Our newly started Glass industry has produced its first two Sharp Slicey Disks!
As soon as we have accumulated ten of them, we can assemble our first Weapon Trap on the bridge over the Dodge-Em Trap.
For those of our readers who are unfamiliar with Dodge-Em Traps, they represent an instance of Dwarven Judo... using an opponent's own strength against him.
When a siege of 100 or so Goblins arrives on our map, it is not unusual for anywhere from eight to twelve of them to be Legendary Fighters. These dozen Goblins alone would be fully capable of wiping out our Militia, even if they weren't supported by 90 other Goblins and a few dozen mounts. So it would be best if we had some way of killing these Legendary Goblins, without coming to close quarters with them.
That's where the Dodge-Em Trap comes in. We dig a large (7 x 10 tile) and very deep pit. Very deep indeed... a hundred meters or so deep. Run walls around the pit so that it cannot simply be bypassed, and build a narrow bridge completely spanning the gap. We then cover this bridge with weapons traps, with each trap loaded either with ten Sharp Slicey Disks or with ten Big Spikey Balls. These specific trap components attack three times each, for a total of thirty attacks each time a trap is triggered. When an opponent is attacked, there is a chance that they dodge one or more tiles, avoiding the attack. More skilled characters have a better chance of dodging, so Legendary Fighters will almost always dodge an attack... carrying them right off that narrow bridge, to plummed a hundred meters down into the pit.
In effect, we are using the opponent's Dodge skill to kill him, and the more skilled he is, the better the chance of killing him.
As soon as we have accumulated ten of them, we can assemble our first Weapon Trap on the bridge over the Dodge-Em Trap.
For those of our readers who are unfamiliar with Dodge-Em Traps, they represent an instance of Dwarven Judo... using an opponent's own strength against him.
When a siege of 100 or so Goblins arrives on our map, it is not unusual for anywhere from eight to twelve of them to be Legendary Fighters. These dozen Goblins alone would be fully capable of wiping out our Militia, even if they weren't supported by 90 other Goblins and a few dozen mounts. So it would be best if we had some way of killing these Legendary Goblins, without coming to close quarters with them.
That's where the Dodge-Em Trap comes in. We dig a large (7 x 10 tile) and very deep pit. Very deep indeed... a hundred meters or so deep. Run walls around the pit so that it cannot simply be bypassed, and build a narrow bridge completely spanning the gap. We then cover this bridge with weapons traps, with each trap loaded either with ten Sharp Slicey Disks or with ten Big Spikey Balls. These specific trap components attack three times each, for a total of thirty attacks each time a trap is triggered. When an opponent is attacked, there is a chance that they dodge one or more tiles, avoiding the attack. More skilled characters have a better chance of dodging, so Legendary Fighters will almost always dodge an attack... carrying them right off that narrow bridge, to plummed a hundred meters down into the pit.
In effect, we are using the opponent's Dodge skill to kill him, and the more skilled he is, the better the chance of killing him.