rethinking this decision for the next game
How does Germany take Switzerland in a reasonable time frame?
Would it be better to have twice as many 22 width divisions rather than half as many 42 or 44 width divisions in terms of supply?
2. Supply in general is an issue, and I'm playing on easy, with Logistics Company tier II. Is it better in general to have twice as many 22 width divisions, rather than half as many 42 or 44 width divisions, in terms of supply issues (for world conquest)?
3. I also sent some of these larger divisions over to help Japan in China. Strangely, they did just a little better over there in terms of supply. Maybe because there were fewer of them or they were spread across a larger area?
4. What does a good Mountaineer division look like for Germany? Do you keep them and use them in your playthroughs? I'm thinking that in my next go around, I'll create several 22 width divisions of Mountaineers and put them under Kurt Student who already has the "Commando -25% supply penalty" bonus.
Ideas or thoughts on areas I've struggled? Thanks!
Here's where I am currently
I really only have these two divisions so far. My medium tanks are building up, but I don't have enough equipment to make a formal division
Infantry + Artillery
Motorized + Artillery
Logistics Company Tier II
Here's where I've struggled so far:
1. Switzerland - My goodness was this ever a bear. First time I've ever taken all of Switzerland as Germany, and supply was a huge issue. I had four squadrons of the transport planes bringing in supplies, and I used a field marshal + General setup with around 20 infantry divisions. Even with all that military might, my general was telling me that our forces were "roughly equal."
--Supply issues - most of the time my units showed the yellow "supply low" indicator, and towards the end of the battle when troops were more confined, the icons turned red
--Fighting in the mountains was awful, and their troops were frequently dug in
--Yes, I had a large portion of my air force (CAS) working them over and I saw huge losses on their end, but it seemed like CAS really didn't matter since the war drug on
--Took far longer to conquer Switzerland than both Yugo and Romania
--I disbanded all my Mountaineer divisions at the start of the game, though I'm rethinking this decision for the next game
How does Germany take Switzerland in a reasonable time frame?
Would it be better to have twice as many 22 width divisions rather than half as many 42 or 44 width divisions in terms of supply?
2. Supply in general is an issue, and I'm playing on easy, with Logistics Company tier II. Is it better in general to have twice as many 22 width divisions, rather than half as many 42 or 44 width divisions, in terms of supply issues (for world conquest)?
3. I also sent some of these larger divisions over to help Japan in China. Strangely, they did just a little better over there in terms of supply. Maybe because there were fewer of them or they were spread across a larger area?
4. What does a good Mountaineer division look like for Germany? Do you keep them and use them in your playthroughs? I'm thinking that in my next go around, I'll create several 22 width divisions of Mountaineers and put them under Kurt Student who already has the "Commando -25% supply penalty" bonus.
Ideas or thoughts on areas I've struggled? Thanks!