The new revolt system sounds great. EU4 revolts are mostly just little whack a moles you have to defeat before they enforce demands.
I hope that there will be some downsides of having advanced infrastructure, like the need for upkeep, repairs, etc..
2) What does Civilisation Value do?
Wasn't that a really menial meaningless task that the Senate handed to him?But that's exactly what Caesar's did when he was curator of the Appian Way.
Wasn't that a really menial meaningless task that the Senate handed to him?
You do know that Roman roads were built to not require repairs.
Caesar being Caesar borrowed money to renovate the road and transform a relatively minor function into a display of his ambition
Nope roman roads function purely on passive aggressiveness, thinks like floods, earthquakes, landslides volcano eruptions and frost are purely Populist propaganda. Furthermore I think the part to the Laws of the Twelve Tables that one must give right of way over private land if the road is in disrepair is complete nonsense and shouldnt have been included, I mean everyone knows Roman Roads are not only the only roads but also the best, and indestructible. Also everyone knows that the curatores viarum where just people climbing the ladder occupying a job where no actual work has to be done. Honestly a quick glance at Wikipedia shows that Roman roads where frequently maintained and whole offices and laws associated with that existed.
Alternatively you could just state that they won't require maintenance due which ever gameplay reason you wish, instead of making thins up.
Are there any drawbacks to having roads (apart from the 'cost' of needing armies)? Like maintenance or such? Any economic benefits?
Thirdly, each nation will have a civilization level, which depends on their type of government and technology levels. Each city will slowly increase to that cap, or decay if above it. So civilizing barbarian frontiers is a long-term process.