It has been simple enough to mod away, but still I got to ask. Hit profiles have been wrong for half a year now, and five months since the last attempt to fix them. How are you guys playing naval warfare?
For background, the naval rebalance developer diary for patch 1.12 included this problem analysis of the prior state of the game:
For background, the naval rebalance developer diary for patch 1.12 included this problem analysis of the prior state of the game:
and went on with (emphasis mine):Combat revolves around exploiting oversights
In other words, the effect of speed was to be curtailed by averaging it with 30 as an "anchor speed". But since, the formula continuously had oversights with an effect opposite of what was intended.Currently the live game calculation for a hit profile is the ( (visibility * 100) / speed) .
So a ship with a high hit profile will be easier to hit than one with a small hit profile.
A change to the hit profile calculation is aimed to reduce the impact of speed on hit chance and should flatten the effect of speed for much slower ships. The current but not final working formula is:
( (visibility * 100) / ( (speed/2) + 15) )
- 10
- 5
- 2