Naval invasions or land too?- AI has learned the definition of insanity and will now try to avoid attacking in same place if previous invasion failed
Naval invasions or land too?- AI has learned the definition of insanity and will now try to avoid attacking in same place if previous invasion failed
Same problem with the "Invaders must die" terrain modifier not disappearing after Germany (or any other nation) has annexed the Soviet Union, permanently debuffing the territory. Or with Free France's terrain modifiers on French core territory. I hope all terrain modifiers will get a "removal condition" at some point, once the country that triggered them no longer exists they should get removed. Or only last for one additional year or something.When at war the Soviet Union can have a terrain modifier applied to the states around Moscow.
The modifier gives -100% factories in state.
There is no way to remove it after war. So Monarchist Russia basically loses all the factories in the Moscow area.
Oooook.... I am usually a very calm, balanced person, but this is starting to annoy the heck out of me.Apparently the latest patches brought back old bugs. Read the comments here: https://steamcommunity.com/sharedfiles/filedetails/?id=2020540296
Exactly... it has been posted as bug on Nov 26th and has not been fixed yet either.What's the bug there? Vichy France can't take it's first national focus or something?
There is a bug in 1.11.4 and 1.11.5 where some GER advisors are cloned on civil war with Oppose Hitler focus, but when GER wins, the clones are retained and the originals are removed from the game.- In civil war process, when copying unit leaders, use the clone function rather than recreating the unit leader from template (some unit leaders do not have template). Also use the character merge mecanism for those copies too if the revolter country receiving those copies already have the character.
Because almost personal insults are the real way to get issues fixed It's widely agreed that Imperator improved a lot when Arheo took over as Game Director so it isn't even an apt comparison either.I sincerely hope that the new Dev Lead does not repeat the mistakes in the fiasco called Imperator Rome.
Really? We didn't need another personal attack to broke the fixing process all over again right now.Oooook.... I am usually a very calm, balanced person, but this is starting to annoy the heck out of me.
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Which doesn't change the fact that the game is practically abandoned. Also: I can and will accept that new mechanics and new releases contain bugs and errors... but it is somewhat new that things that worked before (even in the same patch iteration) are not working properly anymore. This tells me that there are some serious issues either in the development process or the QA process.Because almost personal insults are the real way to get issues fixed It's widely agreed that Imperator improved a lot when Arheo took over as Game Director so it isn't even an apt comparison either.
Oh... I did submit a detailed bug report on the sea zone issue (I quoted it even here a bit further up in post #27.Really? We didn't need another personal attack to broke the fixing process all over again right now.
Just post the bugs on the bug forum, make a vanilla-ish mod to fix it if you can (preferably under 20MB size with minimal line changes) and show it there whilst also sharing it here. Reserve the negative comments until after 1.11.5 is live.
Oh, by the way, i'm still waiting for Arabia formable to be expanded.
On the other hand, i'll look on a way to fix Manchukuo, but i need to experience the "Mandate of Heaven" crash first before reporting the bug (there hasn't one posted yet) and working on another quickfix mod.