I'll read. Thanks.No, the Unseen are a small subset of the original designs. You can read more about it at sarna.net, just search for "Unseen".
I'll read. Thanks.No, the Unseen are a small subset of the original designs. You can read more about it at sarna.net, just search for "Unseen".
I thought Unseen refers to all the old, classical types of mechs.
the unseen usually refer to mechs whose origins lie in 3 anime shows from the late 70s and 80s;
Super Dimension Fortress Macross
Crusher Joe
Fang of the Sun: Dougram
Back on topic - destroying buildings is fun and it's entirely a great thing there are absolutely no civilian casualties when I bring down a high-rise with an AC/20 shot going wide.
The MechCommander Centi is more or less the original look. Tall, and thin. The other version you've seen is a redesign by PGI, and which is used here, and, in MWO. Anything before MWO would have used something similar to the original art.
The old art is not unseen art. It's just old. Unseen refers to a specific group of 'mech's older art, not everything that is old.
Gotta say I much prefer the MWO version. To me it looks a lot more solid & badass.
I agree as well. I think the Centurion has greatly benefited from PGI's update. I also think the Catapult and Kintaro has also greatly benefitted from it as well.
I do like PGI's version of the Marauder also, however I seem to be in the minority on that one.
There isn't many instances where I think PGI made a misstep. If I had to pick one I'd say maybe the Wolfhound. Also maybe the Quickdraw, although not as much. I also think some people are not crazy about the Awesome design (too wide and too boxy), however I like the look of the Awesome myself.
If I've read right, everything is in scale with each other except for mechs, which are about 25% bigger than they should be (often because they could get lost in foliage or otherwise be tougher to see). Adjusting the mech scale to make the whole game 1:1 is an easy .json edit though.
I agree as well. I think the Centurion has greatly benefited from PGI's update. I also think the Catapult and Kintaro has also greatly benefitted from it as well.
I do like PGI's version of the Marauder also, however I seem to be in the minority on that one.
There isn't many instances where I think PGI made a misstep. If I had to pick one I'd say maybe the Wolfhound. Also maybe the Quickdraw, although not as much. I also think some people are not crazy about the Awesome design (too wide and too boxy), however I like the look of the Awesome myself.
Agree overall, except it was a let-down with the cockpit of the Battlemaster and the "handguns" on the Phoenix Hawk, the Incubus and the Vapor Eagle. Still, definitely an improvement/positive modernization of the drawings in the TRO's.
Thanks. It was pretty cool. But I can't take credit for the art on that project. On that shift I was doing game design. Heinz Schuller as I recall was the AD on all that stuff.
They did. Mech Assault 1/2.While I realize we'll likely never get an answer on this, I have always wondered why Microsoft never went beyond MW4:Mercenaries,
Yeah those don't exist in my world.They did. Mech Assault 1/2.
Refusing to accept them doesn't change the fact that they exist.Yeah those don't exist in my world.
Honestly I think they're part of reason why MS sat on the IP, I'm pretty sure MA2: Lone Wolf was it? Flopped pretty damn hard.Refusing to accept them doesn't change the fact that they exist.