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Thanks for the answer, I solve by my self, was luck, just when i been able to creat my first Excelcior flag ship, disolving my previous NX flag ship.

But now I have another problem I'm in 2289 century and a lot of interactions is happeing but the game is lagging and yesterday just when I load my game Crash 10 seconds before I loaded, I try 4 time even with lowing quality grafics but the game still crashing.

Can help me please?
Thanks.
 
Thanks for the answer, I solve by my self, was luck, just when i been able to creat my first Excelcior flag ship, disolving my previous NX flag ship.

But now I have another problem I'm in 2289 century and a lot of interactions is happeing but the game is lagging and yesterday just when I load my game Crash 10 seconds before I loaded, I try 4 time even with lowing quality grafics but the game still crashing.

Can help me please?
Thanks.

Unfortunately, every playthrough I've had with this mod ultimately ends with a CTD I can't get past. Last time I am pretty sure it was due to something the AI was building. I stopped all production of my own faction saved, and still CTD on the same date. Reloaded popped in the instant build cheat and the game crashed immediately. So something (either a building or ship) the AI is producing was crashing my game.
 
Crashing. Game cant be continued.
[15:56:51][localization_reader.cpp:254]: Illegal break character (utf32=32) at line 2869 and column 89 in localisation/german/STH_main_l_german.yml
[15:56:59][assetfactory_audio.cpp:842]: No sound scripted for soundoverride 'advisor_notification_spacebourne_encounter_01'
[15:57:00][bitmapfont.cpp:2827]: Could not find coloring for character 'Y'
[15:57:00][persistent.cpp:33]: Error: "Malformed token: width, near line: 297
Malformed token: height, near line: 297
" in file: "interface/empire_view.gui" near line: 297
[15:57:00][persistent.cpp:33]: Error: "Malformed token: width, near line: 617
Malformed token: height, near line: 617
" in file: "interface/galaxy_view.gui" near line: 617
[15:57:00][persistent.cpp:33]: Error: "Malformed token: width, near line: 358
Malformed token: height, near line: 358
" in file: "interface/situation_log.gui" near line: 358
[15:57:00][persistent.cpp:33]: Error: "Malformed token: width, near line: 395
Malformed token: height, near line: 395
" in file: "interface/situation_log.gui" near line: 395
[15:57:00][persistent.cpp:33]: Error: "Malformed token: width, near line: 903
Malformed token: height, near line: 903
" in file: "interface/situation_log.gui" near line: 903
[15:57:00][persistent.cpp:33]: Error: "Malformed token: width, near line: 256
Malformed token: height, near line: 256
" in file: "interface/topbar_leaders_view.gui" near line: 256
[15:57:00][persistent.cpp:33]: Error: "Malformed token: width, near line: 271
Malformed token: height, near line: 271
" in file: "interface/topbar_leaders_view.gui" near line: 271
[15:57:00][persistent.cpp:33]: Error: "Malformed token: width, near line: 286
Malformed token: height, near line: 286
" in file: "interface/topbar_leaders_view.gui" near line: 286
[15:57:00][persistent.cpp:33]: Error: "Malformed token: width, near line: 301
Malformed token: height, near line: 301
" in file: "interface/topbar_leaders_view.gui" near line: 301
[15:57:00][persistent.cpp:33]: Error: "Malformed token: width, near line: 372
Malformed token: height, near line: 372
" in file: "interface/topbar_species_view.gui" near line: 372
[15:57:01][texturehandler.cpp:167]: Texture Handler encountered missing texture file: gfx/interface/icons/gamesetup_background_federation.dds
[15:57:01][texturehandler.cpp:313]: Couldn't find texture file: gfx/interface/icons/gamesetup_background_federation.dds.
[15:57:01][spritetype.cpp:316]: Error initialising texture: gfx/interface/icons/gamesetup_background_federation.dds for spritetype GFX_gamesetup_background_federation
[15:57:05][texturehandler.cpp:167]: Texture Handler encountered missing texture file: gfx/interface/icons/frontend_background_federation.dds
[15:57:05][texturehandler.cpp:313]: Couldn't find texture file: gfx/interface/icons/frontend_background_federation.dds.
[15:57:05][spritetype.cpp:316]: Error initialising texture: gfx/interface/icons/frontend_background_federation.dds for spritetype GFX_frontend_background_federation
[15:57:06][texturehandler.cpp:167]: Texture Handler encountered missing texture file: gfx/interface/icons/diplomacy_background_federationbig.dds
[15:57:06][texturehandler.cpp:313]: Couldn't find texture file: gfx/interface/icons/diplomacy_background_federationbig.dds.
[15:57:06][spritetype.cpp:316]: Error initialising texture: gfx/interface/icons/diplomacy_background_federationbig.dds for spritetype GFX_diplomacy_background_federationbig
[15:57:18][pdxassetutil.cpp:149]: Failed to find texture 'test_diff'
[15:57:21][pdx_entity.cpp:2372]: Duplicate of frontend_background_entity added to entity system
[15:57:22][pdx_entity.cpp:434]: Failed to find entity "mammalian_01_habitat_phase_02_entity" for attachment in
[15:57:22][pdx_entity.cpp:434]: Failed to find entity "mammalian_01_habitat_phase_02_section_entity" for attachment in
[15:57:23][ship_size.cpp:298]: Missing ship size Localization Key: lesser_space_cloud
[15:57:23][ship_size.cpp:298]: Missing ship size Localization Key: lesser_space_cloud_plural
[15:57:23][ship_size.cpp:328]: Could not find any entity by the name "ancient_mining_expansion_barge_entity".
[15:57:23][ship_size.cpp:328]: Could not find any entity by the name "ancient_mining_expansion_drone_entity".
[15:57:23][ship_size.cpp:318]: Could not find any entity by the name "federation_fed_heavy_escort_modin_entity".
[15:57:23][ship_size.cpp:318]: Could not find any entity by the name "terran_fed_heavy_escort_modin_entity".
[15:57:23][ship_size.cpp:328]: Could not find any entity by the name "bajoran_lightship_entity".
[15:57:23][game_singleobjectdatabase.h:278]: Failed to cache an item for CShipSizeDatabase! Key: lithoid_colonizer
[15:57:26][ship_design_templates.cpp:178]: Component template key used multiple times: TORPEDO_1
[15:57:26][ship_design_templates.cpp:178]: Component template key used multiple times: TORPEDO_2
[15:57:26][ship_design_templates.cpp:178]: Component template key used multiple times: TORPEDO_3
[15:57:27][namelist.cpp:1124]: Game has localized name lists where there is no matching master name list.
[15:57:27][designer_database.cpp:71]: A ship design named "Schlachtkreuzer NX-01 Überholung" already exists! file: common/global_ship_designs/STH_global_ship_designs.txt line: 653
[15:57:28][localization_util.cpp:24]: Missing localization key [Keep existing designs] events/STH_federation_mechanics.txt:424
[15:57:28][localization_util.cpp:24]: Missing localization key [Request help from the United Federation of Planets] events/STH_klingon_story_events.txt:1347
[15:57:28][localization_util.cpp:24]: Missing localization key [Request help from the Son'a] events/STH_klingon_story_events.txt:1359
[15:57:28][localization_util.cpp:24]: Missing localization key [Request help from the Gorn] events/STH_klingon_story_events.txt:1371
[15:57:28][localization_util.cpp:24]: Missing localization key [Request help from the Suliban] events/STH_klingon_story_events.txt:1383
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militaryship.3.desc] events/STH_military_ship_events.txt:159
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militaryship.20.g] events/STH_military_ship_events.txt:486
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militaryship.102.a] events/STH_military_ship_events.txt:836
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militaryship.102.b] events/STH_military_ship_events.txt:845
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militarship.106.a] events/STH_military_ship_events.txt:915
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militarship.106.b] events/STH_military_ship_events.txt:924
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militarship.114.a] events/STH_military_ship_events.txt:1074
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militarship.114.b] events/STH_military_ship_events.txt:1084
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militaryship.151.desc_02] events/STH_military_ship_events.txt:1589
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militaryship.157.a] events/STH_military_ship_events.txt:1764
[15:57:28][localization_util.cpp:24]: Missing localization key [STH_militaryship.157.b] events/STH_military_ship_events.txt:1768
[15:57:28][localization_util.cpp:24]: Missing localization key [KDF ENT] events/STH_test_events.txt:26
[15:57:28][localization_util.cpp:24]: Missing localization key [KDF TOS] events/STH_test_events.txt:30
[15:57:28][localization_util.cpp:24]: Missing localization key [KDF TMP] events/STH_test_events.txt:34
[15:57:28][localization_util.cpp:24]: Missing localization key [KDF TNG] events/STH_test_events.txt:38
[15:57:28][localization_util.cpp:24]: Missing localization key [ROM ENT] events/STH_test_events.txt:42
[15:57:28][localization_util.cpp:24]: Missing localization key [ROM TOS] events/STH_test_events.txt:46
[15:57:28][localization_util.cpp:24]: Missing localization key [ROM TMP] events/STH_test_events.txt:50
[15:57:28][localization_util.cpp:24]: Missing localization key [ROM TNG] events/STH_test_events.txt:54
[15:57:28][localization_util.cpp:24]: Missing localization key [Andorian] events/STH_test_events.txt:58
[15:57:28][localization_util.cpp:24]: Missing localization key [Borg] events/STH_test_events.txt:62
[15:57:28][localization_util.cpp:24]: Missing localization key [Borg Red] events/STH_test_events.txt:66
[15:57:28][localization_util.cpp:24]: Missing localization key [Borg Blue] events/STH_test_events.txt:70
[15:57:28][localization_util.cpp:24]: Missing localization key [Borg Purple] events/STH_test_events.txt:74
[15:57:28][localization_util.cpp:24]: Missing localization key [Borg Orange] events/STH_test_events.txt:78
[15:57:28][localization_util.cpp:24]: Missing localization key [Borg Yellow] events/STH_test_events.txt:82
[15:57:28][localization_util.cpp:24]: Missing localization key [Cytherian] events/STH_test_events.txt:86
[15:57:28][localization_util.cpp:24]: Missing localization key [Breen] events/STH_test_events.txt:99
[15:57:28][localization_util.cpp:24]: Missing localization key [Cardassian] events/STH_test_events.txt:103
[15:57:28][localization_util.cpp:24]: Missing localization key [Dominion] events/STH_test_events.txt:107
[15:57:28][localization_util.cpp:24]: Missing localization key [Ferengi] events/STH_test_events.txt:111
[15:57:28][localization_util.cpp:24]: Missing localization key [Generic 01] events/STH_test_events.txt:115
[15:57:28][localization_util.cpp:24]: Missing localization key [Generic 02] events/STH_test_events.txt:119
[15:57:28][localization_util.cpp:24]: Missing localization key [Generic 03] events/STH_test_events.txt:123
[15:57:28][localization_util.cpp:24]: Missing localization key [Generic 04] events/STH_test_events.txt:127
[15:57:28][localization_util.cpp:24]: Missing localization key [Husnock] events/STH_test_events.txt:131
[15:57:28][localization_util.cpp:24]: Missing localization key [Kazon] events/STH_test_events.txt:135
[15:57:28][localization_util.cpp:24]: Missing localization key [Suliban] events/STH_test_events.txt:139
[15:57:28][localization_util.cpp:24]: Missing localization key [Tellarite] events/STH_test_events.txt:143
[15:57:28][localization_util.cpp:24]: Missing localization key [Tholian] events/STH_test_events.txt:147
[15:57:28][localization_util.cpp:24]: Missing localization key [Sheliak] events/STH_test_events.txt:151
[15:57:28][localization_util.cpp:24]: Missing localization key [Vidiian] events/STH_test_events.txt:155
[15:57:28][localization_util.cpp:24]: Missing localization key [Voth] events/STH_test_events.txt:159
[15:57:28][localization_util.cpp:24]: Missing localization key [Vulcan] events/STH_test_events.txt:163
[15:57:28][localization_util.cpp:24]: Missing localization key [Xindi] events/STH_test_events.txt:167
[15:57:28][localization_util.cpp:24]: Missing localization key [All Systems] events/STH_test_events.txt:280
[15:57:28][localization_util.cpp:24]: Missing localization key [Fed 04] events/STH_test_events.txt:296
[15:57:28][localization_util.cpp:24]: Missing localization key [All Exploration] events/STH_test_events.txt:328
[15:57:28][localization_util.cpp:24]: Missing localization key [All Military] events/STH_test_events.txt:375
[15:57:28][localization_util.cpp:24]: Missing localization key [purge non dominion vorta] events/STH_test_events.txt:448
[15:57:28][localization_util.cpp:24]: Missing localization key [Name: [Root.Leader.GetName]] events/STH_test_events.txt:700
[15:57:28][localization_util.cpp:24]: Missing localization key [First Name: [Root.Leader.GetFirstName]] events/STH_test_events.txt:701
[15:57:28][localization_util.cpp:24]: Missing localization key [Second Name: [Root.Leader.GetSecondName]] events/STH_test_events.txt:702
[15:57:28][localization_util.cpp:24]: Missing localization key [Formal Name: [Root.Leader.GetFormalName]] events/STH_test_events.txt:703
[15:57:28][localization_util.cpp:24]: Missing localization key [Informal Name: [Root.Leader.GetInformalName]] events/STH_test_events.txt:704
[15:57:28][localization_util.cpp:24]: Missing localization key [It is too risky] events/STH_war_events.txt:416
[15:57:28][localization_util.cpp:24]: Missing localization key [[Root.Owner.GetRemarkable]] events/anomaly_events_1.txt:31
[15:57:28][localization_util.cpp:24]: Missing localization key [[Root.Owner.GetFascinating]] events/anomaly_events_1.txt:148
[15:57:28][localization_util.cpp:24]: Missing localization key [[Root.Owner.GetExcellent]] events/anomaly_events_1.txt:354
[15:57:28][localization_util.cpp:24]: Missing localization key [[Root.Owner.GetInteresting]] events/anomaly_events_1.txt:429
[15:57:28][localization_util.cpp:24]: Missing localization key [[Root.Owner.GetIntriguing]] events/anomaly_events_1.txt:608
[15:57:28][localization_util.cpp:24]: Missing localization key [country.59.desc.borg] events/country_events.txt:2334
[15:57:28][localization_util.cpp:24]: Missing localization key [[Root.GetExcellent]] events/pirate_events.txt:735
[15:57:29][start_screen_messages.cpp:51]: Couldn't find localization for start screen message: START_SCREEN_TUR
[15:57:30][colony_type.cpp:210]: Error reading Colony Automation Database (common/colony_automation). Colony Automation Database is empty.
[15:57:30][planet_class.cpp:231]: Failed to find entity "subcomplex_xx_entity" for planet pc_subcomplex
[15:57:30][planet_class.cpp:231]: Failed to find entity "relic_world_xx_entity" for planet pc_relic
[15:57:31][prescripted_systems.cpp:849]: There are no initializers with [usage = fallen_empire_init]. Game won't be able to generate fallen empires
[15:57:35][trigger.cpp:493]: Invalid Scope type for trigger count_owned_fleet in file: events/STH_test_events.txt line: 668 line : 1
[15:57:36][localization_util.cpp:24]: Missing localization key [count_owned_fleet_trigger] for trigger tooltip
[15:57:36][containerwindow.cpp:814]: interface/loadgame_view.gui: Could not find instantTextboxType "syncing_label" in window "LoadGameScreen".
[15:57:58][containerwindow.cpp:793]: interface/mainmenu_view.gui: Could not find buttonType "privacy" in window "window".
[15:57:58][containerwindow.cpp:844]: interface/claims_view.gui: Could not find icon "hex_background" in window "claims_view".
[15:58:40][game_text.cpp:640]: Unknown property: GetName
[15:58:50][trigger_impl.cpp:840]: Script Error: Invalid context switch[owner], file: common/buildings/STH_buildings.txt line: 25185, Scope:
 
Hi

Borg Bug ( mirror scenario)
Vers. Wells 2.7.2 Checksum: E4f4

I<m playing the borg, i have a pop up every month from the First federation giving me 2 option : change my slavery policy and purges policy ( we have no choice to accept) or the borg collective will not be bullied.
Every month i coose we have no choice to accept and it keep coming back.
when i choose will not be bullied it stop.
 
Ive got the same problem as @Diamond Dog.
Game Crashes on 28.12.2222.

Savegame (starts at 06.12. so it doesnt take long to reproduce) and error protocols in attachment.
 

Attachments

  • stellaris_20200611_142336_error_save.zip
    9,8 MB · Views: 0
Hallo,

ich hatte mich schon früher einmal gemeldet. Es geht um Völker, die in das Warp-Zeitalter geholt wurden. Hier scheinen mehrere Probleme vorzuliegen.

Ich habe die Edo-Einheit bei Rubicon sowie die Talos der Talos-Star-Group ins Warpzeitalter geholt. Beide besitzen keine Schiffsmodelle und ihre Schiffe erhalten nur Torpedo-Waffen, jedoch keine Strahlenwaffen. Dies bleibt auch nach längerer Forschungszeit so (siehe Screenshots). Es wirkt als hätten diese Völker keine Strahlenwaffentechnologiezuweisung.

Ein weiteres Problem: Das Volk im Capella-System befand sich in der Bronzezeit. Nachdem ich es technisch aufgerüstet hatte, übernahm es zwar das Sternensystem, stieg aber nur in die Renaissance auf. Weiteres technisches Aufrüsten ist nicht möglich, auch keine Diplomatie.
 

Attachments

  • Capella_Renaissance.jpg
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  • Edo_Einheit_Schiffe.jpg
    Edo_Einheit_Schiffe.jpg
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  • Edo_Einheit_Schiffsmodell.jpg
    Edo_Einheit_Schiffsmodell.jpg
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  • ironman.sav
    10,8 MB · Views: 0
  • Talos_Schiffe.jpg
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hi I have played the game, great by the way, however, the game crashes to desktop and closes. this seems to happen at a fixed time. I was playing the federation mirror universe. I reloaded the game but the same date causes the game to crash - 2024 - 04 - 14. this is the second time I have started from fresh start but get to a similar point where it crashes.
I have tried to start the game with opengl and as an administrator. I have also gone into the last save and stopped any building upgrade, fleet movements, and new research to see if that crashes the game but no luck. its not my pc as its above spec and recently upgraded. any Ideas on why this happens and suggestions to resolve?? thanks
 
hi i really enjoy the mod a constantly crashes everytime i try use the federation i can use any other empire perfally fine but i cant use them how do i fix

and also why is impossible to my economy in the green energy is the worst u need to add more energy base building to the game. or increase the amount u get from energy plants.
 
The Romulan Super Nova event chain (STH_admonition.100) got stuck for me. I did the initial investigations and then decided to ask the Federation for help (STH_admonition.106). But I never received a reply. The solar flares/damage event (STH_admonition.133) kept repeating every few months and the "Pending apocalypse" modifier stayed active.

By the time I suspected that the event chain wasn't working right, I was in a different play session, so the logging got overwritten. I did try triggering STH_admonition.106 again, which popped up the "who to ask for help" dialog but nothing happened again and no errors were logged either.

In the end, I worked around the problem by triggering event STH_admonition.134 from the debug console, which made it possible to complete the event chain.

I was playing in single player, so every empire besides the Romulans were AIs. Regarding the countries from the help dialog, I was in a, well, federation with the United Federation of Planets (not in the Federation empire itself). I had a truce with the Klingons and an active war with the Cardassians. I have no idea if the Tholian were vassalized or conquered, but weren't a major power in this galaxy in any case.

By the way, I also encountered something weird earlier in the game: the Klingons had taken over a star base in a single unclaimed system within Federation territory. I assumed it was unclaimed because it once contained a space monster, but that turned out to be false. When I took over control of that star base, I claimed the system. After the war ended, I was surprised to learn that I suddenly got control of Vulcan. Apparently the Klingon occupation of the star base had removed Vulcan from the Federation somehow, but the Vulcan empire didn't exist anymore, so it was a populated planet in unclaimed space.
 
Having desync issues on start of every month playing this with a friend. Using latest update 3.0, worked fine for first session but always OOS on 1st of every month.
 

Attachments

  • oos_mp_United Earth _d21011735dcd047c.sav
    6,3 MB · Views: 0
When starting a new game as Hirogen, both Hunting Grounds and Hydroponics bays are showing - both enhancing food production - but building an additional hydroponics bay caused all three (new one plus two existing) to switch to Hunting Grounds and causing an early Brizeen Nitrate shortage and food penalty, plus removing the Hydroponics bay options. Getting rid of the Hunting Grounds means not enough housing and no way to build more due to restrictions on the number of housing/city districts and not having advanced resources yet. Assuming something about this isn’t supposed to happen?
 
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Hello,

Could anyone point me to the direction of a solution or where else should I try my luck?

Description
Out of sync [3.0.2][8cc5]

Game Version
[3.0.2][8cc5]

What version do you use?

Steam

What expansions do you have installed?
All disabled

Do you have mods enabled?
Star Trek New horizons Scorpio Expansion e4057e

Please explain your issue is in as much detail as possible.
We have started to play with 3 people in multiplayer over Internet and OOS right after I hitted start (minimal planets 500, Green 25% Empires selected.

The 3rd player couldnt do anything, the 2nd player could move his ships, but movement got sometimes reseted/cancelled without any human player interaction. After the 3rd player leaving the game the 2nd player could move within borders, but moving out of borders were still causing to cancel the order

Steps to reproduce the issue.
Tried on every planet size and empire size, this was the minimal possible selection and tried to click - before starting the game to start the game with slowest speed right at start. Did not helped at all.
 

Attachments

  • stellaris_st.PNG
    stellaris_st.PNG
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  • debug_1.log
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  • economic_units_1.log
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  • error_1.log
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  • game_1.log
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  • modifiers_1.log
    14,4 MB · Views: 0
  • oos_mp_Ferengi Allia_1daf04a999c40eb4.sav
    3,7 MB · Views: 0
  • setup_1.log
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  • system_1.log
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Ich spiele mit der aktuellen Version als Erde/Föderation und es lässt sich kein Erstkontakt mit den 'Psi Aliens' (Edo/Rubicon-System) herstellen.
Das läuft in Schleife. Laut Speziesübersicht sehe ich die, kann sie aber nicht kontaktieren und der Gesandte hängt immer wieder fest bis Abklingzeit durch ist.
 
Ich hatte eine Partie mit der Federation gestartet. Ich hatte die Entwicklung erreicht, mit der ich das Forschungsschiff der NX Klasse bauen konnte.
Das funktionierte allerdings nur 2mal. Alle weiteren wurden als Kampfschiff fertiggestellt und entweder einer bestehenden Flotte zugeteilt oder bildeten eine eigene.
In der zweiten und dritten Partie bekam ich gleich beim ersten Bau nur Kampfschiffe. Im Schiffsdesigner sehe ich, das die Sekundärhülle gar nicht genutzt wird und ausschließlich Waffensysteme installiert sind.
Ich habe den Mod deinstalliert, Stellaries auf Dateifehler geprüft, Mod wieder drauf (New Horizon zuerst, dann die Föderations UI. Gleicher Effekt die NX Klasse ist ein Kampfschiff.

27.06.2021 Update: Inzwischen hatte ich 4mal versucht ein Flagschifft (Forschung) der Galaxieklasse zu bauen, Habe auch die Zeit abgewartet, nichts passiert. Irgendwann, Jahre später, war die Option für den Flagschiffbau ausgegraut und irgendwo am südöstlichen Zipfel der Milchstrasse fand ich irgendwann die 4 Flagschiffe, auch als Forschungsschiffe. Irgendwas mit den Events läuft da fürchterlich durcheinander, oder?
 
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Hi there, I'm really enjoying the new Undine update it is amazing! Unfortunately I've ran into a little problem. When I switch factions to the Undine Supremacy every month, my planetary capital buildings will swap from their respective levels to the very basic field outpost (cannot quite remember the name) then will swap to the level one planetary hive and this loop continues. I've tried deleting all my buildings to see if that was the cause. I've colonised a planet to see if that would kickstart it back to normal but so far I've not been able to fix it. Has anyone else had this issue and know of a way to rectify it at all?
Thanks!
 
Guten Tag,

sicherlich schon tausend mal gehört, aber ich reihe mich gerne mit ein.
Mit ST: New Horizons habt ihr ein wahres Meisterwerk vollbracht.
Dieser Mod ist einfach nur genial und es macht riesigen Spass ihn zu spielen.

Nun komme ich kurz zu dem 'Fehler':
Ein Freund und ich wollten gerne ein Match auf einer der Random Karten spielen (Spherical Galaxy 500+ Star Systems)
Das klappt soweit auch ganz gut, das Spiel startet und wir können loslegen.

-> Das einzige was wir immer wieder bemerken ist, dass wir sehr nah zueinander positioniert werden.
In ca.5 Testspielen waren unser Startpositionen fast immer die gleichen und wir waren in direkter Nachbarschaft zueinander.

Sollte das so gewünscht sein, könnt ihr meinen Reply einfach unbearbeitet lassen.
Ich hätte nur gedacht, dass bei einem Zufallsspiel auch unsere Startpositionen mehr zufällig sind.

Description
Startposition on random map (Multiplayer) could be improved

Game Version
Dick v3.0.4 (02ce)

What version do you use?
Steam

What expansions do you have installed?
All expansions are installed

Do you have mods enabled?
NHV 2108 Scorpio Expansion - (5782be)

Solltet ihr noch mehr Infos brauchen erweitere ich gerne meine Reply / teile diese euch mit

Vielen Dank
Euch noch einen schönen Tag