Thanks for the Info Zeprion. I try to play with Mods for such an correct population and some other things you mention here. That´s something for the next Patchupdate 1.9.1 after Release of the the Main-Version.
It was my pleasure, thank you for fixing it!
Just a minor mention to make sure we avoid creating another bug while fixing this one:
The national spirit "King Carol II" that gives +0.02% democracy support is in fact used as the effect of 2 exclusive focuses: "Handle the King" where King Carol II's powers are restricted to a figurehead and the state no longer pays for his personal expenses, this is on the democratic path and here it makes sense to have +0.02% democracy support; and "All Parties Must End" where he is still in power but willingly gives up on his hendonistic lifestyle and actually starts to take care of the country, this is on the non-aligned path and was supposed to be a +0.02% Non-Alligned support.
If you only change the effect of national spirit "King Carol II" it will ruin the democratic path after "Handle the King". Instead, you should create a new national spirit such as "Competent King" that gives +0.02% Non-Alligned support.
While unfortunately there isn't enough time to address all of this...
Hi Zeprion! Thanks so much for all this feedback. While unfortunately there isn't enough time to address all of this, I did fix this one! All Parties Must End now gives a non-aligned drift instead of democratic.
What about removing the Ukrainian core from Southern Bessarabia? (point 2, *)Hi Zeprion! Thanks so much for all this feedback. While unfortunately there isn't enough time to address all of this, I did fix this one! All Parties Must End now gives a non-aligned drift instead of democratic.
What about removing the Ukrainian core from Southern Bessarabia? (point 2, *)
Adding decisions to lower puppet's autonomy so you can integrate them into Romania after completing "All Parties Must End" ? (minor suggestions 1, *)
And adding prioritization in Kingdom of Romania's building focus trees? (minor suggestions 2)
These changes can be done in a few minutes and they won't change the flow of the game at all so there's no need for testing to see if they're game-breaking.
There is 2 more things I forgot to mention:
6. The city of Chernivisti in Northern Bukovina (state ID: 80) should be called Cernăuți -> Chernivisti is the current name of the city as part of Ukraine but back in 1936 and 1939 the city was part of Romania and named Cernăuți.
7. The Soviet Union should get a claim on Southern Bessarabia as well after Ribbentrop-Molotov Pact -> This doesn't change the game in any significant way, but having USSR claiming Northern Bukovina and Bessarabia but not Southern Bessarabia (state ID: 766) breaks immersion a bit.
We're a week and a half from release, so nothing else can go in at this point!
How the hell that is possible in the course of five years?
Did you guys have time to check these suggestions too? It got buried by a [REDACTED] from General Discussion into Suggestions so I hope you didn't miss it.
The answer is a mistake from the original Hearts of Iron IV researcher in terms of population. In 1930, Ethiopia did not have a population of 10.000.000 but of 16.041.000 so the actual growth from 1930 to 1935 is only +818.000 people. Maybe he couldn't find a population census to make an accurate estimation so he thought 10.000.000 will do.The answer is all about so much love
Thank you for fixing the King Carol II national spirit and adding prioritization in Kingdom of Romania's building focus tree!We're a week and a half from release, so nothing else can go in at this point!
Invest in the IAR = Prioritize Oltenia ; prioritize = { 81 }
Thank you for fixing the King Carol II national spirit and adding prioritization in Kingdom of Romania's building focus tree!
However, you skipped the "Invest in the IAR" focus right below "Invite Foreign Motor Companies" as it still builds military factories in random states. Can you please prioritize Oltenia in the next patch? state id 81.
Code:Invest in the IAR = Prioritize Oltenia ; prioritize = { 81 }
The phrase "De la Nistru pana la Tisa" (From Dniester to Tisza) is well known to Romanians, it defines the limits of an ideal Romania, though we should note that the Romanian population extends in the east beyond the Dniester, while both banks of the Tisza are completly Hungarian for most of the river's length. To the south, the Danube completes the symbolic geography of Romania: an enclosed space between 3 rivers, with an area of 300.000 sq km, comparable to that of Italy or the British Isles. Rivers then are perceived as natural borders, separating Romanians from Others.
I see, thanks for taking the time to keep working on this even after the DLC that included Romania came out!It wasn't skipped, I only addressed the focus fix i mentioned above. While all of this is valid feedback for Romania, I feel it would better fit in the schedule where we have time to devote to making it good instead of just throwing a few tiny fixes in here and there. Some of these things I can fix myself, others are more complex and will require support from content design and code, and due to other priorities I am unable to divert their attention at this time. I am actively monitoring this thread though, so I can assure you we will get to this at some point, I just cannot say when! I will definitely keep you updated though
2. The eastern regions of Romania are a historical mess:
* The region of Southern Bessarabia shouldn't be an Ukrainian core -> it has less than 20% Ukrainian population at the time and was never previously part of Ukraine. The only reason a core was added in Waking the Tiger is because Southern Bessarabia is nowdays part of Ukraine, which is an absurd reasoning, the equivalent of giving Poland a core on Hinterpommern because is nowdays part of Poland.
What about removing the Ukrainian core from Southern Bessarabia? (point 2, *)
It wasn't skipped, I only addressed the focus fix i mentioned above. While all of this is valid feedback for Romania, I feel it would better fit in the schedule where we have time to devote to making it good instead of just throwing a few tiny fixes in here and there. Some of these things I can fix myself, others are more complex and will require support from content design and code, and due to other priorities I am unable to divert their attention at this time. I am actively monitoring this thread though, so I can assure you we will get to this at some point, I just cannot say when! I will definitely keep you updated though
Why don't give Ukraine a claim in Southern Bessarabia (or all of Bessarabia) instead of a core?The region of South Bessarabia was part of Romania and had a significant Romanian population, a lot more than Ukrainian and slightly more than Russian, this is why it has a core, you should look at interwar Poland and Czechoslovakia's ethnic maps. It wasn't an absolute majority (>50%) but it was a majority.
This is about game mechanics not history, but if you insist: every country in that time tried assimilation, I don't see how this makes Romania special. The banned minority languages part is false. You mean the Bolshevik sponsored Tatarbunary uprising? which kind of says everything about it.
I did not say that "the Ukrainian SSR never claimed South Bessarabia", I said that "South Bessarabia was never previously part of Ukraine", which is less of an idea and more of a fact. Can you name when South Bessarabia used to be part of Ukraine or even the Ukrainian SSR prior to 1940? Unless you can prove otherwise, the argument that Ukraine never had South Bessarabia prior to 1940 still stands.
Moreover, the Ukrainian SSR was just an internal puppet of the Soviet Union, Ukraine didn't exist as a state, it was a Soviet claim dating back to 1917, not an Ukrainian one, and one of my points mention that USSR should get a claim on South Bessarabia too after Ribbentrop-Molotov Pact.
An independent Ukraine claimed all of Bessarabia and tried to annex it during their war of independence in 1919, on what grounds was the claim I don't know, but the interwar Ukraine was a USSR puppet, not to mention that a claim is only a claim and doesn't make for a core.
So why there should not be an Ukrainian core? It wasn't part of Ukraine when the game started, it wasn't part of Ukraine anytime in history before 1940 and the Ukrainians were the 4th largest ethnic group in South Bessarabia. If we set the bar this low, Russia and Bulgaria should also have a core since they had more people than Ukraine, and other states where another ethnicity has about 20% of the population, which is absurd for both gameplay reasons (having many regions with multiple cores) and historical reasons (it was only 20% of the population but you get 100% of manpower and factories with 0 ressistance).
The Tatarbunary incident was orchestrated by the USSR, a quick google should tell you that. I'm pretty sure that Bulgarians would prefer to live in Bulgaria and consider the Ukrainians just another foreigner, they were both slavs and Romania was latin but I wonder how many Bulgarians would fight and die for Ukraine? And in the case of Russia, if in-game Ukraine becomes independent out of a civil war, nazi victory and creation of a puppet state, do you think the Russians would be happy living in that state? Last time there was an independent Ukraine they fought each other, the Ukrainian SSR was a USSR puppet so you cannot compare it with USSR because the Russians in Ukrainian USSR lived in 'Russia' not in 'Ukraine'.