• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Naval Rebalance | Designer Corner

Steam Spotlight.png
Hello there, C0RAX here. Welcome aboard to my dev corner, in this thread I'll be going over the core introduction of the planned changes to naval gameplay.


Why? The Live System:
  • Good ship design is unintuitive.
  • Combat revolves around exploiting oversights
  • Ahistorical meta



image13.png


Goals
  • Clearer design process
  • Meta based upon good structure and multiple key values
  • Making historic choices in naval design and composition work well in game

Rebalance Overview
  • Tech Tree
  • Ship Designer
  • Hit profiles
  • Spotting
  • Fleet composition

---------------------------------------------------------------------------------------------------------------

Tech tree

The most obvious change is our first port of call today, this is the tech tree. There are a number of changes here that will be explained in further detail further to the aft of the dev corner.

image6.png


So firstly the naval tech tree has been split into 2, the naval tab contains hulls and tech directly linked to hulls. Let's take a look at what that looks like.

image3.png


As you can see it's much more concise than before, armor techs have been combined so each level will unlock both heavy and cruiser armours and are not linked to any specific hulls. SH armor still remains part of the super heavy battleship.

Moving on to the new “Naval Support” tab.

image10.png

image9.png


Here you will see quite a difference from the old tech tree. Gone are the secondary battery techs as they are now research via the medium gun techs

image11.png


Additionally the naval shell upgrades are now part of the gun lines acting as an intermediary tech between new modules. But don't worry about having to research more techs, XP reductions are gone but base research times are down.

image5.png


Dual Purpose Guns

And let's finally address that big elephant in the room… Dual purpose guns now branch off the light gun line. They are a 1939 onward tech, with the UK,USA,Japan & France starting with the Basic dual purpose Battery Researched and historic ships starting equipped with dual purpose Batteries and dual purpose Secondaries. Dual purpose guns lack the piercing of regular guns but make up for it by also providing AA.

image8.png


The current values for the dual purpose batteries are not final and are currently aligned with their non AA equivalents.

image15.png


image14.png

image16.png


Finally we have the 1944 Advanced medium dual purpose battery which packs a punch both to ships and planes, which should you reach it could wreak havoc for enemy aircraft and destroyers alike.

image4.png


Hit profiles & damage ("well the front fell off")

Quick primer on hit profile in case you don't know what they are. A Hit profile is the calculation used to determine how easy it is to hit a ship. This hit profile is then divided by the accuracy of the weapon type a ship is firing (10 * (Hitprofile/weaponaccuracy)^2).

Any other effects that affect hit chances such as weather/time of day are applied to the final value. Currently the live game calculation for a hit profile is the ( (visibility * 100) / speed) .

So a ship with a high hit profile will be easier to hit than one with a small hit profile.

A change to the hit profile calculation is aimed to reduce the impact of speed on hit chance and should flatten the effect of speed for much slower ships. The current but not final working formula is:

( (visibility * 100) / ( (speed/2) + 15) )

In addition to this there have been some other changes for hit chance

  • New hit chance modifiers that affect hit chance in the same way that weather affects hit chance. The new modifiers replace existing stat modifiers for modules/tech.
  • Radar and fire control increase light and heavy guns hit chance
  • homing torpedoes now increase torpedo hit chance
  • Base critical chance is reduced

image2.png


Spotting
  • Spotting is now min capped at 0.01% progress per hour, so you will always spot a task force after 10,000 hours (417 days)
  • Random chance to instantly spot (encounter) equal to your hourly progress, so if you have a 4% hourly progress you also have a 4% chance to “encounter” a task force.
  • Sub and surface detections for a task force are now listed in the task force information tooltip.
image12.png


Fleet Composition

First joining an ongoing battle was very painful and making strike forces much less useful this should be much less of an issue with much lower and shorter lived penalties for positioning.

4d79e5c4c50318cca3f648c7a827fbbf.png

Additionally SUPREMACY_PER_SHIP_BASE has been reduced from 100>75 so that IC and manpower have a greater impact on naval supremacy.
MAX_POSITIONING_PENALTY_FROM_HIGHER_SHIP_RATIO Has been increase from50% to 75%.
finally convoys no longer count as carriers for screening but instead need 0.5 screens (rounding up) per convoy.

Ship Designer

The ship designer has some of the most major changes to existing ships and modules. Let's go through them by groupings..

Firstly I want to say that you can no longer have both medium cruiser and light cruiser guns on the same design, fitting both will invalidate the design. This will eliminate one of the largest exploits in current ship design and should prevent ships being unintentionally protected by screening.

Now we will get into some gritty details of the current value changes for the rebalance.

(RED=changed values, BLUE=New values and BLACK=unchanged)

Changes to speed,reliability and Production cost.

9daa29dc3f83caaa4a9326dc57696e67.png

ec4479f9537a23be7871c13aed8d3b08.png

98e11da29bcd5d06aa9070d75b679686.png

a23b93bc5a15e3fd3011fa8ee5824910.png

86380545cda79d375fe96abc1170dd68.png

730134570a5d91468425d8d566dda994.png


Changes to speed for hulls

0f8cdcb5de3b67b9a8d4af684d231bb7.png

2954d7e7417b3176790717def315df5c.png


On speed it should be much harder to get 40kt ships now - faster ships hover around ~35kt with slower ships being in the 30kt range. Some older ships and submarines remain well below 30kt and will need upgrading if you want their speed to match modern ships.

Submarine Visibility

12b971e39e0612978bddc3632da09003.png


Now these are the normal changes to modules and ships, but that's not all we have some new modifiers that are replacing or adding to existing modules too.

Fire control/Radar

f398a64d110f8929360f1a3e7c83299f.png


image1.png


Torpedoes
8d1090bcda455b0dda419af825a1adaa.png


image17.png


Armor

In addition to the new modifiers below for armor a review of armor values and piercing is planned, but I don’t have a completed set of changes for that yet so you will have to wait for future announcements on how that looks.

f92afe7113dcec85c6f37bf071eeaec3.png

image7.png


As always If you have any questions feel free to ask here.
 
  • 104Like
  • 40Love
  • 13
  • 5
  • 3
Reactions:

Midgeman_Official

Private
Community Ambassador
6 Badges
Jul 17, 2020
19
590
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
FAQ & Dev Responses

Alexander 'The Grape' said:
These changes look really promising!

One issue that many worry will remain is "deathstacking", or putting all ships into a big blob, will remain the foremost strategy, especially against the dispersed task forces of the AI. Is anything planned to ameliorate this issue?

Reduced positioning penalties for joining battles are nice but won't solve the core issue of massively more total ships and IC = almost guaranteed victory
this has been done but I somehow missed it from the DC (I will edit it in) MAX_POSITIONING_PENALTY_FROM_HIGHER_SHIP_RATIO Has been increase from 50% to 75%. this will make death stacking not quite so good from our tests so far.


Big_Smokes said:
Is the new speed calculation also going to have a significant effect on fast ships, or will the hit chance on them stay more or less the same? (Essentially: Are destroyers easier to hit now, or not?)
Right now it makes destroyers and carriers very slightly easier to hit (like 0.01%-0.05%) but slower cruisers and battleships are getting 2%-5% lower chance to hit so it is simply flattening out those high chance to hit situations to be less extreme.


Ethereld said:
As part of this naval "rework" it is planned to make changes on the naval OOB of different countries?
it is something I want to do but no promises on the extent.

My obvious question is why you keep impying SH BB would remain a ship rather than an immobile artillery platform?

Base hull speed: 22 (vs 30 for even 1918 BB design) - check
Engine: same generic ones, so +55% max (with no flat speed addition any longer) - check
1944 DP: -6% each (lol) - check
SH Battery: -9% each - check
SH Armor: -35% (LOL) - check
that base speed is a typo, SHBB base speed should be 32 there. my bad
 
Last edited:
  • 2Like
Reactions:

Alexander 'The Grape'

Sergeant
39 Badges
Feb 12, 2022
75
306
  • Crusader Kings II: Monks and Mystics
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
These changes look really promising!

One issue that many worry will remain is "deathstacking", or putting all ships into a big blob, will remain the foremost strategy, especially against the dispersed task forces of the AI. Is anything planned to ameliorate this issue?

Reduced positioning penalties for joining battles are nice but won't solve the core issue of massively more total ships and IC = almost guaranteed victory
 
  • 20
  • 6Like
Reactions:

Cymsdale

High Warlord
155 Badges
Dec 28, 2009
5.105
9.905
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Victoria 2: A House Divided
  • Surviving Mars: First Colony Edition
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Stellaris: Digital Anniversary Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV
  • Mount & Blade: Warband
  • Stellaris: Distant Stars
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Teleglitch: Die More Edition
  • Victoria 2: Heart of Darkness
  • Victoria 3 Sign Up
  • War of the Roses
  • 500k Club
This was pretty in the weeds for someone like me who still doesn't quite understand how naval combat works. What's the TL;DR for if/how this will change things from "just build a bajillion subs."
 
  • 22Like
  • 7
  • 1
Reactions:

Teo41

Major
56 Badges
Nov 13, 2011
648
644
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Steel Division: Normandy 44
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Interesting! Thank you for making our naval research easier!
 
  • 2
  • 1Like
Reactions:

Teo41

Major
56 Badges
Nov 13, 2011
648
644
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Steel Division: Normandy 44
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
The only country that I can see here is Brazil and I refuse to think it's not intentional.
I swear, if they do a Brazilian focus tree before Italy, I will sue them!
 
  • 42Haha
  • 7Like
  • 1
  • 1
Reactions:

Gort11

Field Marshal
80 Badges
May 22, 2011
4.283
2.621
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
It would be good to give a spotting bonus based on the size of the spotting force. It's silly that one ship searches as well as a thousand ships.
 
  • 28Like
  • 10
Reactions:

SeekTruthFromFx

Lt. General
58 Badges
Sep 17, 2013
1.532
1.213
  • Victoria 2: A House Divided
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Victoria 3 Sign Up
  • Victoria 2
  • Cities: Skylines - Snowfall
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
If I remember rightly, spotting values are an average for all the ships in each task force. This has never made sense to me: if your aircraft carrier or battleship has a radar good enough to spot the enemy, then there's no reason to expect every destroyer (and submarine!) to have a state-of-the-art radar too. Is there any chance of making task force detection based on the highest value (or at least an average weighted towards the highest value), please?
 
  • 15
  • 10Like
Reactions:

Firewolf

Sergeant
63 Badges
Feb 14, 2017
75
231
  • Darkest Hour
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Lithoids
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Campus
  • Imperator: Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Hey guys!

1) Is anything planned to prevent deathstacks? (and combined AA meta => If you want to defend against air attacks, deathstack is the only way to defend against bombers)

2) Is anything planned vs submarine / Naval bomber meta (which are a lot more cost-efficient than surface fleet) ? Maybe prevent submarines from generating naval supremacy in a tile would be an idea ?

3) Will the naval AI be improved? It painfully can't be a threat to a human player right now...
 
  • 20Like
  • 8
Reactions:

Big_Smokes

Recruit
58 Badges
Oct 3, 2015
8
17
  • Hearts of Iron IV: Expansion Pass
  • Island Bound
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect: Psych Ward
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Pre-order
Is the new speed calculation also going to have a significant effect on fast ships, or will the hit chance on them stay more or less the same? (Essentially: Are destroyers easier to hit now, or not?)
 
  • 2
  • 1Like
Reactions:

GianpietroU90

Second Lieutenant
92 Badges
May 24, 2017
110
241
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Horse Lords
  • The Showdown Effect
  • Victoria 3 Sign Up
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Imperator: Rome - Magna Graecia
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
Hello C0rax and thanks for the astonishing info!

Could I ask you if there is some surprises programmed for the 06 of June?

You know for Hoi4 fun is a sort of Christmas it self. :)
 
  • 3
Reactions:

Lamartine

Captain
40 Badges
Jun 12, 2010
455
850
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Cities in Motion
  • Prison Architect
  • Pillars of Eternity
Really good update, great to hear some of the WIP changes. I'm glad that Paradox feels OK sharing features as they're being developed.

Will we be able to save ship design templates across games? It would be a good QOL to not have to recreate common naval templates in every single game
 
  • 5
  • 2Like
Reactions:

mike-kt

Maple
46 Badges
Aug 4, 2010
198
44
  • Cities in Motion
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Arsenal of Democracy
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • For the Motherland
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
  • Cities in Motion 2
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
So would your draft hit chance be

( (visibility * 100) / ( (speed/2) + 15) ) + (% given by radar) + (% given by fire control)

or

( (visibility * 100) / ( (speed/2) + 15) ) * (1 + % given by radar) * (1+ % given by fire control) <-- This is the answer (post reference)
 
Last edited:
  • 6
  • 1Like
  • 1
Reactions: