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EUIV - Development Diary - 12th of May 2020

Good afternoon! I’m back again with another content-driven dev diary. Today we’ll be taking a look at two of the new mission trees coming with the Emperor expansion: Germany and Lübeck.

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The German mission tree takes a lot of inspiration, as you might expect, from Imperial Germany and the accomplishments of Bismarck. Although very much outside of the period, we felt that it was an appropriate way to go given the ahistorical nature of a united Germany within our timeframe.

The conquest branch of the mission tree begins with Blood and Iron, which requires you to own at least 50 provinces across the North Germany or South Germany regions, essentially completing your early German unification. This mission rewards perhaps the most extensive set of permanent claims of any single mission in the game: the Low Countries, Italy, France, and Poland will all simultaneously become your next targets. This is pretty extreme for a single mission, but given the requirements not only of the mission but also of forming Germany in the first place, the player is likely already in a very dominant position by the time that they unlock this mission tree. Completing the Annex Poland mission gives even further permanent claims, this time on the Baltic, Scandinavia, and Carpathia regions.

Next we have an economic branch of the mission tree. You are charged with building manufactories to Industrialize the Rhineland, permanently improving local goods produced in applicable provinces by 15%. You must also Promote Urbanization by reaching at least 30 development in 10 German provinces, and achieve Protected Markets by reaching 75% trade share in all German trade nodes. Completing these missions unlocks the Dominant Economy mission, which requires you to have the highest income of any European nation as well as 10,000 ducats with no loans.

Next up, Germany has a branch of its mission tree dedicated to overseas expansion, beginning of course with the construction of an Imperial Navy. After building 30 heavy ships, you must Burn the Wooden Wall by ensuring that no British country has more than 5 heavy ships. Achieving this will grant you +10% naval morale for the rest of the game, as well as a permanent claim on London. Scramble for Africa and Overseas Empire see you building an empire in Africa and Asia respectively.

Germany and the Holy Roman Empire share a large portion of their missions trees, but each of them have a unique branch available only to them. The German unique branch focuses on state-building, for instance hiring skilled advisors, gaining Crown Land, constructing universities, and gaining absolutism.

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This is the Holy Roman Empire’s unique branch of the mission tree. It has been said that the HRE was neither Holy, Roman, nor an empire, but you have the chance to change that. You must become Defender of the Faith (giving you an opportunity to launch a final crusade for Jerusalem), become Papal Controller (if Catholic), and finally centralize the disparate states of Germany into a single nation. Completing the Roman Resolution mission as a Catholic nation fires the following event, representing victory of the Emperor in the dispute between Church and Emperor:

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Hi I’m @Alfray Stryke , a new addition on the EUIV team. Currently working as QA, although I have assisted with the design and implementation of Lübeck’s mission tree in the Emperor DLC.

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The four paths for their missions are:
  • End the Sound Toll, By forcing or convincing Denmark to end the toll and increasing your trade in the Lübeck trade node, you continue to increase your trade in the Baltic. This leads to gaining claims on the Jutland peninsula and then Norway (subjugation if Norway is independent, permanent claims if they are not).
  • Ties with England requires either strengthening relations with England or Lübeckian merchants or privateers having at least 25% of the trade power in the English Channel. Completing this will strengthen Lübeckian traders in the British Isles, granting claims in order to form trading cities in London, Edinburgh and Ayr. Setting up trade cities in Edinburgh and Ayr will lead to dominating the North Sea trade and recruiting an explorer to settle Newfoundland (giving a Center of Trade there) and founding the American colony of Neulübeck.
    • The London Steelyard was historically the main trading base of the Hanseatic League during the 15th and 16th centuries, thus either owning London directly or indirectly via a member of your trade league will grant you a substantial boost to trade.
  • Defend the City, although Lübeck starts as a relatively wealthy but militarily lacking nation, their first goal should be to ensure they have a standing army capable of holding their own against any neighbours inside the HRE. Complete this via your own soldier or recruiting mercenary companies and you will gain claims on the rest of the Mecklenburg area. After building up your own strength, it is time to return the cities of Visby and Novgorod to the Hanseatic League by either owning them directly or indirectly.
  • The Merchant Navy, by building up your merchant navy and increasing your coffers, you are then led to formalising bookkeeping and building the Lübeck Krantor (replacing the old decision). After increasing your ship building industry, commissioning the Adler von Lübeck (for owners of Golden Century, the decision now requires a flagship), and asserting naval dominance over the North and Baltic Seas Lübeck can be declared the Queen of the Hanseatic League. This rewards you with increased diplomatic reputation and decreased advisor cost.


The culmination of their mission tree after increasing the reach of the Hanseatic League is to unite the league into a solidified political entity - making any members of the trade league that own historically important trade cities into vassals, with a boost to their diplomatic relations in order to compensate for this. Then using the same system for the Kingdom of God and the Caliphate renaming you are rightfully termed the Hanseatic League!

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And that’s all for today! Join us next week for the last in our series of content-focused dev diaries.
 
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Is it just me, or are the mission trees just becoming more and more "conquer everything?"

You go through the trouble of creating intricate HRE mechanics, and then if I conquer Germany straight up I get claims on all of Europe?
 
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Whoever, in the QA team, thought that this would have been good designs?
End the Sound Toll, By forcing or convincing Denmark to end the toll and increasing your trade in the Lübeck trade node, you continue to increase your trade in the Baltic. This leads to gaining claims on the Jutland peninsula and then Norway (subjugation if Norway is independent, permanent claims if they are not).
"Hey Denmark, let's be buddies, come on man, lift the sound toll let's make some bro dosh together$$$"
"Ok"
"Haha fool! it was all a ploy to get claims on you!"
"Noooooooo sad Denmark noises"

This is the Holy Roman Empire’s unique branch of the mission tree. It has been said that the HRE was neither Holy, Roman, nor an empire, but you have the chance to change that. You must become Defender of the Faith (giving you an opportunity to launch a final crusade for Jerusalem), become Papal Controller (if Catholic), and finally centralize the disparate states of Germany into a single nation. Completing the Roman Resolution mission as a Catholic nation fires the following event, representing victory of the Emperor in the dispute between Church and Emperor:
Net we will have "Build the Wall" for 'Murica?
 
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Missions that give permanent bonuses like these are bad for the game to be honest. They don't represent the historical trend of countries rising and falling and fuck up balance, specially if we are talking about military bonuses like the 10% moral of navy until the end of the game to Germany. Forming Germany by late game is by no way a hard achievement even in multiplayer since all the AI dies by 1550 and Austria and Poland tend to follow most of the time.
Please I understand that you guys want to sell copies by pandering to the hype related to the German Empire but since this looks like the last DLC the game is going to have at least leave it in a position that multiplayer games can be played with the least amount of balance-related mods.
 
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Great with more content for a unified HRE, but where is the love for a decentralized HRE? Or is that path only for RP and not actually a supported playstyle?
 
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odd. I can view the images when I right-click the image and select View image and then select the image title text and click enter (to refresh it)

//images seem fixed and work now
 
Same here... the Fancy new forums seem to be doing their usual terrible job.
 
Forming the hansa this way will reduce the size of your trade league; do you get a compensation for the lost trade steering modifier?
You lose the trade steering bonus from having a larger trade league, but in return the members of the league that become your vassals will join your offensive wars.
Is renaming going to be moddable?
Events, decisions and missions can set an override localisation key for the game to use and remove when appropriate.
 
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The HRE missions aren't visible for me.

As has been stated above, is there any changes to the Pentrarchy mission rewards. Considering the scope is from "Brest to Constantinople" it would seem weird that the Pope can enforce the Union on Orthodox, but Orthodox is powerless if it enforces the Union. @neondt

If next week is the last content DD, that must mean development is done. Which would mean that a release date is potentially coming? How soon can we expect a release date announcement?

Finally, how many more weeks til we get the art DD? Cannot wait to see what nations (besides Sicily, Hungary, Switerland, and Savoy/S-P) got models.
 
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You lose the trade steering bonus from having a larger trade league, but in return the members of the league that become your vassals will join your offensive wars.

Events, decisions and missions can set an override localisation key for the game to use and remove when appropriate.

On a more deep note, the renaming system seems very useful, but will it also be able to change the coat of arms? Seeing as it is already possible to define event images, mission icons etc.

It would be great to have a custom way of changing coat of arms, just like how the renaming is a great tool for modders.
 
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Does the formation of Germany still break you out of the HRE?

Wouldn't it be better to have Germany formable as a kingdom within the HRE? After all, that is where the historical kingdom of Germany existed since the Middle Ages, long before the 19th century and Bismarck.
 
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