While obviously its not 100% of people changing instantly, are you denying that increases in cost of gasoline, along with the decreasing price of hybrid/electric vehicles, has caused people to start switching vehicles? I am currently in the process of moving from a rural state with cheap gas to a more urbanized area with more expensive gas (and worse traffic) and am probably going to end up selling my truck to buy something more fuel efficient. People switch "goods types" all the time. And when you consider that this is modeling an entire nation's behavior in reaction to price fluctuations, it makes sense that even relatively rare behavior, on the scale of tens of millions of people, would have a significant impact. Not to mention that any kind of equipment slowly breaks down and must be replaced (which is why it is constantly being produced) and when someone has to buy something new they're more likely to switch to something new. Again, this is too complex for the game to model perfectly, but having people buy products relative to the cost of the goods rather than the percent of supply is a much better simulation.Dear Cthulhu. This has to be one of the most absurd XIX-century economics thread I've seen. Obviously, when the price of gasoline goes down, people instantly abandon their gasoline-powered cars and swich to their gas-powered ones that they keep in their pockets.
What insanity still makes makes people believe in perfect substitution and has them make judgments based on outdated "utilitarian" economic theories?
Just because wood and oil are substitutes in a broad sense does not mean that they are perfect substitutes. Heck, I've lived for two years in a city where tons of people kept using overpriced coal for heating, just because wait for it, changing house heathing method is costly (not to mention other sources of inertia like personal preferences, proximity to the good suppliers etc.). Now, the game does not model such factors at all, insted opting for a simple abstraction of proportions, but this is just a model, and every model is a simplification of reality. "Fixing" these "problems" would result in things such as societies where the only consumed good is wheat or buying porcelain as their only luxury good, abandoning entirely clothing and furniture.
Not to mention, as some people already have, that there are also things like food where there is no switching cost associated. And its undeniable that this happens constantly. For example (I don't know if this was a widespread phenomenon or just in the US) only a few months ago when the price of eggs spiked. People didn't keep buying eggs in the same proportion, they adjusted their purchasing behavior based on the price
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