EDITED with changes.
These are just a number of random thoughts I've had on this subject. Nothing concrete. But overall, I'd just like them to live up to their namesake.
Systems/Planets
They could even be excellent places to hold "neutral space" as has been discussed in other threads (https://forum.paradoxplaza.com/foru...ace-makes-stellaris-feel-constrained.1247714/), where you can contest, guard, and trade these resources. Colonies become very rich (but require a good garrison), and over time, you could expect a handful of powers to hold the majority of these resources.
Either way: for peaceful Empires, they could get discounts (or exemptions for fighting) to get these if they're otherwise unable to secure them, and for the more genocidal or diplomatically lacking Empires, it becomes important to get a stranglehold on these. But this also opens you up to a unique CB for other Empires to gain access to them again. Even something like a joint war à la Federation style. Better have a good fleet!
The Market/Enclaves
These are just a number of random thoughts I've had on this subject. Nothing concrete. But overall, I'd just like them to live up to their namesake.
Systems/Planets
- Set several small regions of space to be richer in strategic resources across the galaxy (so you don't have to wage war from the opposite side of the galaxy). This is for both stations, and habitable planets.
- There could be a mode for "clusters" and "distributed." Clusters works as above, distributed works similar to now, but with richer deposits (there may also be fewer deposits overall, but they're still spread out). In the first case, there could still be some random deposits. So even if a much stronger Empire that isn't willing to trade (like a purifier) beats you to the chase, you aren't totally locked out.
- Habitable planets should get richer deposits, and at least several would be guaranteed in each cluster described above.
- Refinery habitats become even better for the late game. (If you can build the natural buildings based on the deposit)
They could even be excellent places to hold "neutral space" as has been discussed in other threads (https://forum.paradoxplaza.com/foru...ace-makes-stellaris-feel-constrained.1247714/), where you can contest, guard, and trade these resources. Colonies become very rich (but require a good garrison), and over time, you could expect a handful of powers to hold the majority of these resources.
Either way: for peaceful Empires, they could get discounts (or exemptions for fighting) to get these if they're otherwise unable to secure them, and for the more genocidal or diplomatically lacking Empires, it becomes important to get a stranglehold on these. But this also opens you up to a unique CB for other Empires to gain access to them again. Even something like a joint war à la Federation style. Better have a good fleet!
The Market/Enclaves
- Regardless of anything else, strategic resources should be made into a limited resource on the civilian and galactic market. This makes using them strategic too since you always have a limited supply - will you build ships? Activate edicts? Upgrade a building?
- Now, buying resources from the Enclaves makes more sense, especially if you suddenly lose an important station from a stronger Empire. I've never seen a reason to do that; because I don't have the income, don't have a use, or I already have enough. So it must be a niche reason outside of making them like you more.
- Take them out. Just give a tier two for the natural extraction ones with 2 or 3 jobs. You're already halfway there with the Lithoid Crystal plant.
- Or, do the natural building upgrade, keep the synthetic versions, and only let the player build them on a planet with the natural deposit already; or dependent on their upkeep somehow. This I think, helps retain the value of these clusters so that they're still worth contesting over.
- I don't know what I'd do with these from here. Raise the rare resource cost of ships to make it a more important investment? Lower the resource upkeep on buildings? What happens if you happen to run out, since the game would be harsher on you if it happened?
- Just become more powerful. May not be able to upkeep anything on pops alone, but they could run edicts and build ships more easily, and with less risk. Also, they would be in a fairly good position for trade.
- So if any of you saw my "Expanding trade" thread, one of the policy ideas I tossed around was one for strategic resources. That would need to be taken out in lieu of this, or only be allowed if the planet had those deposits already. Very nice, but probably not too OP for a while, since even at 300 trade value with 0.03 being produced, that's still only 9 resources.
- Something I hadn't thought about was this - the Diplomacy could be made more powerful by giving some bonus to the extraction/trade/or protection of strategic resources. Like giving you a better weight for trading than other Empires as well (so you can get more bang for your buck basically).
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