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Stellaris Dev Diary #161 - Development Update

Hello everyone!

For this week’s dev diary we chose to switch the order of a couple of dev diaries to be able to give you some updates earlier rather than later.

The Stellaris brand has understandably been under more scrutiny than usual for the last few months, and we want to address situations related to work-in-progress art in Federations. As an example, we had some UI design mockups (shown during PDXCon) that contained placeholder art. We want to make clear this is not how the game will appear in its final version.

Moving on to Federations: During PDXCON 2019 we said that we would give more information on the expansion later during the year – and today we want to share some news that Federations is targeted for release in early 2020. Although we understand that some of you might be disappointed that Federations will not be released in December, we want you to know that we are taking more time to make sure that the next update is going to be amazing.

In addition, to give us the best chance of improving some of the pain points you’ve shared with us, we have assigned some of our team members to focus solely on trying to improve performance and AI. It is very important to us that 2.6 does not compound any of the current issues with the game, and that we can take the time we need to address some of the issues remaining from 2.2. It’s important to remember, however, that working on these kinds of issues is not a sprint, but a marathon – it's something that is constantly being worked on over longer periods of time.

If you want to read more about performance, and how we work to maintain it over time, we shared some more information on this topic in Dev Diary #149.

While we have been unable to give concrete information or specifics related to these issues, we can say that it is very important to us. With that said, it's important for us that you know that your feedback is not being ignored, even if we have no news to share.

We want to thank you for being such a dedicated community and helping us by providing feedback and reporting issues with the game. We appreciate this to no end and encourage you to continue voicing your thoughts to us.

From the beginning of next year, we’ll be doing a series of dev diaries dedicated entirely to answering questions related to specific topics each week. The schedule for those dev diaries will be released later in December when we’ll summarize and round up the year.

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That is it for this week! Dev diaries will resume their regular schedule, and as promised last week, next week we will be talking about some of the new things affecting diplomacy, such as Envoys.

P.S:
Since this dev diary had no pictures I felt it was necessary to add something, so here's a picture of the premade Lithoid-empire that some of you have been asking us to add to the Lithoids Species Pack! (Will also be updated with 2.6)

upload_2019-11-21_15-28-57.png
 
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Is there any efforts moving with trying to fix the absolutely bonkers lag issues with the game in regards to the day-to-day changes? There's no reason the game should be chugging this hard on a system with as much muscle as mine.
 
Is there any efforts moving with trying to fix the absolutely bonkers lag issues with the game in regards to the day-to-day changes? There's no reason the game should be chugging this hard on a system with as much muscle as mine.
?!?!?! Did you read the dev diary at all?
 
It doesn't need a megathread. THE BUG THAT IS, WILL BE; THE BUG THAT WILL BE, WAS.

Perhaps the Bug loves you, and perhaps you should love the Bug?

Oh man, now I want there to be a mod that reflavors the Horizon Signal into Duuk's Bug.
 
I'll admit that I've never actually experienced Duuk's Bug anytime I played Stellaris. Although I might have encountered it but not realized it.
If you've ever made a custom ruler title and any elected succession, you have. It's in the tooltip.
 
Oh that! I always thought it was because I made a mistake while modding a new government into the game! Never knew it was a bug! I always thought I messed up the mod!
Welcome to the Cult of the Bug. Perhaps you can love the Bug?
 
It's been said many times, but I want to echo the sentiment that I appreciate it being a 2020 target with time invested in remedying some of the lingering issues since 2.2. I hope everyone from the top of paradox down to we dedicated fans can remain patient so Stellaris can reach the potential we all know it can.
 
I was kind of hoping for a minor patch before Thanksgiving.
 
I was kind of hoping for a minor patch before Thanksgiving.

It’s probably easier (and therefore faster) if they incorporate the fixes into the main update, rather than working on 2.5.2 and 2.6 alongside each other. You also don’t want to fix 2.5 and then replace the fix with superseding 2.6 code or even worse fix 2.5 and not fix the version of 2.6 which is behind closed doors.

I’d like a few small bugs patched soon, but this is probably the best way forwards. Hopefully the new mini performance and bugs team will continue beyond 3.0 while other content is produced.

Also I’d like to take a moment to point out that 2.6 will still be buggy, just less buggy and (hopefully) performing better than it would be otherwise, but yes - a definite step in the right direction.
 
That is some IMPRESSIVE optimism.
The only way it could be more buggy after taking more time is if they had put aside bug writing time. Which would be them literally making more work for themselves.
 
The only way it could be more buggy after taking more time is if they had put aside bug writing time. Which would be them literally making more work for themselves.
I mean, 2.6 is coming with an - allegedly - enormous rework to diplomacy. No way that a whole host of bugs won't find their way in and pump the numbers up.
 
I mean, 2.6 is coming with an - allegedly - enormous rework to diplomacy. No way that a whole host of bugs won't find their way in and pump the numbers up.
Ahhh, sorry I was referring to the extra time reducing the number of bugs compared to not having the extra time, not the current state of affairs. I should have been clearer.

Of course there are the bugs that we like being introduced into Stellaris (One can never have too many arthropoid portraits).