This is just sad.
No art is way worse than placeholder art. I'm curious as to why there hasn't been a hotfix yet (shouldn't be too difficult if the issue is releasing the wrong build, although i'm happy to be corrected on this). I think there is some major problem in the code that derails many things off track, but the issue seems too big to be so (i think).It really seems like someone did an oopsie and released the wrong build. There's no way they deliberately released with placeholder art.
Perfectly balanced...
No bugs only intended features...
Infinite development is not bug tis new game mechanic...
South american tribes having reform bonuses from undiscovered christian monks is a new enlightened feature...
Florence gaining 1 Billion favours per month is also a representation of ACCURATE historical LORE!
11/10 greatest dlc entirely working as intended
General Paradoxi! Your overpriced DLC will make a fine addition to my collection!
I concentrated dev from all of Ming's tributaries and made Beijing one of those futuristic utopian cities from the stock images by 1444.
Good DLC, still it needs some hotfix - Favor system and concentrate developmement are broken and they are making game much easier.
No art is way worse than placeholder art. I'm curious as to why there hasn't been a hotfix yet (shouldn't be too difficult if the issue is releasing the wrong build, although i'm happy to be corrected on this). I think there is some major problem in the code that derails many things off track, but the issue seems too big to be so (i think).
Also Ming apparently cannot upgrade the Great Wall of China because their culture group is not Chinese.
You should see the reviews of board games funded via Kickstarter. They get hundreds of 10/10 reviews years before release from people who basically do a blind preorder.And why are people like that?
For some reason the monuments only check the local culture/religion and not of the culture/religion of theNo art is way worse than placeholder art. I'm curious as to why there hasn't been a hotfix yet (shouldn't be too difficult if the issue is releasing the wrong build, although i'm happy to be corrected on this). I think there is some major problem in the code that derails many things off track, but the issue seems too big to be so (i think).
Also Ming apparently cannot upgrade the Great Wall of China because their culture group is not Chinese.
I'm pretty sure that's the case, but I have problems understanding the reasoning behind the marketing/sales team decision. Releasing it like that and hotfixing it in one week harms them a lot more than postponing the release for a week.
It's because the monument effects go to their owner, not the overlord.For some reason the monuments only check the local culture/religion and not of the culture/religion of the owner. So on theory you can have all the monument effects at once as long as they are the right culture/religion
The general opinion of a game like Cyberpunk was way more affected by its botched release than by its multiple postponings, and I'm fairly sure small communities' perception is more important for a niche game like EU4, but we're getting offtopic.Magazine articles, reviews, youtube videos, interviews, etc are all planned out months in advance based upon the release date. Move that release date and it becomes major industry news, stock prices take a hit, heads will roll. Release it in a suboptimal state with a quick series of hot fixes and it is just a blip on the forums.
I think you misunderstood the bug there. I could not confirm it myself, but what he says has nothing to do with subjects.It's because the monument effects go to their owner, not the overlord.
Sorry, I wrote the wrong thing and fixed it as soon as I noticed. It's still broken anyway.It's because the monument effects go to their owner, not the overlord.
This is so untrue that words aren't enough. Projects get delayed all the time. Like everyday without heads rolling. Like projects delay and they are a blip on the forums for a week.Magazine articles, reviews, youtube videos, interviews, etc are all planned out months in advance based upon the release date. Move that release date and it becomes major industry news, stock prices take a hit, heads will roll. Release it in a suboptimal state with a quick series of hot fixes and it is just a blip on the forums.
And judging by the last HOI4's DD -and the rightfully negative reactions it received - the future might not be very bright on that end, either. Right now I can only praise Imperator, they are turning the tables, slowly and steadily after a disastrous release. Crusader Kings III might be a good game one day, after the customary tons of dlcs and half-dozen years, if of course Paradox doesn't ruin it in the meanwhile (nowadays you never know). But right now it's still very far from CK II.First the disastrous Stellaris update which broke basically the entire game and now this. I feel so defeated because I really do love these games. I never thought i'd see the day where HOI4 is arguably the most functional Paradox title.