It depends of the overall player lenght: 4 hours out of 40 (10%) is on the verge of "too long". But even 4 out of 80 isn't a good move, IMHO .
Overall length should be i think somewhere between 20 and 25 hours ...
Or something like that. I believe i heard that thinblood part should be first 1/5 of game.
Oh i understand, but on the other hand, you must understand that this whole thinblood part was added mainly to help people understand clans before they choose ...
You can expect some newbie to get all that in 20 minutes. :-/
I do a run with my stealthy ninja-hacker Toreador . Now I want to try with a classy Ventrue lady, all dominate-presence focused with a passion for big guns. (Let's pretend that this example would have sense in BL2).
Well, i think you are just too focused on old bloodlines where this was possible ...
But i believe there is still enough space for replayability ... its just a little different.
Im not quite sure why would anyone wish to play stealthy Toreador, but why not ... lets presume there is some hacker origin, or i believe crimminal would be close enough ... lets say this character have Nebulation, that seem to work best for stealthy character.
Then you wish to play your second character, you start as thiblood ofcourse, but allready planning to be Ventrue one night ... so you chose some corporate worker, or businessman origin ... i presume you choose Mentalism discipline ... and i would dare to presume you will try different approach to conversations.
At least i personaly plan to try to seduce as much as possible with my future toreador, bribe as much as possible with my future ventrue, intimidate as much as possible with my future brujah, and persuate as much as possible with my future tremere.
Ok, yoo convince me (at last if dropping from too high hurts you in some way ... )
I believe it will ...
At least i thrust that protagonists HP was lowered a bit, when he jumped on the street after talking to Elif.
Hmm, well no.
Kindreds are already a better stat that humans. I would say "they start with more dots" in the VtM RPG terms.
But that is exactly my point!
Kindreds
are suppose to be faster, stronger, better, more durable (durabler seems wrong), and have sharp sences than awerage human ...
But we, as a players, should somehow experience that.
I didnt notice that my character was attacking or moving anyhow faster than any other NPC, in fact quite the contrary.
When you try to sneak your way to galery noir, you need to lift some eroded pipes ... i presume that pipe was installed there by mortals ... yet, if you dont have at least 3 dots in Strength, its too heavy for you.
True, we were more durable for sure ... mainly bcs we dont have any vital organs to damage, yet in Bloodlines 1 humans seem as damage-proof as Kindreds ... you know what i mean right? It would make sence if humans were shaken for a while after recediving punch from Brujah with activated potence ... instead they just attacked again.
And about sharp sences?
Well, Jack teased us about it, but it was never implemented ... im quite happy that Bloodlines 2 will do this explicitly.
But better stats doesn't mean "five dots in every physical attributes".
And you know, blood buff means exactly this: "use your blood to be very, very, very stronger and quicker and resistant than an average human".
If you don't need this, that mean that you alway are "very very stronger and quicker and resistant than an average human".
I do know ... yet i didnt have that feeling.
I mean, sure i was giving a slightly stronger punches (unless i allready had 5 dots in strength, then ... no difference) and i was recedivint a slightly less damage (again, unless 5 dots in constitution) ... no difference in speed or combad capability at all.
Somehow i was stealthier when i used bloodbuff ... kinda odd that my enemies are noticing me less if i force mine body to the limit, but w/e its RPG.
Same story with picklock ... i get its common practice in RPG, but is soo odd when you think about it.
Well ... it certainly mean that you are stonger, faster, resitant, etc.
But how much? That is up to GM.
This makes me breathe a sigh of relief ( really this part was unclear to me, but if you have found a good reference in the videos/interviews , that's great).
It was in one of Clan Reveals, in QA part ... not sure wich one tho. :-/
I presume we will get something more simmilar to perk system, than usual atribute adjustment wich simply makes your aim steadier, or swing stronger ... but so far i have no idea how those perks are suppose to work.
Are you sure that this is an inventory? It seems a very rought sketch (the images are a years and half old).
Im certainly not, i wroted it there ...
I just presumed ...
I mean what else than weapons we need?
- We allready know that we will be able to choose clothing style for our character, wich quite obviously means that clothing will probably have only style purpose ... and not armor as it was in previous game.
- Concidering that, it would be certainly interesting if game provided us variety of ocult items, as Bloodlines did, but also limit us with certain amount of equippable lots for those items ... but im not quite sure how people will react for such approach ... therefore i so far presume that if there will be any ocult items, they will work from our bag as in previous game.
- And it was allready confrimmed that there will be limit to amount of weapons you will be able to drag with you ... so far i cannot tell from all i have seen in demo if that is 6 weapon slots ... or prehaps 2 meele slots, 2 ranged slots, and 2 thrown slots ... i hope its just 6 slots, and its up to you what will you have in your pockets.
Also as i mentioned earlier i hope that we will be able to lock at least one weapon slot that will our protagonist keep by himself at all times.
BTW , this "rounding approach" remember me something already seen.
Yeah i bet, almost any quick acess menu we have seen in last decade.
Mass Effect (3 and Andromeda) had something simmilar, also Witcher 3 ... i bet there is more, but those are the most known.
occult items could be out, after all are just buff on specific stats. Yoy may have similar effect in many other ways (armor customizations or just a plain attribute increase, after all who would ever drop those occult items?)
Well even tho i agree that those are not crucial for the game ...
They played quite a big part in Bloodlines 1 ... and since developers want to re-create the feeling, or vibe, or atmosphere, ... or w/e else you wish to call it ... of Bloodlines 1, i would dare to presume that they will implement ocult items aswell.
After all, it would be nice to find out that triangle trinket on Elif's neck is more than just a decoration.
Other stuff (eg armor) and generally speaking suites, of "cool stuff to wear" would be nice to have and to combine.
Yeah, totally agree ...
But you dont need inventory to do that, especialy if clothing have only estetic effect and dont provide any stats.
For example if our character in our haven simply walks to that wardrobe we have seen in demo just next to bed ... he could simply push action button, to open dressing screen, where he would pick up apropriate clothes.
This is what usually happen everywhere (and in BL1 too) , expecially in the begining. You find a great weapon and you would stick with them, but if you are out of amno you use what you have-find.
Probably the numbers of magazines could be revised a little, anyway ( 4-5 magazines available in your inventory, not tenths!)
There is a way ...
In Bloodlines 1, when you cause police chase, then you kill policeman that is shooting at you ... he will drop Glock if im not misstaken.
Then you simply sell that glock to any vendor and buy it back ... voila! You have full magazine and vendor is now selling magazines to your Glock ... true, its quite expencive for the start, but if you play shooting focused vampire, its worth the money. Glock is awesome weapon.